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	<updated>2026-04-17T14:02:27Z</updated>
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	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Kindred_strength&amp;diff=11367</id>
		<title>Kindred strength</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Kindred_strength&amp;diff=11367"/>
		<updated>2010-04-05T03:56:18Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;* Syntax: &amp;lt;code&amp;gt;cast kindred&amp;lt;/code&amp;gt; * Casting message: &amp;lt;code&amp;gt;The strength of the Kindred flows through your veins...&amp;lt;/code&amp;gt; * Expiration message: &amp;lt;code&amp;gt;Your vampiric potence slow…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast kindred&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;The strength of the Kindred flows through your veins...&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;Your vampiric potence slowly withers away...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 This spell increases the strength of the target character.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 3bp&lt;br /&gt;
* Effect: +3 str&lt;br /&gt;
* Duration: 1200 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Vampire_Skills&amp;diff=11366</id>
		<title>Category:Vampire Skills</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Vampire_Skills&amp;diff=11366"/>
		<updated>2010-04-05T03:32:52Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Level 1 ==&lt;br /&gt;
  Spell:                [[float]]    Max: 95   MinPos: fighting&lt;br /&gt;
  Skill:       [[standard style]]    Max: 90   MinPos: any&lt;br /&gt;
 Weapon:            [[bludgeons]]    Max: 50   MinPos: any&lt;br /&gt;
 Weapon:        [[flexible arms]]    Max: 40   MinPos: any&lt;br /&gt;
 Weapon:          [[long blades]]    Max: 85   MinPos: any&lt;br /&gt;
 Weapon:             [[pugilism]]    Max: 95   MinPos: any&lt;br /&gt;
 Weapon:         [[short blades]]    Max: 95   MinPos: any&lt;br /&gt;
 Weapon:        [[talonous arms]]    Max: 95   MinPos: any&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
  Skill:                  [[dig]]    Max: 95   MinPos: standing&lt;br /&gt;
  Skill:               [[strike]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
  Spell:          [[chill touch]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:                 [[feed]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:                [[sneak]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
  Skill:     [[aggressive style]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
  Skill:            [[obfuscate]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 5 ==&lt;br /&gt;
  Skill:      [[enhanced damage]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:               [[pounce]]    Max: 80   MinPos: standing ([[Deadly player|pkill]] only)&lt;br /&gt;
== Level 6 ==&lt;br /&gt;
  Spell:               [[weaken]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 7 ==&lt;br /&gt;
  Skill:                [[steal]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 8 ==&lt;br /&gt;
  Skill:                [[climb]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 9 ==&lt;br /&gt;
  Skill:               [[search]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 10 ==&lt;br /&gt;
  Spell:                  [[fly]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 11 ==&lt;br /&gt;
  Spell:             [[teleport]]    Max: 95   MinPos: fighting ([[defensive style|defensive]])&lt;br /&gt;
  Skill:                 [[bite]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:             [[bloodlet]]    Max: 95   MinPos: sitting&lt;br /&gt;
  Skill:                [[parry]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
  Skill:        [[second attack]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 12 ==&lt;br /&gt;
  Spell:       [[shocking grasp]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Spell:                [[sleep]]    Max: 95   MinPos: standing&lt;br /&gt;
  Skill:        [[berserk style]]    Max: 80   MinPos: fighting ([[defensive style|defensive]])&lt;br /&gt;
  Skill:        [[evasive style]]    Max: 90   MinPos: any&lt;br /&gt;
  Skill:      [[occulutus visum]]    Max: 95   MinPos: resting&lt;br /&gt;
== Level 13 ==&lt;br /&gt;
  Skill:        [[vomica pravus]]    Max: 45   MinPos: resting&lt;br /&gt;
== Level 14 ==&lt;br /&gt;
  Skill:             [[dominate]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 15 ==&lt;br /&gt;
  Spell:             [[identify]]    Max: 95   MinPos: fighting ([[evasive style|evasive]])&lt;br /&gt;
  Spell:     [[kindred strength]]    Max: 95   MinPos: fighting&lt;br /&gt;
  Skill:                [[elbow]]    Max: 85   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 16 ==&lt;br /&gt;
  Skill:      [[defensive style]]    Max: 90   MinPos: any&lt;br /&gt;
  Skill:                [[mount]]    Max: 95   MinPos: standing&lt;br /&gt;
  Skill:                 [[peek]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 17 ==&lt;br /&gt;
  Spell:         [[energy drain]]    Max: 95   MinPos: fighting&lt;br /&gt;
  Skill:           [[dual wield]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 18 ==&lt;br /&gt;
  Skill:                 [[knee]]    Max: 60   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
  Skill:             [[mistform]]    Max: 95   MinPos: resting&lt;br /&gt;
== Level 19 ==&lt;br /&gt;
  Skill:                 [[leap]]    Max: 80   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 20 ==&lt;br /&gt;
  Spell:        [[locate object]]    Max: 95   MinPos: fighting ([[evasive style|evasive]])&lt;br /&gt;
  Skill:            [[soulsight]]    Max: 85   MinPos: standing&lt;br /&gt;
  Skill:                [[stalk]]    Max: 95   MinPos: standing ([[Deadly player|pkill]] only)&lt;br /&gt;
== Level 21 ==&lt;br /&gt;
  Skill:                 [[swap]]    Max: 85   MinPos: resting&lt;br /&gt;
== Level 22 ==&lt;br /&gt;
  Skill:                [[dodge]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 23 ==&lt;br /&gt;
  Skill:         [[third attack]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 24 ==&lt;br /&gt;
  Skill:                  [[aid]]    Max: 60   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 25 ==&lt;br /&gt;
  Skill:               [[disarm]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 26 ==&lt;br /&gt;
  Spell:         [[dispel magic]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 27 ==&lt;br /&gt;
  Spell:               [[shield]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 28 ==&lt;br /&gt;
  Spell:           [[stone skin]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 29 ==&lt;br /&gt;
  Spell:                 [[scry]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 30 ==&lt;br /&gt;
  Spell:       [[word of recall]]    Max: 95   MinPos: resting&lt;br /&gt;
== Level 31 ==&lt;br /&gt;
  Skill:             [[mistwalk]]    Max: 90   MinPos: standing&lt;br /&gt;
== Level 32 ==&lt;br /&gt;
  Skill:           [[two handed]]    Max: 70   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 35 ==&lt;br /&gt;
  Skill:               [[shriek]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 36 ==&lt;br /&gt;
  Skill:                 [[scan]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 38 ==&lt;br /&gt;
  Skill:        [[fourth attack]]    Max: 85   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 39 ==&lt;br /&gt;
  Skill:            [[bloodhunt]]    Max: 90   MinPos: standing &lt;br /&gt;
== Level 40 ==&lt;br /&gt;
  Spell:       [[enchant weapon]]    Max: 85   MinPos: standing&lt;br /&gt;
== Level 41 ==&lt;br /&gt;
  Skill:               [[broach]]    Max: 60   MinPos: standing&lt;br /&gt;
== Level 43 ==&lt;br /&gt;
  Skill:       [[decaying touch]]    Max: 80   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 45 ==&lt;br /&gt;
  Spell:            [[transport]]    Max: 40   MinPos: fighting ([[evasive style|evasive]])&lt;br /&gt;
== Level 48 ==&lt;br /&gt;
  Skill:             [[enfeeble]]    Max: 95   MinPos: resting ([[Deadly player|pkill]] only)&lt;br /&gt;
== Level 49 ==&lt;br /&gt;
  Skill:              [[potence]]    Max: 75   MinPos: fighting&lt;br /&gt;
  Skill:         [[subterfugium]]    Max: 60   MinPos: fighting (aggressive)&lt;br /&gt;
== Level 50 ==&lt;br /&gt;
  Skill:       [[grasp suspiria]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Vampire_Skills&amp;diff=11365</id>
		<title>Category:Vampire Skills</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Vampire_Skills&amp;diff=11365"/>
		<updated>2010-04-05T03:24:33Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Level 49 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Level 1 ==&lt;br /&gt;
  Spell:                [[float]]    Max: 95   MinPos: fighting&lt;br /&gt;
  Skill:       [[standard style]]    Max: 90   MinPos: any&lt;br /&gt;
 Weapon:            [[bludgeons]]    Max: 50   MinPos: any&lt;br /&gt;
 Weapon:        [[flexible arms]]    Max: 40   MinPos: any&lt;br /&gt;
 Weapon:          [[long blades]]    Max: 85   MinPos: any&lt;br /&gt;
 Weapon:             [[pugilism]]    Max: 95   MinPos: any&lt;br /&gt;
 Weapon:         [[short blades]]    Max: 95   MinPos: any&lt;br /&gt;
 Weapon:        [[talonous arms]]    Max: 95   MinPos: any&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
  Skill:                  [[dig]]    Max: 95   MinPos: standing&lt;br /&gt;
  Skill:               [[strike]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
  Spell:          [[chill touch]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:                 [[feed]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:                [[sneak]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
  Skill:     [[aggressive style]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
  Skill:            [[obfuscate]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 5 ==&lt;br /&gt;
  Skill:      [[enhanced damage]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:               [[pounce]]    Max: 80   MinPos: standing ([[Deadly player|pkill]] only)&lt;br /&gt;
== Level 6 ==&lt;br /&gt;
  Spell:               [[weaken]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 7 ==&lt;br /&gt;
  Skill:                [[steal]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 8 ==&lt;br /&gt;
  Skill:                [[climb]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 9 ==&lt;br /&gt;
  Skill:               [[search]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 10 ==&lt;br /&gt;
  Spell:                  [[fly]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 11 ==&lt;br /&gt;
  Spell:             [[teleport]]    Max: 95   MinPos: fighting ([[defensive style|defensive]])&lt;br /&gt;
  Skill:                 [[bite]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Skill:             [[bloodlet]]    Max: 95   MinPos: sitting&lt;br /&gt;
  Skill:                [[parry]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
  Skill:        [[second attack]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 12 ==&lt;br /&gt;
  Spell:       [[shocking grasp]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
  Spell:                [[sleep]]    Max: 95   MinPos: standing&lt;br /&gt;
  Skill:        [[berserk style]]    Max: 80   MinPos: fighting ([[defensive style|defensive]])&lt;br /&gt;
  Skill:        [[evasive style]]    Max: 90   MinPos: any&lt;br /&gt;
  Skill:      [[occulutus visum]]    Max: 95   MinPos: resting&lt;br /&gt;
== Level 13 ==&lt;br /&gt;
  Skill:        [[vomica pravus]]    Max: 45   MinPos: resting&lt;br /&gt;
== Level 14 ==&lt;br /&gt;
  Skill:             [[dominate]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 15 ==&lt;br /&gt;
  Spell:             [[identify]]    Max: 95   MinPos: fighting ([[evasive style|evasive]])&lt;br /&gt;
  Spell:     [[kindred strength]]    Max: 95   MinPos: fighting&lt;br /&gt;
  Skill:                [[elbow]]    Max: 85   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 16 ==&lt;br /&gt;
  Skill:      [[defensive style]]    Max: 90   MinPos: any&lt;br /&gt;
  Skill:                [[mount]]    Max: 95   MinPos: standing&lt;br /&gt;
  Skill:                 [[peek]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 17 ==&lt;br /&gt;
  Spell:         [[energy drain]]    Max: 95   MinPos: fighting&lt;br /&gt;
  Skill:           [[dual wield]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 18 ==&lt;br /&gt;
  Skill:                 [[knee]]    Max: 60   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
  Skill:             [[mistform]]    Max: 95   MinPos: resting&lt;br /&gt;
== Level 19 ==&lt;br /&gt;
  Skill:                 [[leap]]    Max: 80   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 20 ==&lt;br /&gt;
  Spell:        [[locate object]]    Max: 95   MinPos: fighting ([[evasive style|evasive]])&lt;br /&gt;
  Skill:            [[soulsight]]    Max: 85   MinPos: standing&lt;br /&gt;
  Skill:                [[stalk]]    Max: 95   MinPos: standing ([[Deadly player|pkill]] only)&lt;br /&gt;
== Level 21 ==&lt;br /&gt;
  Skill:                 [[swap]]    Max: 85   MinPos: resting&lt;br /&gt;
== Level 22 ==&lt;br /&gt;
  Skill:                [[dodge]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 23 ==&lt;br /&gt;
  Skill:         [[third attack]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 24 ==&lt;br /&gt;
  Skill:                  [[aid]]    Max: 60   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 25 ==&lt;br /&gt;
  Skill:               [[disarm]]    Max: 95   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 26 ==&lt;br /&gt;
  Spell:         [[dispel magic]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 27 ==&lt;br /&gt;
  Spell:               [[shield]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 28 ==&lt;br /&gt;
  Spell:           [[stone skin]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 29 ==&lt;br /&gt;
  Spell:                 [[scry]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 30 ==&lt;br /&gt;
  Spell:       [[word of recall]]    Max: 95   MinPos: resting&lt;br /&gt;
== Level 31 ==&lt;br /&gt;
  Skill:             [[mistwalk]]    Max: 90   MinPos: standing&lt;br /&gt;
== Level 32 ==&lt;br /&gt;
  Skill:           [[two handed]]    Max: 70   MinPos: fighting ([[aggressive style|aggressive]])&lt;br /&gt;
== Level 35 ==&lt;br /&gt;
  Skill:               [[shriek]]    Max: 95   MinPos: fighting&lt;br /&gt;
== Level 36 ==&lt;br /&gt;
  Skill:                 [[scan]]    Max: 95   MinPos: standing&lt;br /&gt;
== Level 38 ==&lt;br /&gt;
  Skill:        [[fourth attack]]    Max: 85   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 40 ==&lt;br /&gt;
  Spell:       [[enchant weapon]]    Max: 85   MinPos: standing&lt;br /&gt;
== Level 41 ==&lt;br /&gt;
  Skill:               [[broach]]    Max: 60   MinPos: standing&lt;br /&gt;
== Level 43 ==&lt;br /&gt;
  Skill:       [[decaying touch]]    Max: 80   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
== Level 45 ==&lt;br /&gt;
  Spell:            [[transport]]    Max: 40   MinPos: fighting ([[evasive style|evasive]])&lt;br /&gt;
== Level 49 ==&lt;br /&gt;
  Skill:              [[potence]]    Max: 75   MinPos: fighting&lt;br /&gt;
  Skill:            [[subterfugium]] Max: 60   MinPos: fighting (aggressive)&lt;br /&gt;
&lt;br /&gt;
== Level 50 ==&lt;br /&gt;
  Skill:       [[grasp suspiria]]    Max: 95   MinPos: fighting ([[berserk style|berserk]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Subterfugium&amp;diff=11364</id>
		<title>Subterfugium</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Subterfugium&amp;diff=11364"/>
