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	<id>https://rodpedia.realmsofdespair.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dumbjeff</id>
	<title>RoDpedia - User contributions [en]</title>
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	<updated>2026-04-17T15:15:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.4</generator>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ghordohl&amp;diff=14274</id>
		<title>Ghordohl</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ghordohl&amp;diff=14274"/>
		<updated>2012-09-28T01:46:38Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
&#039;&#039;&#039;Ghordohl&#039;&#039;&#039; was drawn from the stars and moon, which were seen by many as being the signs of the righteous and lucky. He chooses to look favorably upon those that help themselves to the wealth available everywhere. A daring cult of his followers was said to have risen into the night on wings given to them by their deity. They entered the great castle of [[Duke Luther]], relieving him of many valuable treasures and gold pieces, thus earning themselves a place in the heavens with Ghordohl when they were captured and executed.&lt;br /&gt;
&lt;br /&gt;
Ghordohl approves of those who acquire wealth, whatever the means. He favors equally those who use magic and thievery. Killing in his name will garner his support, especially if the remains of a foe are buried properly. The frugal dwarves are protected by Ghordohl, and those who wish to worship  him properly should not harm them. The pillaging ways of the orc he holds in contempt and killing them will quickly gain you his affections.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#3 n;w;#2 n;e;open s;s&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w 2(nw) 3w 5(nw) w 3n w 2n e (open s) s&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, w, 3n, w, 2n, e, open s, s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Charisma]]&lt;br /&gt;
* Bonuses: [[Resist slash]], [[Detect hidden]]&lt;br /&gt;
* Prefers: [[Dwarf|Dwarves]], [[Mage]]s, [[Thief|Thieves]]&lt;br /&gt;
* Despises: [[Orc]]s&lt;br /&gt;
* Favor: Kill wealthy [[mobile|mobs]], use magic and thievery, [[bury]] corpses, kill Orcs.&lt;br /&gt;
* Avoid: Killing [[Dwarf|Dwarves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_ring_of_gnarled_wood&amp;diff=12836</id>
		<title>A ring of gnarled wood</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_ring_of_gnarled_wood&amp;diff=12836"/>
		<updated>2011-09-04T05:14:33Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Ring of gnarled wood, A&lt;br /&gt;
|gname = A warped and twisted circle of wood rests here.&lt;br /&gt;
|description = You see nothing special.&lt;br /&gt;
|mob = An unimaginable nightmare&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = The Tower of Despair&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a ring of gnarled wood&#039; is infused with your magic...&lt;br /&gt;
 It is a level 47 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  organic&lt;br /&gt;
 Races allowed:  Human Gnome&lt;br /&gt;
 Genres allowed:  sorcerer rogue divinity shaman&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 18 of 18.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects mana by 80.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Finger]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12832</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12832"/>
		<updated>2011-09-04T05:02:57Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Undo revision 11773 by Riatsila (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; &lt;br /&gt;
=={{{1|}}}==Efreeti&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12831</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12831"/>
		<updated>2011-09-04T05:01:34Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Undo revision 12821 by Dumbjeff (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; &lt;br /&gt;
