<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rodpedia.realmsofdespair.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chyort</id>
	<title>RoDpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rodpedia.realmsofdespair.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chyort"/>
	<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/wiki/Special:Contributions/Chyort"/>
	<updated>2026-04-17T17:31:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.4</generator>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Tiefling&amp;diff=21326</id>
		<title>Tiefling</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Tiefling&amp;diff=21326"/>
		<updated>2020-04-08T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 |.|.|---------------------------------------------------------------|.|.|&lt;br /&gt;
 /././                         Tiefling                              \.\.\&lt;br /&gt;
 \.\.\---------------------------------------------------------------/././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  Tieflings are derived from human bloodlines and, in the      /././&lt;br /&gt;
 /././  broadest sense possible, they still look human.  However,    \.\.\&lt;br /&gt;
 \.\.\  their infernal heritage has left a clear imprint on their    /././&lt;br /&gt;
 /././  appearance.  Though their demonic lineage is removed by      \.\.\&lt;br /&gt;
 \.\.\  many generations, physical traits such as horns, tails,      /././&lt;br /&gt;
 /././  and unusual skin, hair and eye colors are prevalent in       \.\.\&lt;br /&gt;
 \.\.\  most tieflings.  These features can rest dormant in families /././&lt;br /&gt;
 /././  and manifest unexpectedly.  Many tieflings are killed at     \.\.\&lt;br /&gt;
 \.\.\  birth from fear, superstition or both.                       /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  Tieflings have no unified nation or culture.  The            /././&lt;br /&gt;
 /././  circumstances of their births leave them disconnected and    \.\.\&lt;br /&gt;
 \.\.\  isolated.  Unwilling to trust and without much recourse in   /././&lt;br /&gt;
 /././  society, they often resort to the baser tendencies of their  \.\.\&lt;br /&gt;
 \.\.\  ancestry.  While tieflings can be of any alignments, the     /././&lt;br /&gt;
 \.\.\  pull of their fiendish progenitors remains in the blood      /././&lt;br /&gt;
 /././  and prevents them from being as devout as other races.       \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  While some tieflings are natural fighters, most rely on      /././&lt;br /&gt;
 /././  either their intelligence or their charm to eke out an       \.\.\&lt;br /&gt;
 \.\.\  existence as a practitioner of magic or a charlatan.         /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  While their diabolical roots provides them with a            /././&lt;br /&gt;
 /././  resistance to fire, it also makes tieflings susceptible      \.\.\&lt;br /&gt;
 \.\.\  to holy attacks.  They also also keen-sighted and possess    /././&lt;br /&gt;
 \.\.\  the innate ability to see at a distance and sense heat in    /././&lt;br /&gt;
 /././  darkness.                                                    \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  Tieflings may follow the ways of the following classes:      /././&lt;br /&gt;
 /././         Augurer Bladesinger Druid Fathomer Mage Nephandi      \.\.\&lt;br /&gt;
 /././         Thief Vampire Warrior                                 \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 /././  Tieflings gain experience on a scale of normal rate * .95.   \.\.\&lt;br /&gt;
 \.\.\                                                               /././&lt;br /&gt;
 \.\.\  Tieflings are a race without a formal nation.                /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\                                                               /././&lt;br /&gt;
 /././---------------------------------------------------------------\.\.\&lt;br /&gt;
 |.|.|---------------------------------------------------------------|.|.|&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Infravision]], [[Scry]]&lt;br /&gt;
* Resistances: Fire %&lt;br /&gt;
* Susceptibilities: Holy %&lt;br /&gt;
* Experience gain rate: Normal rate * 0.95&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 11 dex 10 con 13 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Druid]], [[Fathomer]], [[Mage]], [[Nephandi]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: None&lt;br /&gt;
