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		<id>https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=22412</id>
		<title>Directions (Summary)</title>
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		<updated>2022-07-25T14:15:34Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Directions to Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Within the Realms of Despair it is possible to reach areas from many different routes. These paths all start and Darkhaven Square and are not the only, nor the best, routes to areas and may not reach all parts of an area. Many of these routes may have traps or wandering mobiles that will interfere with movement.  From time to time such interference might even cause you to wander into a [[death trap]]. Please use these paths with caution and at your own risk. Unless otherwise stated directions are given in zMud format.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
=== Directions to Areas ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Abattoir Asylum]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s then scry for an adjacent room called &amp;quot;Afloat on the ocean&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abishai&#039;s Morgue]]&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| general&lt;br /&gt;
| 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window&lt;br /&gt;
|-&lt;br /&gt;
| Mushclient&lt;br /&gt;
| #9w (sw) 4w s (sw) 2w (open s) 2s (sw) s (window)&lt;br /&gt;
|-&lt;br /&gt;
| zMud&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window&lt;br /&gt;
|}&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| [[Along the Forest Path]]&lt;br /&gt;
| #7 w;sw;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ancient City of Aurora]]&lt;br /&gt;
| (float/fly) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s&lt;br /&gt;
| 2018-11-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Antall, the Lost Harbor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s;se to go straight into &amp;quot;the dark, scarlet main&amp;quot; maze&lt;br /&gt;
| 2021-07-11&lt;br /&gt;
|- &lt;br /&gt;
| [[Asgard Nexus]]&lt;br /&gt;
| #42 w;#7 n and many other&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ashen Forest]]&lt;br /&gt;
| #7 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Astral Plane]]&lt;br /&gt;
| #3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Azure Sea]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barren Peaks of Tahjliera]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrik&#039;s Keep]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartok Grove]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blasted Lands ]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e then scan for entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Blood Sea]]&lt;br /&gt;
| #52 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The City of Salburg]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Comfort]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;#2n (scan/scry for room with a se exit), se&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Depths]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Corruption of Anciastra]]&lt;br /&gt;
| #6n;#3nw;w;n;#4e;s;w;sw;s;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalmir Lake]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Curse of Prosperity]]&lt;br /&gt;
| #7 w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Lands]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[D&#039;Morian&#039;s Lands]]&lt;br /&gt;
| #32 w;#6 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Daichaal]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Darkhaven Art Gallery]]&lt;br /&gt;
| #4 s;w;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn to Dusk]]&lt;br /&gt;
| #7w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;sw;n&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert of Despair]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se or take the caravan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Cult]]&lt;br /&gt;
| #4 s;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Tower]]&lt;br /&gt;
| &lt;br /&gt;
 (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw&lt;br /&gt;
 (one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&#039;s Pass]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se&lt;br /&gt;
| 2018-10-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow City]]&lt;br /&gt;
| (invis recommended)#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d&lt;br /&gt;
| 2018-08-24&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d then pick/bash e, d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunhill Demesnes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Dwarven Catacombs]]&lt;br /&gt;
| (invis and hide recommended)#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan&#039;s Area]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Trade Route]]&lt;br /&gt;
| #8 e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Canyon]]&lt;br /&gt;
| #13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Hills]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ezard&#039;s Fields]]&lt;br /&gt;
| #9 w;nw;w;w;nw;w;n;n;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Florebit In Immortalis Iuvenis]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest of Tears]]&lt;br /&gt;
| #7 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Woods]]&lt;br /&gt;
| #8 n;ne;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[From the Stars]]&lt;br /&gt;
| nw;w;w;#4 n;e;l painting;open n;n;n;w;w;n;#37 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimwinkle&#039;s Windmill]]&lt;br /&gt;
| #13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Eastern Desert]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Forest]]&lt;br /&gt;
| #6 n;#6 w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Halls of Knowledge]] / Academy &lt;br /&gt;
| #3 e;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Haven of Everlasting Light]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[High Tower of Sorcery]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n then track ezmerelda&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Fire Station]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se;e;ne;#3 se;ne;e;#2 ne;n;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Intrigues of the Miden&#039;nir]]&lt;br /&gt;
| (hide recommended) #13 s;e;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Mahn-Tor]]&lt;br /&gt;
| &lt;br /&gt;
 (minotaur village) #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;n&amp;lt;br&amp;gt;&lt;br /&gt;
 (ogre village)(need invis) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Belial]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The King&#039;s Castle]]&lt;br /&gt;
| #13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kingdom of Juargan]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of the Round]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins kelly;unlock n;open n;#2n;w;nw;w;nw;w;sw;w;enter&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Kontaur]]&lt;br /&gt;
| #26 w;#5 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
| (need 20 str) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Tich&#039;Pyga]]&lt;br /&gt;
| #7 w;nw;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamech&#039;s Abandoned Manor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Fire Newts]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Dreams]]&lt;br /&gt;
| #13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MacMillan Family Farm]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw&lt;br /&gt;
| 2018-10-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Major Oak]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Miden&#039;nir]]&lt;br /&gt;
| #7 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
| #41 w;#7 n;w;w;n;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Mire]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril Hall]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A Moment in Nature]]&lt;br /&gt;
| #3 e;s;d;#9 w;enter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgul Vale]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Moria]]&lt;br /&gt;
| #8 e;se;se;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mountain of Lost Souls]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountains of Desolation]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mulciber&#039;s Forge]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nevermore]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Hope Farm]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#2 s;e;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Trade Route]]&lt;br /&gt;
| &lt;br /&gt;
 (south end) #6 n;nw&lt;br /&gt;
 (north end) nw;w;w;#4 n;e;look painting;open n;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean Keep]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne&lt;br /&gt;
 (additional, to the Lady Meredith) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w&lt;br /&gt;
 (additional, to the Valkyrie) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ockwater Fens]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus Garden]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Marsh]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pottswort&#039;s Fields]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne;e;ne;ne;e;n;ne;n;n;n;n;ne;n;se&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Thalos]]&lt;br /&gt;
| #41 w;#7 n;w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympus]]&lt;br /&gt;
| #8 u;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Otherland]]&lt;br /&gt;
| &lt;br /&gt;
(need aqua, float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s&lt;br /&gt;
(additional not to the iceberg) w&lt;br /&gt;
(additional to the iceberg) e;e;se;se;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Peaks of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie Forest]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Tor]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Realm of Worship]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reign of Madness]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw then scan for down exit to &amp;quot;A Sharp Descent&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redferne&#039;s Residence]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Revelation City]]&lt;br /&gt;
| (invis recommended) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea of Sorrows]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sentinel]]&lt;br /&gt;
| (invis recommended) #9 w;nw;nw;n;w;nw;w;nw;w;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sesuad&#039;ra Rift]]&lt;br /&gt;
| #42 w;#7 n;enter;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth&#039;s Fortress]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sewer]]&lt;br /&gt;
| The sewer is a collection of smaller areas:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhaven&#039;s offal-slimed sewers &lt;br /&gt;
| #6 s;open manhole;d&lt;br /&gt;
|-&lt;br /&gt;
| Cave tunnel (need float/fly) &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n&lt;br /&gt;
|-&lt;br /&gt;
| Dank sewers &lt;br /&gt;
| #8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten sewers &lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Old, Filthy Sewer &lt;br /&gt;
| (need invis) #6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Slime infested sewers &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| The Sewer Labyrinth &lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Leech infested Sewers &lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Grove]]&lt;br /&gt;
| #7 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowport]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shai&#039;Ghool]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered Refuge]]&lt;br /&gt;
| #9 s;w;#3 s;#4 w;nw;w&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot;|[[Shattered Temple of Naetrelle]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shire]]&lt;br /&gt;
| #9 w;nw;w;w;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silvermoon Outpost]]&lt;br /&gt;
| #51 w;#3 s;sw;#5 s;#7 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pit]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Mountain Range]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Southern Mountain Trade Route]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Steading of the Hill Giants]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tayalardian Rangelands]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalos]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thul Ab&#039;hara]]&lt;br /&gt;
| (need fly) #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Despair]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Enlightenment]]&lt;br /&gt;
| #8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zenothir]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]]&lt;br /&gt;
| e;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town of Solace]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Transylvania]]&lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Treetops and Canopy]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Den]]&lt;br /&gt;
| #6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tullfuhrzky Manor]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Underworld]]&lt;br /&gt;
| #26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unholy Grounds]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of Mysts]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of the Elves]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Village of Edo]]&lt;br /&gt;
| &lt;br /&gt;
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw&lt;br /&gt;
(additional to the village) n;ne;n;nw;ne;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Village of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Von Deusen Mausoleum]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Warehouse]]&lt;br /&gt;
| #4 w;n;n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelands]]&lt;br /&gt;
| (need fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wendle Mansion]]&lt;br /&gt;
| #8 n;nw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Western Trading Route]]&lt;br /&gt;
| #6 w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[White Pine Camp]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Tundra]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wilds]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Winterlight Island]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wolf&#039;s Den]]&lt;br /&gt;
| #6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyvern&#039;s Tower]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[The Ziggurat]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Deities ===&lt;br /&gt;
These directions are for devotion,for more detailed information see the individual deity pages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Deity&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Adendra]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#3 s;sw;#3 w;sw;#2 nw;sw;#7 w;s;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A&#039;enari]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Bael]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bron&#039;trel]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;e;se;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawyn]]&lt;br /&gt;
| #7 w;nw;n;n;nw;#7 n;e;n;n;ne;ne;n;ne;ne;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Estathius]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ghordohl]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;w;n;n;e;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gre&#039;Vos]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grishnakh]]&lt;br /&gt;
| (half-orcs only) ne;ne;n;n;tell Tage I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kalerd]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kardis]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Keltas]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;n;n;w;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[LaChte]]&lt;br /&gt;
| (sometimes kills you for no reason) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s;enter;n;w;w;s;open d;d;u;enter, scry for The Unimaginable, scry for The Unthinkable.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mak&#039;kor]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;s;#4 e;#3 s;se;se;sw;s;e;s;w;#4 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Masefi]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u;#3 n;#5 w;#3 s;w;w;n;n;e;n;n;w;u;#9 s;#5 e;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarane]]&lt;br /&gt;
| #9 w;nw;w;w;nw;#3 n;w;w;#4 n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Shivvan]]&lt;br /&gt;
| No spamable directions, in Shai&#039;Ghool maze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sh&#039;Vath]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;n;n;e;n;n;e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sil-Galith]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#5 e;sw;s;se;s;e;e;s;#3 e;s;d;d;se;s;e;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirebaen]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw;#5 n;u;u;n;u;rowboat;pull chain,push/pull oar until you can go north,e;n;n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vl&#039;aresch]]&lt;br /&gt;
| #42 w;#7 n;cauldron;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wirawyth]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;e;e;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z&#039;hyal]]&lt;br /&gt;
| (6am to pm only) nw;w;w;#4 n;e;look painting;open n;n;#29 w;s;s;enter;sw;e&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walking Directions to Hometowns ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! Area Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| [[The City of Iniquity]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#28 w;#2 s;#4 e;d&lt;br /&gt;
| 2018-10-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Qetag&#039;s Reach]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;#2 w;sw;w;#2 u;#3 n;nw;#2 d;nw;#2 n;#2 nw;w;#2 n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elves]]&lt;br /&gt;
| [[The Island of Irrybis]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#62 w;nw;#2 ne;nw;ne;#2 n;nw;n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gith]]&lt;br /&gt;
| [[The Sands of Teracchei]]&lt;br /&gt;
| #8 u;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnomes]]&lt;br /&gt;
| [[Vale of Nidaros]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf|Half-Elves]]&lt;br /&gt;
| [[City of Eldestra]]&lt;br /&gt;
| #13 e;ne;nw;w;ne;e;ne;#2 e;s;#2 e;s;se;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Ogre]]&lt;br /&gt;
| [[Opallinoc]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;#2 n;#60 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]]&lt;br /&gt;
| [[Mount Krozloy]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;#2 ne;u;ne;u;ne;nw;w;u;#2 ne;u;w;u;ne;w;#4 sw;#4 w;d;#2 nw;sw;u;#4 w;u;#2 w;n;#2 e;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Troll|Half-Trolls]]&lt;br /&gt;
| [[The Ruins of T&#039;man]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;#2 s;sw;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halflings]]&lt;br /&gt;
| [[The Burrows]]&lt;br /&gt;
| #9 w;nw;#2 w;nw;#3 n;#2 w;#3 n;#2 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Humans]]&lt;br /&gt;
| [[Keep of Lomar]]&lt;br /&gt;