=={{{1|}}}==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12830</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12830"/>
		<updated>2011-09-04T05:01:14Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Undo revision 12823 by Dumbjeff (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; &lt;br /&gt;
|Mob: An unimaginable nightmare&lt;br /&gt;
|Area: The Tower of Despair&lt;br /&gt;
|Description on floor: A warped and twisted circle of wood rests here.&lt;br /&gt;
|Pop: Yes&lt;br /&gt;
|Manufactured: No&lt;br /&gt;
|Out of Game: No&lt;br /&gt;
|Mininum Level: Unknown&lt;br /&gt;
|Known keywords: Unknown&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12829</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12829"/>
		<updated>2011-09-04T04:59:19Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Undo revision 12824 by Dumbjeff (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12828</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12828"/>
		<updated>2011-09-04T04:58:58Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Undo revision 12825 by Dumbjeff (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12827</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12827"/>
		<updated>2011-09-04T04:56:37Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Undo revision 12826 by Dumbjeff (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12826</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12826"/>
		<updated>2011-09-04T04:54:52Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
=={{{1|}}}==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12825</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12825"/>
		<updated>2011-09-04T04:52:00Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12824</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12824"/>
		<updated>2011-09-04T04:48:19Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12823</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12823"/>
		<updated>2011-09-04T04:44:43Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: Replaced content with &amp;#039;&amp;lt;includeonly&amp;gt;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_ring_of_gnarled_wood&amp;diff=12822</id>
		<title>A ring of gnarled wood</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_ring_of_gnarled_wood&amp;diff=12822"/>
		<updated>2011-09-04T04:44:20Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Ring of gnarled wood, A&lt;br /&gt;
|gname = A warped and twisted circle of wood rests here.&lt;br /&gt;
|description = You see nothing special.&lt;br /&gt;
|mob = An unimaginable nightmare&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = The Tower of Despair&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a ring of gnarled wood&#039; is infused with your magic...&lt;br /&gt;
 It is a level 47 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  organic&lt;br /&gt;
 Races allowed:  Human Gnome&lt;br /&gt;
 Genres allowed:  sorcerer rogue divinity shaman&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 18 of 18.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects mana by 80.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Finger]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12821</id>
		<title>Template:Header1</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Template:Header1&amp;diff=12821"/>
		<updated>2011-09-04T04:42:55Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: /* {{{1|}}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; &lt;br /&gt;
|Mob: An unimaginable nightmare&lt;br /&gt;
|Area: The Tower of Despair&lt;br /&gt;
|Description on floor: A warped and twisted circle of wood rests here.&lt;br /&gt;
|Pop: Yes&lt;br /&gt;
|Manufactured: No&lt;br /&gt;
|Out of Game: No&lt;br /&gt;
|Mininum Level: Unknown&lt;br /&gt;
|Known keywords: Unknown&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Danbala_Wedo&amp;diff=11601</id>