		<updated>2010-04-05T03:15:36Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;* Syntax: &amp;lt;code&amp;gt;automatic&amp;lt;/code&amp;gt; * Success message: &amp;lt;code&amp;gt;The barest of whispers are heard as &amp;lt;victim&amp;gt;&amp;#039;s attack passes through you.&amp;lt;/code&amp;gt;  == Help File ==   Subterfugium allows …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;automatic&amp;lt;/code&amp;gt;&lt;br /&gt;
* Success message: &amp;lt;code&amp;gt;The barest of whispers are heard as &amp;lt;victim&amp;gt;&#039;s attack passes through you.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Subterfugium allows a vampire to combine their martial &lt;br /&gt;
 prowess in combat to assume mistform. A vampire fighting &lt;br /&gt;
 while in mistform has the ability to turn portions of &lt;br /&gt;
 their anatomy into mist when struck by an opponent. Any &lt;br /&gt;
 such attack will pass harmlessly through the vampire.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Mistform&amp;diff=11363</id>
		<title>Mistform</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Mistform&amp;diff=11363"/>
		<updated>2010-04-05T03:14:26Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;* Syntax: &amp;lt;code&amp;gt;mistform&amp;lt;/code&amp;gt; * Casting message: &amp;lt;code&amp;gt;You assume a lucent form...&amp;lt;/code&amp;gt; * Expiration message: &amp;lt;code&amp;gt;Your form becomes solid once again.&amp;lt;/code&amp;gt;  == Help File =…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;mistform&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;You assume a lucent form...&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;Your form becomes solid once again.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 The Vampire may assume a form of lucent mist, &lt;br /&gt;
 capable of traveling through many barriers &lt;br /&gt;
 otherwise unpassable.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 5bp&lt;br /&gt;
* Effect: [[Pass door|pass_door]]&lt;br /&gt;
* Duration: 250 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Occulutus_visum&amp;diff=11350</id>
		<title>Occulutus visum</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Occulutus_visum&amp;diff=11350"/>
		<updated>2010-04-01T20:55:36Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;occulutus visum&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;Your eyes blaze like coals, filling your sight with unseen forms.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;The fire in your eyes slowly fades...&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;Your eyes blaze briefly, but the extra perception fades.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Triggers the Vampire&#039;s innate ability to &lt;br /&gt;
 sense all manner of the unseen.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 4bp&lt;br /&gt;
* Effect: [[Detect hidden|detect_hidden]] [[Detect invis|detect_invis]]&lt;br /&gt;
* Duration: 700 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Soulsight&amp;diff=11349</id>
		<title>Soulsight</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Soulsight&amp;diff=11349"/>
		<updated>2010-04-01T20:43:18Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;soulsight&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;Colored shadows creep across your vision.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;Your surroundings seem to shimmer...&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;You blink your eyes several times, but nothing seems to change.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 The Vampire&#039;s undead nature allows him/her to &lt;br /&gt;
 discern things about the world that are hidden &lt;br /&gt;
 from mortal view. Soulsight is a skill which &lt;br /&gt;
 allows the Vampire to see the nature of other &lt;br /&gt;
 beings and objects in their line of sight.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 1bp&lt;br /&gt;
* Effect: [[Detect trap|detect_traps]] [[detect_auras]]&lt;br /&gt;
* Duration: 480 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Stone_skin&amp;diff=11348</id>
		<title>Stone skin</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Stone_skin&amp;diff=11348"/>
		<updated>2010-04-01T20:42:21Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;* Syntax: &amp;lt;code&amp;gt;cast &amp;#039;stone skin&amp;#039;&amp;lt;/code&amp;gt; * Casting message: &amp;lt;code&amp;gt;Your skin hardens to a malleable stone.&amp;lt;/code&amp;gt; * Expiration message: &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;  == Help File ==   These spel…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;stone skin&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;Your skin hardens to a malleable stone.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 These spells protect the caster by decreasing (improving) &lt;br /&gt;
 the caster&#039;s armor class. SHIELD provides 20 points of &lt;br /&gt;
 armor. STONE SKIN provides 40 points of armor class.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 2bp&lt;br /&gt;
* Effect: -40ac&lt;br /&gt;
* Duration: 1150 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Soulsight&amp;diff=11347</id>
		<title>Soulsight</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Soulsight&amp;diff=11347"/>
		<updated>2010-04-01T20:41:13Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;* Syntax: &amp;lt;code&amp;gt;soulsight&amp;lt;/code&amp;gt; * Casting message: &amp;lt;code&amp;gt;Colored shadows creep across your vision.&amp;lt;/code&amp;gt; * Expiration message: &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; * Failure message: &amp;lt;code&amp;gt;You blink …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;soulsight&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;Colored shadows creep across your vision.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;You blink your eyes several times, but nothing seems to change.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 The Vampire&#039;s undead nature allows him/her to &lt;br /&gt;
 discern things about the world that are hidden &lt;br /&gt;
 from mortal view. Soulsight is a skill which &lt;br /&gt;
 allows the Vampire to see the nature of other &lt;br /&gt;
 beings and objects in their line of sight.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 1bp&lt;br /&gt;
* Effect: [[Detect trap|detect_traps]] [[detect_auras]]&lt;br /&gt;
* Duration: 480 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Occulutus_visum&amp;diff=11346</id>
		<title>Occulutus visum</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Occulutus_visum&amp;diff=11346"/>
		<updated>2010-04-01T20:40:01Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;occulutus visum&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;Your eyes blaze like coals, filling your sight with unseen forms.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;Your eyes blaze briefly, but the extra perception fades.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Triggers the Vampire&#039;s innate ability to &lt;br /&gt;
 sense all manner of the unseen.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 4bp&lt;br /&gt;
* Effect: [[Detect hidden|detect_hidden]] [[Detect invis|detect_invis]]&lt;br /&gt;
* Duration: 700 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Occulutus_visum&amp;diff=11345</id>
		<title>Occulutus visum</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Occulutus_visum&amp;diff=11345"/>
		<updated>2010-04-01T20:12:05Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|description = Triggers the Vampire&#039;s innate ability to sense all manner of the unseen.&lt;br /&gt;
|syntax = occulutus visum&lt;br /&gt;
|type = Utility&lt;br /&gt;
|blood = 4&lt;br /&gt;
|damage = &lt;br /&gt;
|heal = &lt;br /&gt;
|effect = detect_invis, detect_hidden&lt;br /&gt;
|duration = 700 rounds&lt;br /&gt;
|stance = resting&lt;br /&gt;
|restrictions = &lt;br /&gt;
|yoursuccess = Your eyes blaze like coals, filling your sight with unseen forms.&lt;br /&gt;
|yourfailure = Your eyes blaze briefly, but the extra perception fades.&lt;br /&gt;
|yourexpire = &lt;br /&gt;
|othersuccess = &lt;br /&gt;
|otherfailure = &lt;br /&gt;
|otherexpire = &lt;br /&gt;
|notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Arcanes&amp;diff=11331</id>
		<title>Arcanes</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Arcanes&amp;diff=11331"/>
		<updated>2010-03-30T18:14:34Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: As One, We Are Strong.&lt;br /&gt;
* Description: The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
* Headquarters: [[Sanctum of the Arcanes]]&lt;br /&gt;
* Deity: Akael&lt;br /&gt;
* Leader: Midgitt&lt;br /&gt;
* Number One: Nubothomer&lt;br /&gt;
* Number Two: Midori&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
 &lt;br /&gt;
   The Ancient Order of Arcanes is an elite group of practitioners of &lt;br /&gt;
   the Magicks, with a long and honorable history dating far back into &lt;br /&gt;
   the days of the old clans. The Arcanes, one of the earliest of the &lt;br /&gt;
   peaceful clans, stood apart from the fray and strove to hold the &lt;br /&gt;
   beacon of light and knowledge proudly aloft in a darkening world. &lt;br /&gt;
   To this day, we strive to excel ourselves in all fields of magicks, &lt;br /&gt;
   and we welcome all those who follow this objective. &lt;br /&gt;
 &lt;br /&gt;
   Members live by, and live up to, a demanding Code of Conduct which &lt;br /&gt;
   requires teamwork and cooperation among members, and honor and fair &lt;br /&gt;
   dealing in the outside world. The Arcanes reside in a castle created &lt;br /&gt;
   out of the fabric of magic itself, which stands as a testimony to &lt;br /&gt;
   Arcanes&#039; power and strength.&lt;br /&gt;
 &lt;br /&gt;
   Arcanes try to master the knowledge of the ever-changing world about &lt;br /&gt;
   them by means of their magicks. We use our strength and power not only &lt;br /&gt;
   in battle, but to help our fellow Arcane members in any way. &lt;br /&gt;
   Our magicks are strong, and rarely do we taste defeat.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.orderofarcanes.org/ Order of Arcanes webpage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Sanctus_Irae_(order)&amp;diff=11330</id>
		<title>Sanctus Irae (order)</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Sanctus_Irae_(order)&amp;diff=11330"/>
		<updated>2010-03-30T18:11:40Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: Benche sia dimenticato io aumenti ancora in ombra.&lt;br /&gt;
* Description: They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
* Headquarters: [[Sanctus Irae (area)]]&lt;br /&gt;
* Deity: Siporta&lt;br /&gt;
* Leader: Baldric&lt;br /&gt;
* Number One: Talisha&lt;br /&gt;
* Number Two: Rhyason&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
      __&lt;br /&gt;
     /_/))                   The Order of Sanctus Irae  &lt;br /&gt;
        ))  &lt;br /&gt;
  ___\_//    The Order of Sanctus Irae is a roleplay-enforced organization &lt;br /&gt;
 /_/  (( dedicated to the progression and innovation of the art of roleplay &lt;br /&gt;
       ))within the Realms of Despair. We offer a communal environment in which&lt;br /&gt;
       ))to develop and advance characters of all backgrounds, races and trades&lt;br /&gt;
 __   // within an atmosphere of commerce, community and adventure centralized&lt;br /&gt;
 \_\_((_ ___ around a port city inviting to trade merchants and foreign guests&lt;br /&gt;
      ))  \_\ alike. Our goal is to foster a sense of community and prosperity&lt;br /&gt;
      )) to those residing with the city walls, as well as to offer sanctuary to&lt;br /&gt;
     ((those who come in need of it. For more information: Help OSI_INDUCTIONS&lt;br /&gt;
     ((                       __        &lt;br /&gt;
      \\      __       __     \_\  __          __   \_\  __   __       __&lt;br /&gt;
   __  ))     \_\     /_/        \/_/         /_/      \/_/   \_\     /_/&lt;br /&gt;
   \_\_((   .-.  \.-./  .-.   .-./  .-.   .-./  .-.   .-\   .-.  \.-./  .-.&lt;br /&gt;
        \\_//-\\_//-\\_//-\\_//-\\_//-\\_//-\\_// \\_//-\\_//-\\_//-\\_//-\\&lt;br /&gt;
            \__&#039;-&#039;   &#039;-&#039;\  &#039;-&#039;   &#039;-&#039;  /&#039;-&#039;   &#039;-&#039;\__&#039;-&#039;   &#039;-&#039;__/&#039;-&#039;   &#039;-&#039;\__&lt;br /&gt;
                          \_\     /_/  \__&lt;br /&gt;
                                        \_\&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sanctusirae.atspace.org Order of Sanctus Irae website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Maidenstone&amp;diff=11329</id>
		<title>Maidenstone</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Maidenstone&amp;diff=11329"/>
		<updated>2010-03-30T18:10:13Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: &#039;Viva la femme!&#039;&lt;br /&gt;
* Description: Hell hath no fury like a woman scorned.&lt;br /&gt;
* Headquarters: [[Maidenstone Headquarters]]&lt;br /&gt;
* Deity: Shadrack&lt;br /&gt;
* Leader: Anastasia&lt;br /&gt;
* Number One: Anya&lt;br /&gt;
* Number Two: Stozzter&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The Age of Honor comes to pass, bringing mania ....     ,-|  ,-.&lt;br /&gt;
and terror in its wake. Clans diverge and   ,;;&#039;&#039;&#039;&#039;;;,  | |  |-&#039;  ,-. ,;;;;&lt;br /&gt;
splinter, casting aside old treaties for   ;;&#039;    .  ;;,`-&#039;  `-&#039;  | |.,;;;&#039;   &lt;br /&gt;
new. While the wars rage on, a ,;;;       ;; ,-.  |   `;;,&#039;;;;,.  &#039; &#039;,%;;&#039;     &lt;br /&gt;
spark of virtue lights itself,;;,;; ,-,-. ;; ,-|  &#039;  ,;`;;;, `;::.  %%;&#039;,-.  &lt;br /&gt;
amid the turmoil of the era.;;;,;;; | | | `&#039; `-&#039;   ,;;; ;;,;;, `::,%%;&#039; `-.&lt;br /&gt;
A vampire arises from the   ;;;,;;;,&#039; &#039; &#039;      ,%%%%%&#039;% ;;;;,;;   %;;;  &#039;-&#039;&lt;br /&gt;
shadows, a woman ,%,.      `;;;,;;;,    .,%%%%%%%%%&#039;%; ;;;;;,;;  %;;; |-&lt;br /&gt;
cursed to see the,`%%%%%%%%%%`;;,;;&#039;%%%%%%%%%%%%%&#039;%%&#039;  `;;;;;,;, %;;; |&lt;br /&gt;
fates of the     ;;;,`%%%%%%%%%%%,; ..`%%%%%%%%;&#039;%%%&#039;    `;;;;,;; %%;;`&#039;&lt;br /&gt;
people around her.`;;;;;,`%%%%%,;;/, ..;`&amp;quot;&amp;quot;&amp;quot;&#039;&#039;,%%%%%      `;;;;;; %%;;, ,-.  &lt;br /&gt;
Visions and auras    `;;;;;;;,;;/////,.:..;,;%%%%%%%        `;;;;,`%%;; | | &lt;br /&gt;
assault her mind as the     ;;;/%%%%,%///;;;&#039;;%%%%%%,          `;;;%%;;,`-&#039;&lt;br /&gt;
impending doom of the world;;;/%%%,%%%%%/;;;&#039;;;&#039;%%%%%,             `%%;; ,-.&lt;br /&gt;
seems to close in. Under  .;;/%%,%%%%%//;;&#039;  ;;;&#039;%%%%%,             %%;;,| |&lt;br /&gt;
the blessing of Circe, the;;//%,%%%%//;;;&#039;   `;;;;&#039;%%%%             `%;;;&#039; &#039;&lt;br /&gt;
vampire Min molds a new   ;;//%,%//;;;;&#039;      `;;;;&#039;%%%              %;;;, ,-.&lt;br /&gt;
coven. Elusive and mystic `;;//,/;;;&#039;          `;;;&#039;%%&#039;              `%;;; |-&#039;&lt;br /&gt;
women arise to the call and `;;;;&#039;               `;&#039;%&#039;                `;;;;`-&#039;&lt;br /&gt;
lead the clan to a dignified level of power and unity.     ,,,.        `;;;;&lt;br /&gt;
They call themselves the Maidenstone. Armageddon nears ,;;;;;;;;;;,     `;;;;  &lt;br /&gt;
as the visions form into reality. Clans are ripped    ;;;&#039;    ;;;,;;,    `;;;;&lt;br /&gt;
asunder by the unseen hand of the Gods and replaced by;;;      ;;;;,;;.   `;;;;&lt;br /&gt;
mere shadows and memories. The vampire Min beseeches   `;;      ;;;;;,;;   ;;;;&lt;br /&gt;
the heavens for salvation from the fate of her foes. As the dust `;;;;,;;  ;;;;&lt;br /&gt;
clears, mere ruins remain among the shattered dreams of the terrible`;;,;, ;;;;&lt;br /&gt;
clans. The goddess Circe extends compassion and creates a new refuge   ;;, ;;;;&lt;br /&gt;
for the women. The former assassins arise as a phoenix from the ashes.   &#039;;;;;;&lt;br /&gt;
