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	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=New_Darkhaven&amp;diff=18415</id>
		<title>New Darkhaven</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=New_Darkhaven&amp;diff=18415"/>
		<updated>2015-01-27T14:44:52Z</updated>

		<summary type="html">&lt;p&gt;Halion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;Don&#039;t move.&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;Don&#039;t move.&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;Don&#039;t move.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Rennard]]&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 0 - 65&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;Trumpets blare throughout Darkhaven, proclaiming a changing of the guard.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Again, don&#039;t move.&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 The city of Darkhaven, famed City of Hope and light, is a&lt;br /&gt;
 bastion of safety in the perilous lands of the Realms.&lt;br /&gt;
 Darkhaven has repelled numerous assaults and maintained its&lt;br /&gt;
 position as a pillar of stability throughout the lands. Only&lt;br /&gt;
 once, during the Age of Exultation, were the walls of&lt;br /&gt;
 Darkhaven compromised and the town razed.&lt;br /&gt;
 &lt;br /&gt;
 Despite the loss of their homes, the stalwart citizens of&lt;br /&gt;
 Darkhaven began to rebuild away from the ruins of their old&lt;br /&gt;
 home. They christened the city New Darkhaven and set about re-&lt;br /&gt;
 building their reputation as the most prosperous and secure&lt;br /&gt;
 city within the Realms. New Darkhaven again became a center of&lt;br /&gt;
 both commerce and knowledge. The city&#039;s markets bustled daily.&lt;br /&gt;
 It became known as a pinnacle of knowledge due to the&lt;br /&gt;
 construction of the Guild houses and the Tower of Knowledge.&lt;br /&gt;
 As a monument to prosperity, Castle Darkhawk was constructed&lt;br /&gt;
 on the hill in the northeast corner of the town. Just to the&lt;br /&gt;
 west the Cathedral Notre Dame de Sioux was built as a focal&lt;br /&gt;
 point for the worship of Thoric.&lt;br /&gt;
 &lt;br /&gt;
 Fortunately for New Darkhaven, little was disrupted during the&lt;br /&gt;
 Shattering. The citizens were shaken and disturbed, but most&lt;br /&gt;
 of the structures remained intact despite the horrible&lt;br /&gt;
 shifting of the land. The guards increase their shifts and&lt;br /&gt;
 clutch their steel longswords tighter as they peer over the&lt;br /&gt;
 walls at the unfamiliar lands surrounding them.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
This is the area you start in. There are various shops, and all the Guilds are within this area. There are no [[Deathtrap|DTs]] in New Darkhaven.&lt;br /&gt;
&lt;br /&gt;
If you stand eight squares east (8e) or eight squares south (8s) of Darkhaven Square and &#039;say I seek the ruins&#039;, you will be transported to [[The Umbrageous Ruins]] - but only if you are a [[Deadly player|pkill]] flagged player.&lt;br /&gt;
&lt;br /&gt;
There is a mob in the northwestern part of the city that can help low level characters out of the city&#039;s locked gates at night.&lt;br /&gt;
&lt;br /&gt;
The meat sold in the new player shop beside the entrance to [[The Halls of Knowledge]] is better than the food sold at the butcher or baker.&lt;br /&gt;
&lt;br /&gt;
You cannot make any portals inside of Darkhaven, it was banned due to abuse.&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Newdarkhaven.png]]&lt;br /&gt;
&lt;br /&gt;
==New Darkhaven Place of Interest==&lt;br /&gt;
===Tagerte&#039;s Conveyances===&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:New Darkhaven Geo]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18414</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18414"/>
		<updated>2015-01-27T14:43:53Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* New Darkhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=New_Darkhaven&amp;diff=18413</id>
		<title>New Darkhaven</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=New_Darkhaven&amp;diff=18413"/>
		<updated>2015-01-27T14:43:15Z</updated>

		<summary type="html">&lt;p&gt;Halion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;Don&#039;t move.&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;Don&#039;t move.&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;Don&#039;t move.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Rennard]]&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 0 - 65&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;Trumpets blare throughout Darkhaven, proclaiming a changing of the guard.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Again, don&#039;t move.&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 The city of Darkhaven, famed City of Hope and light, is a&lt;br /&gt;
 bastion of safety in the perilous lands of the Realms.&lt;br /&gt;
 Darkhaven has repelled numerous assaults and maintained its&lt;br /&gt;
 position as a pillar of stability throughout the lands. Only&lt;br /&gt;
 once, during the Age of Exultation, were the walls of&lt;br /&gt;
 Darkhaven compromised and the town razed.&lt;br /&gt;
 &lt;br /&gt;
 Despite the loss of their homes, the stalwart citizens of&lt;br /&gt;
 Darkhaven began to rebuild away from the ruins of their old&lt;br /&gt;
 home. They christened the city New Darkhaven and set about re-&lt;br /&gt;
 building their reputation as the most prosperous and secure&lt;br /&gt;
 city within the Realms. New Darkhaven again became a center of&lt;br /&gt;
 both commerce and knowledge. The city&#039;s markets bustled daily.&lt;br /&gt;
 It became known as a pinnacle of knowledge due to the&lt;br /&gt;