		<title>Danbala Wedo</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Danbala_Wedo&amp;diff=11601"/>
		<updated>2010-05-20T12:02:56Z</updated>

		<summary type="html">&lt;p&gt;Dumbjeff: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
* Status: [[Aggressive mob|Aggressive]]&lt;br /&gt;
* Detects: Unknown&lt;br /&gt;
* Mob Alignment: [[Neutral alignment|Neutral]]&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
* To Lachute : #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w&lt;br /&gt;
* Chop section: se;sw;w;w;s;sw;w;nw;w;w;nw;ne&lt;br /&gt;
* To Demon Prep : n;n;ne;u;e;ne;e;u;u;u&lt;br /&gt;
* To Mirage: w;u;u;n;u;u&lt;br /&gt;
* Tunneled Section: n;nw;u;u;u;u;u;ne;u&lt;br /&gt;
* Oufo Section: open doors;n;e;n;n;w;w;window&lt;br /&gt;
* Firemaze : x;x (trans to Watery Channel)&lt;br /&gt;
* To Dry Land : u,u,say place my feet on the ground again&lt;br /&gt;
* Through Oyas: ne;e;open drain;e;u;e;ne;u;u;u;say I am ready now to face danbala&lt;br /&gt;
* To Prep area; n;u&lt;br /&gt;
* To Danbala; n;get key;un e;op e;drop key;e;e;ne&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 The dark form of Danbala Wedo lies stretched out before you. His long&lt;br /&gt;
 body is coiled in the shadows so it is hard to tell how large he is. Rising&lt;br /&gt;
 from the pile of dark scales is a large head, hooded and slowly weaving&lt;br /&gt;
 back and forth in the silence. Lighter colored scales form strange patterns&lt;br /&gt;
 up the underside of Danbala&#039;s neck, then slowly turn darker again. His&lt;br /&gt;
 eyes glitter with ancient knowledge of the gods. Venom drips off two&lt;br /&gt;
 large fangs as he opens his mouth to hiss at you for intruding in his&lt;br /&gt;
 chamber.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[the ring of the ancient gods]]&lt;br /&gt;
* [[the Snake&#039;s eye]] ([[Pop item|pop]])&lt;br /&gt;
* [[the essence of kundalini]] ([[Pop item|pop]])&lt;br /&gt;
* [[the skull of Danbala]] (rare [[Pop item|pop]])&lt;br /&gt;
* [[the ancient sight of the snake]] (very rare [[Pop item|pop]])&lt;br /&gt;
&lt;br /&gt;
== Run Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Characters: 4 [[fighter|fighters]], preferably [[warrior|warriors]]&lt;br /&gt;
* Weapons: Any&lt;br /&gt;
* [[Tunnel]]: 4 + [[mobile|mob]]&lt;br /&gt;
* [[IP check]]: One&lt;br /&gt;
&lt;br /&gt;
=== Protective Spells ===&lt;br /&gt;
&lt;br /&gt;
* Spells for [[tank]]: [[Basic spells]], full [[tankset]], [[acidward]]&lt;br /&gt;
* Spells for others: [[Basic spells]], full [[tankset]], [[acidward]]&lt;br /&gt;
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t [[disarm]] or [[rescue]]! Danbala has several nasty progs for when you do this, so don&#039;t. Set your [[wimpy]], around 800. Make sure you [[create spring|create a spring]] as soon as you get into the room. You may wish to bring a fifth warrior, even though Danny&#039;s room is only [[tunnel|tunneled]] to five (minus the mob himself, of course, which means four players can get in), just to act as a backup and hopefully make the run a little easier. Be careful though, because the room outside his one is [[tunnel|tunneled]] to two, so if two people are idling there then the rest are trapped. Don&#039;t log off or disappear into the void, or you&#039;ll be sent right back to the entrance of the area. You also need about 1000 [[heal|heals]] to take on Danbala (assuming you&#039;re going to kill him a few times, of course).&lt;br /&gt;
&lt;br /&gt;
Avoid using empty head containers from the [[Northern Trade Route]]; Danbala has been found to heal himself significantly when someone quaffs heals from such container.&lt;br /&gt;
&lt;br /&gt;
== Zistrosk&#039;s Danbala Run Notes ==&lt;br /&gt;
&lt;br /&gt;
Stuff to have to prepare:&lt;br /&gt;