Maidenstone now stands as a testament of ancient power and honor.         ;;;;;&lt;br /&gt;
                                                                         .;;;;&#039;&lt;br /&gt;
A powerful force of nature, wild and untamable, was formed; whispered   .;;;;&#039;&lt;br /&gt;
in the trees and the four winds... Maidenstone.                        ;;;;;&#039;&lt;br /&gt;
                                                                      ,;;;;&#039;&lt;br /&gt;
For more information on applying: Help MS Inductions                 ,;;;;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.awomanscorned.org/ Order of Maidenstone website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Baali&amp;diff=11328</id>
		<title>Baali</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Baali&amp;diff=11328"/>
		<updated>2010-03-30T18:08:48Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: &#039;Ubi solitudinem facuint pacem appellant.&#039; (They create desolation and call it peace.)&lt;br /&gt;
* Description: Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
* Headquarters: [[Cathedral of the Damned]]&lt;br /&gt;
* Deity: Romani&lt;br /&gt;
* Leader: Beleth&lt;br /&gt;
* Number One: Myceran&lt;br /&gt;
* Number Two: Tazmanil&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.   )     (        !!!!!   !!!!   !!!!  !!     !!!!!!        )     (&lt;br /&gt;
   /(_   _)\       !!  !! !!  !! !!  !! !!       !!         /(_   _)\&lt;br /&gt;
)`\\_\-=-/_//`(    !!!!!  !!!!!! !!!!!! !!       !!      )`\\_\-=-/_//`(   &lt;br /&gt;
/o (@)/.\(@) o\    !!  !! !!  !! !!  !! !!       !!      /o (@)/.\(@) o\&lt;br /&gt;
\/ `__ * __` \/    !!!!!  !!  !! !!  !! !!!!!! !!!!!!    \/ `__ * __` \/&lt;br /&gt;
   \|\VVV/|/                                                \|\VVV/|/&lt;br /&gt;
    \\AAA// Pure, unadulterated evil is rare and so are the  \\AAA//&lt;br /&gt;
     \---/  Baali. They tempt others to let their dark side   \---/&lt;br /&gt;
     ))|((  free, to just give in. After all, it is so much   ))|((&lt;br /&gt;
    ( ___ ) easier...                                        ( ___ )&lt;br /&gt;
     | / |                                                    | \ |&lt;br /&gt;
     | / |  The Baali serve the darkest force that exists in  | \ |&lt;br /&gt;
     | / |  the Realms, Ba&#039;al. Be it through devotion to      | \ |&lt;br /&gt;
     | / |  Vl&#039;aresch, Mak&#039;kor, LaChte, or Bael, in the end,  | \ |&lt;br /&gt;
     | / |  the Greater Demon Lord is served.                 | \ |&lt;br /&gt;
     | / |                                                    | \ |&lt;br /&gt;
     | / |  They are not, however, senseless killers. Rather, | \ |&lt;br /&gt;
     | / |  the Baali are the gentle corrupters who tempt all | \ |&lt;br /&gt;
     | / |  of mankind. They are the serpent in the garden,   | \ |&lt;br /&gt;
     | / |  the dark voice that whispers from the back of     | \ |&lt;br /&gt;
     | / |  one&#039;s mind. Your eventual corruption, their       | \ |&lt;br /&gt;
     | / |  &amp;quot;raison d&#039;etre&amp;quot;.                                  | \ |&lt;br /&gt;
     |___|                                                    |___|&lt;br /&gt;
    (_____) To apply to Baali, please see HELP BAALI_APPS    (_____)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://thebaali.tripod.com/ Order of Baali website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dragonslayers&amp;diff=11327</id>
		<title>Dragonslayers</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dragonslayers&amp;diff=11327"/>
		<updated>2010-03-30T18:06:10Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: Thou shalt tread upon the dragon; the wyrm shalt thou trample underfoot.&lt;br /&gt;
* Description: The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
* Headquarters: [[Blackraven Citadel]]&lt;br /&gt;
* Deity: Lina&lt;br /&gt;
* Leader: Aleq&lt;br /&gt;
* Number One: Myrr&lt;br /&gt;
* Number Two: Carvin&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
 .        _,----,_&lt;br /&gt;
       ,-&#039;     /&#039;/&lt;br /&gt;
     ,&#039;       {/-.   .-.&lt;br /&gt;
    /       _.&#039;    `. (\ /)   &amp;quot;Offering a dragon mercy is ill&lt;br /&gt;
  ,&#039;   ,-,/&#039;(   .     {v v}   advised. Thou shalt tread upon&lt;br /&gt;
 ,.,-,/`._.&#039; `.   `._; } {    the dragon; the wyrm shalt thou&lt;br /&gt;
 ;/   .     _  `    ) (&amp;quot; &amp;quot;)   trample underfoot..&amp;quot;&lt;br /&gt;
  `.   `._ ; `.   .&#039;  )   ( &lt;br /&gt;
    )    )     `-&#039;&lt;br /&gt;
  ,&#039;   ,&#039;  The Order of Dragonslayers stands as a testament to&lt;br /&gt;
 (    (    Honor, Comaraderie, and the Slaying of Dragons. The&lt;br /&gt;
  `.   `.  Dragonslayers are the second oldest organization on the&lt;br /&gt;
    )    ) Realms of Despair, having survived the Great Purge&lt;br /&gt;
  ,&#039;   ,&#039;  to be reborn, as a phoenix from the flame. The Order&lt;br /&gt;
 (    (    of Dragonslayers is made up of all classes and races,&lt;br /&gt;
  `.   `.  bonded together by their mutual respect and their&lt;br /&gt;
    )    ) desire to slay dragons.&lt;br /&gt;
  ,&#039;   ,&#039;&lt;br /&gt;
 (    (    Dragonslayers share a common channel, have their own&lt;br /&gt;
  `.   `   HQ, known as the fabled Blackraven Citadel, and are &lt;br /&gt;
    )   )  honored to carry their own Order equipment. To join&lt;br /&gt;
  ,&#039;  .&#039;   the Order of Dragonslayer, you must first speak to &lt;br /&gt;
 (   (     the members of the Dragonslayer Induction Council. If&lt;br /&gt;
  `.  &#039;    you are deemed worthy you will be given a quest to&lt;br /&gt;
    )  )   prove your knowledge and prowess.&lt;br /&gt;
  ,&#039; ,`&lt;br /&gt;
 ( ( *         Any other questions can be directed to the&lt;br /&gt;
  `.&#039;                   leaders or the deity.&lt;br /&gt;
   &lt;br /&gt;
            Come not between a Dragonslayer and their wrath.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.realmsofdespair.info/ Order of Dragonslayers webpage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ascendere&amp;diff=11326</id>
		<title>Ascendere</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ascendere&amp;diff=11326"/>
		<updated>2010-03-30T18:05:10Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
Ascendere [Latin] - To rise; move upwards; increase in rank.&lt;br /&gt;
&lt;br /&gt;
* Motto: No ascent is too steep for mortals.  Heaven itself we seek in our folly.&lt;br /&gt;
* Description: The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
* Headquarters: [[Heart of the Ether]]&lt;br /&gt;
* Deity: Meekon&lt;br /&gt;
* Leader: Foxarius&lt;br /&gt;
* Number One: Korith&lt;br /&gt;
* Number Two: Valky&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
 &lt;br /&gt;
           ____     &lt;br /&gt;
          /////\    &lt;br /&gt;
         //////\\    Since the beginning of time, all mortal&lt;br /&gt;
        ///////\\\    beings have attempted to understand the&lt;br /&gt;
       ////////\\\\    cosmos. However, the very fabric of life,&lt;br /&gt;
      /////////\\\\\    woven in chaos and disorder, has always&lt;br /&gt;
     /////////\\\\\\\    seemed elusive. For the Ascendere,&lt;br /&gt;
    /////////\\\\\\\\\    all things shall one day be&lt;br /&gt;
   /////////__\\\\\\\\\    comprehended. Their search for&lt;br /&gt;
  /////////////\\\\\\\\\    knowledge and enlightenment has led&lt;br /&gt;
 ///////////////\\\\\\\\\    them to the heart of the ether.&lt;br /&gt;
 \\\\\\\\\\\\\\\\\\\\\\\/    &lt;br /&gt;
  \\\\\\\\\\\\\\\\\\\\\/    &lt;br /&gt;
 &lt;br /&gt;
 This collaboration of mortal entities is oriented towards achieving their&lt;br /&gt;
 goals through law and order. They have weaved for themselves a highly&lt;br /&gt;
 structured society. Yet they maintain a great love for the Ethereal, the&lt;br /&gt;
 plane from which all mystical beings, even gods, arise. Within this strata,&lt;br /&gt;
 they feel closer to the secrets of the ever-shifting cosmos, and gain great&lt;br /&gt;
 power and knowledge by their interactions with it.&lt;br /&gt;
 &lt;br /&gt;
 It is through a unity at once mortal and ethereal that the Ascendere rise above&lt;br /&gt;
 the fray to illuminate the obscure corners of the Realms with the lamp of&lt;br /&gt;
 knowledge; to bring system, structure, and order to the unfathomable ether;&lt;br /&gt;
 and to assail the agents of chaos, subjecting them to their organized will.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
Ascendere as a group was formed in November 1998 as a great bulk of the active [[Arcanes]] members decided to leave with the hopes of being coded as a new order.  This group under the leadership of Covellia with Bede as the deity formed the last coded order Ascendere in March 1999, and have built from those foundations.  No other groups have had an order coded since this time.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.ascendere.com/ Order of Ascendere webpage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Inconnu&amp;diff=11325</id>
		<title>Inconnu</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Inconnu&amp;diff=11325"/>
		<updated>2010-03-30T18:02:08Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: &#039;aeternus insto temperantia&#039;&lt;br /&gt;
* Description: A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
* Headquarters: [[Inconnu Citadel]]&lt;br /&gt;
* Deity: Destre&lt;br /&gt;
* Leader: Rathmonicus&lt;br /&gt;
* Number One: Velya&lt;br /&gt;
* Number Two: &lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.             _,.       ,               ,       .,_&lt;br /&gt;
           ,-` _ \  _,-` \   _,...,_   / `-._  / _ `-.&lt;br /&gt;
        ,-`_,-` \ ,&#039; _,-\ :-`_,,.,,_`-: /-._ `, / `-._`-.&lt;br /&gt;
     ,-`_,&#039;     ,` ,&#039;   ,` ,&#039;:., ,.:`, `,   `. `.     `._`-.&lt;br /&gt;
   ,` ,&#039;       / ,`.&#039;-./ ,``-.,_`_,.-``, \.-&#039;.`. \       `. `.&lt;br /&gt;
 ,`  `````````` /   &#039;-.,/       `       \,.-&#039;   \ ``````````  `.&lt;br /&gt;
````````````````                                 ````````````````&lt;br /&gt;
              .-..-..-..---..----..-..-..-..-..-..-.&lt;br /&gt;
              | || .` || |  | || || .` || .` || || |&lt;br /&gt;
              `-&#039;`-&#039;`-&#039;`---&#039;`----&#039;`-&#039;`-&#039;`-&#039;`-&#039;`----&#039;&lt;br /&gt;
................                                 ................&lt;br /&gt;
 `.  .......... \   ,-&#039;`\      _._      /`&#039;-,   / ..........  .&#039;&lt;br /&gt;
   `. `._      \ `.&#039;,-&#039;\ `..-&#039;`   `&#039;-..` /&#039;-,&#039;.&#039; /      _.&#039; .&#039;&lt;br /&gt;
     `-. `._    `. `._  `. `.;&#039;```&#039;;.` .`  _.&#039; .&#039;    _.&#039; .-&#039;&lt;br /&gt;
        `-. `-._/ `._ `-/ :-._``&#039;``_.-: \-&#039; _.` \_.-&#039; .-&#039;&lt;br /&gt;
           `-._  /   `-, /    `&#039;&#039;&#039;`    \ ,-&#039;   \  _.-&#039;&lt;br /&gt;
               `&#039;       `               &#039;       &#039;`&lt;br /&gt;
The ancient Inconnu strive endlessly to attain Golconda, the personal&lt;br /&gt;
perfection of knowledge, ability, and control over the bestial self.&lt;br /&gt;
The mastery of one aspect serves only to mark a beginning anew of the&lt;br /&gt;
trek for perfection down new paths.  Largely indifferent to joy or&lt;br /&gt;
sorrow, pleasure or pain, and choosing to live in relative seclusion&lt;br /&gt;
from the world they often despise, the Inconnu care little for their&lt;br /&gt;
lesser brethren yet harbor no inherent desire to bring harm.  Slow to&lt;br /&gt;
anger, but formidable when aroused, their elder status and power&lt;br /&gt;
affords them an uncommon respect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.inconnu.org/ Order of Inconnu website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ringbearers&amp;diff=11324</id>
		<title>Ringbearers</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ringbearers&amp;diff=11324"/>
		<updated>2010-03-30T18:00:05Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: Truth, Honor, Knowledge&lt;br /&gt;
* Description: The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
* Headquarters: [[Order of Ringbearers]]&lt;br /&gt;
* Deity: Belkira&lt;br /&gt;
* Leader: Mortem&lt;br /&gt;
* Number One: Keanne&lt;br /&gt;
* Number Two: Alihan&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
                              .oooo.&lt;br /&gt;
                            88      88&lt;br /&gt;
                           88        88&lt;br /&gt;
                          88          88&lt;br /&gt;
                        .ooooo.   .ooooo.&lt;br /&gt;
                       88  88  88    88  88&lt;br /&gt;
                      88    8 88 88 88    88&lt;br /&gt;
                     88       88  88       88&lt;br /&gt;
                     88       88  88       88&lt;br /&gt;
                      88       8888       88&lt;br /&gt;
                       88      8888      88&lt;br /&gt;
                         .oooo.    .oooo.&lt;br /&gt;
       ___    ___       __________________       ___    ___&lt;br /&gt;
  ____/ _ \__/ _ \____ (------------------) ____/ _ \__/ _ \____&lt;br /&gt;
 (  _| / \/  \/ \ |   ) \  Ringbearers   / (   | / \/  \/ \ |_  )&lt;br /&gt;
  \(  \|  )  (  |/ ) (___)  __________  (___) ( \|  )  (  |/  )/&lt;br /&gt;
   `   `  \`&#039;/  &#039; (_________)        (_________) `  \`&#039;/  &#039;   &#039;&lt;br /&gt;
           ||                                        ||&lt;br /&gt;
           `&#039;                                        `&#039;&lt;br /&gt;
&lt;br /&gt;
== Manifesto ==&lt;br /&gt;
&lt;br /&gt;
In ancient times, savage creatures of all different classes, races, and&lt;br /&gt;
sexes fought as individuals, with little regard for others.  Soon, these&lt;br /&gt;
creatures of the world began to see the wisdom of forming groups for survival.&lt;br /&gt;
&lt;br /&gt;
The first of these groups was the family.  Husband, wife, and children all&lt;br /&gt;
worked together to benefit the family.  This method of organization still&lt;br /&gt;
lacked sufficient power and opportunity.  After a number of centuries,  the&lt;br /&gt;
first of the great guilds appeared, offering members a chance to unite based&lt;br /&gt;
on their chosen class. These guilds proved sufficient in providing for the&lt;br /&gt;
social needs of their members.  However,  guild members were often forced to&lt;br /&gt;
look outside of their guild for needed resources...  In trying to fill this&lt;br /&gt;
void,  several individuals began grouping together,  and began what is now&lt;br /&gt;
called the Order of Ringbearers.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Ringbearers&#039; is to grasp the rings of truth, honor,&lt;br /&gt;
and knowledge.  This is done through exploring the Realms, teaching and&lt;br /&gt;
learning from others, and staying respectful to all others.&lt;br /&gt;
&lt;br /&gt;
Equality in all forms is a central ideal of the Order of Ringbearers.  No&lt;br /&gt;
one class or race shall receive preference over another.  All segments&lt;br /&gt;
must unite in a circle, or a ring of brotherhood, to deliver success.&lt;br /&gt;
&lt;br /&gt;
In the Order of Ringbearers, all members shall have the right to voice&lt;br /&gt;
their opinions and vote on Order policy.  No member shall be sanctioned&lt;br /&gt;
nor outcast for words they say while in the confines of the Order&#039;s&lt;br /&gt;
headquarters, or over Ordertalk, as long as they remain respectful and&lt;br /&gt;
honest to themselves and their fellow members.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.ringbearers.org Order of Ringbearers webpage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Vampire&amp;diff=11323</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Vampire&amp;diff=11323"/>