 construction of the Guild houses and the Tower of Knowledge.&lt;br /&gt;
 As a monument to prosperity, Castle Darkhawk was constructed&lt;br /&gt;
 on the hill in the northeast corner of the town. Just to the&lt;br /&gt;
 west the Cathedral Notre Dame de Sioux was built as a focal&lt;br /&gt;
 point for the worship of Thoric.&lt;br /&gt;
 &lt;br /&gt;
 Fortunately for New Darkhaven, little was disrupted during the&lt;br /&gt;
 Shattering. The citizens were shaken and disturbed, but most&lt;br /&gt;
 of the structures remained intact despite the horrible&lt;br /&gt;
 shifting of the land. The guards increase their shifts and&lt;br /&gt;
 clutch their steel longswords tighter as they peer over the&lt;br /&gt;
 walls at the unfamiliar lands surrounding them.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
This is the area you start in. There are various shops, and all the Guilds are within this area. There are no [[Deathtrap|DTs]] in New Darkhaven.&lt;br /&gt;
&lt;br /&gt;
If you stand eight squares east (8e) or eight squares south (8s) of Darkhaven Square and &#039;say I seek the ruins&#039;, you will be transported to [[The Umbrageous Ruins]] - but only if you are a [[Deadly player|pkill]] flagged player.&lt;br /&gt;
&lt;br /&gt;
There is a mob in the northwestern part of the city that can help low level characters out of the city&#039;s locked gates at night.&lt;br /&gt;
&lt;br /&gt;
The meat sold in the new player shop beside the entrance to [[The Halls of Knowledge]] is better than the food sold at the butcher or baker.&lt;br /&gt;
&lt;br /&gt;
You cannot make any portals inside of Darkhaven, it was banned due to abuse.&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Newdarkhaven.png]]&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:New Darkhaven Geo]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18412</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18412"/>
		<updated>2015-01-27T14:42:31Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[#Tagerte&#039;s Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18411</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18411"/>
		<updated>2015-01-27T14:38:12Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[#Tagerte&#039;s Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18410</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18410"/>
		<updated>2015-01-27T14:37:52Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[#Tagerte&#039;s Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
{{Collapse|1=Discussion text to be put into box.|2=Optional custom heading}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18409</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18409"/>
		<updated>2015-01-27T14:30:04Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* New Darkhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[#Tagerte&#039;s Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18408</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18408"/>
		<updated>2015-01-27T14:29:32Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* New Darkhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[#Tagerte&#039;s Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18407</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18407"/>
		<updated>2015-01-27T14:27:31Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to &#039;&#039;&#039;level 25 or under&#039;&#039;&#039;.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18406</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18406"/>
		<updated>2015-01-27T14:22:19Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
Tagerte&#039;s service is available to level 25 or under.&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18405</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18405"/>
		<updated>2015-01-27T14:17:52Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
 Tagerte tells you &#039;Welcome to my shop, Karter. I am glad you have come. I sell transportation and would&lt;br /&gt;
 love to sell it to you.&#039;&lt;br /&gt;
 Use the LIST command to see what trips are available.&lt;br /&gt;
 Tagerte tells you &#039;Each of these trips comes with safe return almost guaranteed.&#039;&lt;br /&gt;
 Tagerte tells you &#039;Just RECITE RETURN to use your ticket as a recall home.&#039;&lt;br /&gt;
&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18404</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18404"/>
		<updated>2015-01-27T14:16:32Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Tagerte&amp;#039;s Conveyances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
 [Lv Price] Item&lt;br /&gt;
 [17  1626] A return trip to elemental canyon.&lt;br /&gt;
 [16  1608] A return trip to high tower of sorcery.&lt;br /&gt;
 [15  1589] A return trip to dwarven catacombs.&lt;br /&gt;
 [14  1535] A return trip to the tower of zenothir.&lt;br /&gt;
 [12  1445] A return trip to kingdom of juargan.&lt;br /&gt;
 [11  2710] A return trip to galaxy.&lt;br /&gt;
 [10  1354] A return trip to land of the fire newts.&lt;br /&gt;
 [10  1354] A return trip to mountains of desolation.&lt;br /&gt;
 [ 9  1264] A return trip to valley of the elves.&lt;br /&gt;
 [ 8  1084] A return trip to moria.&lt;br /&gt;
 [ 8  1084] A return trip to troll den.&lt;br /&gt;
 [ 7  1084] A return trip to the shire.&lt;br /&gt;
 [ 6  1011] A return trip to wyvern&#039;s tower.&lt;br /&gt;
 [ 5   993] A return trip to crystalmir lake.&lt;br /&gt;
 [ 2   903] A return trip to pixie forest.&lt;br /&gt;
 [ 2   903] A return trip to wendle mansion.&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18403</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18403"/>
		<updated>2015-01-27T14:16:05Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* New Darkhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