| #6 n;#6 w;sw;w;n;ne;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizardmen]]&lt;br /&gt;
| [[Tribal Swamplands]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;w;u;s;#2 e;#2 se;#2 s;sw;#2 nw;#3 w;sw;w;#4 sw;#4 s;se;s;sw;s;sw;w;#2 sw;#5 s;se;#2 e;se;e;se;s;sw;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixies]]&lt;br /&gt;
| [[Reomyr Village]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#2 n;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea-Elf|Sea-Elves]]&lt;br /&gt;
| [[Mathlaan Lagoon]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#12 w;se&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Organizations ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Organization&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Nature]]&lt;br /&gt;
| s;s;s;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| ne;ne;e;ne;nw&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
| nw;w;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Dragonslayer]]&lt;br /&gt;
| #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;w;n;nw;#2 u;n;#2 e;ne;#6 n;#2 u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Arcanes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n;d;#5 w;n;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ringbearers]]&lt;br /&gt;
| #13 s;w;n;w;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Inconnu]]&lt;br /&gt;
| None known - former routes rumoured to be through [[Realm of Worship]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Baali]]&lt;br /&gt;
| #41 w;#7 n;w;w;#3w;#4s;#7w;open hellhole;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Sanctus Irae]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;#5 e;ne;#2 e;u;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ascendere]]&lt;br /&gt;
| Meridia to Raven Tor;n;n;ne;n;n;open cliff;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Ombra]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Mortiferis]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Newbie Council]]&lt;br /&gt;
| #3e;s;d;e;ne;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[The Symposium]]&lt;br /&gt;
| e;s;u;u;u;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Pkill Conclave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Credit for the initial table is given to [[Tokai]] and [[Nelkum]] whose websites were well known for their compilation of directions.&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Corruption_of_Anciastra&amp;diff=22411</id>
		<title>Corruption of Anciastra</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Corruption_of_Anciastra&amp;diff=22411"/>
		<updated>2022-07-25T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area&lt;br /&gt;
|cname = Corruption of Anciastra&lt;br /&gt;
|description = &lt;br /&gt;
 Located in the vast Forgotten Woods lies a village lost to the&lt;br /&gt;
 ages. Recently found by an intrepid young merchant the village&lt;br /&gt;
 has proven to be quite hospitable. Were it not for the evil&lt;br /&gt;
 encroaching within the woods surrounding the valley more&lt;br /&gt;
 adventurers might know of the great Anciastra. Rumors of gold&lt;br /&gt;
 are yet to be founded but several dwarves have taken note of&lt;br /&gt;
 mountains around the area. Alas none have returned to stake a&lt;br /&gt;
 claim.&lt;br /&gt;
|author = Raltaris/Namsar&lt;br /&gt;
|credits = Vorth&lt;br /&gt;
|level = 40 - 50&lt;br /&gt;
|repop = &lt;br /&gt;
|repoptimer = &lt;br /&gt;
|astral = &lt;br /&gt;
|roddir = #6n;#3nw;w;n;#4e;s;w;sw;s;sw;s;e&lt;br /&gt;
|zmuddir = &lt;br /&gt;
|mushdir = &lt;br /&gt;
|notes = News 1210&lt;br /&gt;
|geo = Forgotten Woods&lt;br /&gt;
|map = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Mantle_of_Unending_Vitality&amp;diff=21952</id>
		<title>The Mantle of Unending Vitality</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Mantle_of_Unending_Vitality&amp;diff=21952"/>
		<updated>2022-01-27T01:17:04Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Mantle of Unending Vitality, the&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = Fallen Immortal&lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the Mantle of Unending Vitality&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 2.&lt;br /&gt;
 Locations it can be worn:  about&lt;br /&gt;
 Special properties:  bless metal&lt;br /&gt;
 Alignments allowed:  neutral&lt;br /&gt;
 This armor is layerable.&lt;br /&gt;
 This armor has a gold value of 235232.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 2.&lt;br /&gt;
 Affects damage roll by 8.&lt;br /&gt;
 Affects hp by 80.&lt;br /&gt;
 Affects mana by 100.&lt;br /&gt;
 Affects hp regeneration by 5.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:About]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Layerable Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Maidenstone_Headquarters&amp;diff=21907</id>
		<title>Maidenstone Headquarters</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Maidenstone_Headquarters&amp;diff=21907"/>
		<updated>2021-09-07T23:38:44Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area&lt;br /&gt;
|cname = Maidenstone Headquarters&lt;br /&gt;
|description = &lt;br /&gt;
 The Order of MaidenStone has become a byword for the gathering&lt;br /&gt;
 of women in a haven of understanding and independence. The&lt;br /&gt;
 walls of MaidenStone sequester these women away from the world&lt;br /&gt;
 until they choose to meet it. Marble halls open onto&lt;br /&gt;
 ballrooms, alcoves shelter the lives of those who have gone&lt;br /&gt;
 before, and guardians wait to serve their mistresses. A&lt;br /&gt;
 bastion of honour, courage and grace, MaidenStone&#039;s walls hold&lt;br /&gt;
 ancient memories, the lost sweetness of the fallen goddess&lt;br /&gt;
 Circe, and the laughter of its Maidens.   &lt;br /&gt;
|author = [[Circe]]&lt;br /&gt;
|credits = &lt;br /&gt;
|level = 1 - 50&lt;br /&gt;
|repop = The deafening roar of Musashi can be heard echoing throughout the corridors.&lt;br /&gt;
|map = Mshq.png&lt;br /&gt;
|astral = cherry-tree&lt;br /&gt;
|roddir =&lt;br /&gt;
|zmuddir =&lt;br /&gt;
|mushdir =&lt;br /&gt;
|notes = Headquarters of the [[Maidenstone]] order. No known walking directions.&lt;br /&gt;
[http://www.awomanscorned.org/ Maidenstone website]&lt;br /&gt;
|geo = Northern Plains Geo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Mshq.png&amp;diff=21906</id>
		<title>File:Mshq.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Mshq.png&amp;diff=21906"/>
		<updated>2021-09-07T23:35:20Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Map of the Maidenstone Headquarters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the Maidenstone Headquarters&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=21890</id>
		<title>Directions (Summary)</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=21890"/>
		<updated>2021-07-12T03:44:08Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Directions to Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Within the Realms of Despair it is possible to reach areas from many different routes. These paths all start and Darkhaven Square and are not the only, nor the best, routes to areas and may not reach all parts of an area. Many of these routes may have traps or wandering mobiles that will interfere with movement.  From time to time such interference might even cause you to wander into a [[death trap]]. Please use these paths with caution and at your own risk. Unless otherwise stated directions are given in zMud format.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
=== Directions to Areas ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Abattoir Asylum]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s then scry for an adjacent room called &amp;quot;Afloat on the ocean&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abishai&#039;s Morgue]]&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| general&lt;br /&gt;
| 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window&lt;br /&gt;
|-&lt;br /&gt;
| Mushclient&lt;br /&gt;
| #9w (sw) 4w s (sw) 2w (open s) 2s (sw) s (window)&lt;br /&gt;
|-&lt;br /&gt;
| zMud&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window&lt;br /&gt;
|}&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| [[Along the Forest Path]]&lt;br /&gt;
| #7 w;sw;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ancient City of Aurora]]&lt;br /&gt;
| (float/fly) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s&lt;br /&gt;
| 2018-11-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Antall, the Lost Harbor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s;se to go straight into &amp;quot;the dark, scarlet main&amp;quot; maze&lt;br /&gt;
| 2021-07-11&lt;br /&gt;
|- &lt;br /&gt;
| [[Asgard Nexus]]&lt;br /&gt;
| #42 w;#7 n and many other&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ashen Forest]]&lt;br /&gt;
| #7 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Astral Plane]]&lt;br /&gt;
| #3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Azure Sea]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barren Peaks of Tahjliera]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrik&#039;s Keep]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartok Grove]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blasted Lands ]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e then scan for entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Blood Sea]]&lt;br /&gt;
| #52 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The City of Salburg]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Comfort]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;#2n (scan/scry for room with a se exit), se&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Depths]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalmir Lake]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Curse of Prosperity]]&lt;br /&gt;
| #7 w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Lands]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[D&#039;Morian&#039;s Lands]]&lt;br /&gt;
| #32 w;#6 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Daichaal]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Darkhaven Art Gallery]]&lt;br /&gt;
| #4 s;w;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn to Dusk]]&lt;br /&gt;
| #7w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;sw;n&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert of Despair]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se or take the caravan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Cult]]&lt;br /&gt;
| #4 s;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Tower]]&lt;br /&gt;
| &lt;br /&gt;
 (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw&lt;br /&gt;
 (one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&#039;s Pass]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se&lt;br /&gt;
| 2018-10-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow City]]&lt;br /&gt;
| (invis recommended)#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d&lt;br /&gt;
| 2018-08-24&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d then pick/bash e, d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunhill Demesnes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Dwarven Catacombs]]&lt;br /&gt;
| (invis and hide recommended)#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan&#039;s Area]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Trade Route]]&lt;br /&gt;
| #8 e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Canyon]]&lt;br /&gt;
| #13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Hills]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ezard&#039;s Fields]]&lt;br /&gt;
| #9 w;nw;w;w;nw;w;n;n;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Florebit In Immortalis Iuvenis]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest of Tears]]&lt;br /&gt;
| #7 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Woods]]&lt;br /&gt;
| #8 n;ne;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[From the Stars]]&lt;br /&gt;
| nw;w;w;#4 n;e;l painting;open n;n;n;w;w;n;#37 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimwinkle&#039;s Windmill]]&lt;br /&gt;
| #13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Eastern Desert]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Forest]]&lt;br /&gt;
| #6 n;#6 w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Halls of Knowledge]] / Academy &lt;br /&gt;
| #3 e;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Haven of Everlasting Light]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[High Tower of Sorcery]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n then track ezmerelda&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Fire Station]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se;e;ne;#3 se;ne;e;#2 ne;n;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Intrigues of the Miden&#039;nir]]&lt;br /&gt;
| (hide recommended) #13 s;e;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Mahn-Tor]]&lt;br /&gt;
| &lt;br /&gt;
 (minotaur village) #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;n&amp;lt;br&amp;gt;&lt;br /&gt;
 (ogre village)(need invis) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Belial]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The King&#039;s Castle]]&lt;br /&gt;
| #13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kingdom of Juargan]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of the Round]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins kelly;unlock n;open n;#2n;w;nw;w;nw;w;sw;w;enter&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Kontaur]]&lt;br /&gt;
| #26 w;#5 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
| (need 20 str) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Tich&#039;Pyga]]&lt;br /&gt;
| #7 w;nw;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamech&#039;s Abandoned Manor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Fire Newts]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Dreams]]&lt;br /&gt;
| #13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MacMillan Family Farm]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw&lt;br /&gt;
| 2018-10-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Major Oak]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Miden&#039;nir]]&lt;br /&gt;
| #7 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Mire]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril Hall]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A Moment in Nature]]&lt;br /&gt;
| #3 e;s;d;#9 w;enter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgul Vale]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Moria]]&lt;br /&gt;
| #8 e;se;se;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mountain of Lost Souls]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountains of Desolation]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mulciber&#039;s Forge]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nevermore]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Hope Farm]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#2 s;e;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Trade Route]]&lt;br /&gt;
| &lt;br /&gt;
 (south end) #6 n;nw&lt;br /&gt;
 (north end) nw;w;w;#4 n;e;look painting;open n;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean Keep]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne&lt;br /&gt;
 (additional, to the Lady Meredith) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w&lt;br /&gt;
 (additional, to the Valkyrie) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ockwater Fens]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus Garden]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Marsh]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pottswort&#039;s Fields]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne;e;ne;ne;e;n;ne;n;n;n;n;ne;n;se&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Thalos]]&lt;br /&gt;
| #41 w;#7 n;w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympus]]&lt;br /&gt;
| #8 u;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Otherland]]&lt;br /&gt;
| &lt;br /&gt;
(need aqua, float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s&lt;br /&gt;
(additional not to the iceberg) w&lt;br /&gt;
(additional to the iceberg) e;e;se;se;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Peaks of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie Forest]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Tor]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Realm of Worship]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reign of Madness]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw then scan for down exit to &amp;quot;A Sharp Descent&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redferne&#039;s Residence]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Revelation City]]&lt;br /&gt;
| (invis recommended) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea of Sorrows]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sentinel]]&lt;br /&gt;
| (invis recommended) #9 w;nw;nw;n;w;nw;w;nw;w;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sesuad&#039;ra Rift]]&lt;br /&gt;
| #42 w;#7 n;enter;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth&#039;s Fortress]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sewer]]&lt;br /&gt;
| The sewer is a collection of smaller areas:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhaven&#039;s offal-slimed sewers &lt;br /&gt;
| #6 s;open manhole;d&lt;br /&gt;
|-&lt;br /&gt;
| Cave tunnel (need float/fly) &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n&lt;br /&gt;
|-&lt;br /&gt;
| Dank sewers &lt;br /&gt;
| #8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten sewers &lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Old, Filthy Sewer &lt;br /&gt;
| (need invis) #6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Slime infested sewers &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| The Sewer Labyrinth &lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Leech infested Sewers &lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Grove]]&lt;br /&gt;
| #7 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowport]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shai&#039;Ghool]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered Refuge]]&lt;br /&gt;
| #9 s;w;#3 s;#4 w;nw;w&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot;|[[Shattered Temple of Naetrelle]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shire]]&lt;br /&gt;
| #9 w;nw;w;w;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silvermoon Outpost]]&lt;br /&gt;
| #51 w;#3 s;sw;#5 s;#7 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pit]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Mountain Range]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Southern Mountain Trade Route]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Steading of the Hill Giants]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tayalardian Rangelands]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalos]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thul Ab&#039;hara]]&lt;br /&gt;
| (need fly) #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Despair]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Enlightenment]]&lt;br /&gt;
| #8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zenothir]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]]&lt;br /&gt;
| e;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town of Solace]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Transylvania]]&lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Treetops and Canopy]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Den]]&lt;br /&gt;