* Racial Skill: [[]] : &lt;br /&gt;
** Location of Book: [[]]&lt;br /&gt;
* Totem Item: [[]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: &lt;br /&gt;
* Weight: &lt;br /&gt;
* [[Skin tone]]: &lt;br /&gt;
* [[Eye color]]: &lt;br /&gt;
* [[Hair style]]: &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Train&amp;diff=21325</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Train&amp;diff=21325"/>
		<updated>2020-04-08T03:01:08Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Race Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAIN&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Syntax: train &amp;lt;stat&amp;gt; #&lt;br /&gt;
Syntax: train &amp;lt;stat&amp;gt; base&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Example: train           Displays the number of stat points remaining&lt;br /&gt;
         train str 2     Increases your strength by 2.&lt;br /&gt;
         train str -2    Decreases your strength by 2.&lt;br /&gt;
         train lck base  Sets your luck back to its original allocation&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The train command is only available at level 1. Use TRAIN to view or modify&lt;br /&gt;
your stats via the examples above.&lt;br /&gt;
 &lt;br /&gt;
You start the game with base stats that are determined by your class + race.&lt;br /&gt;
Type: STAT to see your stats at any time.&lt;br /&gt;
After level 2, you can modify your stats with spells and equipment.&lt;br /&gt;
 &lt;br /&gt;
Any points not trained will be automatically and randomly assigned at level 2.&lt;br /&gt;
 &lt;br /&gt;
Note: Stats may not be modified below the minimum given or above 18.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Race Modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race !! style=&amp;quot;width:50px&amp;quot; | Str !! style=&amp;quot;width:50px&amp;quot; | Int !! style=&amp;quot;width:50px&amp;quot; | Wis !! style=&amp;quot;width:50px&amp;quot; | Dex !! style=&amp;quot;width:50px&amp;quot; | Con !! style=&amp;quot;width:50px&amp;quot; | Cha !! style=&amp;quot;width:50px&amp;quot; | Lck !! Unassigned&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Human&lt;br /&gt;
| 11 || 11 || 11 || 11 || 11 || 11 || 11 || 15 &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Dwarf&lt;br /&gt;
| 12 || 10 || 13 || 10 || 13 || 10 || 10 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Elf&lt;br /&gt;
| 9 || 12 || 11 || 13 || 10 || 12 || 12 || 13&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Halfling&lt;br /&gt;
| 9 || 11 || 11 || 12 || 12 || 11 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Pixie&lt;br /&gt;
| 8 || 11 || 11 || 14 || 9 || 13 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Elf&lt;br /&gt;
| 10 || 12 || 11 || 12 || 10 || 11 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Ogre&lt;br /&gt;
| 13 || 9 || 11 || 8 || 15 || 9 || 11 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Orc&lt;br /&gt;
| 12 || 10 || 10 || 9 || 14 || 10 || 11 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Troll&lt;br /&gt;
| 14 || 12 || 9 || 9 || 13 || 9 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Gith&lt;br /&gt;
| 11 || 12 || 10 || 13 || 9 || 9 || 12 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Sea-Elf&lt;br /&gt;
| 10 || 12 || 11 || 12 || 10 || 11 || 12 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Drow&lt;br /&gt;
| 10 || 12 || 11 || 13 || 10 || 10 || 12 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Gnome&lt;br /&gt;
| 9 || 13 || 12 || 11 || 10 || 10 || 12 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Dragonborn&lt;br /&gt;
| 12 || 12 || 10 || 10 || 12 || 11 || 11 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Tiefling &lt;br /&gt;
| 10 || 12 || 11 || 11 || 10 || 13 || 11 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Lizardman *OOG*&lt;br /&gt;
| ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Class Bonus is +3 to Primary stat.&lt;br /&gt;
Primary stats are as follows.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Class !!  style=&amp;quot;width:100px&amp;quot; | Stat&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Mage &lt;br /&gt;
| Int&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Cleric &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Thief &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Warrior &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Vampire &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Druid &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Ranger &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Augurer &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Paladin &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Nephandi &lt;br /&gt;