====Tagerte&#039;s Conveyances====&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18402</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18402"/>
		<updated>2015-01-27T14:15:31Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* New Darkhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    [[#Tagerte&#039;s Conveyances|?]]   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18401</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18401"/>
		<updated>2015-01-26T17:06:39Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18398</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18398"/>
		<updated>2015-01-25T15:40:41Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose a Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18397</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18397"/>
		<updated>2015-01-25T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose a class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose a Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18396</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18396"/>
		<updated>2015-01-25T15:40:12Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose a Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose a class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18395</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18395"/>
		<updated>2015-01-25T15:40:00Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose a Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18394</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18394"/>
		<updated>2015-01-25T15:38:59Z</updated>

		<summary type="html">&lt;p&gt;Halion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18393</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18393"/>
		<updated>2015-01-25T15:29:30Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18392</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18392"/>
		<updated>2015-01-25T15:29:13Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18391</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18391"/>
		<updated>2015-01-25T15:28:52Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18390</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18390"/>
		<updated>2015-01-25T15:28:38Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18389</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18389"/>
		<updated>2015-01-25T15:26:49Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18388</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18388"/>
		<updated>2015-01-25T15:21:57Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18387</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18387"/>
		<updated>2015-01-25T15:20:22Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and a racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18386</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18386"/>
		<updated>2015-01-25T15:18:37Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18385</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18385"/>
		<updated>2015-01-25T15:17:18Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18384</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18384"/>
		<updated>2015-01-25T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18383</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18383"/>
		<updated>2015-01-25T15:15:55Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18382</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18382"/>
		<updated>2015-01-25T15:12:35Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18381</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18381"/>
		<updated>2015-01-25T15:11:25Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Coral Depths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18380</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18380"/>
		<updated>2015-01-25T15:11:16Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Town Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18379</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18379"/>
		<updated>2015-01-25T15:11:04Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Town Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18378</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18378"/>
		<updated>2015-01-25T15:10:33Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Town Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range listed.&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18377</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18377"/>
		<updated>2015-01-25T15:10:11Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Town Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&lt;br /&gt;
** Quest available only when the player within the level range listed.&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18376</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18376"/>
		<updated>2015-01-25T15:08:06Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18375</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18375"/>
		<updated>2015-01-25T15:05:21Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available starting from &#039;&#039;&#039;Level 10&#039;&#039;&#039;. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18374</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18374"/>
		<updated>2015-01-25T15:00:26Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18373</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18373"/>
		<updated>2015-01-25T14:58:36Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18372</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18372"/>