		<updated>2010-03-30T15:41:50Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classmenu}}&lt;br /&gt;
Vampirism, in most legend, is a curse bestowed upon one individual by another already damned to exist as a &#039;&#039;&#039;Vampire&#039;&#039;&#039;. Vampirism in the Realms appears to be a curse of creation, for all those who subsist on blood are born to their existence. Fed and nurtured with blood, the Vampire learns early in unlife the ways of the predator. While a Vampire may drink from blood on the ground, such cool and congealed sustenance does not compare to warm and rich life stolen from the veins of a victim and stored within the Vampire. It is measured in blood points (bp). These blood points may be expended in the casting of spells or the use of vampiric abilities. A severely wounded Vampire will also intuitively draw on the power of the blood to heal themselves during battle. A Vampire will also instantaneously expend blood to remain functional during the daylight hours. No such expenditure is needed in the evening hours. During the twilight, a Vampire also gains a bonus to their armor class and the ability to transport themselves through mist once they are sufficiently skilled.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;No one holds command over me. No man. No God. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with me.&#039;&#039;&amp;quot; Gunter Dorn, Das Ungeheuer Darin&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fueled by the powers of their blood and the might of their inner Beast, a Vampire is amazingly quick and agile. Dexterity is their prime trait. However, their immortality affords them the ability to improve their mental attributes over time. This natural intelligence is a useful secondary attribute for the Vampire. Unlike other classes, the power of the blood enhances every attribute a Vampire possesses. A Vampire is deficient in neither mind nor body. Vampires are unduly affected by holy power, but resistant to unholy powers.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: None&lt;br /&gt;
* Imbued with: [[Resist unholy]], [[Suscept holy]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]].&lt;br /&gt;
* Favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Blasting Weapon|Blasting]], [[:Category:Clawing Weapon|Clawing]], [[:Category:Hitting Weapon|Hitting]], [[:Category:Suction Weapon|Suction]], [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
See Also: [[:Category:{{PAGENAME}} Skills]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:300pt; background:#fcfcfc; border:1px solid #ccc; margin-top:.4em;&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill&lt;br /&gt;
!Max&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[float]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[standard style]] || 90 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[bludgeons]] || 50 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[flexible arms]] || 40 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[long blades]] || 85 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[pugilism]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[short blades]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[talonous arms]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[dig]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[strike]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[chill touch]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[feed]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[sneak]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[aggressive style]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[obfuscate]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[enhanced damage]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[pounce]] || 80 ||  standing ([[Deadly player|pkill]] only)&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[weaken]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[steal]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[climb]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[search]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[fly]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[teleport]] || 95 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[bite]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[bloodlet]] || 95 ||  sitting&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[parry]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[second attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[shocking grasp]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[sleep]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[berserk style]] || 80 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[evasive style]] || 90 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[occulutus visum]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[vomica pravus]] || 45 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[dominate]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[identify]] || 95 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[kindred strength]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[elbow]] || 85 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[defensive style]] || 90 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[mount]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[peek]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[energy drain]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[dual wield]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[knee]] || 60 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[mistform]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[leap]] || 80 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[locate object]] || 95 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[soulsight]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[stalk]] || 95 ||  standing ([[Deadly player|pkill]] only)&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[swap]] || 85 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[dodge]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[third attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[aid]] || 60 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[disarm]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[dispel magic]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[shield]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[stone skin]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[scry]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[word of recall]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[mistwalk]] || 90 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[two handed]] || 70 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[shriek]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[scan]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[fourth attack]] || 85 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[bloodhunt]] || 90 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[enchant weapon]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[broach]] || 60 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[decaying touch]] || 80 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[transport]] || 40 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|48 || [[enfeeble]] || 95 ||  resting ([[deadly player|pkill]] only)&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[potence]] || 75 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[subterfugium]] || 60 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[grasp suspiria]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                       No one holds command over me.&lt;br /&gt;
                                 No man.&lt;br /&gt;
                                 No God.&lt;br /&gt;
                                No Prince.&lt;br /&gt;
            What is a claim of age for ones who are immortal?&lt;br /&gt;
            What is a claim of power for ones who defy death?&lt;br /&gt;
                       Call your damnable hunt.&lt;br /&gt;
            We shall see who I drag screaming to Hell with me.&lt;br /&gt;
                             Gunter Dorn, Das Ungeheuer Darin&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Vampirism, in most legend, is a curse bestowed upon one individual by&lt;br /&gt;
 another already damned to exist as a Vampire. Vampirism in the Realms&lt;br /&gt;
 appears to be a curse of creation, for all those who subsist on blood are&lt;br /&gt;
 born to their existence. Fed and nurtured with blood, the Vampire learns&lt;br /&gt;
 early in unlife the ways of the predator. While a Vampire may drink from&lt;br /&gt;
 blood on the ground, such cool and congealed sustenance does not compare&lt;br /&gt;
 to warm and rich life stolen from the veins of a victim and stored within&lt;br /&gt;
 the Vampire. It is measured in blood points (bp). These blood points may&lt;br /&gt;
 be expended in the casting of spells or the use of vampiric abilities. A&lt;br /&gt;
 severely wounded Vampire will also intuitively draw on the power of the&lt;br /&gt;
 blood to heal themselves during battle. A Vampire will also&lt;br /&gt;
 instantaneously expend blood to remain functional during the daylight&lt;br /&gt;
 hours. No such expenditure is needed in the evening hours. During the&lt;br /&gt;
 twilight, a Vampire also gains a bonus to their armor class and the&lt;br /&gt;
 ability to transport themselves through mist once they are sufficiently&lt;br /&gt;
 skilled.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Fueled by the powers of their blood and the might of their inner Beast, a&lt;br /&gt;
 Vampire is amazingly quick and agile. Dexterity is their prime trait.&lt;br /&gt;
 However, their immortality affords them the ability to improve their&lt;br /&gt;
 mental attributes over time. This natural intelligence is a useful secondary&lt;br /&gt;
 attribute for the Vampire. Unlike other classes, the power of the blood&lt;br /&gt;
 enhances every attribute a Vampire possesses. A Vampire is deficient in&lt;br /&gt;
 neither mind nor body. Vampires are unduly affected by holy power, but&lt;br /&gt;
 resistant to unholy powers.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The curse of eternal life may be levied on Humans, Elves, Dwarves,&lt;br /&gt;
 Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith, and Drow.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Aberrant]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Potence&amp;diff=11322</id>
		<title>Potence</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Potence&amp;diff=11322"/>
		<updated>2010-03-30T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;potence&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;The fury of the Beast courses through your veins.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;The power of your blood abates.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;You fail to summon the fury of the Beast.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Over time a Vampire gains the ability to use a large amount &lt;br /&gt;
 of blood to increase the effectiveness of his physical attacks &lt;br /&gt;
 in battle for a short duration&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Type: Utility/Self&lt;br /&gt;
* Cost: 5bp&lt;br /&gt;
* Effect: +2dr&lt;br /&gt;
* Duration: 50 rounds&lt;br /&gt;
* Restrictions: Vampire only&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Paladin&amp;diff=11321</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Paladin&amp;diff=11321"/>
		<updated>2010-03-30T15:25:49Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classmenu}}&lt;br /&gt;
&#039;&#039;&#039;Paladins&#039;&#039;&#039; are Warrior-trained priests who draw their power from acts of righteousness and strict adherence to the Code of The Temple of Solomon. Their strength in battle, combined with the ability to perform limited miracles is offset by the difficulty they experience in perfecting their craft and the penalties they suffer when they stray from the path of righteousness.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;&amp;quot;You are the most excellent of men and your lips have been anointed with grace, since God has blessed you forever. Gird your sword upon your side, O mighty one; clothe yourself with splendor and majesty. In your majesty ride forth victoriously in behalf of truth, humility and righteousness; let your right hand display awesome deeds. Let your sharp arrows pierce the hearts of the king&#039;s enemies; let the nations fall beneath your feet... You love righteousness and hate wickedness; therefore God, your God, has set you above your companions by anointing you with the oil of joy... I will perpetuate your memory through all generations; therefore the nations will praise you for ever and ever...&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paladins are the soldiers of the Divine. Their faith is the equal of a Cleric, yet their training is more dependent on physical skill, hence an accelerated strength. This training coupled with blessings from the Divine makes them a powerful force in His name. A Paladin cherishes wisdom as well as his strength. Single-minded devotion to the Divine, while justified in the estimation of the Paladin, leaves little mind for independent thought. Intelligence is not a prize highly sought by the Paladins.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Deficient [[statistic]]: [[Intelligence]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Dwarf]], [[Human]], [[Elf]], [[Half-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Flailing Weapon|Flailing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
See Also: [[:Category:{{PAGENAME}} Skills]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:300pt; background:#fcfcfc; border:1px solid #ccc; margin-top:.4em;&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill&lt;br /&gt;