| Int&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Fathomer &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Barbarian &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Bladesinger &lt;br /&gt;
| Dex&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=21321</id>
		<title>The blazing white orb of the Templar</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=21321"/>
		<updated>2020-04-07T21:46:30Z</updated>

		<summary type="html">&lt;p&gt;Chyort: prettied up, to somewhat match template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Blazing white orb of the Templar, the&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
 The small orb blazes a brilliant white, and hovers around its owner, as if it&lt;br /&gt;
 had a sentience within it, guiding it just ahead of it&#039;s master.&lt;br /&gt;
|mob = &lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50 &lt;br /&gt;
|keywords = orb templar&lt;br /&gt;
|area = The Southern Mountain Trade Route&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  glow bless&lt;br /&gt;
 Genres allowed:  fighter&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 You can midas this item for 3333 gold.&lt;br /&gt;
 Owner:  Mossweaver&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects hp regeneration by 12.&lt;br /&gt;
|notes = Courtesy of DS&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Prestige_Beta&amp;diff=20757</id>
		<title>Prestige Beta</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Prestige_Beta&amp;diff=20757"/>
		<updated>2019-05-10T04:09:47Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Generic stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Generic stuff =&lt;br /&gt;
This is a copy of my write up, from the beta period, to keep DS up to date on what was going on. I leave it to others to merge this info into the Prestige page and then feel free to delete it.&lt;br /&gt;
&lt;br /&gt;
Goes without saying, but everything is in a state of flux still, just because it was in the beta it may or may not be here. Things can change without notice. Bla bla bla...&lt;br /&gt;
&lt;br /&gt;
== Experience/Leveling == &lt;br /&gt;
* Ip leveling was made mudwide for remorts, no longer just room based.&lt;br /&gt;
* 1.5x the experience needed of the sub-class to av&lt;br /&gt;
** Thief/Warrior needed 202,950,776 xp.&lt;br /&gt;
** Warrior/Thief needed 132,383,639 xp.&lt;br /&gt;
** Vampire/Vampire needed 264,722,739 xp.&lt;br /&gt;
* About 1/7th the rate of experience gained per hit.&lt;br /&gt;
The goal seems to be around 2 weeks for a standard remort.&lt;br /&gt;
&lt;br /&gt;
== Class/Race info ==&lt;br /&gt;
Multi-Class Only: Mage, Cleric, Thief, Warrior, Druid. &lt;br /&gt;
* No Mage/Mage, just Mage/Cleric or Mage/Thief and so on.&lt;br /&gt;
* Only primary class will get access to path/cleric stuff.&lt;br /&gt;
Prestige class: Everything else. Vamp/Vamp only, for example.&lt;br /&gt;
&lt;br /&gt;
For multi chars, race is relevant to the sub class. My half-orc thief, was only able to take a sub class of warrior because of race restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Races.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Stat Changes ==&lt;br /&gt;
The sub class increases a max stat by one, based on their primary stat.&lt;br /&gt;
* Thief/Warrior will have 21 str, everything else will remain the same.&lt;br /&gt;
* Warrior/Thief will have 23 dex.&lt;br /&gt;
* Mage/Druid will have 23wis.&lt;br /&gt;
*Vampire/Vampire will have 26 dex.&lt;br /&gt;
&lt;br /&gt;
So on, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Skill Options ==&lt;br /&gt;
Four options for skills.&lt;br /&gt;
* Multi&lt;br /&gt;
** In game, from sub class.&lt;br /&gt;
** New, Multi only.&lt;br /&gt;
* Prestige&lt;br /&gt;
** Improve Existing&lt;br /&gt;
** New, Prestige only&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:Skills.PNG]]&lt;br /&gt;
&lt;br /&gt;
When a skill is flagged multi-class a few things happen.&lt;br /&gt;
* The sub class gives new skills, at 80% adept values.&lt;br /&gt;
* If both classes have a skill, at different levels, and different %&#039;s, it should be lowest level, highest adept percent.&lt;br /&gt;