		<updated>2015-01-25T14:58:26Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interest you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18371</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18371"/>
		<updated>2015-01-25T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18370</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18370"/>
		<updated>2015-01-25T14:53:50Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18369</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18369"/>
		<updated>2015-01-25T14:53:19Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) Sorcerer   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) Divinity   [[Cleric]]&lt;br /&gt;
 2) Rogue      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) Fighter    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) Aberrant   [[Vampire]]&lt;br /&gt;
 5) Shaman     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18368</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18368"/>
		<updated>2015-01-25T11:32:18Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Help File */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) Sorcerer   Augurer, Mage, Nephandi&lt;br /&gt;
 1) Divinity   Cleric&lt;br /&gt;
 2) Rogue      Bladesinger, Fathomer, Thief&lt;br /&gt;
 3) Fighter    Paladin, Ranger, Warrior, Barbarian&lt;br /&gt;
 4) Aberrant   Vampire&lt;br /&gt;
 5) Shaman     Druid&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18367</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18367"/>
		<updated>2015-01-25T11:31:47Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Peaceful Newbie Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) Sorcerer   Augurer, Mage, Nephandi&lt;br /&gt;
 1) Divinity   Cleric&lt;br /&gt;
 2) Rogue      Bladesinger, Fathomer, Thief&lt;br /&gt;
 3) Fighter    Paladin, Ranger, Warrior, Barbarian&lt;br /&gt;
 4) Aberrant   Vampire&lt;br /&gt;
 5) Shaman     Druid&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18366</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18366"/>
		<updated>2015-01-25T11:30:18Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Peaceful Newbie Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) Sorcerer   Augurer, Mage, Nephandi&lt;br /&gt;
 1) Divinity   Cleric&lt;br /&gt;
 2) Rogue      Bladesinger, Fathomer, Thief&lt;br /&gt;
 3) Fighter    Paladin, Ranger, Warrior, Barbarian&lt;br /&gt;
 4) Aberrant   Vampire&lt;br /&gt;
 5) Shaman     Druid&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18365</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18365"/>
		<updated>2015-01-25T11:29:11Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Step 3 - Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Choose A Name===&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Choose A Class===&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) Sorcerer   Augurer, Mage, Nephandi&lt;br /&gt;
 1) Divinity   Cleric&lt;br /&gt;
 2) Rogue      Bladesinger, Fathomer, Thief&lt;br /&gt;
 3) Fighter    Paladin, Ranger, Warrior, Barbarian&lt;br /&gt;
 4) Aberrant   Vampire&lt;br /&gt;
 5) Shaman     Druid&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Choose A Race===&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18364</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=18364"/>
		<updated>2015-01-25T11:29:00Z</updated>

		<summary type="html">&lt;p&gt;Halion: /* Step 2 - Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | ?-Conveyances&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Choose A Name===&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Choose A Class===&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) Sorcerer   Augurer, Mage, Nephandi&lt;br /&gt;
 1) Divinity   Cleric&lt;br /&gt;
 2) Rogue      Bladesinger, Fathomer, Thief&lt;br /&gt;
 3) Fighter    Paladin, Ranger, Warrior, Barbarian&lt;br /&gt;
 4) Aberrant   Vampire&lt;br /&gt;
 5) Shaman     Druid&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| In&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters. &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Step 3 - Choose A Race===&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Why&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| Race-specific equipment/skill&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| Race-specific skill/Health&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| Race-specific passive/skill&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| Race-specific equipment&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| Easy to get needed base stats&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Any except Drow&lt;br /&gt;
| Typical builds are devout align&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| Race-specific skill&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* (Level 02 - 10) Playername&#039;s engraved silver helm&lt;br /&gt;
* (Level 11 - 20) Playername&#039;s delicately engraved belt&lt;br /&gt;
* (Level 21 - 30) Playername&#039;s exquisite golden earrings&lt;br /&gt;
* (Level 31 - 40) Playername&#039;s spiraled armbands&lt;br /&gt;
* (Level 41 - 49) Playername&#039;s delicate crystalline vest&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guild====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|&lt;br /&gt;
Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. &amp;lt;br /&amp;gt;The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| &lt;br /&gt;
Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. &amp;lt;br /&amp;gt;The Guild of Origin welcomes&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|&lt;br /&gt;
Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. &amp;lt;br /&amp;gt;GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Halion</name></author>
	</entry>
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