!Max&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[armor]] || 90 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[cook]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[enhanced damage]] || 90 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[parry]] || 90 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[standard style]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[bludgeons]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[flexible arms]] || 35 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[long blades]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[pugilism]] || 60 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[short blades]] || 60 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[talonous arms]] || 50 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[feast of faith]] || 80 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[fountain of faith]] || 80 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[strike]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[vitality]] || 90 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[mount]] || 90 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[climb]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[dig]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[bless]] || 90 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[continual light]] || 85 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[detect poison]] || 60 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[aggressive style]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[bethsaidean touch]] || 75 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[detect hidden]] || 75 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[solomonic invocation]] || 95 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[rescue]] || 80 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[aid]] || 80 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[second attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[spurn]] || 85 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[search]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[two handed]] || 90 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[float]] || 75 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[invis]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[dodge]] || 75 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[expurgation]] || 85 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[hezekiahs cure]] || 85 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[refuge]] || 90 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[evasive style]] || 70 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[dispel evil]] || 90 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[punt]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[identify]] || 75 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[dual wield]] || 90 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[remove curse]] || 85 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[lunge]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[stalk]] || 95 ||  standing ([[Deadly player|pkill]] only)&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[swap]] || 80 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[third attack]] || 90 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[breath of heaven]] || 85 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[defensive style]] || 70 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[punch]] || 90 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[bind wounds]] || 85 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[benefic aura]] || 85 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[grip]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[ward of divinity]] || 85 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Crusade_Spell|crusade]] || 95 ||  standing &lt;br /&gt;
|-&lt;br /&gt;
|35 || [[sacral divinity]] || 75 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[fourth attack]] || 75 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[fortify]] || 75 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[tzadkiels touch]] || 85 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[divine armor]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[shieldbash]] || 90 ||  fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[tend]] || 90 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[berserk style]] || 40 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[shieldblock]] || 50 ||  fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[fifth attack]] || 49 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &amp;quot;You are the most excellent of men and your lips have been anointed with&lt;br /&gt;
 grace, since God has blessed you forever. Gird your sword upon your side,&lt;br /&gt;
 O mighty one; clothe yourself with splendor and majesty.&lt;br /&gt;
 &lt;br /&gt;
 In your majesty ride forth victoriously in behalf of truth, humility and&lt;br /&gt;
 righteousness; let your right hand display awesome deeds. &lt;br /&gt;
 &lt;br /&gt;
 Let your sharp arrows pierce the hearts of the king&#039;s enemies; let the&lt;br /&gt;
 nations fall beneath your feet...&lt;br /&gt;
 &lt;br /&gt;
 You love righteousness and hate wickedness; therefore God, your God, has &lt;br /&gt;
 set you above your companions by anointing you with the oil of joy...&lt;br /&gt;
 &lt;br /&gt;
 I will perpetuate your memory through all generations; therefore the&lt;br /&gt;
 nations will praise you for ever and ever...&amp;quot;&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Paladins are Warrior-trained priests who draw their power from acts of&lt;br /&gt;
 righteousness and strict adherence to the Code of The Temple of Solomon.&lt;br /&gt;
 Their strength in battle, combined with the ability to perform limited&lt;br /&gt;
 miracles is offset by the difficulty they experience in perfecting their&lt;br /&gt;
 craft and the penalties they suffer when they stray from the path of&lt;br /&gt;
 righteousness.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Paladins are the soldiers of the Divine. Their faith is the equal of a&lt;br /&gt;
 Cleric, yet their training is more dependent on physical skill, hence an&lt;br /&gt;
 accelerated strength. This training coupled with blessings from the Divine&lt;br /&gt;
 makes them a powerful force in His name. A Paladin cherishes wisdom as&lt;br /&gt;
 well as his strength. Single-minded devotion to the Divine, while&lt;br /&gt;
 justified in the estimation of the Paladin, leaves little mind for&lt;br /&gt;
 independent thought. Intelligence is not a prize highly sought by the&lt;br /&gt;
 Paladins.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The rigid strictures of the Paladin allow only Humans, Elves, and Half-&lt;br /&gt;
 Elves.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Spell/doc&amp;diff=11320</id>
		<title>Template:Spell/doc</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Spell/doc&amp;diff=11320"/>
		<updated>2010-03-30T15:18:34Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default Template==&lt;br /&gt;
When filling out a template, leave a field blank if you don&#039;t know that specific item.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Spell&lt;br /&gt;
|description = Spell description from help file + any additional information&lt;br /&gt;
|syntax = Command syntax from help&lt;br /&gt;
|type = Type of spell (Defense/All, Defense/Self, Attack, Utility/Self, etc)&lt;br /&gt;
|mana = Amount of mana required (or range)&lt;br /&gt;
|damage = Amount of damage caused (or range)&lt;br /&gt;
|heal = Amount of health healed (or range)&lt;br /&gt;
|effect = Other less obvious effects&lt;br /&gt;
|duration = Number of rounds the effect lasts for&lt;br /&gt;
|stance = Stance requirements&lt;br /&gt;
|restrictions = Restrictions (Evil only/Path of the Quill/etc)&lt;br /&gt;
|yoursuccess = Success message when you cast it&lt;br /&gt;
|yourfailure = Fail message when you cast it&lt;br /&gt;
|yourexpire = Expire message for yourself&lt;br /&gt;
|othersuccess = Success message when someone else casts it&lt;br /&gt;
|otherfailure = Fail message when someone else fails it&lt;br /&gt;
|otherexpire = Expire message for someone else&lt;br /&gt;
|notes = Additional comments&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Example==&lt;br /&gt;
&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
===What you enter===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Spell&lt;br /&gt;
|description = Heal is the apex of curative spells for the devout Cleric. Unlike the healing spells of other alignments, heal may be cast on the caster or on another target.&lt;br /&gt;
|syntax = cast heal &amp;lt;target&amp;gt;&lt;br /&gt;
|type = Defense/All&lt;br /&gt;
|mana =&lt;br /&gt;
|heal = 100&lt;br /&gt;
|restrictions = [[Devout]] only&lt;br /&gt;
|yoursuccess = A warm feeling fills your body.&lt;br /&gt;
|yourfailure = You failed.&lt;br /&gt;
|notes = Heal is the most efficient healing spell in the game. &lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===What it looks like===&lt;br /&gt;
{{Spell&lt;br /&gt;
|category =&lt;br /&gt;
|description = Heal is the apex of curative spells for the devout Cleric. Unlike the healing spells of other alignments, heal may be cast on the caster or on another target.&lt;br /&gt;
|syntax = cast heal &amp;lt;target&amp;gt;&lt;br /&gt;
|type = Defense/All&lt;br /&gt;
|mana =&lt;br /&gt;
|heal = 100&lt;br /&gt;
|restrictions = [[Devout]] only&lt;br /&gt;
|yoursuccess = A warm feeling fills your body.&lt;br /&gt;
|yourfailure = You failed.&lt;br /&gt;
|notes = Heal is the most efficient healing spell in the game. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Potence&amp;diff=11319</id>
		<title>Potence</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Potence&amp;diff=11319"/>
		<updated>2010-03-30T15:11:30Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;{{Spell |description = Over time a Vampire gains the ability to use a large amount of blood to increase the effectiveness of his physical attacks in battle for a short duration |…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|description = Over time a Vampire gains the ability to use a large amount of blood to increase the effectiveness of his physical attacks in battle for a short duration&lt;br /&gt;
|syntax = potence&lt;br /&gt;
|type = Utility/Self&lt;br /&gt;
|mana = 5bp&lt;br /&gt;
|effect = +2 dr&lt;br /&gt;
|duration = 50 rounds&lt;br /&gt;
|stance = berserk&lt;br /&gt;
|restrictions = Vampire only&lt;br /&gt;
|yoursuccess = The fury of the Beast courses through your veins.&lt;br /&gt;
|yourfailure = You fail to summon the fury of the Beast.&lt;br /&gt;
|yourexpire = The power of your blood abates.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Spell&amp;diff=11318</id>
		<title>Template:Spell</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Spell&amp;diff=11318"/>
		<updated>2010-03-30T15:10:16Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{description|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Header1|Information}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{syntax|}}} | * Syntax: {{{syntax}}} | * Syntax: Unknown }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{type|}}} | * Type: {{{type}}} | * Type: Unknown }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{mana|}}} | * Mana: {{{mana}}} }} {{ #if: {{{blood|}}} | * Blood: {{{blood}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{damage|}}} | * Damage: {{{damage}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{heal|}}} | * Heal: {{{heal}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{effect|}}} | * Effect: {{{effect}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{duration|}}} | * Duration: {{{duration}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{stance|}}} | * Stance: {{{stance}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{restrictions|}}} | * Restrictions: {{{restrictions}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{yoursuccess|}}} | * Your successful spell message: {{{yoursuccess}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{yourfailure|}}} | * Your failed spell message: {{{yourfailure}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{yourexpire|}}} | * Your expired spell message: {{{yourexpire}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{othersuccess|}}} | * Other successful spell message: {{{othersuccess}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{otherfailure|}}} | * Other failed spell message: {{{otherfailure}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{otherexpire|}}} | * Other expired spell message: {{{otherexpire}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{if||{{{notes|}}}| {{Header1|Notes}}{{{notes}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{{category|[[Category:Skills]]}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Barbarian&amp;diff=11312</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Barbarian&amp;diff=11312"/>
		<updated>2010-03-29T18:25:55Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: suscept magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classmenu}}&lt;br /&gt;
A beast who is idle will not long survive. A beast that takes more than it needs to live will soon find it has wasted what it needed to survive.  The &#039;&#039;&#039;barbarians&#039;&#039;&#039;, who live as the beast does, know this as fact. They fail to comprehend how the towndwellers, with their bizarre magics and supposed book-wisdom, can not understand.  To the barbarians, the decadence and selfishness of the towndwellers seems foolish.  A life where the best interest of the individual surpasses the survival of the tribe is unthinkable.  Though towndwellers would consider the barbarian life uncivilized and crude, it is a simpler way of life based on tradition, honor and duty to the spirits.  The strength, courage and hardiness of the barbarian is honored only when it serves these beliefs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;The question is not whether we will die, but how we will live.&#039;&#039;&amp;quot; Joan Borysenko&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Barbarians live in a daily struggle for survival.  Strength is their foremost requirement, but constitution to endure long hunts and harsh living is a close second.  Barbarians do not waste their time on idle pursuits like study and are deficient in intelligence as a result.  As such they are unable to read or recite scrolls.  Their superstitions concerning magicks render them highly susceptible to spellcasters and unable to use magic items.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Constitution]]&lt;br /&gt;
* Deficient [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Imbued with: [[Suscept magic]] 20%&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Dwarf]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Flailing Weapon|Flailing]], [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
See Also: [[:Category:{{PAGENAME}} Skills]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:300pt; background:#fcfcfc; border:1px solid #ccc; margin-top:.4em;&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill&lt;br /&gt;
!Max&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[berserk style]] || 95 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[bludgeons]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[flexible arms]] || 25 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[long blades]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[short blades]] || 40 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[talonous arms]] || 80 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[aggressive style]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[dig]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[fleetfoot]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[strike]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[climb]] || 80 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[enhanced damage]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[kick]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[mount]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[summon mount]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[dowse]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[scour]] || 50 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[standard style]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[berserker rage]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[cook]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[parry]] || 85 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[doorbash]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[search]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[second attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[two handed]] || 65 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[scan]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[grip]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[animal empathy]] || 70 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[hurdle]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[rescue]] || 80 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[sense magic]] || 90 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[eye of the predator]] || 75 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[bear spirit]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[boar hide]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[wolf cunning]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[elbow]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[dual wield]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[shoulder]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[disarm]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[hunt]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[swap]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[punch]] || 80 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[dodge]] || 80 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[sharpen]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[pummel]] || 90 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[third attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[uppercut]] || 75 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[warsong]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[commune]] || 85 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[bash]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[fourth attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[snake blessing]] || 70 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[armblock]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[toss dirt]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[skive]] || 70 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[charge]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[spirit ward]] || 80 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[fifth attack]] || 85 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[stomp]] || 75 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|47 || [[chokehold]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[stun]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[ancestral strike]] || 95 || fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[rend]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                The question is not whether we will die,&lt;br /&gt;