* Every combination that includes that secondary class will get it. So if virtue was made multi class. All cleric sub class chars would get it. Mage/Cleric, Warrior/Cleric, and so on.&lt;br /&gt;
* Sub classes will get a degraded version of skills. Slightly slower attacks(20% i seem to recall), and possibly reduced damage(Circle was mentioned)&lt;br /&gt;
* Warrior attack skills were given a prestige bonus on the test server.&lt;br /&gt;
** Primary class warriors get enhanced punt, shoulder, lunge, blitz, and smash.&lt;br /&gt;
** Sub classes will get the degraded versions.&lt;br /&gt;
&lt;br /&gt;
= EQ =&lt;br /&gt;
Zist was playing around with this stuff. Big things to note are&lt;br /&gt;
* Eq can be prestige restricted.&lt;br /&gt;
* Eq can have additional stats If prestiged.&lt;br /&gt;
Examples.&lt;br /&gt;
(From RoD)&lt;br /&gt;
 Object &#039;fingerless silk gloves&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Prestige allowed: Thief&lt;br /&gt;
 This armor is layerable.&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 2 of 10.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects luck by -1.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects damage roll by 7.&lt;br /&gt;
&lt;br /&gt;
 Object &#039;Neptune&#039;s Prestigious Trident&#039;...&lt;br /&gt;
 It is a level 18 enchanted blasting weapon, weight 12.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  multiclass metal&lt;br /&gt;
 Multiclass allowed: Mage Cleric Thief Warrior Druid&lt;br /&gt;
 This weapon has a gold value of 125000.&lt;br /&gt;
 Damage is 6 to 19 (average 12).&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects mana by 30.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 6.&lt;br /&gt;
 Affects damage roll by 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(From Beta)&lt;br /&gt;
 Object &#039;the arcane band of balances&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  magic metal unique&lt;br /&gt;
 Classes allowed:  Mage&lt;br /&gt;
 This armor has a gold value of 2000000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects mana by 70.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects cost of immobilize by -5.&lt;br /&gt;
 Affects cost of fortify by -20 if prestige is cleric.&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the druid&#039;s druidic prestigitation&#039;...&lt;br /&gt;
 It is a level 59 armor, weight 5.&lt;br /&gt;
 Locations it can be worn:  head&lt;br /&gt;
 Special properties:  organic&lt;br /&gt;
 Classes allowed:  Druid&lt;br /&gt;
 Genres allowed:  shaman&lt;br /&gt;
 This armor has a gold value of 5000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects hp by 120 if prestige is druid.&lt;br /&gt;
 Affects mana by 120.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 7.&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Prestige_Beta&amp;diff=20756</id>
		<title>Prestige Beta</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Prestige_Beta&amp;diff=20756"/>
		<updated>2019-05-10T04:07:04Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Class/Race info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Generic stuff =&lt;br /&gt;
This is a copy of my write up, from the beta period, to keep DS up to date on what was going on. I leave it to others to merge this info into the Prestige page and then feel free to delete it.&lt;br /&gt;
Goes without saying, but everything is in a state of flux still, just because it was in the beta it may or may not be here. Things can change without notice. Bla bla bla...&lt;br /&gt;
&lt;br /&gt;
== Experience/Leveling == &lt;br /&gt;
* Ip leveling was made mudwide for remorts, no longer just room based.&lt;br /&gt;
* 1.5x the experience needed of the sub-class to av&lt;br /&gt;
** Thief/Warrior needed 202,950,776 xp.&lt;br /&gt;
** Warrior/Thief needed 132,383,639 xp.&lt;br /&gt;
** Vampire/Vampire needed 264,722,739 xp.&lt;br /&gt;
* About 1/7th the rate of experience gained per hit.&lt;br /&gt;
The goal seems to be around 2 weeks for a standard remort.&lt;br /&gt;
&lt;br /&gt;
== Class/Race info ==&lt;br /&gt;
Multi-Class Only: Mage, Cleric, Thief, Warrior, Druid. &lt;br /&gt;
* No Mage/Mage, just Mage/Cleric or Mage/Thief and so on.&lt;br /&gt;
* Only primary class will get access to path/cleric stuff.&lt;br /&gt;
Prestige class: Everything else. Vamp/Vamp only, for example.&lt;br /&gt;
&lt;br /&gt;
For multi chars, race is relevant to the sub class. My half-orc thief, was only able to take a sub class of warrior because of race restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Races.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Stat Changes ==&lt;br /&gt;