| #6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tullfuhrzky Manor]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Underworld]]&lt;br /&gt;
| #26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unholy Grounds]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of Mysts]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of the Elves]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Village of Edo]]&lt;br /&gt;
| &lt;br /&gt;
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw&lt;br /&gt;
(additional to the village) n;ne;n;nw;ne;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Village of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Von Deusen Mausoleum]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Warehouse]]&lt;br /&gt;
| #4 w;n;n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelands]]&lt;br /&gt;
| (need fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wendle Mansion]]&lt;br /&gt;
| #8 n;nw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Western Trading Route]]&lt;br /&gt;
| #6 w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[White Pine Camp]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Tundra]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wilds]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Winterlight Island]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wolf&#039;s Den]]&lt;br /&gt;
| #6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyvern&#039;s Tower]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[The Ziggurat]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Deities ===&lt;br /&gt;
These directions are for devotion,for more detailed information see the individual deity pages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Deity&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Adendra]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#3 s;sw;#3 w;sw;#2 nw;sw;#7 w;s;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A&#039;enari]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Bael]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bron&#039;trel]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;e;se;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawyn]]&lt;br /&gt;
| #7 w;nw;n;n;nw;#7 n;e;n;n;ne;ne;n;ne;ne;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Estathius]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ghordohl]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;w;n;n;e;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gre&#039;Vos]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grishnakh]]&lt;br /&gt;
| (half-orcs only) ne;ne;n;n;tell Tage I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kalerd]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kardis]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Keltas]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;n;n;w;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[LaChte]]&lt;br /&gt;
| (sometimes kills you for no reason) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s;enter;n;w;w;s;open d;d;u;enter, scry for The Unimaginable, scry for The Unthinkable.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mak&#039;kor]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;s;#4 e;#3 s;se;se;sw;s;e;s;w;#4 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Masefi]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u;#3 n;#5 w;#3 s;w;w;n;n;e;n;n;w;u;#9 s;#5 e;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarane]]&lt;br /&gt;
| #9 w;nw;w;w;nw;#3 n;w;w;#4 n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Shivvan]]&lt;br /&gt;
| No spamable directions, in Shai&#039;Ghool maze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sh&#039;Vath]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;n;n;e;n;n;e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sil-Galith]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#5 e;sw;s;se;s;e;e;s;#3 e;s;d;d;se;s;e;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirebaen]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw;#5 n;u;u;n;u;rowboat;pull chain,push/pull oar until you can go north,e;n;n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vl&#039;aresch]]&lt;br /&gt;
| #42 w;#7 n;cauldron;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wirawyth]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;e;e;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z&#039;hyal]]&lt;br /&gt;
| (6am to pm only) nw;w;w;#4 n;e;look painting;open n;n;#29 w;s;s;enter;sw;e&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walking Directions to Hometowns ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! Area Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| [[The City of Iniquity]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#28 w;#2 s;#4 e;d&lt;br /&gt;
| 2018-10-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Qetag&#039;s Reach]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;#2 w;sw;w;#2 u;#3 n;nw;#2 d;nw;#2 n;#2 nw;w;#2 n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elves]]&lt;br /&gt;
| [[The Island of Irrybis]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#62 w;nw;#2 ne;nw;ne;#2 n;nw;n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gith]]&lt;br /&gt;
| [[The Sands of Teracchei]]&lt;br /&gt;
| #8 u;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnomes]]&lt;br /&gt;
| [[Vale of Nidaros]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf|Half-Elves]]&lt;br /&gt;
| [[City of Eldestra]]&lt;br /&gt;
| #13 e;ne;nw;w;ne;e;ne;#2 e;s;#2 e;s;se;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Ogre]]&lt;br /&gt;
| [[Opallinoc]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;#2 n;#60 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]]&lt;br /&gt;
| [[Mount Krozloy]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;#2 ne;u;ne;u;ne;nw;w;u;#2 ne;u;w;u;ne;w;#4 sw;#4 w;d;#2 nw;sw;u;#4 w;u;#2 w;n;#2 e;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Troll|Half-Trolls]]&lt;br /&gt;
| [[The Ruins of T&#039;man]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;#2 s;sw;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halflings]]&lt;br /&gt;
| [[The Burrows]]&lt;br /&gt;
| #9 w;nw;#2 w;nw;#3 n;#2 w;#3 n;#2 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Humans]]&lt;br /&gt;
| [[Keep of Lomar]]&lt;br /&gt;
| #6 n;#6 w;sw;w;n;ne;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizardmen]]&lt;br /&gt;
| [[Tribal Swamplands]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;w;u;s;#2 e;#2 se;#2 s;sw;#2 nw;#3 w;sw;w;#4 sw;#4 s;se;s;sw;s;sw;w;#2 sw;#5 s;se;#2 e;se;e;se;s;sw;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixies]]&lt;br /&gt;
| [[Reomyr Village]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#2 n;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea-Elf|Sea-Elves]]&lt;br /&gt;
| [[Mathlaan Lagoon]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#12 w;se&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Organizations ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Organization&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Nature]]&lt;br /&gt;
| s;s;s;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| ne;ne;e;ne;nw&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
| nw;w;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Dragonslayer]]&lt;br /&gt;
| #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;w;n;nw;#2 u;n;#2 e;ne;#6 n;#2 u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Arcanes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n;d;#5 w;n;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ringbearers]]&lt;br /&gt;
| #13 s;w;n;w;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Inconnu]]&lt;br /&gt;
| None known - former routes rumoured to be through [[Realm of Worship]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Baali]]&lt;br /&gt;
| #41 w;#7 n;w;w;#3w;#4s;#7w;open hellhole;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Sanctus Irae]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;#5 e;ne;#2 e;u;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ascendere]]&lt;br /&gt;
| Meridia to Raven Tor;n;n;ne;n;n;open cliff;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Ombra]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Mortiferis]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Newbie Council]]&lt;br /&gt;
| #3e;s;d;e;ne;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[The Symposium]]&lt;br /&gt;
| e;s;u;u;u;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Pkill Conclave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Credit for the initial table is given to [[Tokai]] and [[Nelkum]] whose websites were well known for their compilation of directions.&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Curse_of_Prosperity&amp;diff=21888</id>
		<title>The Curse of Prosperity</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Curse_of_Prosperity&amp;diff=21888"/>
		<updated>2021-07-06T13:38:07Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;quot;{{Area |cname = Curse of Prosperity, The |description =   Located along the Southern Mountain Trade Route - a strategic    position, connecting the riches of the south to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area&lt;br /&gt;
|cname = Curse of Prosperity, The&lt;br /&gt;
|description = &lt;br /&gt;
 Located along the Southern Mountain Trade Route - a strategic  &lt;br /&gt;
 position, connecting the riches of the south to the cities of  &lt;br /&gt;
 the north - the Village of Celdis enjoyed initial years of     &lt;br /&gt;
 prosperity. Unfortunately success attracted undesirable        &lt;br /&gt;
 attention. A constant stream of raiders moved in, attempting   &lt;br /&gt;
 to blockade trade and travel. The successful blockades have    &lt;br /&gt;
 limited activity in the village, resulting in a financial      &lt;br /&gt;
 strain which is compounded by something far more dark and      &lt;br /&gt;
 sinister that is rumored to be hiding somewhere within its     &lt;br /&gt;
 boundaries.                                                    &lt;br /&gt;
|author = [[Ceirana]], [[Destre]], [[Eisengrim]], [[Incendi]], [[Lilith]], [[Sarakin]]&lt;br /&gt;
|credits = &lt;br /&gt;
|level = 5-45&lt;br /&gt;
|repop = &lt;br /&gt;
|repoptimer = &lt;br /&gt;
|astral = &lt;br /&gt;
|roddir = &lt;br /&gt;
|zmuddir = #7 w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;e&lt;br /&gt;
|mushdir = &lt;br /&gt;
|notes = &lt;br /&gt;
 A pre-av area installed 2021-07-06. Be on the lookout for prestige grade puzzles.&lt;br /&gt;
|geo = Southern Mountain Range Geo&lt;br /&gt;
|map = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=21887</id>
		<title>Directions (Summary)</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=21887"/>
		<updated>2021-07-06T13:27:05Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Directions to Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Within the Realms of Despair it is possible to reach areas from many different routes. These paths all start and Darkhaven Square and are not the only, nor the best, routes to areas and may not reach all parts of an area. Many of these routes may have traps or wandering mobiles that will interfere with movement.  From time to time such interference might even cause you to wander into a [[death trap]]. Please use these paths with caution and at your own risk. Unless otherwise stated directions are given in zMud format.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
=== Directions to Areas ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Abattoir Asylum]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s then scry for an adjacent room called &amp;quot;Afloat on the ocean&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abishai&#039;s Morgue]]&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| general&lt;br /&gt;
| 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window&lt;br /&gt;
|-&lt;br /&gt;
| Mushclient&lt;br /&gt;
| #9w (sw) 4w s (sw) 2w (open s) 2s (sw) s (window)&lt;br /&gt;
|-&lt;br /&gt;
| zMud&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window&lt;br /&gt;
|}&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| [[Along the Forest Path]]&lt;br /&gt;
| #7 w;sw;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ancient City of Aurora]]&lt;br /&gt;
| (float/fly) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s&lt;br /&gt;
| 2018-11-03&lt;br /&gt;
|- &lt;br /&gt;
| [[Asgard Nexus]]&lt;br /&gt;
| #42 w;#7 n and many other&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ashen Forest]]&lt;br /&gt;
| #7 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Astral Plane]]&lt;br /&gt;
| #3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Azure Sea]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barren Peaks of Tahjliera]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrik&#039;s Keep]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartok Grove]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blasted Lands ]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e then scan for entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Blood Sea]]&lt;br /&gt;
| #52 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The City of Salburg]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Comfort]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;#2n (scan/scry for room with a se exit), se&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Depths]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalmir Lake]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Curse of Prosperity]]&lt;br /&gt;
| #7 w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Lands]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[D&#039;Morian&#039;s Lands]]&lt;br /&gt;
| #32 w;#6 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Daichaal]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Darkhaven Art Gallery]]&lt;br /&gt;
| #4 s;w;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn to Dusk]]&lt;br /&gt;
| #7w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;sw;n&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert of Despair]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se or take the caravan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Cult]]&lt;br /&gt;
| #4 s;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Tower]]&lt;br /&gt;
| &lt;br /&gt;
 (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw&lt;br /&gt;
 (one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&#039;s Pass]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se&lt;br /&gt;
| 2018-10-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow City]]&lt;br /&gt;
| (invis recommended)#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d&lt;br /&gt;
| 2018-08-24&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d then pick/bash e, d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunhill Demesnes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Dwarven Catacombs]]&lt;br /&gt;
| (invis and hide recommended)#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan&#039;s Area]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Trade Route]]&lt;br /&gt;
| #8 e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Canyon]]&lt;br /&gt;
| #13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Hills]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ezard&#039;s Fields]]&lt;br /&gt;
| #9 w;nw;w;w;nw;w;n;n;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Florebit In Immortalis Iuvenis]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest of Tears]]&lt;br /&gt;
| #7 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Woods]]&lt;br /&gt;
| #8 n;ne;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[From the Stars]]&lt;br /&gt;
| nw;w;w;#4 n;e;l painting;open n;n;n;w;w;n;#37 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimwinkle&#039;s Windmill]]&lt;br /&gt;
| #13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Eastern Desert]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Forest]]&lt;br /&gt;
| #6 n;#6 w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Halls of Knowledge]] / Academy &lt;br /&gt;
| #3 e;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Haven of Everlasting Light]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[High Tower of Sorcery]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n then track ezmerelda&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Fire Station]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se;e;ne;#3 se;ne;e;#2 ne;n;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Intrigues of the Miden&#039;nir]]&lt;br /&gt;
| (hide recommended) #13 s;e;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Mahn-Tor]]&lt;br /&gt;
| &lt;br /&gt;
 (minotaur village) #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;n&amp;lt;br&amp;gt;&lt;br /&gt;
 (ogre village)(need invis) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Belial]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The King&#039;s Castle]]&lt;br /&gt;
| #13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kingdom of Juargan]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of the Round]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins kelly;unlock n;open n;#2n;w;nw;w;nw;w;sw;w;enter&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Kontaur]]&lt;br /&gt;
| #26 w;#5 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
| (need 20 str) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Tich&#039;Pyga]]&lt;br /&gt;
| #7 w;nw;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamech&#039;s Abandoned Manor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Fire Newts]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Dreams]]&lt;br /&gt;
| #13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MacMillan Family Farm]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw&lt;br /&gt;
| 2018-10-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Major Oak]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Miden&#039;nir]]&lt;br /&gt;
| #7 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Mire]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril Hall]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A Moment in Nature]]&lt;br /&gt;
| #3 e;s;d;#9 w;enter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgul Vale]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Moria]]&lt;br /&gt;
| #8 e;se;se;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mountain of Lost Souls]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountains of Desolation]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mulciber&#039;s Forge]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nevermore]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Hope Farm]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#2 s;e;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Trade Route]]&lt;br /&gt;
| &lt;br /&gt;
 (south end) #6 n;nw&lt;br /&gt;
 (north end) nw;w;w;#4 n;e;look painting;open n;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean Keep]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne&lt;br /&gt;
 (additional, to the Lady Meredith) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w&lt;br /&gt;
 (additional, to the Valkyrie) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ockwater Fens]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus Garden]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Marsh]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pottswort&#039;s Fields]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne;e;ne;ne;e;n;ne;n;n;n;n;ne;n;se&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Thalos]]&lt;br /&gt;