# As many warriors as you can tote that have 1600+ hp and good resists (plate of ravager, etc)&lt;br /&gt;
# At least three tanksets per character brought along, and all the heals they can carry&lt;br /&gt;
# Plenty of Staff of Barad-Dur (fireshield), Jade Cameo (iceshield), and Sorcerer&#039;s Walking Stick (shockshield).&lt;br /&gt;
# At least one extra cleric and mage for spelling up, brandishing, etc.&lt;br /&gt;
# 5+ hours of time (1-2 hours to trans &amp;amp; get up there, 40 minutes per repop)&lt;br /&gt;
# Any extra AV characters you can spare to carry extra heals, tanksets, staffs, etc.&lt;br /&gt;
&lt;br /&gt;
Walkthrough for the run:&lt;br /&gt;
&lt;br /&gt;
1. Go to LaChute&lt;br /&gt;
from dh square: #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w&lt;br /&gt;
&lt;br /&gt;
2. Chop Through The Briars (need 20 STR or more to proceed)&lt;br /&gt;
chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne&lt;br /&gt;
Dirs without chop commands: SE SW W W S SW W NW W W NW NE&lt;br /&gt;
Last room is &amp;quot;Piercing Shafts of Light in the Darkness&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Get to the room before the fire demons&lt;br /&gt;
n,n,ne,u,e,ne,e,u,u,u, spell up in room &amp;quot;Clinging to the Side&amp;quot; to kill demons&lt;br /&gt;
&lt;br /&gt;
4. Kill some demons, and then enter the fire maze&lt;br /&gt;
w,u,u,n,u,u, room &amp;quot;A Glimpse of the Peak&amp;quot; - glowing mirage healer mob, individually follow the tunneled path north (n;nw;u;u;u;u;u;ne;u) and regroup at &amp;quot;Before the Doord of the Oufo&amp;quot;, then n,e,n,n,w,w,type window at &amp;quot;Before a Stained-Glass Window&amp;quot; and you&#039;re in the fire maze&lt;br /&gt;
&lt;br /&gt;
5. Map the Fire Maze: &amp;quot;Floating in Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When you enter the maze have everyone sit except the one that&#039;s mapping the maze. There are four exits from that room, N, S, E and W. Three of these rooms are magic, and one is not. Pick a character that can track, and make springs/fires to map it. Have them pick a direction, and try to make a spring or fire there. Track back to sitters. Repeat until you find which of the four exits is the nonmagic room. Move one (or all) sitting character(s) into the nonmagic room. From the nonmagic room, there are 2 magic and 2 nonmagic rooms, so repeat the spring creation and tracking back until you&#039;ve marked both magic rooms, only mark them differently (like two springs in one and two fires in another or whatever). One of these two magic rooms is the trans room out of the maze. There are several ways to figure out which room it is. You can place characters in them, and wait to see which one transes. You can SCAN ALL, and one room will repeatedly show over and over in one direction, and another will be a bunch of empty rooms and maybe a repat of your markings after a couple rooms - it is this second room that is the trans room (the inconsistent one). The third way is to log off a character in each room, and the room that transes you back to the beginning of the area on log out is the trans room - and since you have sitting characters still near there it&#039;s easy enough to get back to where you were. So to sum it up:&lt;br /&gt;
&lt;br /&gt;
5a. Find nonmag room, go there. (This an excellent time to check your aquabreath on all characters!!)&amp;lt;br /&amp;gt;&lt;br /&gt;
5b. Find magic rooms, figure out which of the two of them is the trans room.&amp;lt;br /&amp;gt;&lt;br /&gt;
5c. Spend the next 20-45 minutes transing through.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. Transing through the maze.&lt;br /&gt;
You will see various trans messages while you&#039;re waiting to complete your trans through the fire maze, Tunnels of Darkness, and Escape From the Tunnels. Here are the messages you will see:&lt;br /&gt;
A blinding flame surrounds you, scorching your armor and pulling you into a black void...&lt;br /&gt;
You are momentarily encased in a column of blinding light.&lt;br /&gt;