                         but how we will live.&lt;br /&gt;
                                                   Joan Borysenko&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A beast who is idle will not long survive.  A beast that takes more&lt;br /&gt;
 than it needs to live will soon find it has wasted what it needed to&lt;br /&gt;
 survive.  The barbarians, who live as the beast does, know this as fact.&lt;br /&gt;
 They fail to comprehend how the towndwellers, with their bizarre&lt;br /&gt;
 magics and supposed book-wisdom, can not understand.  To the barbarians,&lt;br /&gt;
 the decadence and selfishness of the towndwellers seems foolish.  A life&lt;br /&gt;
 where the best interest of the individual surpasses the survival of the&lt;br /&gt;
 tribe is unthinkable.  Though towndwellers would consider the barbarian&lt;br /&gt;
 life uncivilized and crude, it is a simpler way of life based on&lt;br /&gt;
 tradition, honor and duty to the spirits.  The strength, courage and&lt;br /&gt;
 hardiness of the barbarian is honored only when it serves these beliefs.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Barbarians live in a daily struggle for survival.  Strength is their&lt;br /&gt;
 foremost requirement, but constitution to endure long hunts and harsh&lt;br /&gt;
 living is a close second.  Barbarians do not waste their time on idle&lt;br /&gt;
 pursuits like study and are deficient in intelligence as a result.  As&lt;br /&gt;
 such they are unable to read or recite scrolls.  Their superstitions&lt;br /&gt;
 concerning magicks render them highly susceptible to spellcasters and&lt;br /&gt;
 unable to use magic items.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The hardiness required for the barbarian life allows Humans, Half-Elves&lt;br /&gt;
 Half-Orcs, Half-Trolls, Half-Ogres and Dwarves to follow this lifestyle. &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Innate_Skills&amp;diff=11302</id>
		<title>Innate Skills</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Innate_Skills&amp;diff=11302"/>
		<updated>2010-03-27T19:00:10Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: Created page with &amp;#039;== Help File ==   The following skills and spells are innate to their respective class.   When you reach the appropriate level, the skill/spell appears on your practice list.   B…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 The following skills and spells are innate to their respective class. &lt;br /&gt;
 When you reach the appropriate level, the skill/spell appears on your practice list. &lt;br /&gt;
 Because the skill/spell is innate, you don&#039;t need to practice it.  &lt;br /&gt;
 &lt;br /&gt;
 [[Mage|Mages]]       - [[Magic missile]]          [[Cleric|Clerics]]     - [[Cure light]]&lt;br /&gt;
 [[Warrior|Warriors]]    - [[Enhanced damage]]        [[Thief|Thieves]]     - [[Steal]]&lt;br /&gt;
 [[Vampire|Vampires]]    - [[Feed]], [[bite]]             [[Druid|Druids]]      - [[Starlight]]&lt;br /&gt;
 [[Ranger|Rangers]]     - [[Track]]                  [[Augurer|Augurers]]    - [[Crystalize]], [[Discern]]&lt;br /&gt;
 [[Paladin|Paladins]]    - [[Parry]]                  [[Nephandi]]    - [[Execrate]]&lt;br /&gt;
 [[Fathomer]]    - [[Fog]]                    [[Bladesinger]] - [[Parry]]&lt;br /&gt;
 [[Barbarian]]   - [[Enhanced damage]]&lt;br /&gt;
 &lt;br /&gt;
 The strike skill is innate to all classes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Vampire&amp;diff=11299</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Vampire&amp;diff=11299"/>
		<updated>2010-03-24T20:15:34Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classmenu}}&lt;br /&gt;
Vampirism, in most legend, is a curse bestowed upon one individual by another already damned to exist as a &#039;&#039;&#039;Vampire&#039;&#039;&#039;. Vampirism in the Realms appears to be a curse of creation, for all those who subsist on blood are born to their existence. Fed and nurtured with blood, the Vampire learns early in unlife the ways of the predator. While a Vampire may drink from blood on the ground, such cool and congealed sustenance does not compare to warm and rich life stolen from the veins of a victim and stored within the Vampire. It is measured in blood points (bp). These blood points may be expended in the casting of spells or the use of vampiric abilities. A severely wounded Vampire will also intuitively draw on the power of the blood to heal themselves during battle. A Vampire will also instantaneously expend blood to remain functional during the daylight hours. No such expenditure is needed in the evening hours. During the twilight, a Vampire also gains a bonus to their armor class and the ability to transport themselves through mist once they are sufficiently skilled.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;No one holds command over me. No man. No God. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with me.&#039;&#039;&amp;quot; Gunter Dorn, Das Ungeheuer Darin&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fueled by the powers of their blood and the might of their inner Beast, a Vampire is amazingly quick and agile. Dexterity is their prime trait. However, their immortality affords them the ability to improve their mental attributes over time. This natural intelligence is a useful secondary attribute for the Vampire. Unlike other classes, the power of the blood enhances every attribute a Vampire possesses. A Vampire is deficient in neither mind nor body. Vampires are unduly affected by holy power, but resistant to unholy powers.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: None&lt;br /&gt;
* Imbued with: [[Resist unholy]], [[Suscept holy]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]].&lt;br /&gt;
* Favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Blasting Weapon|Blasting]], [[:Category:Clawing Weapon|Clawing]], [[:Category:Hitting Weapon|Hitting]], [[:Category:Suction Weapon|Suction]], [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
See Also: [[:Category:{{PAGENAME}} Skills]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:300pt; background:#fcfcfc; border:1px solid #ccc; margin-top:.4em;&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill&lt;br /&gt;
!Max&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[float]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[standard style]] || 90 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[bludgeons]] || 50 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[flexible arms]] || 40 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[long blades]] || 85 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[pugilism]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[short blades]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[talonous arms]] || 95 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[dig]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[strike]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[chill touch]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[feed]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[sneak]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[aggressive style]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[obfuscate]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[enhanced damage]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[pounce]] || 80 ||  standing ([[Deadly player|pkill]] only)&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[weaken]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[steal]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[climb]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[search]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[fly]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[teleport]] || 95 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[bite]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[bloodlet]] || 95 ||  sitting&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[parry]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[second attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[shocking grasp]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[sleep]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[berserk style]] || 80 ||  fighting ([[defensive style|defensive]])&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[evasive style]] || 90 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[occulutus visum]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[vomica pravus]] || 45 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[dominate]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[identify]] || 95 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[kindred strength]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[elbow]] || 85 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[defensive style]] || 90 ||  any&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[mount]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[peek]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[energy drain]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[dual wield]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[knee]] || 60 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[mistform]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[leap]] || 80 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[locate object]] || 95 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[soulsight]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[stalk]] || 95 ||  standing ([[Deadly player|pkill]] only)&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[swap]] || 85 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[dodge]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[third attack]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[aid]] || 60 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[disarm]] || 95 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[dispel magic]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[shield]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[stone skin]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[scry]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[word of recall]] || 95 ||  resting&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[mistwalk]] || 90 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[two handed]] || 70 ||  fighting ([[aggressive style|aggressive]])&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[shriek]] || 95 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[scan]] || 95 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[fourth attack]] || 85 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[enchant weapon]] || 85 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[broach]] || 60 ||  standing&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[decaying touch]] || 80 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[transport]] || 40 ||  fighting ([[evasive style|evasive]])&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[potence]] || 75 ||  fighting&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[grasp suspiria]] || 95 ||  fighting ([[berserk style|berserk]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                       No one holds command over me.&lt;br /&gt;
                                 No man.&lt;br /&gt;
                                 No God.&lt;br /&gt;
                                No Prince.&lt;br /&gt;
            What is a claim of age for ones who are immortal?&lt;br /&gt;
            What is a claim of power for ones who defy death?&lt;br /&gt;
                       Call your damnable hunt.&lt;br /&gt;
            We shall see who I drag screaming to Hell with me.&lt;br /&gt;
                             Gunter Dorn, Das Ungeheuer Darin&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Vampirism, in most legend, is a curse bestowed upon one individual by&lt;br /&gt;
 another already damned to exist as a Vampire. Vampirism in the Realms&lt;br /&gt;
 appears to be a curse of creation, for all those who subsist on blood are&lt;br /&gt;
 born to their existence. Fed and nurtured with blood, the Vampire learns&lt;br /&gt;
 early in unlife the ways of the predator. While a Vampire may drink from&lt;br /&gt;
 blood on the ground, such cool and congealed sustenance does not compare&lt;br /&gt;
 to warm and rich life stolen from the veins of a victim and stored within&lt;br /&gt;
 the Vampire. It is measured in blood points (bp). These blood points may&lt;br /&gt;
 be expended in the casting of spells or the use of vampiric abilities. A&lt;br /&gt;
 severely wounded Vampire will also intuitively draw on the power of the&lt;br /&gt;
 blood to heal themselves during battle. A Vampire will also&lt;br /&gt;
 instantaneously expend blood to remain functional during the daylight&lt;br /&gt;
 hours. No such expenditure is needed in the evening hours. During the&lt;br /&gt;
 twilight, a Vampire also gains a bonus to their armor class and the&lt;br /&gt;
 ability to transport themselves through mist once they are sufficiently&lt;br /&gt;
 skilled.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Fueled by the powers of their blood and the might of their inner Beast, a&lt;br /&gt;
 Vampire is amazingly quick and agile. Dexterity is their prime trait.&lt;br /&gt;
 However, their immortality affords them the ability to improve their&lt;br /&gt;
 mental attributes over time. This natural intelligence is a useful secondary&lt;br /&gt;
 attribute for the Vampire. Unlike other classes, the power of the blood&lt;br /&gt;
 enhances every attribute a Vampire possesses. A Vampire is deficient in&lt;br /&gt;
 neither mind nor body. Vampires are unduly affected by holy power, but&lt;br /&gt;
 resistant to unholy powers.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The curse of eternal life may be levied on Humans, Elves, Dwarves,&lt;br /&gt;
 Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith, and Drow.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Aberrant]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=11285</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=11285"/>
		<updated>2010-03-23T19:33:03Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strong, pack-hunting, swamp-dwelling reptillian creatures.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Lizardmen [Lizardmen]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen are semi-aquatic, breathing air but often dwelling&lt;br /&gt;
 totally underwater. They are often noted to use underwater&lt;br /&gt;
 caves as their lair, and are typically found in swamps,&lt;br /&gt;
 marshes, and similar places.&lt;br /&gt;
 &lt;br /&gt;
 Members of this race band together in rough tribal fashion.&lt;br /&gt;
 They are omnivores, and are likely to prefer Human flesh to&lt;br /&gt;
 other foods. Due to this taste for Humans, they suffer if&lt;br /&gt;
 their alignment strays too much towards the honorable side of&lt;br /&gt;
 the spectrum.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen, of course, possess the innate ability to breathe&lt;br /&gt;
 under water and are additionally resistant to some slashing&lt;br /&gt;
 attacks.&lt;br /&gt;
 &lt;br /&gt;
 Before the Shattering the race began to slowly die. Some say&lt;br /&gt;
 there was a new darkness in the marsh lands, other say that&lt;br /&gt;
 inbreeding was the cause, but whatever the reason, all of the&lt;br /&gt;
 Lizardmen progeny were stillborn. It now states in the lore&lt;br /&gt;
 of the Lizardmen shaman that the black magicks of the Tower&lt;br /&gt;
 of Despair poisoned the marsh. The survival of the race is&lt;br /&gt;
 still uncertain.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen gain experience on a scale of normal rate * 0.91.&lt;br /&gt;
 &lt;br /&gt;
 The Lizardman Nation lies nestled in the swamps along the&lt;br /&gt;
 Kwai River.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]], [[Resist slash]]&lt;br /&gt;
* Experience gain rate: Normal rate * 0.91&lt;br /&gt;
* Hometown: [[Tribal Swamplands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Halfling&amp;diff=11284</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Halfling&amp;diff=11284"/>
		<updated>2010-03-23T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Halflings [Hobbit]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Stout, round, open-minded and very elusive the Hobbit has a&lt;br /&gt;
 level of dexterity which is only equal to his wit. Many enjoy&lt;br /&gt;
 the thrill of reading a good book, or telling stories by the&lt;br /&gt;
 fire. Because of this, most Halflings tend to avoid&lt;br /&gt;
 adventuring, though some rare Hobbits choose the path of the&lt;br /&gt;
 bard, or storyteller, for their keen intellect serves them&lt;br /&gt;
 well. This intelligence, coupled with a surprising&lt;br /&gt;
 determination makes them a curious (though somewhat&lt;br /&gt;
 underpowered) ally.&lt;br /&gt;
 &lt;br /&gt;
 These individuals have compact bodies and thick, long limbs,&lt;br /&gt;
 and usually have very large, hairy feet. Eye color ranges&lt;br /&gt;
 from blue to brown to green, and any shade in between.&lt;br /&gt;
 &lt;br /&gt;
 Halflings have an innate ability to detect evil around them,&lt;br /&gt;
 as well as uncanny ability to sneak unseen.&lt;br /&gt;
 &lt;br /&gt;
 Halflings may follow the ways of the following classes:&lt;br /&gt;
 Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Halflings are known to work best when fighting in groups,&lt;br /&gt;
 and thus receive a bonus when fighting with others of their&lt;br /&gt;
 kind.&lt;br /&gt;
 &lt;br /&gt;
 Halflings gain experience on a scale of normal rate * 1.02.&lt;br /&gt;
 &lt;br /&gt;
 The Halfling Nation lies just outside the western gates&lt;br /&gt;
 within the Forest of Tears.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Detect evil]], [[Sneak]]&lt;br /&gt;
* Experience gain rate: 1.02&lt;br /&gt;
* Hometown: [[The Burrows]], in [[The Shire]]&lt;br /&gt;
* [[Class|Classes]] allowed: [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 2&#039;10&amp;quot; - 4&#039;0&amp;quot;&lt;br /&gt;
* Weight: 57 - 84 lbs.&lt;br /&gt;
* [[Skin tone]]: cream, light tan&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, black, auburn&lt;br /&gt;
* [[Facial hair]]: sideburns/mustache (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Troll&amp;diff=11283</id>
		<title>Half-Troll</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Troll&amp;diff=11283"/>
		<updated>2010-03-23T19:31:17Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Trolls [Olog&#039;Hai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 An intermingling (carried out in the darker lands of the&lt;br /&gt;
 Realms) of Troll blood with that of Humans, the Half-Troll is&lt;br /&gt;
 as deadly as it is hideous. Though considerably smaller than&lt;br /&gt;
 full-blood Trolls, the Half-Troll often stands well over&lt;br /&gt;
 eight feet in height and carries over three hundred pounds&lt;br /&gt;
 on its heavily-muscled frame.&lt;br /&gt;
 &lt;br /&gt;
 Owing in part to the black blood which courses through their&lt;br /&gt;
 heavy veins, the heavily-scaled skin of the Half-Troll ranges&lt;br /&gt;
 in color from a charcoal grey to a deep, blackish green.&lt;br /&gt;
 Half-Trolls revel in the fright of their appearance, often&lt;br /&gt;
 wearing their hair in battle-braids and emblazoning&lt;br /&gt;
 themselves with brands and tattoos to accentuate the effect.&lt;br /&gt;
 Though naturally of low wisdom, the race was sorcerously&lt;br /&gt;
 imbued with a wicked intelligence and the ability to see&lt;br /&gt;
 naturally in the darkness. Half-Trolls usually make poor pure&lt;br /&gt;
 magic users, and suffer from an unusually low dexterity. Yet&lt;br /&gt;
 their boundless energy and high intellect create one of the&lt;br /&gt;
 most cunning physical beasts of the Realms. Half-Trolls are&lt;br /&gt;
 immune to some poisons.&lt;br /&gt;
 &lt;br /&gt;
 Half-Trolls may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Trolls gain experience on a scale of normal rate * 0.90.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Troll Nation lies to the south deep within the&lt;br /&gt;
 Southern Mountains.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Resist poison&lt;br /&gt;
* Experience gain rate: Normal rate * 0.90&lt;br /&gt;
* Hometown: [[The Ruins of T&#039;man]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 8&#039;1&amp;quot; - 10&#039;0&amp;quot;&lt;br /&gt;
* Weight: 423 - 577 lbs.&lt;br /&gt;
* [[Skin tone]]: charcoal grey, dark green, black-green&lt;br /&gt;
* [[Eye color]]: brown, black&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: raven black, black, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Elf&amp;diff=11282</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Elf&amp;diff=11282"/>
		<updated>2010-03-23T19:29:57Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Elves [Elohai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 These beautiful creatures are the result of the mixing of&lt;br /&gt;
 Human and Elven blood in ages past, and have so freely&lt;br /&gt;
 intermingled in the open societies of the Realms since their&lt;br /&gt;
 inception that their mixed heritage is of no consequence.&lt;br /&gt;
 &lt;br /&gt;
 Though not as tall as the pure Elf, they are nevertheless a&lt;br /&gt;
 rather tall race ranging from under five feet to just under&lt;br /&gt;
 seven feet in height. They additionally carry a slightly&lt;br /&gt;
 more muscled build than the pure Elf.&lt;br /&gt;
 &lt;br /&gt;
 Though the Half-Elf is not as intelligent as the pure-blooded&lt;br /&gt;
 Elf, nor as hardy as the full-blooded Human, this mix serves&lt;br /&gt;
 quite well in a variety of classes which require the&lt;br /&gt;
 standards of both mental and physical prowess. The beautiful&lt;br /&gt;
 almond-shaped eyes of the Half-Elf enable them to discern&lt;br /&gt;
 objects in the darkness and they possess some resistance to&lt;br /&gt;
 cold.&lt;br /&gt;
 &lt;br /&gt;
 Half-Elves may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Cleric Druid Mage Fathomer Paladin&lt;br /&gt;
 Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Elves gain experience on a scale of normal rate * 1.04.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Elf Nation lies within the heart of the Ashen Forest&lt;br /&gt;
 to the northeast.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision, Resist cold.&lt;br /&gt;
* Experience gain rate: Normal rate * 1.04&lt;br /&gt;
* Hometown: [[City of Eldestra]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: white, light tan, dark tan, light yellow, light brown, dark brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, raven black, flame red, red, auburn, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Sea-Elf&amp;diff=11281</id>
		<title>Sea-Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Sea-Elf&amp;diff=11281"/>
		<updated>2010-03-23T18:58:11Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Sea-Elves [Aerandiri]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Also known as aquatic Elves, these creatures are akin to&lt;br /&gt;
 mermen as land elves are akin to men. Found almost&lt;br /&gt;
 exclusively among heavy weed beds in quiet, sheltered, salty&lt;br /&gt;
 waters, they are great friends of the dolphins. The race&lt;br /&gt;
 historically prefers to fashion caverns in lagoon bottoms and&lt;br /&gt;
 reefs in which to live and work, but circumstances within the&lt;br /&gt;
 Realms have forced them into the general populace.&lt;br /&gt;
 &lt;br /&gt;
 The race is humanoid in appearance, with gill slits on the&lt;br /&gt;
 throat and greenish-silver skin with white-blonde or silver&lt;br /&gt;
 hair. Sea-Elves have an innate ability to find magical auras&lt;br /&gt;
 as well as the inherent capacity to breathe underwater and&lt;br /&gt;
 are somewhat resistant to cold.&lt;br /&gt;
 &lt;br /&gt;
 Sea-Elves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Cleric Druid Fathomer Mage Thief Warrior&lt;br /&gt;
 &lt;br /&gt;
 Sea-Elves gain experience on a scale of normal rate * 1.12.&lt;br /&gt;
 &lt;br /&gt;
 The Sea-Elf Nation lies beyond the Ashen Forest and at the&lt;br /&gt;
 edge of the Azure Sea.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]], [[Detect magic]], [[Resist cold]]&lt;br /&gt;
* Experience gain rate: Normal rate * 1.12&lt;br /&gt;
* Hometown: [[Mathlaan Lagoon]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: chalk white, blue, aqua&lt;br /&gt;
* [[Eye color]]: aqua, light grey, purple&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, silver, teal&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pass_door&amp;diff=11280</id>
		<title>Pass door</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pass_door&amp;diff=11280"/>
		<updated>2010-03-23T18:51:12Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: added mistform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;c &#039;pass door&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;You turn translucent.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;You feel solid again.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;You failed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 This spell enables the caster to pass through&lt;br /&gt;
 closed doors. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
It gives the &amp;quot;pass door&amp;quot; affect to the caster.  With that affect, (s)he will be able to move right through closed doors, except for secret ones or those flagged as &amp;quot;nopassdoor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It cannot be casted upon others.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Lock]]&lt;br /&gt;
* [[Unlock]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* [[Broach]]&lt;br /&gt;
* [[Doorbash]]&lt;br /&gt;
* [[Knock]]&lt;br /&gt;
* [[Lucidity]]&lt;br /&gt;
* [[Mistform]]&lt;br /&gt;
* [[Pick lock]]&lt;br /&gt;
* [[Seek Passage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;br /&gt;
[[Category:Nephandi Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Feebleness&amp;diff=9306</id>
		<title>Feebleness</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Feebleness&amp;diff=9306"/>
		<updated>2008-07-09T06:51:50Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;feebleness&#039; &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;You lay a curse of feebleness upon &amp;lt;target&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hit message: &amp;lt;code&amp;gt;You grow feeble from a powerful curse.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;You no longer feel so feeble.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;You failed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Feebleness renders your target susceptible to&lt;br /&gt;
 draining attacks.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Feebleness makes the target 10% more susceptible to draining attacks.&lt;br /&gt;
This spell is only available to [[nephandi|nephandis]] and [[alignment|evil]] [[cleric|clerics]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ward of divinity]] / [[Divine armor]] / [[Resilience]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Skills]]&lt;br /&gt;
[[Category:Nephandi Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Immobilize&amp;diff=8909</id>
		<title>Immobilize</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Immobilize&amp;diff=8909"/>
		<updated>2008-06-03T09:13:49Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: New page: * Syntax: &amp;lt;code&amp;gt;cast &amp;#039;immobilize&amp;#039; &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt; * Casting message: &amp;lt;code&amp;gt;You bring the purity of order to &amp;lt;target&amp;gt;&amp;#039;s chaotic molecules.&amp;lt;/code&amp;gt; * Expiration message: &amp;lt;code&amp;gt;&amp;lt;target&amp;gt; clambe...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;immobilize&#039; &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;You bring the purity of order to &amp;lt;target&amp;gt;&#039;s chaotic molecules.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;&amp;lt;target&amp;gt; clambers back to his feet.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;Your immobilize dissipates.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 With a simple touch, a Mage of Balance infuses calm and&lt;br /&gt;
 peace into a target, preventing them from acting for a short time.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Part of the [[Path of Balance]], this aggressive spell stuns the target for a short period of time.&lt;br /&gt;
&lt;br /&gt;
It costs 50 [[mana]] points, and cannot be brewed or scribed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Inner balance]]&lt;br /&gt;
* [[Voice of reason]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Inner_balance&amp;diff=8726</id>
		<title>Inner balance</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Inner_balance&amp;diff=8726"/>
		<updated>2008-05-27T16:08:02Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;inner balance&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;You inhale deeply and attune yourself to the movements of the universe.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;Your exceptional attunement with the balance of the universe fades.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;You failed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 By attuning to the cosmos, a mage of Balance can &lt;br /&gt;
 increase in ability to hit and do damage.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Part of the [[Path of Balance]], this spell increases the spellcaster&#039;s [[hit roll]] and [[damage roll]] by 3 points.&lt;br /&gt;