The sub class increases a max stat by one, based on their primary stat.&lt;br /&gt;
* Thief/Warrior will have 21 str, everything else will remain the same.&lt;br /&gt;
* Warrior/Thief will have 23 dex.&lt;br /&gt;
* Mage/Druid will have 23wis.&lt;br /&gt;
*Vampire/Vampire will have 26 dex.&lt;br /&gt;
&lt;br /&gt;
So on, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Skill Options ==&lt;br /&gt;
Four options for skills.&lt;br /&gt;
* Multi&lt;br /&gt;
** In game, from sub class.&lt;br /&gt;
** New, Multi only.&lt;br /&gt;
* Prestige&lt;br /&gt;
** Improve Existing&lt;br /&gt;
** New, Prestige only&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:Skills.PNG]]&lt;br /&gt;
&lt;br /&gt;
When a skill is flagged multi-class a few things happen.&lt;br /&gt;
* The sub class gives new skills, at 80% adept values.&lt;br /&gt;
* If both classes have a skill, at different levels, and different %&#039;s, it should be lowest level, highest adept percent.&lt;br /&gt;
* Every combination that includes that secondary class will get it. So if virtue was made multi class. All cleric sub class chars would get it. Mage/Cleric, Warrior/Cleric, and so on.&lt;br /&gt;
* Sub classes will get a degraded version of skills. Slightly slower attacks(20% i seem to recall), and possibly reduced damage(Circle was mentioned)&lt;br /&gt;
* Warrior attack skills were given a prestige bonus on the test server.&lt;br /&gt;
** Primary class warriors get enhanced punt, shoulder, lunge, blitz, and smash.&lt;br /&gt;
** Sub classes will get the degraded versions.&lt;br /&gt;
&lt;br /&gt;
= EQ =&lt;br /&gt;
Zist was playing around with this stuff. Big things to note are&lt;br /&gt;
* Eq can be prestige restricted.&lt;br /&gt;
* Eq can have additional stats If prestiged.&lt;br /&gt;
Examples.&lt;br /&gt;
(From RoD)&lt;br /&gt;
 Object &#039;fingerless silk gloves&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Prestige allowed: Thief&lt;br /&gt;
 This armor is layerable.&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 2 of 10.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects luck by -1.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects damage roll by 7.&lt;br /&gt;
&lt;br /&gt;
 Object &#039;Neptune&#039;s Prestigious Trident&#039;...&lt;br /&gt;
 It is a level 18 enchanted blasting weapon, weight 12.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  multiclass metal&lt;br /&gt;
 Multiclass allowed: Mage Cleric Thief Warrior Druid&lt;br /&gt;
 This weapon has a gold value of 125000.&lt;br /&gt;
 Damage is 6 to 19 (average 12).&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects mana by 30.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 6.&lt;br /&gt;
 Affects damage roll by 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(From Beta)&lt;br /&gt;
 Object &#039;the arcane band of balances&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  magic metal unique&lt;br /&gt;
 Classes allowed:  Mage&lt;br /&gt;
 This armor has a gold value of 2000000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects mana by 70.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects cost of immobilize by -5.&lt;br /&gt;
 Affects cost of fortify by -20 if prestige is cleric.&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the druid&#039;s druidic prestigitation&#039;...&lt;br /&gt;
 It is a level 59 armor, weight 5.&lt;br /&gt;
 Locations it can be worn:  head&lt;br /&gt;
 Special properties:  organic&lt;br /&gt;
 Classes allowed:  Druid&lt;br /&gt;
 Genres allowed:  shaman&lt;br /&gt;
 This armor has a gold value of 5000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects hp by 120 if prestige is druid.&lt;br /&gt;
 Affects mana by 120.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 7.&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Skills.PNG&amp;diff=20755</id>
		<title>File:Skills.PNG</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Skills.PNG&amp;diff=20755"/>
		<updated>2019-05-10T04:05:16Z</updated>

		<summary type="html">&lt;p&gt;Chyort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Races.PNG&amp;diff=20754</id>
		<title>File:Races.PNG</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Races.PNG&amp;diff=20754"/>
		<updated>2019-05-10T04:04:49Z</updated>

		<summary type="html">&lt;p&gt;Chyort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Prestige_Beta&amp;diff=20753</id>
