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	<title>Sir Percival - Revision history</title>
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	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Sir_Percival&amp;diff=6603&amp;oldid=prev</id>
		<title>Tokai at 23:34, 15 March 2006</title>
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		<updated>2006-03-15T23:34:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[Knights of the Round]]&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Devout alignment|Devout]]&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Sir Percival is a [[teleport|teleporting]] [[mobile|mob]] and he also wanders like nothing else. [[Uplift]] him to see if you might be able to summon. He [[repopulation|repops]] in [[Knights of the Round]], but it&amp;#039;s a fair bit of effort to get to the round table and he usually ends up in [[The Blood Sea]] (remember [[aqua breath]]!) fairly quickly anyway. Otherwise, try the [[Tower of Enlightenment]] and [[Shadowport]] because they&amp;#039;re all in the same [[geo]] (and he can&amp;#039;t [[teleport]] across geos, you see?). Remember that sometimes a [[mobile|mob]] will show on where but can&amp;#039;t be [[track|tracked]] and vice versa. Also if he&amp;#039;s in &amp;#039;the Straits of Ahtbourne&amp;#039; in [[The Blood Sea]], it&amp;#039;s easier to walk in via the southern edge of [[Wastelands]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 A heavily weather-beaten man, Percival has had to endure much in&lt;br /&gt;
 his quest for the Holy Grail. He is an incredibly sturdy Knight&lt;br /&gt;
 of the Round Table, and as such, can withstand a great deal more.&lt;br /&gt;
 Nothing short of achieving the Grail itself will stop him. It&lt;br /&gt;
 is unlikely that even you could stop him, with your mighty army.&lt;br /&gt;
 A Knight such as this is a rare sight indeed.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[Crusade]]&lt;br /&gt;
* [[a standard issue Camelot platemail]]&lt;br /&gt;
* [[a standard sword of Camelot]]&lt;br /&gt;
&lt;br /&gt;
== Run Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Characters: 2-3 [[hitter|hitters]]&lt;br /&gt;
* Weapons: Any&lt;br /&gt;
* [[Tunnel]]: None, probably&lt;br /&gt;
* [[IP check]]: One, or he [[teleport|teleports]]&lt;br /&gt;
&lt;br /&gt;
=== Protective Spells ===&lt;br /&gt;
&lt;br /&gt;
* Spells for [[tank]]: [[Basic spells]]&lt;br /&gt;
* Spells for others: [[Basic spells]]&lt;br /&gt;
* [[Elemental shields]]: [[Fireshield]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Attack him straight away before he [[teleport|teleports]]. Just get [[sanctuary]] and [[fireshield]], the fight&amp;#039;s not too hard, but if you&amp;#039;ve got a [[shadowform]] potion and want to save on your repair bill, then by all means. He has a little fight prog that does EQ damage to a random person in the room. He seems to spend more time in [[The Blood Sea]] than anywhere else (there&amp;#039;s a hypothesis that it&amp;#039;s because there are more rooms in it than in the other three areas in the [[geo]]), but if you can catch him while he&amp;#039;s in one of the others (preferably [[Tower of Enlightenment]], because [[Shadowport]] has more [[steal|thieving]] and [[aggressive mob|aggressive]] [[mobile|mobs]]) then the fight is a bit easier because there&amp;#039;s a lot of fish that join in when you&amp;#039;re in [[The Blood Sea]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]] [[Category:Knights of the Round]]&lt;/div&gt;</summary>
		<author><name>Tokai</name></author>
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