| #41 w;#7 n;w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympus]]&lt;br /&gt;
| #8 u;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Otherland]]&lt;br /&gt;
| &lt;br /&gt;
(need aqua, float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s&lt;br /&gt;
(additional not to the iceberg) w&lt;br /&gt;
(additional to the iceberg) e;e;se;se;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Peaks of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie Forest]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Tor]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Realm of Worship]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reign of Madness]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw then scan for down exit to &amp;quot;A Sharp Descent&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redferne&#039;s Residence]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Revelation City]]&lt;br /&gt;
| (invis recommended) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea of Sorrows]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sentinel]]&lt;br /&gt;
| (invis recommended) #9 w;nw;nw;n;w;nw;w;nw;w;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sesuad&#039;ra Rift]]&lt;br /&gt;
| #42 w;#7 n;enter;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth&#039;s Fortress]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sewer]]&lt;br /&gt;
| The sewer is a collection of smaller areas:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhaven&#039;s offal-slimed sewers &lt;br /&gt;
| #6 s;open manhole;d&lt;br /&gt;
|-&lt;br /&gt;
| Cave tunnel (need float/fly) &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n&lt;br /&gt;
|-&lt;br /&gt;
| Dank sewers &lt;br /&gt;
| #8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten sewers &lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Old, Filthy Sewer &lt;br /&gt;
| (need invis) #6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Slime infested sewers &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| The Sewer Labyrinth &lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Leech infested Sewers &lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Grove]]&lt;br /&gt;
| #7 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowport]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shai&#039;Ghool]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered Refuge]]&lt;br /&gt;
| #9 s;w;#3 s;#4 w;nw;w&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot;|[[Shattered Temple of Naetrelle]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shire]]&lt;br /&gt;
| #9 w;nw;w;w;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silvermoon Outpost]]&lt;br /&gt;
| #51 w;#3 s;sw;#5 s;#7 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pit]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Mountain Range]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Southern Mountain Trade Route]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Steading of the Hill Giants]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tayalardian Rangelands]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalos]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thul Ab&#039;hara]]&lt;br /&gt;
| (need fly) #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Despair]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Enlightenment]]&lt;br /&gt;
| #8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zenothir]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]]&lt;br /&gt;
| e;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town of Solace]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Transylvania]]&lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Treetops and Canopy]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Den]]&lt;br /&gt;
| #6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tullfuhrzky Manor]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Underworld]]&lt;br /&gt;
| #26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unholy Grounds]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of Mysts]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of the Elves]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Village of Edo]]&lt;br /&gt;
| &lt;br /&gt;
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw&lt;br /&gt;
(additional to the village) n;ne;n;nw;ne;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Village of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Von Deusen Mausoleum]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Warehouse]]&lt;br /&gt;
| #4 w;n;n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelands]]&lt;br /&gt;
| (need fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wendle Mansion]]&lt;br /&gt;
| #8 n;nw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Western Trading Route]]&lt;br /&gt;
| #6 w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[White Pine Camp]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Tundra]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wilds]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Winterlight Island]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wolf&#039;s Den]]&lt;br /&gt;
| #6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyvern&#039;s Tower]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[The Ziggurat]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Deities ===&lt;br /&gt;
These directions are for devotion,for more detailed information see the individual deity pages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Deity&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Adendra]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#3 s;sw;#3 w;sw;#2 nw;sw;#7 w;s;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A&#039;enari]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Bael]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bron&#039;trel]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;e;se;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawyn]]&lt;br /&gt;
| #7 w;nw;n;n;nw;#7 n;e;n;n;ne;ne;n;ne;ne;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Estathius]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ghordohl]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;w;n;n;e;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gre&#039;Vos]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grishnakh]]&lt;br /&gt;
| (half-orcs only) ne;ne;n;n;tell Tage I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kalerd]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kardis]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Keltas]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;n;n;w;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[LaChte]]&lt;br /&gt;
| (sometimes kills you for no reason) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s;enter;n;w;w;s;open d;d;u;enter, scry for The Unimaginable, scry for The Unthinkable.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mak&#039;kor]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;s;#4 e;#3 s;se;se;sw;s;e;s;w;#4 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Masefi]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u;#3 n;#5 w;#3 s;w;w;n;n;e;n;n;w;u;#9 s;#5 e;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarane]]&lt;br /&gt;
| #9 w;nw;w;w;nw;#3 n;w;w;#4 n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Shivvan]]&lt;br /&gt;
| No spamable directions, in Shai&#039;Ghool maze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sh&#039;Vath]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;n;n;e;n;n;e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sil-Galith]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#5 e;sw;s;se;s;e;e;s;#3 e;s;d;d;se;s;e;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirebaen]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw;#5 n;u;u;n;u;rowboat;pull chain,push/pull oar until you can go north,e;n;n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vl&#039;aresch]]&lt;br /&gt;
| #42 w;#7 n;cauldron;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wirawyth]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;e;e;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z&#039;hyal]]&lt;br /&gt;
| (6am to pm only) nw;w;w;#4 n;e;look painting;open n;n;#29 w;s;s;enter;sw;e&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walking Directions to Hometowns ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! Area Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| [[The City of Iniquity]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#28 w;#2 s;#4 e;d&lt;br /&gt;
| 2018-10-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Qetag&#039;s Reach]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;#2 w;sw;w;#2 u;#3 n;nw;#2 d;nw;#2 n;#2 nw;w;#2 n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elves]]&lt;br /&gt;
| [[The Island of Irrybis]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#62 w;nw;#2 ne;nw;ne;#2 n;nw;n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gith]]&lt;br /&gt;
| [[The Sands of Teracchei]]&lt;br /&gt;
| #8 u;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnomes]]&lt;br /&gt;
| [[Vale of Nidaros]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf|Half-Elves]]&lt;br /&gt;
| [[City of Eldestra]]&lt;br /&gt;
| #13 e;ne;nw;w;ne;e;ne;#2 e;s;#2 e;s;se;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Ogre]]&lt;br /&gt;
| [[Opallinoc]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;#2 n;#60 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]]&lt;br /&gt;
| [[Mount Krozloy]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;#2 ne;u;ne;u;ne;nw;w;u;#2 ne;u;w;u;ne;w;#4 sw;#4 w;d;#2 nw;sw;u;#4 w;u;#2 w;n;#2 e;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Troll|Half-Trolls]]&lt;br /&gt;
| [[The Ruins of T&#039;man]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;#2 s;sw;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halflings]]&lt;br /&gt;
| [[The Burrows]]&lt;br /&gt;
| #9 w;nw;#2 w;nw;#3 n;#2 w;#3 n;#2 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Humans]]&lt;br /&gt;
| [[Keep of Lomar]]&lt;br /&gt;
| #6 n;#6 w;sw;w;n;ne;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizardmen]]&lt;br /&gt;
| [[Tribal Swamplands]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;w;u;s;#2 e;#2 se;#2 s;sw;#2 nw;#3 w;sw;w;#4 sw;#4 s;se;s;sw;s;sw;w;#2 sw;#5 s;se;#2 e;se;e;se;s;sw;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixies]]&lt;br /&gt;
| [[Reomyr Village]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#2 n;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea-Elf|Sea-Elves]]&lt;br /&gt;
| [[Mathlaan Lagoon]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#12 w;se&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Organizations ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Organization&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Nature]]&lt;br /&gt;
| s;s;s;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| ne;ne;e;ne;nw&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
| nw;w;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Dragonslayer]]&lt;br /&gt;
| #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;w;n;nw;#2 u;n;#2 e;ne;#6 n;#2 u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Arcanes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n;d;#5 w;n;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ringbearers]]&lt;br /&gt;
| #13 s;w;n;w;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Inconnu]]&lt;br /&gt;
| None known - former routes rumoured to be through [[Realm of Worship]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Baali]]&lt;br /&gt;
| #41 w;#7 n;w;w;#3w;#4s;#7w;open hellhole;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Sanctus Irae]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;#5 e;ne;#2 e;u;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ascendere]]&lt;br /&gt;
| Meridia to Raven Tor;n;n;ne;n;n;open cliff;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Ombra]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Mortiferis]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Newbie Council]]&lt;br /&gt;
| #3e;s;d;e;ne;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[The Symposium]]&lt;br /&gt;
| e;s;u;u;u;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Pkill Conclave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Credit for the initial table is given to [[Tokai]] and [[Nelkum]] whose websites were well known for their compilation of directions.&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_black_waistcoat&amp;diff=21865</id>
		<title>A black waistcoat</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_black_waistcoat&amp;diff=21865"/>
		<updated>2021-05-13T19:32:42Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = a black waistcoat&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
 The front of the waistcoat is made of a thick satin fabric, which is shiny and&lt;br /&gt;
 never wrinkles. The back of the waistcoat is a thick twilled cotton. It is cut&lt;br /&gt;
 so that it dips down further in the back than the front, but not enough to be&lt;br /&gt;
 labled as &#039;tails&#039;.&lt;br /&gt;
|mob = the King&#039;s butler&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 22&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Florin&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a black waistcoat&#039; is infused with your magic...&lt;br /&gt;
 It is a level 22 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  body&lt;br /&gt;
 Special properties:  bless&lt;br /&gt;
 Sexes allowed:  male&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 8 of 8.&lt;br /&gt;
 Affects dexterity by 3.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:About]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Mystic_Chains_of_the_Seer&amp;diff=21677</id>
		<title>The Mystic Chains of the Seer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Mystic_Chains_of_the_Seer&amp;diff=21677"/>
		<updated>2021-04-08T01:30:59Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: if the sorcerer version still exists it might be oog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Mystic Chains of the Seer, the&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = &lt;br /&gt;
|pop = yes&lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = &lt;br /&gt;
|minlevel = 50&lt;br /&gt;
|keywords = chains, seer&lt;br /&gt;
|area = &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the Mystic Chains of the Seer&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 15.&lt;br /&gt;
 Locations it can be worn:  neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Genres allowed:  augurer&lt;br /&gt;
 This armor has a gold value of 100000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 100.&lt;br /&gt;
 Affects mana by 75.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects carrying capacity by 10.&lt;br /&gt;
 Affects mana regeneration by 5.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Neck]]&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Short_Sighted_Perceptions&amp;diff=21580</id>
		<title>Short Sighted Perceptions</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Short_Sighted_Perceptions&amp;diff=21580"/>
		<updated>2020-12-29T15:16:10Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Short Sighted Perceptions&lt;br /&gt;
|gname = A pair of glasses appears to have been altered to only allow forward viewing.&lt;br /&gt;
|description = &lt;br /&gt;
 This pair of dark green glasses, has been altered by its owner to enable the&lt;br /&gt;
 wearer to only see forward. Additionally, the lenses have been adjusted to&lt;br /&gt;
 ensure the viewer has problems seeing far off.&lt;br /&gt;
|mob = n/a&lt;br /&gt;
|pop = no&lt;br /&gt;
|manuf = yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = The Underworld&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Short Sighted Perceptions&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 3.&lt;br /&gt;
 Locations it can be worn:  eyes&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Races allowed:  Human Elf Dwarf Halfling Pixie Gith Gnome&lt;br /&gt;
 Genres allowed:  fighter divinity shaman&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 100000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects affected_by by detect_hidden.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Eyes]]&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Confessions_of_the_Righteous&amp;diff=21579</id>
		<title>Confessions of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Confessions_of_the_Righteous&amp;diff=21579"/>
		<updated>2020-12-29T15:15:30Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Confessions of the Righteous&lt;br /&gt;
|gname = A small metallic earpiece murmurs to itself about countless sinful deeds.&lt;br /&gt;
|description = &lt;br /&gt;
 This small metallic earpiece buzzes with the knowledge of sinful deeds. Though&lt;br /&gt;
 providing greater knowledge, the constant voices from within are taxing to the&lt;br /&gt;
 strength of the wearer.&lt;br /&gt;
|mob = n/a&lt;br /&gt;
|pop = no&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = The Underworld&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Confessions of the Righteous&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  ears&lt;br /&gt;
 Special properties:  hum magic&lt;br /&gt;
 Races allowed:  Human Elf Dwarf Halfling Pixie Gith Gnome&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 100000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 30.&lt;br /&gt;
 Affects mana by 30.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects save vs spell by -5 if class is mage.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Ears]]&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Inconnu&amp;diff=21525</id>
		<title>Inconnu</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Inconnu&amp;diff=21525"/>
		<updated>2020-10-16T14:14:54Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Velya immed Oct 14 as Lilith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: &#039;aeternus insto temperantia&#039;&lt;br /&gt;
* Description: A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
* Headquarters: [[Inconnu Citadel]]&lt;br /&gt;
* Deity: Destre&lt;br /&gt;
* Leader: Rathmonicus&lt;br /&gt;
* Number One: Dion&lt;br /&gt;
* Number Two: Miseria&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.             _,.       ,               ,       .,_&lt;br /&gt;
           ,-` _ \  _,-` \   _,...,_   / `-._  / _ `-.&lt;br /&gt;
        ,-`_,-` \ ,&#039; _,-\ :-`_,,.,,_`-: /-._ `, / `-._`-.&lt;br /&gt;
     ,-`_,&#039;     ,` ,&#039;   ,` ,&#039;:., ,.:`, `,   `. `.     `._`-.&lt;br /&gt;
   ,` ,&#039;       / ,`.&#039;-./ ,``-.,_`_,.-``, \.-&#039;.`. \       `. `.&lt;br /&gt;
 ,`  `````````` /   &#039;-.,/       `       \,.-&#039;   \ ``````````  `.&lt;br /&gt;
````````````````                                 ````````````````&lt;br /&gt;
              .-..-..-..---..----..-..-..-..-..-..-.&lt;br /&gt;
              | || .` || |  | || || .` || .` || || |&lt;br /&gt;
              `-&#039;`-&#039;`-&#039;`---&#039;`----&#039;`-&#039;`-&#039;`-&#039;`-&#039;`----&#039;&lt;br /&gt;
................                                 ................&lt;br /&gt;
 `.  .......... \   ,-&#039;`\      _._      /`&#039;-,   / ..........  .&#039;&lt;br /&gt;
   `. `._      \ `.&#039;,-&#039;\ `..-&#039;`   `&#039;-..` /&#039;-,&#039;.&#039; /      _.&#039; .&#039;&lt;br /&gt;
     `-. `._    `. `._  `. `.;&#039;```&#039;;.` .`  _.&#039; .&#039;    _.&#039; .-&#039;&lt;br /&gt;