&lt;br /&gt;
It costs 40 [[mana]] points, lasts 45 rounds and cannot be brewed or scribed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Immobilize]]&lt;br /&gt;
* [[Voice of reason]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Focus&amp;diff=8725</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Focus&amp;diff=8725"/>
		<updated>2008-05-27T15:35:30Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;focus&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;You focus your thoughts on tranquility.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Using their exceptional mental skills, a Mage of &lt;br /&gt;
 Balance is able to repair any mental damage they&lt;br /&gt;
 have suffered without resting, eating or sleeping.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Part of the [[Path of Balance]], this spell restores the spellcaster&#039;s [[mentalstate]], which may have been affected by for example mental exhaustion from prolonged combat; or delirium from locating too many objects.&lt;br /&gt;
&lt;br /&gt;
It costs 25 [[mana]] points and cannot be brewed or scribed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Inner balance]]&lt;br /&gt;
* [[Immobilize]]&lt;br /&gt;
* [[Voice of reason]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_the_Quill&amp;diff=8713</id>
		<title>Path of the Quill</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_the_Quill&amp;diff=8713"/>
		<updated>2008-05-26T14:37:00Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 The Path of the Quill was developed for those&lt;br /&gt;
 Mages who find scribing and meditation more useful&lt;br /&gt;
 than combat.  The Path is open to all Mages and allows&lt;br /&gt;
 study of the skills transfixion, spellbind&lt;br /&gt;
 and flow of ink.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of the Quill&#039;&#039;&#039; is one of the [[mage paths]], focusing on spells that enhance brewing and scribing activities.  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[Flow of ink]]&lt;br /&gt;
* [[Spellbind]]&lt;br /&gt;
* [[Transfixion]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Spirit Guide]] in [[the Halls of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_the_Elder_School&amp;diff=8712</id>
		<title>Path of the Elder School</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_the_Elder_School&amp;diff=8712"/>
		<updated>2008-05-26T14:36:16Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Through the research of Ravenhill, the Path of the Elder&lt;br /&gt;
 School was founded.  With his studies Ravenhill regained&lt;br /&gt;
 some of the fundamental skills lost due to the Shattering.&lt;br /&gt;
 The Path is open to all Mages and allows the study of the&lt;br /&gt;
 spells exsurgo, traverse, beacon, and lightning breath.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of the Elder School&#039;&#039;&#039; is one of the [[mage paths]], focusing on spells that have been lost in the [[Shattering]].  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* [[Exsurgo]]&lt;br /&gt;
* [[Lightning breath]]&lt;br /&gt;
* [[Traverse]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Ravenhill]] in [[High Tower of Sorcery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Murder&amp;diff=8711</id>
		<title>Path of Murder</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Murder&amp;diff=8711"/>
		<updated>2008-05-26T14:35:34Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Annihilate.  Exterminate.  Destroy.  Followed only by&lt;br /&gt;
 those who indulge in the murder of others, the adherents of&lt;br /&gt;
 murder possess a fearsome blend of offensive and defensive&lt;br /&gt;
 spells.  The path is open to mages who murder and allows the&lt;br /&gt;
 spells primal instincts, blood armor, and arc lightning.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of Murder&#039;&#039;&#039; is one of the [[mage paths]], focusing on spells that heighten the deadly mage&#039;s defense and aggression.  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[Arc lightning]]&lt;br /&gt;
* [[Blood armor]]&lt;br /&gt;
* [[Primal instincts]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Gravoc&#039;s pedagogic spirit]] in [[Umbrageous Ruins]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Defense&amp;diff=8710</id>
		<title>Path of Defense</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Defense&amp;diff=8710"/>
		<updated>2008-05-26T14:34:42Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 As the adage says, the best offense is a solid defense. Magi&lt;br /&gt;
 of the Path of Defense firmly believe this and use their Path&lt;br /&gt;
 to defend themself in order to successfully counterattack.&lt;br /&gt;
 The Path is open to all mages and allows the study of the&lt;br /&gt;
 spells elemental supremacy, prismatic shield, and confidence.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of Defense&#039;&#039;&#039; is one of the [[mage paths]], focusing on spells that protect himself and others.  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[Confidence]]&lt;br /&gt;
* [[Elemental supremacy]]&lt;br /&gt;
* [[Prismatic shield]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Spirit Guide]] in [[the Halls of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Balance&amp;diff=8709</id>
		<title>Path of Balance</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Balance&amp;diff=8709"/>
		<updated>2008-05-26T14:33:44Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Balance in all things.  Adherents use their belief in&lt;br /&gt;
 balance to give them diverse abilities of defense,&lt;br /&gt;
 combat and mental restoration.  The Path is open to&lt;br /&gt;
 neutral mages and allows the study of the spells focus,&lt;br /&gt;
 inner balance, immobilize and voice of reason.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of Balance&#039;&#039;&#039; is one of the [[mage paths]], focusing on both aggressive as well as defensive spells.  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Inner balance]]&lt;br /&gt;
* [[Immobilize]]&lt;br /&gt;
* [[Voice of reason]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Master of Neutrality]] in [[High Tower of Sorcery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Focus&amp;diff=8708</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Focus&amp;diff=8708"/>
		<updated>2008-05-26T14:32:57Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Using their exceptional mental skills, a Mage of &lt;br /&gt;
 Balance is able to repair any mental damage they&lt;br /&gt;
 have suffered without resting, eating or sleeping.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Part of the [[Path of Balance]], this spell restores the spellcaster&#039;s [[mentalstate]], which may have been affected by for example mental exhaustion from prolonged combat; or delirium from locating too many objects.&lt;br /&gt;
&lt;br /&gt;
It costs 25 [[mana]] points and cannot be brewed or scribed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Inner balance]]&lt;br /&gt;
* [[Immobilize]]&lt;br /&gt;
* [[Voice of reason]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Focus&amp;diff=8707</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Focus&amp;diff=8707"/>
		<updated>2008-05-26T14:30:22Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Using their exceptional mental skills, a Mage of &lt;br /&gt;
 Balance is able to repair any mental damage they&lt;br /&gt;
 have suffered without resting, eating or sleeping.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Part of the [[Path of Balance]], this spell restores the spellcaster&#039;s [[mentalstate]], which may have been affected by for example mental exhaustion from prolonged combat; or delirium from locating too many objects.&lt;br /&gt;
&lt;br /&gt;
It costs 25 [[mana]] points and cannot be brewed or scribed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[inner balance]]&lt;br /&gt;
* [[immobilize]]&lt;br /&gt;
* [[voice of reason]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Murder&amp;diff=8706</id>
		<title>Path of Murder</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_Murder&amp;diff=8706"/>
		<updated>2008-05-26T13:56:21Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Annihilate.  Exterminate.  Destroy.  Followed only by&lt;br /&gt;
 those who indulge in the murder of others, the adherents of&lt;br /&gt;
 murder possess a fearsome blend of offensive and defensive&lt;br /&gt;
 spells.  The path is open to mages who murder and allows the&lt;br /&gt;
 spells primal instincts, blood armor, and arc lightning.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of Murder&#039;&#039;&#039; is one of the [[mage paths]], focusing on spells that heighten the deadly mage&#039;s defense and aggression.  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[arc lightning]]&lt;br /&gt;
* [[blood armor]]&lt;br /&gt;
* [[primal instincts]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Gravoc&#039;s pedagogic spirit]] in [[Umbrageous Ruins]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Mystical_vision&amp;diff=8705</id>
		<title>Mystical vision</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Mystical_vision&amp;diff=8705"/>
		<updated>2008-05-25T15:16:46Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;mystical vision&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 This spell lends a Mage the power of extraordinary&lt;br /&gt;
 vision. When affected by this complex cantrip one&lt;br /&gt;
 may see through the eyes of a mystic and detect &lt;br /&gt;
 things that were previously unseen.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
This spell give you three [[affect|affects]] for its duration - [[detect invis]], [[detect hidden]], [[detect magic]] and [[detect traps]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Inviola_magicka&amp;diff=8704</id>
		<title>Inviola magicka</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Inviola_magicka&amp;diff=8704"/>
		<updated>2008-05-25T15:10:36Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Syntax: &amp;lt;code&amp;gt;cast &#039;inviola magicka&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting message: &amp;lt;code&amp;gt;A thin field of nullification forms next to your skin.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expiration message: &amp;lt;code&amp;gt;A thin field of nullification dissipates into a purple mist.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Failure message: &amp;lt;code&amp;gt;A nullifcation field begins to forms then dissipates into purple mist.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 For a short duration, this spell renders a&lt;br /&gt;
 caster immune to any magicks.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Part of the [[Path of Countermagick]], this spell gives the caster [[immunity]] to magic.  This includes all magic, like potions, your own spells, etc...&lt;br /&gt;
&lt;br /&gt;
It costs 50 [[mana]] points, lasts 20 [[round]]s and cannot be brewed or scribed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Mute]]&lt;br /&gt;
* [[Runebind]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Path_of_the_Quill&amp;diff=8703</id>
		<title>Path of the Quill</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Path_of_the_Quill&amp;diff=8703"/>
		<updated>2008-05-25T14:48:34Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 The Path of the Quill was developed for those&lt;br /&gt;
 Mages who find scribing and meditation more useful&lt;br /&gt;
 than combat.  The Path is open to all Mages and allows&lt;br /&gt;
 study of the skills transfixion, spellbind&lt;br /&gt;
 and flow of ink.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Path of the Quill&#039;&#039;&#039; is one of the [[mage paths]], focusing on spells that enhance brewing and scribing activities.  Its members can learn and adept these spells, in addition to the standard ones:&lt;br /&gt;
&lt;br /&gt;
* [[flow of ink]]&lt;br /&gt;
* [[spellbind]]&lt;br /&gt;
* [[transfixion]]&lt;br /&gt;
&lt;br /&gt;
It may be [[adhere]]d to at the [[Spirit Guide]] in [[the Halls of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;br /&gt;
[[Category:Mage Paths]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Underworld&amp;diff=8651</id>
		<title>The Underworld</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Underworld&amp;diff=8651"/>
		<updated>2008-05-23T17:20:21Z</updated>

		<summary type="html">&lt;p&gt;Mezzanine: /* Area Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;&amp;lt;#26 w;#7 s;e;s;e;s;d;s;give 50000 [[coins]] [[Wicorith]]&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#26w 7s e s e s d s (give 50000 [[coins]] [[Wicorith]])&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;26w, 7s, e, s, e, s, d, s, give 50000 [[coins]] [[Wicorith]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Realms]]&lt;br /&gt;
* Credits: [[Smoke]] (Original Concept), [[Narn]] (Original Version), [[Lascivias]] (Initial Revision), [[Kinux]]/[[Selina]] (Final Revision)&lt;br /&gt;
* Level Range: 40 - 50&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;A sense of overwhelming malevolence seeps from the very heart of the underworld...&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Unknown&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 Far beyond the realm of mortals lies the Underworld, a realm&lt;br /&gt;
 of fire, brimstone and ash. The great rifts created by the&lt;br /&gt;
 Shattering further separated this land from the prying eyes of&lt;br /&gt;
 foolish adventure seekers who risked their very soul for the&lt;br /&gt;
 chance to meet the Mistress of the Dark.&lt;br /&gt;
 &lt;br /&gt;
 Following the Shattering, no entrances to the Underworld could&lt;br /&gt;
 be found, and it was even rumoured that Hell itself had been&lt;br /&gt;
 cleft in two by the forces that broke the Realm. To see&lt;br /&gt;
 whether Satan had finally been slain the three great Furies&lt;br /&gt;
 were sent forth from Olympus to discover the truth. They&lt;br /&gt;
 reported an opening into the world had been found, and that&lt;br /&gt;
 many of the lesser demons within had grown in strength during&lt;br /&gt;
 the long months of imprisonment. After this report, the Furies&lt;br /&gt;
 were not heard from again.&lt;br /&gt;
 &lt;br /&gt;
 Since the rumours of an opening to the Underworld have been&lt;br /&gt;
 confirmed, scores of worshipers have attempted the journey.&lt;br /&gt;
 Rumour has it that a Warlock living in the Kontaur forest has&lt;br /&gt;
 even devised a way to send adventure seekers and worshipers&lt;br /&gt;
 alike to the upper reaches of Hell itself. Those that do be&lt;br /&gt;
 warned, Hell hath no fury like a woman scorned.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
The Underworld is a big, dark, run [[mobile|mob]]-filled area. It&#039;s not for the inexperienced.&lt;br /&gt;
&lt;br /&gt;
The Underworld is split into two main sections, Upper and Lower underworld with a vast rift separating the two.  Upper underworld filled with minor demons and run mobs suitable for 2-4 players.  Lower underworld on the other hand is tuned for larger more experienced run groups, with mobs such as [[Delphium]], [[Satan, Ruler of Hell]], [[Hurag]], and the three furies [[Alecto]], [[Megaera]] and [[Tisiphone]].&lt;br /&gt;
&lt;br /&gt;
Satan and the Furies are considered one of the more difficult runs currently available as their deaths require not only a decent mass but also considerable preparation and logistics.  It is almost certain that more secrets still lie in the depths of [[The Underworld]], yet to be discovered by valiant adventurers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|Underworld]] [[Category:Forest of Tears Geo|Underworld]]&lt;/div&gt;</summary>
		<author><name>Mezzanine</name></author>
	</entry>
</feed>