A cloud of energy waves surrounds you suddenly, drawing you deeper into the moutain...&lt;br /&gt;
--When you see this last trans message, you&#039;ll be in &amp;quot;A Watery Channel&amp;quot; and will have trans&#039;d out of the maze and tunnels. I recommend using a trigger, if you have&lt;br /&gt;
zMud&lt;br /&gt;
, to automatically keep from drowning:&lt;br /&gt;
--for&lt;br /&gt;
Zmud&lt;br /&gt;
, use #trigger {^A cloud of energy waves surrounds you suddenly} {up;up;say place my feet on the ground again;gt transed through!} &amp;quot;lachute&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6a. Once you&#039;ve transed through to &amp;quot;A Watery Channel&amp;quot; make sure you enter the following commands:&lt;br /&gt;
u,u,say place my feet on the ground again&lt;br /&gt;
&lt;br /&gt;
7. On to &amp;quot;A Final Ascent&amp;quot;&lt;br /&gt;
ne,e, open drain at &amp;quot;A Dripping Fissure&amp;quot;,e,spell up for some more killing!&lt;br /&gt;
&lt;br /&gt;
8. Switch to Magic Weapons, Kill Oya, Oshun, Obatala, Eleggua, get key from Eleggua, say I am ready now to face danbala&lt;br /&gt;
First Switch to Magic Weapons, they are necessary to hit Oshun. Nonmag will hit Oya, Obatala, and Eleggua fine.&lt;br /&gt;
u,kill Oya (Aggro, easy kill - 3 rounds or less with full group)&lt;br /&gt;
e,kill Oshun (Aggro, little harder, gasses, 4-5 rounds with full group, suscept to Virtue)&lt;br /&gt;
ne,kill Obatala (Aggro, little harder, gasses, spells self up with shockshield, 5-6 rounds with full group, Virtue hits)&lt;br /&gt;
U,u,u,kill Eleggua (Aggro, hardest of the four, 6-7 rounds with full group)&lt;br /&gt;
MAKE SURE YOU GET THE BLUE CRYSTAL KEY FROM ELEGGUA!! -- you&#039;ll need this later.&lt;br /&gt;
to move on, say I am ready now to face danbala&lt;br /&gt;
&lt;br /&gt;
8a. Note - If you are returning, and don&#039;t have a large group to kill the four, you can flee past them. When you get past Obatala, you can rest and heal before going up to Eleggua. Once in Eleggua&#039;s room, there is no need to kill her as long as someone has already gotten the key, just &amp;quot;say I am ready now to face danbala&amp;quot; and you&#039;ll be transed to the next room in midfight. Fleeing past might take a few tries, since there are other rooms to flee into, but is effective as long as you&#039;re spelled up. It might be just as easy to go ahead and forgo this fight, and if you have&lt;br /&gt;
zMud&lt;br /&gt;
, trigger all of your characters with :&lt;br /&gt;
. #trigger {An Eerie Blue Glow} {say I am ready now to face danbala} &amp;quot;lachute&amp;quot;&lt;br /&gt;
(to disable this class, type #t- lachute, and to enable it type #t+ lachute)&lt;br /&gt;
&lt;br /&gt;
9. Set up camp in room named &amp;quot;Still on the Pathway&amp;quot;&lt;br /&gt;
n,u,rest&lt;br /&gt;
&lt;br /&gt;
9a. Fly is not required to remain in this room, though the room descrip leads one to believe that it is&lt;br /&gt;
&lt;br /&gt;
9b. Alts should rest to wait shields out here&lt;br /&gt;
&lt;br /&gt;
9c. Do not log out here, just go linkdead with alts, or else you will be trans&#039;d back to the start of the area&lt;br /&gt;
&lt;br /&gt;
10. Spell up for the kill&lt;br /&gt;
&lt;br /&gt;
10a. Everyone follow an alt that is going to be linkdead for the kill. Do not follow a char that will participate in the kill, so that there are no accidental movements by any tank character.&lt;br /&gt;
&lt;br /&gt;
10b. All eligible tank characters that MIGHT be used for the kill should spell up. If one of your tank chars dies, log them out, and then reconnect on another and join the fight -- with spells already on you, you can just run in and beat on him and not endanger the other tanks by taking a long time to quaff tanksets.&lt;br /&gt;
&lt;br /&gt;
10c. Someone make a mystical spring, everyone drink at least once&lt;br /&gt;
&lt;br /&gt;