        `-. `-._/ `._ `-/ :-._``&#039;``_.-: \-&#039; _.` \_.-&#039; .-&#039;&lt;br /&gt;
           `-._  /   `-, /    `&#039;&#039;&#039;`    \ ,-&#039;   \  _.-&#039;&lt;br /&gt;
               `&#039;       `               &#039;       &#039;`&lt;br /&gt;
The ancient Inconnu strive endlessly to attain Golconda, the personal&lt;br /&gt;
perfection of knowledge, ability, and control over the bestial self.&lt;br /&gt;
The mastery of one aspect serves only to mark a beginning anew of the&lt;br /&gt;
trek for perfection down new paths.  Largely indifferent to joy or&lt;br /&gt;
sorrow, pleasure or pain, and choosing to live in relative seclusion&lt;br /&gt;
from the world they often despise, the Inconnu care little for their&lt;br /&gt;
lesser brethren yet harbor no inherent desire to bring harm.  Slow to&lt;br /&gt;
anger, but formidable when aroused, their elder status and power&lt;br /&gt;
affords them an uncommon respect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.inconnu.org/ Order of Inconnu website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Order_of_Arcanes&amp;diff=21524</id>
		<title>Order of Arcanes</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Order_of_Arcanes&amp;diff=21524"/>
		<updated>2020-10-16T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Incendi immed  Oct 14, 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: As One, We Are Strong.&lt;br /&gt;
* Description: The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
* Headquarters: [[Sanctum of the Arcanes]]&lt;br /&gt;
* Deity: [[Eisengrim]]&lt;br /&gt;
* Leader: &lt;br /&gt;
* Number One: [[Anada]]&lt;br /&gt;
* Number Two: [[Adele]]&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          The Order of&lt;br /&gt;
                     ___                        &lt;br /&gt;
 (\.   \      ,/)   / _ \ &lt;br /&gt;
  \(   |\     )/   / /_\ \_ __ ___ __ _ _ __   ___  ___ &lt;br /&gt;
  //\  | \   /\\   |  _  | &#039;__/ __/ _` | &#039;_ \ / _ \/ __|&lt;br /&gt;
 (/ /\_#oo#_/\ \)  | | | | | | (_| (_| | | | |  __/\__ \  &lt;br /&gt;
  \/\  ####  /\/   \_| |_/_|  \___\__,_|_| |_|\___||___/  &lt;br /&gt;
       `##&#039;        &lt;br /&gt;
                           - As One, We Are Strong -&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
 &lt;br /&gt;
For many millennia there have been tales of an ancient Order&lt;br /&gt;
of magicians that resides in the mystical forests of Crystalmir&lt;br /&gt;
Lake. The locals from the region refer to these mysterious magi&lt;br /&gt;
as the Arcanes. A group dedicated to the study and mastery of&lt;br /&gt;
the magicks.&lt;br /&gt;
 &lt;br /&gt;
The Arcanes have a long and tumultuous history. Centuries of&lt;br /&gt;
corruption and treachery crippled the Order and brought it &lt;br /&gt;
close to extinction. Those that dared travel into the forests&lt;br /&gt;
during those dark times swore that they could smell the foul&lt;br /&gt;
odour of Balzhur&#039;s breath lurking in the air. &lt;br /&gt;
 &lt;br /&gt;
In more recent times, life seems to have returned to the area&lt;br /&gt;
surrounding Crystalmir Lake. New stories are being told of a&lt;br /&gt;
group of necromancers from the Clan Ombra who have defected&lt;br /&gt;
from the shadowy path to rebuild the ancient Order of Arcanes.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
The Order of Arcanes is one of the oldest organisations in the Realms of Despair. Between&lt;br /&gt;
1995 and 1996, the Arcanes was a [[Pkill]] clan. At the end of the Age of the Old Clans the&lt;br /&gt;
Clan Arcanes restructured itself into an Order.&lt;br /&gt;
&lt;br /&gt;
Between February and March 2018, Daedalas, Incendi and Otari took over as the leaders of&lt;br /&gt;
the Order of Arcanes. Since that change in leadership, the Order of Arcanes has:&lt;br /&gt;
* forged an alliance with the Clan Ombra&lt;br /&gt;
* had its headquarters completely rebuilt and modernised&lt;br /&gt;
* abolished the redundant Council of Light, Scouts and Elders&lt;br /&gt;
* created a new Council of Shadows&lt;br /&gt;
* opened its doors to the vampire class&lt;br /&gt;
&lt;br /&gt;
The Order is active in the areas of: pkill, exploring, running, questing and leveling.&lt;br /&gt;
&lt;br /&gt;
== Internal Links ==&lt;br /&gt;
[[Talk:Pkill|Pkill Discussion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://arcanes.mygamesonline.org/ Order of Arcanes webpage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=An_elegant_robe_of_the_winter&amp;diff=21508</id>
		<title>An elegant robe of the winter</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=An_elegant_robe_of_the_winter&amp;diff=21508"/>
		<updated>2020-09-24T16:55:37Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Elegant robe of the winter, an&lt;br /&gt;
|gname = A fur robe of exquisite white and gray is spread upon the ground.&lt;br /&gt;
|description = &lt;br /&gt;
 The long robe is so long, that when worn it nearly drags the ground behind the&lt;br /&gt;
 one wearing it. If spread upon the ground, the robe is wide at its base, at&lt;br /&gt;
 nearly five feet across, and tapers up to the clasp and thick collar. When&lt;br /&gt;
 worn, the robe hangs in elegant folds down the back, over whatever armor that&lt;br /&gt;
 is worn beneath it, with enough excess material to wrap completely around the&lt;br /&gt;
 user like a blanket. The beautiful white fur, criss-crossed with dark gray&lt;br /&gt;
 stripes, takes the breath away and it is easy to imagine the fierce beauty of&lt;br /&gt;
 the creature it was taken from.&lt;br /&gt;
|mob = Kirre&lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Otherland&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;an elegant robe of the winter&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 10.&lt;br /&gt;
 Locations it can be worn:  about&lt;br /&gt;
 Special properties:  bless&lt;br /&gt;
 Classes allowed:  Warrior Druid Ranger Barbarian&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 400000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 7.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects mana by 50.&lt;br /&gt;
 Affects hp by 75.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:About]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Troll_skin_gauntlets&amp;diff=21395</id>
		<title>Troll skin gauntlets</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Troll_skin_gauntlets&amp;diff=21395"/>
		<updated>2020-04-30T15:52:47Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;#039;{{Item |cname = troll skin gauntlets |gname =  |description =  |mob = Ochk Bronk |pop =  |manuf =  |oog = yes |minlevel = 49 |maxlevel = 49 |keywords =  |area = Abattoir Asylum |…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = troll skin gauntlets&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = Ochk Bronk&lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = yes&lt;br /&gt;
|minlevel = 49&lt;br /&gt;
|maxlevel = 49&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Abattoir Asylum&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;troll skin gauntlets&#039; ...&lt;br /&gt;
 It is a level 49 armor&lt;br /&gt;
 Locations it can be worn: hands&lt;br /&gt;
 Genres allowed: rogue fighter aberrant shaman&lt;br /&gt;
 Alignments allowed: neutral evil&lt;br /&gt;
 Affects strength by 3&lt;br /&gt;
 Affects intelligence by -1&lt;br /&gt;
 Affects hit roll by 3&lt;br /&gt;
 Affects damage roll by 5&lt;br /&gt;
 Affects save vs spell by 2&lt;br /&gt;
 Affects save vs paralysis by -2&lt;br /&gt;
|notes = Id is from old pre-shattering notes that didn&#039;t record all special properties such as magic etc.  If someone aucs them, update this page.&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_thick,_heavy_warclub&amp;diff=21394</id>
		<title>A thick, heavy warclub</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_thick,_heavy_warclub&amp;diff=21394"/>
		<updated>2020-04-30T15:45:43Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;#039;{{Item |cname = Thick, heavy warclub, a |gname =  |description =  |mob = Ochk&amp;#039;Bronk |pop =  |manuf =  |oog = yes |minlevel = 48 |maxlevel = 48 |keywords =  |area = Abattoir Asylu…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Thick, heavy warclub, a&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = Ochk&#039;Bronk&lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = yes&lt;br /&gt;
|minlevel = 48&lt;br /&gt;
|maxlevel = 48&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Abattoir Asylum&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a thick, heavy warclub&#039;...&lt;br /&gt;
 It is a level 48 enchanted pounding weapon, weight 19.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Genres allowed:  rogue fighter divinity aberrant shaman&lt;br /&gt;
 Alignments allowed:  evil neutral&lt;br /&gt;
 This weapon has a gold value of 0.&lt;br /&gt;
 Damage is 14 to 44 (average 29).&lt;br /&gt;
 Affects armor class by -38.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects hp by 100.&lt;br /&gt;
 Affects hit roll by 10.&lt;br /&gt;
 Affects damage roll by 8.&lt;br /&gt;
 Affects mana by 75.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
|notes = Since this item is enchanted the anti on it might be from the devout enchant, leaving it in multiple categories until that&#039;s clarified.&lt;br /&gt;
|category = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Fanged_skull_of_the_destroyer&amp;diff=21347</id>
		<title>Fanged skull of the destroyer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Fanged_skull_of_the_destroyer&amp;diff=21347"/>
		<updated>2020-04-18T15:47:32Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;#039;{{Item |cname = Fanged skull of the destroyer |gname =  |description =  |mob = n/a |pop = no |manuf = yes |oog = no |minlevel = 50 |maxlevel = 50 |keywords =  |area =  |id =   Ob…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Fanged skull of the destroyer&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = n/a&lt;br /&gt;
|pop = no&lt;br /&gt;
|manuf = yes&lt;br /&gt;
|oog = no&lt;br /&gt;
|minlevel = 50&lt;br /&gt;
|maxlevel = 50&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;fanged skull of the destroyer&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 6.&lt;br /&gt;
 Locations it can be worn: head&lt;br /&gt;
 Special properties: none&lt;br /&gt;
 This armor has a gold value of 5000.&lt;br /&gt;
 Owner: tagged&lt;br /&gt;
 Armor class is 18 of 18.&lt;br /&gt;
 Affects hp by 100.&lt;br /&gt;
 Affects mana by 70.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects damage roll by 6.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects resistant:slash by 10%.&lt;br /&gt;
|notes = &lt;br /&gt;
|category = head&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Fanged_helm_of_the_beast_master&amp;diff=21345</id>
		<title>Fanged helm of the beast master</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Fanged_helm_of_the_beast_master&amp;diff=21345"/>
		<updated>2020-04-17T14:23:21Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Fanged Helm of the Beast Master&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = &lt;br /&gt;
|pop = no&lt;br /&gt;
|manuf = yes&lt;br /&gt;
|oog = no&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = The Wilds&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the fanged helm of the beast master&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 5.&lt;br /&gt;
 Locations it can be worn:  head&lt;br /&gt;
 Special properties:  magic bless organic&lt;br /&gt;
 Classes allowed:  Druid Ranger&lt;br /&gt;
 This armor has a gold value of 4500.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects hp by 120.&lt;br /&gt;
 Affects mana by 70.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects resistant:cold by 10%.&lt;br /&gt;
 Affects resistant:slash by 10%.&lt;br /&gt;
|notes = Additional information&lt;br /&gt;
|category = &lt;br /&gt;
|cats =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_tiny_sunstone_talisman&amp;diff=21342</id>
		<title>A tiny sunstone talisman</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_tiny_sunstone_talisman&amp;diff=21342"/>
		<updated>2020-04-11T01:19:59Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = tiny sunstone talisman, a&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = V&#039;ressar&lt;br /&gt;
|pop = yes&lt;br /&gt;
|manuf = no&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a tiny sunstone talisman&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  neck&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf&lt;br /&gt;
 Genres allowed:  rogue aberrant shaman&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 500000.&lt;br /&gt;
 Armor class is 13 of 13.&lt;br /&gt;
 Affects hp by 32.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects carrying capacity by 10.&lt;br /&gt;
 Affects resistant:unholy by 5%.&lt;br /&gt;
 Affects damage roll by 6.&lt;br /&gt;
 Affects hit roll by 5.&lt;br /&gt;
 Affects save vs paralysis by -3.&lt;br /&gt;
 Affects damage of dorn nadur by 10 if class is druid.&lt;br /&gt;
|notes = uncommon pop&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Neck]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Icicle_fragments&amp;diff=21340</id>
		<title>Icicle fragments</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Icicle_fragments&amp;diff=21340"/>
		<updated>2020-04-10T19:57:39Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = icicle fragments&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = V&#039;ressar&lt;br /&gt;
|pop = yes&lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = icicle, fragments&lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;icicle fragments&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  ears&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed:  Ranger Paladin Fathomer&lt;br /&gt;
 Genres allowed:  sorcerer divinity shaman&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 10.&lt;br /&gt;
 Armor class is 12 of 12.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects hp by 45.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 Affects mana regeneration by 20.&lt;br /&gt;
 Affects susceptible:fire by 15%.&lt;br /&gt;
 Affects cost of iceshield by -10.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Ears]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Black_strapped_dragonhide_boots&amp;diff=21260</id>
		<title>Black strapped dragonhide boots</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Black_strapped_dragonhide_boots&amp;diff=21260"/>
		<updated>2020-03-22T14:52:35Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;#039;{{Item |cname = black strapped dragonhide boots |gname =  |description =  |mob =  |pop =  |manuf =  |oog =  |minlevel = 50 |maxlevel = 50 |keywords =  |area =  |id =   Object &amp;#039;bl…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = black strapped dragonhide boots&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = &lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = &lt;br /&gt;
|minlevel = 50&lt;br /&gt;
|maxlevel = 50&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;black strapped dragonhide boots&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  feet&lt;br /&gt;
 Special properties:  dark bless&lt;br /&gt;
 Races allowed:  Half-Ogre Half-Orc Half-Troll Lizardman Dragonborn&lt;br /&gt;
 Genres allowed:  fighter&lt;br /&gt;
 Alignments allowed:  evil&lt;br /&gt;
 This armor has a gold value of 17000.&lt;br /&gt;
 Armor class is 18 of 18.&lt;br /&gt;
 Affects hp by 30.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects resistant:slash by 10%.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_flame_of_the_elder&amp;diff=21215</id>
		<title>The flame of the elder</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_flame_of_the_elder&amp;diff=21215"/>
		<updated>2020-02-03T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Flame of the elder, the&lt;br /&gt;
|gname = A pure white flame appears to dance in the cold air.&lt;br /&gt;
|description = &lt;br /&gt;
|mob = area pop&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 40&lt;br /&gt;
|maxlevel = 50&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = The Mahn-Tor Catacombs&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the flame of the elder&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This light has a gold value of 300000.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Unfettered_Delirium&amp;diff=21133</id>
		<title>Unfettered Delirium</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Unfettered_Delirium&amp;diff=21133"/>
		<updated>2019-12-17T12:38:34Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Unfettered Delirium&lt;br /&gt;
|gname = Screams of rage and fury echo out from within this large, hollow sphere.&lt;br /&gt;
|description = &lt;br /&gt;
 The essence of rage and fury dominates this helm, leaking out and spreading&lt;br /&gt;
 its pestilence upon those that wear it. The large, hollow sphere is all that&lt;br /&gt;
 remains of the hatred brought about from these two powerful beings.&lt;br /&gt;
|mob = n/a&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 42&lt;br /&gt;
|keywords = &lt;br /&gt;
|area = The Underworld&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Unfettered Delirium&#039; is infused with your magic...&lt;br /&gt;
 It is a level 42 armor, weight 10.&lt;br /&gt;
 Locations it can be worn:  head&lt;br /&gt;
 Special properties:  dark evil magic&lt;br /&gt;
 Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith Drow Sea-Elf Gnome&lt;br /&gt;
 Genres allowed:  rogue fighter aberrant&lt;br /&gt;
 Alignments allowed:  evil&lt;br /&gt;
 This armor has a gold value of 250000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects hp by 75.&lt;br /&gt;
|notes = &lt;br /&gt;
* Can be worn by pre-avatar characters.&lt;br /&gt;
* Occasionally, wearing and thereby sacrificing Unfettered Delirium will pop this item:&lt;br /&gt;
 You don Unfettered Delirium upon your head.&lt;br /&gt;
 The voices in your head roar up as you attempt to wear the helm.&lt;br /&gt;
 You quickly remove the helmet and throw it to the ground, sacrificing it to your deity!&lt;br /&gt;
 Strange sounds rise up from the ground echoing in a chorus of insane laughter.&lt;br /&gt;
 A twirling mist forms about the ground, bringing an immediate chill to the air.&lt;br /&gt;
 As you look down you spy a strange looking helmet which has appeared by arcane means.&lt;br /&gt;
 You get [[Maniacal Tendencies]].&lt;br /&gt;
 You twitch nervously.&lt;br /&gt;
* (Unconfirmed - You may simply sacrifice Unfettered Delirium without wearing it to pop this item.)&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Head]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Maniacal_Tendencies&amp;diff=21132</id>
		<title>Maniacal Tendencies</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Maniacal_Tendencies&amp;diff=21132"/>
		<updated>2019-12-17T12:37:17Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Maniacal Tendencies&lt;br /&gt;
|gname = Anguished screams of passion and pain rise up from within this oddly shaped helm.&lt;br /&gt;
|description = &lt;br /&gt;
 The sound of a multitude of voices rise up, like a terrible chorus, from&lt;br /&gt;
 within the confines of this large, metal helmet. Fashioned by arcane magics&lt;br /&gt;
 from a time before darkness ruled over the realm, the helm has survived as a&lt;br /&gt;
 whispered threat, waiting to be unleashed upon the populace.&lt;br /&gt;
|mob = n/a&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50&lt;br /&gt;
|keywords = maniacal, tendencies, helm&lt;br /&gt;
|area = The Underworld&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Maniacal Tendencies&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 10.&lt;br /&gt;
 Locations it can be worn:  head&lt;br /&gt;
 Special properties:  dark evil&lt;br /&gt;
 Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith Drow Sea-Elf Lizardman Gnome Dragonborn&lt;br /&gt;
 Classes allowed:  Warrior Fathomer Barbarian&lt;br /&gt;
 Genres allowed:  aberrant&lt;br /&gt;
 Alignments allowed:  evil&lt;br /&gt;
 This armor has a gold value of 400000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects wisdom by -2.&lt;br /&gt;
 Affects resistant:sleep by 5%.&lt;br /&gt;
 Affects damage roll by 6.&lt;br /&gt;
 Affects hp by 90.&lt;br /&gt;
 Affects moves by 25.&lt;br /&gt;
|notes = &lt;br /&gt;
* Occasionally, wearing and thereby sacrificing [[Unfettered Delirium]] will pop this item:&lt;br /&gt;
 You don Unfettered Delirium upon your head.&lt;br /&gt;
 The voices in your head roar up as you attempt to wear the helm.&lt;br /&gt;
 You quickly remove the helmet and throw it to the ground, sacrificing it to your deity!&lt;br /&gt;
 Strange sounds rise up from the ground echoing in a chorus of insane laughter.&lt;br /&gt;
 A twirling mist forms about the ground, bringing an immediate chill to the air.&lt;br /&gt;
 As you look down you spy a strange looking helmet which has appeared by arcane means.&lt;br /&gt;
 You get Maniacal Tendencies.&lt;br /&gt;
 You twitch nervously.&lt;br /&gt;
* (Unconfirmed - You may simply sacrifice [[Unfettered Delirium]] without wearing it to pop this item.)&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Head]]&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Azure_gloves_of_the_Cosmos&amp;diff=21068</id>
		<title>Azure gloves of the Cosmos</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Azure_gloves_of_the_Cosmos&amp;diff=21068"/>
		<updated>2019-12-03T04:15:15Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = azure gloves of the Cosmos&lt;br /&gt;
|gname = &lt;br /&gt;
|description =&lt;br /&gt;
|mob = Merlin the Master Sorcerer&lt;br /&gt;
|area = Knights of the Round&lt;br /&gt;
|minlevel = 50&lt;br /&gt;
|pop = yes&lt;br /&gt;
|id =&lt;br /&gt;
 Object &#039;azure gloves of the Cosmos&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Genres allowed:  sorcerer&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 1200000.&lt;br /&gt;
 Armor class is 14 of 14.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects mana by 55.&lt;br /&gt;
 Affects mana regeneration by 5.&lt;br /&gt;
 Affects hp by 30.&lt;br /&gt;
 Affects carrying capacity by 10.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects damage of acetum primus by 5.&lt;br /&gt;
 Affects damage of paradox flux by 2.&lt;br /&gt;
 Affects damage of scorching surge by 5.&lt;br /&gt;
 Affects wait time of weaken by -1.&lt;br /&gt;
&lt;br /&gt;
|category =&lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Hands]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
|notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21065</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21065"/>
		<updated>2019-11-30T03:16:44Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 5 (1200-1400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. They sell a cup of something that&lt;br /&gt;
 &#039;really seems out of place in a dairy. What is it?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;lemonade&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, yes.  Not sure how that&#039;s a dairy product, but you know what they say. When life gives you lemons, open a dairy.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-940 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 You raise your hand in response.&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, Time you should know Ofcol and New Ofcol.&lt;br /&gt;
 &#039;The twin cities are policed by a hierarchy of political figure,&lt;br /&gt;
 &#039;soldiers and guards. Can you name the Marshall of New Ofcol?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;diana&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know that city, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Hello, $n. I will assume that you&#039;ve&lt;br /&gt;
 &#039;come to see how you measure up to my standards for a level 4?&lt;br /&gt;
 &#039;I feel like giving you a good, tough one. I hope you&#039;re quite a&lt;br /&gt;
 &#039;fine explorer. You probably know Shattered Refuge pretty well.&lt;br /&gt;
 &#039;You&#039;ve probably noticed that you can lay waste to the gnome town&lt;br /&gt;
 &#039;there pretty easily. You children of the night notice that sort&lt;br /&gt;
 &#039;of thing, I know. But have you explored the gnome labs? Can you&lt;br /&gt;
 &#039;tell me, $n. Can you tell me what&#039;s in the brightly lit lab?&lt;br /&gt;
 &#039;There&#039;s a lot of less well known labs in there, I hope you know.&lt;br /&gt;
 &#039;There&#039;s something in the brightly lit lab. a mechanical what?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a heart&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring. Many people have no idea those labs are down there.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like you to get a panther crested shield and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give [[a panther-crested shield]] to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is a good shield, yes. I&#039;ll make it even better for you.&#039;&lt;br /&gt;
 You have gained 1600 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[shield of the panther]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21064</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21064"/>
		<updated>2019-11-30T03:14:50Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 5 (1200-1400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. They sell a cup of something that&lt;br /&gt;
 &#039;really seems out of place in a dairy. What is it?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;lemonade&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, yes.  Not sure how that&#039;s a dairy product, but you know what they say. When life gives you lemons, open a dairy.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-940 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 You raise your hand in response.&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, Time you should know Ofcol and New Ofcol.&lt;br /&gt;
 &#039;The twin cities are policed by a hierarchy of political figure,&lt;br /&gt;
 &#039;soldiers and guards. Can you name the Marshall of New Ofcol?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;diana&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know that city, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Hello, $n. I will assume that you&#039;ve&lt;br /&gt;
 &#039;come to see how you measure up to my standards for a level 4?&lt;br /&gt;
 &#039;I feel like giving you a good, tough one. I hope you&#039;re quite a&lt;br /&gt;
 &#039;fine explorer. You probably know Shattered Refuge pretty well.&lt;br /&gt;
 &#039;You&#039;ve probably noticed that you can lay waste to the gnome town&lt;br /&gt;
 &#039;there pretty easily. You children of the night notice that sort&lt;br /&gt;
 &#039;of thing, I know. But have you explored the gnome labs? Can you&lt;br /&gt;
 &#039;tell me, $n. Can you tell me what&#039;s in the brightly lit lab?&lt;br /&gt;
 &#039;There&#039;s a lot of less well known labs in there, I hope you know.&lt;br /&gt;
 &#039;There&#039;s something in the brightly lit lab. a mechanical what?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a heart&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring. Many people have no idea those labs are down there.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like you to get a panther crested shield and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a panther-crested shield to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is a good shield, yes. I&#039;ll make it even better for you.&#039;&lt;br /&gt;
 You have gained 1600 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you shield of the panther.&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21063</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21063"/>
		<updated>2019-11-30T02:53:18Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 4 (1200 experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. They sell a cup of something that&lt;br /&gt;
 &#039;really seems out of place in a dairy. What is it?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;lemonade&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, yes.  Not sure how that&#039;s a dairy product, but you know what they say. When life gives you lemons, open a dairy.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-940 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 You raise your hand in response.&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, Time you should know Ofcol and New Ofcol.&lt;br /&gt;
 &#039;The twin cities are policed by a hierarchy of political figure,&lt;br /&gt;
 &#039;soldiers and guards. Can you name the Marshall of New Ofcol?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;diana&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know that city, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Hello, $n. I will assume that you&#039;ve&lt;br /&gt;
 &#039;come to see how you measure up to my standards for a level 4?&lt;br /&gt;
 &#039;I feel like giving you a good, tough one. I hope you&#039;re quite a&lt;br /&gt;
 &#039;fine explorer. You probably know Shattered Refuge pretty well.&lt;br /&gt;
 &#039;You&#039;ve probably noticed that you can lay waste to the gnome town&lt;br /&gt;
 &#039;there pretty easily. You children of the night notice that sort&lt;br /&gt;
 &#039;of thing, I know. But have you explored the gnome labs? Can you&lt;br /&gt;
 &#039;tell me, $n. Can you tell me what&#039;s in the brightly lit lab?&lt;br /&gt;
 &#039;There&#039;s a lot of less well known labs in there, I hope you know.&lt;br /&gt;
 &#039;There&#039;s something in the brightly lit lab. a mechanical what?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a heart&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring. Many people have no idea those labs are down there.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21036</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21036"/>
		<updated>2019-11-16T21:27:14Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 3 (800-940 experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. They sell a cup of something that&lt;br /&gt;
 &#039;really seems out of place in a dairy. What is it?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;lemonade&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, yes.  Not sure how that&#039;s a dairy product, but you know what they say. When life gives you lemons, open a dairy.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-940 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 You raise your hand in response.&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, Time you should know Ofcol and New Ofcol.&lt;br /&gt;
 &#039;The twin cities are policed by a hierarchy of political figure,&lt;br /&gt;
 &#039;soldiers and guards. Can you name the Marshall of New Ofcol?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;diana&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know that city, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21035</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21035"/>
		<updated>2019-11-16T21:27:02Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 3 (800-920 experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. They sell a cup of something that&lt;br /&gt;
 &#039;really seems out of place in a dairy. What is it?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;lemonade&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, yes.  Not sure how that&#039;s a dairy product, but you know what they say. When life gives you lemons, open a dairy.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-940 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 You raise your hand in response.&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, Time you should know Ofcol and New Ofcol.&lt;br /&gt;
 &#039;The twin cities are policed by a hierarchy of political figure,&lt;br /&gt;
 &#039;soldiers and guards. Can you name the Marshall of New Ofcol?&lt;br /&gt;
&lt;br /&gt;
 You say &#039;diana&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know that city, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21034</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=21034"/>
		<updated>2019-11-16T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 2 (400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. They sell a cup of something that&lt;br /&gt;
 &#039;really seems out of place in a dairy. What is it?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;lemonade&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, yes.  Not sure how that&#039;s a dairy product, but you know what they say. When life gives you lemons, open a dairy.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-920 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Deck_of_Many_Things&amp;diff=21011</id>
		<title>The Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Deck_of_Many_Things&amp;diff=21011"/>
		<updated>2019-10-30T23:45:08Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;#039;== Area Directions ==  * General: &amp;lt;code&amp;gt;no fixed location, the deck appears in many areas&amp;lt;/code&amp;gt;  == Area Information ==  * Author: Various * Credits: None * Level Range: 50 - 50…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* General: &amp;lt;code&amp;gt;no fixed location, the deck appears in many areas&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: Various&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 50 - 50&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 [[File:DeckOfManyThings.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
The Deck of Many Things can reward you with items and affects not otherwise obtainable.  Adding hit points or stats to base values, or slaying you and purging your corpse.&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:DeckOfManyThings.jpg&amp;diff=21010</id>
		<title>File:DeckOfManyThings.jpg</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:DeckOfManyThings.jpg&amp;diff=21010"/>
		<updated>2019-10-30T23:43:13Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_scintillating_gemstone_dagger&amp;diff=21009</id>
		<title>A scintillating gemstone dagger</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_scintillating_gemstone_dagger&amp;diff=21009"/>
		<updated>2019-10-30T23:40:02Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: Created page with &amp;#039;{{Item |cname =  |gname =  |description =  |mob = n/a |pop = Yes |manuf = No |oog = No |area = The Deck of Many Things |id =   Object &amp;#039;a scintillating gemstone dagger&amp;#039; is infused…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = &lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = n/a&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = The Deck of Many Things&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a scintillating gemstone dagger&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 piercing weapon, weight 1.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This weapon has a gold value of 0.&lt;br /&gt;
 Damage is 15 to 45 (average 30).&lt;br /&gt;
 Affects damage roll by 10.&lt;br /&gt;
 Affects hp by 110.&lt;br /&gt;
 Affects mana by 110.&lt;br /&gt;
|notes = &lt;br /&gt;
 the Heirophant card:&lt;br /&gt;
&lt;br /&gt;
 The image on the card comes to life and regards you with a stern gaze.&lt;br /&gt;
 &lt;br /&gt;
 You feel as if someone or something is rifling through your mind, assessing your knowledge.&lt;br /&gt;
 &lt;br /&gt;
 The Heirophant exclaims &#039;Strong minds require good arms to further their cause!&#039;&lt;br /&gt;
 A strange weapon of shining gemstone appears in your hands!&lt;br /&gt;
 &lt;br /&gt;
 The cold winds of never rush through the void, whipping the card from your hand and returning you to the mortal realm.&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Piercing Weapon]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Scutum_Argentum&amp;diff=21004</id>
		<title>Scutum Argentum</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Scutum_Argentum&amp;diff=21004"/>
		<updated>2019-10-25T03:23:05Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Scutum Argentum&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = &lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = La Chute D&#039;eau De L&#039;ancients&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Scutum Argentum&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 6.&lt;br /&gt;
 Locations it can be worn:  shield&lt;br /&gt;
 Special properties:  glow bless metal&lt;br /&gt;
 Classes allowed:  Paladin&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 600000.&lt;br /&gt;
 Armor class is 50 of 50.&lt;br /&gt;
 Affects hp by 100.&lt;br /&gt;
 Affects resistant:unholy by 3%.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects shieldblock by 7.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Blackstorm_Shield&amp;diff=20998</id>
		<title>Blackstorm Shield</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Blackstorm_Shield&amp;diff=20998"/>
		<updated>2019-10-22T15:30:04Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Blackstorm Shield&lt;br /&gt;
|gname = Dark clouds shift uneasily across the front of this shield.&lt;br /&gt;
|description = &lt;br /&gt;
 The infamous stormy winds of Winterlight Island have been magically&lt;br /&gt;
 intertwined into this weatherworn shield, tall and oval-shaped in design.&lt;br /&gt;
|mob = Bridgette&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Blackstorm Shield&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  shield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Genres allowed:  sorcerer divinity aberrant shaman&lt;br /&gt;
 Alignments allowed:  evil neutral&lt;br /&gt;
 This armor has a gold value of 80000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects hp by 95.&lt;br /&gt;
 Affects mana by 95.&lt;br /&gt;
 Affects save vs breath by -3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects resistant:magic by 5%.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Blackstorm_Gauntlets&amp;diff=20997</id>
		<title>Blackstorm Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Blackstorm_Gauntlets&amp;diff=20997"/>
		<updated>2019-10-22T15:29:23Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Blackstorm Gauntlets&lt;br /&gt;
|gname = A shadowy pair of gauntlets crackles with the power of a billowing storm.&lt;br /&gt;
|description = &lt;br /&gt;
 The fierce arctic winds of Winterlight Island have been captured into this&lt;br /&gt;
 pair of imbued gauntlets.&lt;br /&gt;
|mob = Bridgette&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Blackstorm Gauntlets&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Genres allowed:  rogue&lt;br /&gt;
 This armor has a gold value of 200000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 7.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects carrying capacity by 10.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Hands]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Symbol_of_Undead_Potence&amp;diff=20996</id>
		<title>Symbol of Undead Potence</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Symbol_of_Undead_Potence&amp;diff=20996"/>