10d. Everyone that is spelling up should quaff a dispel magic - all spells should be fresh&lt;br /&gt;
&lt;br /&gt;
10e. Each tank character quaffs a tankset. If you have&lt;br /&gt;
zmud&lt;br /&gt;
, here&#039;s a handy alias you can use which allows you to quaff a full tankset from whichever container you have. The command is qtank, and to use it just follow it with the name of the container that has the potions in it. For example, if you have a tankset in a rune covered bag, type : qtank rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#ALIAS qtank {#show quaff tank spells;c &#039;create spring&#039;;quaff &#039;stone skin&#039; %1;quaff blazeward %1;quaff valiance %1;quaff protection %1;quaff eldritch %1;quaff shockshield %1;quaff antimagic %1;quaff demonskin %1;drink mystical;quaff &#039;inner warmth&#039; %1;quaff ethereal %1;quaff shadowform %1;quaff dragonskin %1;drink mystical;get true %1;#show DON&#039;T FORGET TO QUAFF TRUESIGHT!!! : quaff true %1} &amp;quot;tankset&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
10f. Have a cleric cast acid ward, holy sanctity, minor invocation, brandish a staff of barad-dur (fireshield), brandish a jade cameo (iceshield), brandish a sorceror&#039;s walking stick (shockshield)&lt;br /&gt;
&lt;br /&gt;
10g. Have a mage cast prismatic shield on each tank.&lt;br /&gt;
&lt;br /&gt;
10h. Right before linkdeading alts, have a cleric cast holy indignation (fury of the high gods)&lt;br /&gt;
&lt;br /&gt;
10i. Everyone linkdead but the 3 or 4 tanks to make the kill.&lt;br /&gt;
&lt;br /&gt;
11. Kick Danbala&#039;s medieval arse&lt;br /&gt;
&lt;br /&gt;
11a. Go north from where all the alts are linkdead. MAKE SURE YOU ARE IP1!&lt;br /&gt;
&lt;br /&gt;
11b. Check Fly! Don&#039;t fall into the DT, have FLY ON!!&lt;br /&gt;
&lt;br /&gt;
11c. Whomever has the blue key, unlock gate, open gate, drop key&lt;br /&gt;
&lt;br /&gt;
11d. Style Evasive&lt;br /&gt;
&lt;br /&gt;
11e. Wimpy 800&lt;br /&gt;
&lt;br /&gt;
11f. config -autosac&lt;br /&gt;
&lt;br /&gt;
11g. config -autoloot&lt;br /&gt;
&lt;br /&gt;
11h. First to go in gets two spring potions, goes 2 east, quaff spring&lt;br /&gt;
&lt;br /&gt;
11i. Everone verify over grouptalk that they&#039;re ready!&lt;br /&gt;
&lt;br /&gt;
11j. First one in grouptalks GO! and then goes NE and quaff spring, starts fight&lt;br /&gt;
&lt;br /&gt;
11k. Everyone else rushes in, 2e, ne, joins fight&lt;br /&gt;
&lt;br /&gt;
12. As the fight progresses...&lt;br /&gt;
&lt;br /&gt;
12a. Quaff 8 heals, drink spring, repeat, as fast as you can.&lt;br /&gt;
&lt;br /&gt;
12b. If you autoflee out, quaff up to full as fast as you can, reenter battle. DO NOT HOG this room or others cannot flee, and they will die because of you!!&lt;br /&gt;
&lt;br /&gt;
12c. At &amp;quot;Nasty Wounds&amp;quot; you can style up to Standard&lt;br /&gt;
&lt;br /&gt;
12d. At &amp;quot;DYING&amp;quot; you can style up again&lt;br /&gt;
&lt;br /&gt;
12e. You&#039;ll typically use between 120 and 200 heals per kill.&lt;br /&gt;
&lt;br /&gt;
13. After the fight is over...&lt;br /&gt;
&lt;br /&gt;
13a. Someone has to loot (Detect Invis Required!), and then everyone should get out of Danbala&#039;s lair right away. Danbala will pop some, or all, of the following items: ring of the ancient gods, essence of kundalini, and/or Snake&#039;s eye.  Rarely, he&#039;ll pop a Danbala Skull or The Ancient Sight Of The Snake (mega-rare).&lt;br /&gt;
&lt;br /&gt;
13b. Reconnect alts&lt;br /&gt;
&lt;br /&gt;
13c. Clerics fortify or heal to save heal potions and bring tanks back up to full.&lt;br /&gt;
&lt;br /&gt;
13d. Sit and wait for spells to run out for next fight.&lt;br /&gt;
&lt;br /&gt;
13e. Repair every 3 or 4 kills to keep from scrapping eq.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]] [[Category:La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Dumbjeff</name></author>
	</entry>
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