		<updated>2019-10-22T15:28:29Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = symbol of Undead Potence&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = Vreesar&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel =&lt;br /&gt;
|keywords =&lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;symbol of Undead Potence&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 2.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  dark&lt;br /&gt;
 Genres allowed:  aberrant&lt;br /&gt;
 Alignments allowed:  evil&lt;br /&gt;
 This armor has a gold value of 100.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 60.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects resistant:drain by 5%.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects wait time of word of recall by -2.&lt;br /&gt;
 Affects damage of grasp suspiria by 5.&lt;br /&gt;
&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_tiny_moonstone_talisman&amp;diff=20995</id>
		<title>A tiny moonstone talisman</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_tiny_moonstone_talisman&amp;diff=20995"/>
		<updated>2019-10-22T15:27:49Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = a tiny moonstone talisman&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = Vreesar&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel =&lt;br /&gt;
|keywords =&lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a tiny moonstone talisman&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  neck&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf&lt;br /&gt;
 Genres allowed:  rogue aberrant shaman&lt;br /&gt;
 Alignments allowed:  evil neutral&lt;br /&gt;
 This armor has a gold value of 500000.&lt;br /&gt;
 Armor class is 13 of 13. &lt;br /&gt;
 Affects hp by 32.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects carrying capacity by 10.&lt;br /&gt;
 Affects resistant:holy by 5%.&lt;br /&gt;
 Affects damage roll by 6.&lt;br /&gt;
 Affects hit roll by 5.&lt;br /&gt;
 Affects save vs paralysis by -3.&lt;br /&gt;
 Affects damage of dorn nadur by 10 if class is druid.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_tiny_moonstone_talisman&amp;diff=20994</id>
		<title>A tiny moonstone talisman</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_tiny_moonstone_talisman&amp;diff=20994"/>
		<updated>2019-10-22T15:27:25Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = a tiny moonstone talisman&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = [[Vreesar]]&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel =&lt;br /&gt;
|keywords =&lt;br /&gt;
|area = [[Winterlight Island]]&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a tiny moonstone talisman&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  neck&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf&lt;br /&gt;
 Genres allowed:  rogue aberrant shaman&lt;br /&gt;
 Alignments allowed:  evil neutral&lt;br /&gt;
 This armor has a gold value of 500000.&lt;br /&gt;
 Armor class is 13 of 13. &lt;br /&gt;
 Affects hp by 32.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects carrying capacity by 10.&lt;br /&gt;
 Affects resistant:holy by 5%.&lt;br /&gt;
 Affects damage roll by 6.&lt;br /&gt;
 Affects hit roll by 5.&lt;br /&gt;
 Affects save vs paralysis by -3.&lt;br /&gt;
 Affects damage of dorn nadur by 10 if class is druid.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20931</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20931"/>
		<updated>2019-08-26T04:14:19Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 2 (400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;According to that map, what kind of store is the   4  ?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;jewelry&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes. The shops on Market Street have much to offer. Not all of it is useful. &#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-920 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20930</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20930"/>
		<updated>2019-08-26T00:44:15Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 2 (400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;There are many shops on Market Street in New Darkhaven. Each of&lt;br /&gt;
 &#039;the shops has a scroll declaring their state of protection. Duke&lt;br /&gt;
 &#039;Luther sealed this law in the month of what type of giant?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;frost&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good. You are familiar with the Darkhaven Shop laws, then. Very good.&#039;&lt;br /&gt;
 You have gained 400 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-920 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20926</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20926"/>
		<updated>2019-08-25T19:25:51Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 3 (800-900 experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-920 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this should be very easy for you.&lt;br /&gt;
 &#039;I&#039;ll assume you know the Warehouse in New Darkhaven, the W on&lt;br /&gt;
 &#039;Help Map. Have you noticed the carpet on the floor in one part?&lt;br /&gt;
 &#039;Tell me, $n. What colour is that carpet?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;red&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s good, you know the warehouse, very good.&#039;&lt;br /&gt;
 You have gained 920 experience points! &lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20925</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20925"/>
		<updated>2019-08-25T19:09:45Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 2 (400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Explore the Halls of Knowledge. Kill the dragonsnake. When&lt;br /&gt;
 &#039;you get a dragonsnake heart, bring it here and give it to me.&lt;br /&gt;
 &#039;That is simple enough. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a dragonsnake heart to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You do know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-900 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=20924</id>
		<title>Directions (Summary)</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=20924"/>
		<updated>2019-08-25T18:04:09Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Directions to Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Within the Realms of Despair it is possible to reach areas from many different routes. These paths all start and Darkhaven Square and are not the only, nor the best, routes to areas and may not reach all parts of an area. Many of these routes may have traps or wandering mobiles that will interfere with movement.  From time to time such interference might even cause you to wander into a [[death trap]]. Please use these paths with caution and at your own risk. Unless otherwise stated directions are given in zMud format.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
=== Directions to Areas ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Abattoir Asylum]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s then scry for an adjacent room called &amp;quot;Afloat on the ocean&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abishai&#039;s Morgue]]&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| general&lt;br /&gt;
| 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window&lt;br /&gt;
|-&lt;br /&gt;
| Mushclient&lt;br /&gt;
| #9w (sw) 4w s (sw) 2w (open s) 2s (sw) s (window)&lt;br /&gt;
|-&lt;br /&gt;
| zMud&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window&lt;br /&gt;
|}&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| [[Along the Forest Path]]&lt;br /&gt;
| #7 w;sw;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ancient City of Aurora]]&lt;br /&gt;
| (float/fly) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s&lt;br /&gt;
| 2018-11-03&lt;br /&gt;
|- &lt;br /&gt;
| [[Asgard Nexus]]&lt;br /&gt;
| #42 w;#7 n and many other&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ashen Forest]]&lt;br /&gt;
| #7 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Astral Plane]]&lt;br /&gt;
| #3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Azure Sea]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barren Peaks of Tahjliera]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrik&#039;s Keep]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartok Grove]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blasted Lands ]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e then scan for entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Blood Sea]]&lt;br /&gt;
| #52 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The City of Salburg]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Comfort]]&lt;br /&gt;
| #4 s;w;#2 n;give 5000 coins receptionist;un n;op n;#2 n;e;ne;nw;#2 ne;n;enter;d;e;#2 n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Depths]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalmir Lake]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Lands]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[D&#039;Morian&#039;s Lands]]&lt;br /&gt;
| #32 w;#6 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Daichaal]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Darkhaven Art Gallery]]&lt;br /&gt;
| #4 s;w;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn to Dusk]]&lt;br /&gt;
| #7w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;sw;n&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert of Despair]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se or take the caravan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Cult]]&lt;br /&gt;
| #4 s;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Tower]]&lt;br /&gt;
| &lt;br /&gt;
 (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw&lt;br /&gt;
 (one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&#039;s Pass]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se&lt;br /&gt;
| 2018-10-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow City]]&lt;br /&gt;
| (invis recommended)#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d&lt;br /&gt;
| 2018-08-24&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d then pick/bash e, d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunhill Demesnes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Dwarven Catacombs]]&lt;br /&gt;
| (invis and hide recommended)#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan&#039;s Area]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Trade Route]]&lt;br /&gt;
| #8 e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Canyon]]&lt;br /&gt;
| #13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Hills]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ezard&#039;s Fields]]&lt;br /&gt;
| #9 w;nw;w;w;nw;w;n;n;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Florebit In Immortalis Iuvenis]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest of Tears]]&lt;br /&gt;
| #7 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Woods]]&lt;br /&gt;
| #8 n;ne;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimwinkle&#039;s Windmill]]&lt;br /&gt;
| #13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Eastern Desert]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Forest]]&lt;br /&gt;
| #6 n;#6 w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Halls of Knowledge]] / Academy &lt;br /&gt;
| #3 e;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Haven of Everlasting Light]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[High Tower of Sorcery]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n then track ezmerelda&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Fire Station]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se;e;ne;#3 se;ne;e;#2 ne;n;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Intrigues of the Miden&#039;nir]]&lt;br /&gt;
| (hide recommended) #13 s;e;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Mahn-Tor]]&lt;br /&gt;
| &lt;br /&gt;
 (minotaur village) #4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n&amp;lt;br&amp;gt;&lt;br /&gt;
 (ogre village)(need invis) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Belial]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The King&#039;s Castle]]&lt;br /&gt;
| #13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kingdom of Juargan]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of the Round]]&lt;br /&gt;
| #4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;enter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kontaur]]&lt;br /&gt;
| #26 w;#5 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
| (need 20 str) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Tich&#039;Pyga]]&lt;br /&gt;
| #7 w;nw;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamech&#039;s Abandoned Manor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Fire Newts]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Dreams]]&lt;br /&gt;
| #13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MacMillan Family Farm]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw&lt;br /&gt;
| 2018-10-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Major Oak]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Miden&#039;nir]]&lt;br /&gt;
| #7 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Mire]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril Hall]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A Moment in Nature]]&lt;br /&gt;
| #3 e;s;d;#9 w;enter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgul Vale]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Moria]]&lt;br /&gt;
| #8 e;se;se;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mountain of Lost Souls]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountains of Desolation]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mulciber&#039;s Forge]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nevermore]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Hope Farm]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#2 s;e;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Trade Route]]&lt;br /&gt;
| &lt;br /&gt;
 (south end) #6 n;nw&lt;br /&gt;
 (north end) nw;w;w;#4 n;e;look painting;open n;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean Keep]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne&lt;br /&gt;
 (additional, to the Lady Meredith) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w&lt;br /&gt;
 (additional, to the Valkyrie) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ockwater Fens]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus Garden]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Marsh]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pottswort&#039;s Fields]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne;e;ne;ne;e;n;ne;n;n;n;n;ne;n;se&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Thalos]]&lt;br /&gt;
| #41 w;#7 n;w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympus]]&lt;br /&gt;
| #8 u;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Otherland]]&lt;br /&gt;
| &lt;br /&gt;
(need aqua, float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s&lt;br /&gt;
(additional not to the iceberg) w&lt;br /&gt;
(additional to the iceberg) e;e;se;se;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Peaks of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie Forest]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Tor]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Realm of Worship]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reign of Madness]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw then scan for down exit to &amp;quot;A Sharp Descent&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redferne&#039;s Residence]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Revelation City]]&lt;br /&gt;
| (invis recommended) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea of Sorrows]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sentinel]]&lt;br /&gt;
| (invis recommended) #9 w;nw;nw;n;w;nw;w;nw;w;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sesuad&#039;ra Rift]]&lt;br /&gt;
| #42 w;#7 n;enter;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth&#039;s Fortress]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sewer]]&lt;br /&gt;
| The sewer is a collection of smaller areas:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhaven&#039;s offal-slimed sewers &lt;br /&gt;
| #6 s;open manhole;d&lt;br /&gt;
|-&lt;br /&gt;
| Cave tunnel (need float/fly) &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n&lt;br /&gt;
|-&lt;br /&gt;
| Dank sewers &lt;br /&gt;
| #8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten sewers &lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Old, Filthy Sewer &lt;br /&gt;
| (need invis) #6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Slime infested sewers &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| The Sewer Labyrinth &lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Leech infested Sewers &lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Grove]]&lt;br /&gt;
| #7 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowport]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shai&#039;Ghool]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered Refuge]]&lt;br /&gt;
| #9 s;w;#3 s;#4 w;nw;w&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot;|[[Shattered Temple of Naetrelle]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shire]]&lt;br /&gt;
| #9 w;nw;w;w;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silvermoon Outpost]]&lt;br /&gt;
| #51 w;#3 s;sw;#5 s;#7 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pit]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Mountain Range]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Southern Mountain Trade Route]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Steading of the Hill Giants]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tayalardian Rangelands]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalos]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thul Ab&#039;hara]]&lt;br /&gt;
| (need fly) #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Despair]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Enlightenment]]&lt;br /&gt;
| #8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zenothir]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]]&lt;br /&gt;
| e;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town of Solace]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Transylvania]]&lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Treetops and Canopy]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Den]]&lt;br /&gt;
| #6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tullfuhrzky Manor]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Underworld]]&lt;br /&gt;
| #26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unholy Grounds]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of Mysts]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of the Elves]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Village of Edo]]&lt;br /&gt;
| &lt;br /&gt;
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw&lt;br /&gt;
(additional to the village) n;ne;n;nw;ne;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Village of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Von Deusen Mausoleum]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Warehouse]]&lt;br /&gt;
| #4 w;n;n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelands]]&lt;br /&gt;
| (need fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wendle Mansion]]&lt;br /&gt;
| #8 n;nw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Western Trading Route]]&lt;br /&gt;
| #6 w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[White Pine Camp]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Tundra]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wilds]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Winterlight Island]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wolf&#039;s Den]]&lt;br /&gt;
| #6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyvern&#039;s Tower]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[The Ziggurat]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Deities ===&lt;br /&gt;
These directions are for devotion,for more detailed information see the individual deity pages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Deity&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Adendra]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#3 s;sw;#3 w;sw;#2 nw;sw;#7 w;s;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A&#039;enari]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Bael]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bron&#039;trel]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;e;se;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawyn]]&lt;br /&gt;
| #7 w;nw;n;n;nw;#7 n;e;n;n;ne;ne;n;ne;ne;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Estathius]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ghordohl]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;w;n;n;e;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gre&#039;Vos]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grishnakh]]&lt;br /&gt;
| (half-orcs only) ne;ne;n;n;tell Tage I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kalerd]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kardis]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Keltas]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;n;n;w;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[LaChte]]&lt;br /&gt;
| (sometimes kills you for no reason) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s;enter;n;w;w;s;open d;d;u;enter, scry for The Unimaginable, scry for The Unthinkable.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mak&#039;kor]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;s;#4 e;#3 s;se;se;sw;s;e;s;w;#4 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Masefi]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u;#3 n;#5 w;#3 s;w;w;n;n;e;n;n;w;u;#9 s;#5 e;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarane]]&lt;br /&gt;
| #9 w;nw;w;w;nw;#3 n;w;w;#4 n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Shivvan]]&lt;br /&gt;
| No spamable directions, in Shai&#039;Ghool maze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sh&#039;Vath]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;n;n;e;n;n;e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sil-Galith]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#5 e;sw;s;se;s;e;e;s;#3 e;s;d;d;se;s;e;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirebaen]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw;#5 n;u;u;n;u;rowboat;pull chain,push/pull oar until you can go north,e;n;n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vl&#039;aresch]]&lt;br /&gt;
| #42 w;#7 n;cauldron;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wirawyth]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;e;e;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z&#039;hyal]]&lt;br /&gt;
| (6am to pm only) nw;w;w;#4 n;e;look painting;open n;n;#29 w;s;s;enter;sw;e&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walking Directions to Hometowns ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! Area Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| [[The City of Iniquity]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#28 w;#2 s;#4 e;d&lt;br /&gt;
| 2018-10-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Qetag&#039;s Reach]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;#2 w;sw;w;#2 u;#3 n;nw;#2 d;nw;#2 n;#2 nw;w;#2 n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elves]]&lt;br /&gt;
| [[The Island of Irrybis]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#62 w;nw;#2 ne;nw;ne;#2 n;nw;n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gith]]&lt;br /&gt;
| [[The Sands of Teracchei]]&lt;br /&gt;
| #8 u;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnomes]]&lt;br /&gt;
| [[Vale of Nidaros]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf|Half-Elves]]&lt;br /&gt;
| [[City of Eldestra]]&lt;br /&gt;
| #13 e;ne;nw;w;ne;e;ne;#2 e;s;#2 e;s;se;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Ogre]]&lt;br /&gt;
| [[Opallinoc]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;#2 n;#60 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]]&lt;br /&gt;
| [[Mount Krozloy]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;#2 ne;u;ne;u;ne;nw;w;u;#2 ne;u;w;u;ne;w;#4 sw;#4 w;d;#2 nw;sw;u;#4 w;u;#2 w;n;#2 e;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Troll|Half-Trolls]]&lt;br /&gt;
| [[The Ruins of T&#039;man]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;#2 s;sw;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halflings]]&lt;br /&gt;
| [[The Burrows]]&lt;br /&gt;
| #9 w;nw;#2 w;nw;#3 n;#2 w;#3 n;#2 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Humans]]&lt;br /&gt;
| [[Keep of Lomar]]&lt;br /&gt;
| #6 n;#6 w;sw;w;n;ne;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizardmen]]&lt;br /&gt;
| [[Tribal Swamplands]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;w;u;s;#2 e;#2 se;#2 s;sw;#2 nw;#3 w;sw;w;#4 sw;#4 s;se;s;sw;s;sw;w;#2 sw;#5 s;se;#2 e;se;e;se;s;sw;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixies]]&lt;br /&gt;
| [[Reomyr Village]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#2 n;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea-Elf|Sea-Elves]]&lt;br /&gt;
| [[Mathlaan Lagoon]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#12 w;se&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Organizations ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Organization&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Nature]]&lt;br /&gt;
| s;s;s;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| ne;ne;e;ne;nw&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
| nw;w;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Dragonslayer]]&lt;br /&gt;
| #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;w;n;nw;#2 u;n;#2 e;ne;#6 n;#2 u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Arcanes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n;d;#5 w;n;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ringbearers]]&lt;br /&gt;
| #13 s;w;n;w;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Inconnu]]&lt;br /&gt;
| None known - former routes rumoured to be through [[Realm of Worship]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Baali]]&lt;br /&gt;
| #41 w;#7 n;w;w;#3w;#4s;#7w;open hellhole;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Sanctus Irae]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;#5 e;ne;#2 e;u;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ascendere]]&lt;br /&gt;
| Meridia to Raven Tor;n;n;ne;n;n;open cliff;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Ombra]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Mortiferis]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Newbie Council]]&lt;br /&gt;
| #3e;s;d;e;ne;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[The Symposium]]&lt;br /&gt;
| e;s;u;u;u;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Pkill Conclave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Credit for the initial table is given to [[Tokai]] and [[Nelkum]] whose websites were well known for their compilation of directions.&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20923</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20923"/>
		<updated>2019-08-25T14:42:29Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 4 (1200 experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-900 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you have come for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You must know Pixie Forest.&lt;br /&gt;
 &#039;There are two caves in the Pixie Forest, but you probably&lt;br /&gt;
 &#039;know that already. So... Tell me, $n, what kind of imp&lt;br /&gt;
 &#039;lives in one of the Pixie Forest caves?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;demonic quasit&#039;&lt;br /&gt;
 Spirit Guide Selmanovic agrees with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. Good exploring. The pixie Forest is certainly worth knowing at your level.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20922</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20922"/>
		<updated>2019-08-25T14:29:18Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 3 (800-900 experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-900 experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the twinned cities Ofcol and New Ofcol.&lt;br /&gt;
 &#039;Jim has a store, there. Sells some tools and weapons there.&lt;br /&gt;
 &#039;Tell me, $n. What birch item does he sell?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a birch chest&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, Very good. Knowing the other cities of the world will benefit you.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20921</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20921"/>
		<updated>2019-08-25T14:26:39Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 2 (400 Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;Go out to the Halls of Knowledge playground. Kill the mice. When&lt;br /&gt;
 &#039;you get a mouse&#039;s whisker, bring it here and give it to me.&lt;br /&gt;
 &#039;There, it is simple. Go.&lt;br /&gt;
 &lt;br /&gt;
 You give a mouse&#039;s whisker to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You know where the mice are. Good good. Knowing is good.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-900 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20920</id>
		<title>Spirit Guide Selmanovic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Spirit_Guide_Selmanovic&amp;diff=20920"/>
		<updated>2019-08-24T12:19:19Z</updated>

		<summary type="html">&lt;p&gt;Paparyus: /* Level 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A spirit guide is here perusing students&#039; papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Halls of Knowledge]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: N/A&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[teacher]]&lt;br /&gt;
* Level Range: 45 - 50&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 This man seems to be quite comfortable sitting here reading papers. He&#039;s&lt;br /&gt;
 a very large man but looks not at all imposing. He smiles as he reads,&lt;br /&gt;
 looks around the lecture hall from time to time then begins upon another&lt;br /&gt;
 paper.&lt;br /&gt;
 Noticing you looking, he looks up to see if you&#039;re here to tell him or&lt;br /&gt;
 give him something.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a lowbie quest giver, 1 per level from 2-15ish&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lowbie Quests ==&lt;br /&gt;
To obtain a quest use the raise social.  The quests are designed to teach skills to low level players.  It takes more effort to look here than to so solve most of these puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 (400 Experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe yourself to be ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;In the garden of The Halls of Knowledge is a fountain. The&lt;br /&gt;
 &#039;fountain features a statue of a couple. The couple&#039;s names are&lt;br /&gt;
 &#039;inscribed on the fountain&#039;s plaque. So, $n. What is her name?&#039;&lt;br /&gt;
 &lt;br /&gt;
 exa fountain&lt;br /&gt;
 You take a closer look at a fountain on the ground...&lt;br /&gt;
 The fountain is a wide basin surrounding a statue of a couple. The couple&lt;br /&gt;
 sit atop a rock in the middle, pouring water from an urn to quench the&lt;br /&gt;
 thirst of those in need. There is a plaque at the lip of the basin.&lt;br /&gt;
 &lt;br /&gt;
 exa plaque&lt;br /&gt;
 To Jonqualyn and Mariyah, your friends remember you. Take care.&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;mariyah&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, you&#039;ve seen it. You&#039;re able to notice more than the casual explorer.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You believe you&#039;re ready for a test.&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;If you&#039;ve explored the Halls Of Knowledge, you&#039;ve probably found&lt;br /&gt;
 &#039;the ferret. Prove yourself a strong fighter. Kill the ferret,&lt;br /&gt;
 &#039;Bring me his tail. There, it is simple. Go. &lt;br /&gt;
 &lt;br /&gt;
 You give a ferret tail to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic thanks you heartily.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You must know the Halls of Knowledge pretty well. Very good.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You think you&#039;re ready for a test?&#039;&lt;br /&gt;
 &#039;Since you are level 2 we will keep this one easy.&#039;&lt;br /&gt;
 &#039;The city has many shops. Most of them are along Market Street.&lt;br /&gt;
 &#039;The map of the city can be viewed by typing   Help Map  .&lt;br /&gt;
 &#039;The 8 on that map is a dairy. What&#039;s the shopkeeper&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;Matilda&#039;&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;That&#039;s right. Good, very good. Matilda&#039;s Dairy Products.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 3 (800-900 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, you should know the Northern Trade Route.&#039;&lt;br /&gt;
 &#039;The man that collects dead bodies throughout the northern reaches&lt;br /&gt;
 &#039;hauls them along the northern trade route all day long toward the&lt;br /&gt;
 &#039;cemetary gates up at that horrible &#039;Unholy Grounds&#039; cemetary.&lt;br /&gt;
 &#039;Tell me, $n. What is this corpse hauler&#039;s name?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;vyhan&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Poor old, gruesome chap. Try to hold your breath when overtaking him.&#039;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;As you surely know, The two ends of the Northern Trade Route are New Darkhaven and Unholy Grounds. Both are areas you should be getting to know well &lt;br /&gt;
 by level 3.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s keep this simple.&#039;&lt;br /&gt;
 &#039;Being prepared means being practiced in your skills and spells. An&lt;br /&gt;
 &#039;ability to protect yourself and your followers is a very simple&lt;br /&gt;
 &#039;leadership quality to aquire. If you want to prove yourself to be&lt;br /&gt;
 &#039;a divinity of value, cast &#039;Armor&#039;. Let&#039;s see.&lt;br /&gt;
 &lt;br /&gt;
 c armor guide&lt;br /&gt;
 Spirit Guide Selmanovic&#039;s armor begins to glow softly as it is enhanced by a cantrip.&lt;br /&gt;
 Spirit Guide Selmanovic nods in agreement with you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;You&#039;ll not only be able to armor yourself, but you can be useful to the people you befriend if you armor them.&#039;&lt;br /&gt;
 You have gained 800 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You&#039;re level 3, this will be easy enough.&lt;br /&gt;
 &#039;You&#039;d be familiar with the Northern Trade Route, right?&lt;br /&gt;
 &#039;According to the signs posted along that route, what city is&lt;br /&gt;
 &#039;closest to Unholy Grounds?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;solace&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Yes, good. Get to know the Northern Trade Route. It is a very long one, plenty to offer.&#039;&lt;br /&gt;
 You have gained 900 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;You&#039;re ready for a test, are you?&#039;&lt;br /&gt;
 &#039;You are level 3, let&#039;s see what you know.&#039;&lt;br /&gt;
 &#039;We&#039;ll hope that you&#039;re familiar with Ofcol and New Ofcol, right?&lt;br /&gt;
 &#039;The laws of the paired cities are upheld by Marshall Diana.&lt;br /&gt;
 &#039;She stands at Ofcol Circle, at the intersection of Raff Way and&lt;br /&gt;
 &#039;what other way?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;south impy way&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Ofcol/New Ofcol have a couple of shops worth seeing.&#039;&lt;br /&gt;
 You have gained 820 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 4 (1200 experience) ===&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. You probably know Shattered Refuge.&lt;br /&gt;
 &#039;But very few people have explored it fully. So, have you?&lt;br /&gt;
 &#039;Have you been down in the secret lab? Behind a wall? Have&lt;br /&gt;
 &#039;you found a crack with a light in it? Have you explored?&lt;br /&gt;
 &#039;Tell me, $n, what&#039;s that light called, from Shattered Refuge?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;a leaky quill&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Very good exploring, $n. Many people have no idea those labs under Shattered Refuge even exist.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;So, you are looking for a test&#039;&lt;br /&gt;
 &#039;You&#039;re level 4. So we&#039;ll say you know Tull Manor...&lt;br /&gt;
 &#039;So tell me, $n.  How Old is Robert Tullfuhrzky?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;4&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Right you are, you&#039;d think a four year old could draw better than he does, but his mother&#039;s not all that bright.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
=== Level 5 (1200-1400 Experience) ===&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Come in, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Well, I have a task for you. To prove that you&#039;ve explored the&lt;br /&gt;
 &#039;areas you should know and seen what you should have seen I would&lt;br /&gt;
 &#039;like for you to go get a small birch chest and give it to me.&lt;br /&gt;
 &lt;br /&gt;
 You give a small birch chest to Spirit Guide Selmanovic.&lt;br /&gt;
 Spirit Guide Selmanovic nods to you and says &amp;quot;Ahhh, yes...&amp;quot;&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;This is the one, yes. Very good.&#039;&lt;br /&gt;
 You have gained 1400 experience points!&lt;br /&gt;
 Spirit Guide Selmanovic gives you [[a large birch chest]].&lt;br /&gt;
&lt;br /&gt;
 The Spirit Guide says to you &#039;Welcome, $n. You&#039;ve come to see&lt;br /&gt;
 &#039;how you measure up to my standards for a level 5, right?&lt;br /&gt;
 &#039;Trying out your fighting styles in different situations, both&lt;br /&gt;
 &#039;in the fights where you have the advantage over your enemy and&lt;br /&gt;
 &#039;vice versa, you&#039;ll see the little, but beneficial advantage you&lt;br /&gt;
 &#039;can take by styling to your liking. Get to know your styles, feel&lt;br /&gt;
 &#039;them. Tell me, $n...&lt;br /&gt;
 &#039;Which style is more aggressive than aggressive?&lt;br /&gt;
 &lt;br /&gt;
 You say &#039;berserk&#039;&lt;br /&gt;
 Spirit Guide Selmanovic smiles at you.&lt;br /&gt;
 Spirit Guide Selmanovic tells you &#039;Good, yes. You won&#039;t get Berserk style until a much higher level, but you obviously understand.&#039;&lt;br /&gt;
 You have gained 1200 experience points!&lt;br /&gt;
&lt;br /&gt;
[[Category:Low Level Quests]]&lt;/div&gt;</summary>
		<author><name>Paparyus</name></author>
	</entry>
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