		<title>Prestige Beta</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Prestige_Beta&amp;diff=20753"/>
		<updated>2019-05-10T04:03:59Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Created page with &amp;#039;= Generic stuff = This is a copy of my write up, from the beta period, to keep DS up to date on what was going on. I leave it to others to merge this info into the Prestige page …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Generic stuff =&lt;br /&gt;
This is a copy of my write up, from the beta period, to keep DS up to date on what was going on. I leave it to others to merge this info into the Prestige page and then feel free to delete it.&lt;br /&gt;
Goes without saying, but everything is in a state of flux still, just because it was in the beta it may or may not be here. Things can change without notice. Bla bla bla...&lt;br /&gt;
&lt;br /&gt;
== Experience/Leveling == &lt;br /&gt;
* Ip leveling was made mudwide for remorts, no longer just room based.&lt;br /&gt;
* 1.5x the experience needed of the sub-class to av&lt;br /&gt;
** Thief/Warrior needed 202,950,776 xp.&lt;br /&gt;
** Warrior/Thief needed 132,383,639 xp.&lt;br /&gt;
** Vampire/Vampire needed 264,722,739 xp.&lt;br /&gt;
* About 1/7th the rate of experience gained per hit.&lt;br /&gt;
The goal seems to be around 2 weeks for a standard remort.&lt;br /&gt;
&lt;br /&gt;
== Class/Race info ==&lt;br /&gt;
Multi-Class Only: Mage, Cleric, Thief, Warrior, Druid. &lt;br /&gt;
* No Mage/Mage, just Mage/Cleric or Mage/Thief and so on.&lt;br /&gt;
* Only primary class will get access to path/cleric stuff.&lt;br /&gt;
Prestige class: Everything else. Vamp/Vamp only, for example.&lt;br /&gt;
&lt;br /&gt;
For multi chars, race is relevant to the sub class. My half-orc thief, was only able to take a sub class of warrior because of race restrictions.&amp;lt;/br&amp;gt;&lt;br /&gt;
[[File:Races.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Stat Changes ==&lt;br /&gt;
The sub class increases a max stat by one, based on their primary stat.&lt;br /&gt;
* Thief/Warrior will have 21 str, everything else will remain the same.&lt;br /&gt;
* Warrior/Thief will have 23 dex.&lt;br /&gt;
* Mage/Druid will have 23wis.&lt;br /&gt;
*Vampire/Vampire will have 26 dex.&lt;br /&gt;
&lt;br /&gt;
So on, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Skill Options ==&lt;br /&gt;
Four options for skills.&lt;br /&gt;
* Multi&lt;br /&gt;
** In game, from sub class.&lt;br /&gt;
** New, Multi only.&lt;br /&gt;
* Prestige&lt;br /&gt;
** Improve Existing&lt;br /&gt;
** New, Prestige only&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:Skills.PNG]]&lt;br /&gt;
&lt;br /&gt;
When a skill is flagged multi-class a few things happen.&lt;br /&gt;
* The sub class gives new skills, at 80% adept values.&lt;br /&gt;
* If both classes have a skill, at different levels, and different %&#039;s, it should be lowest level, highest adept percent.&lt;br /&gt;
* Every combination that includes that secondary class will get it. So if virtue was made multi class. All cleric sub class chars would get it. Mage/Cleric, Warrior/Cleric, and so on.&lt;br /&gt;
* Sub classes will get a degraded version of skills. Slightly slower attacks(20% i seem to recall), and possibly reduced damage(Circle was mentioned)&lt;br /&gt;
* Warrior attack skills were given a prestige bonus on the test server.&lt;br /&gt;
** Primary class warriors get enhanced punt, shoulder, lunge, blitz, and smash.&lt;br /&gt;
** Sub classes will get the degraded versions.&lt;br /&gt;
&lt;br /&gt;
= EQ =&lt;br /&gt;
Zist was playing around with this stuff. Big things to note are&lt;br /&gt;
* Eq can be prestige restricted.&lt;br /&gt;
* Eq can have additional stats If prestiged.&lt;br /&gt;
Examples.&lt;br /&gt;
(From RoD)&lt;br /&gt;
 Object &#039;fingerless silk gloves&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Prestige allowed: Thief&lt;br /&gt;
 This armor is layerable.&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 2 of 10.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects luck by -1.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects damage roll by 7.&lt;br /&gt;
&lt;br /&gt;
 Object &#039;Neptune&#039;s Prestigious Trident&#039;...&lt;br /&gt;
 It is a level 18 enchanted blasting weapon, weight 12.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  multiclass metal&lt;br /&gt;
 Multiclass allowed: Mage Cleric Thief Warrior Druid&lt;br /&gt;
 This weapon has a gold value of 125000.&lt;br /&gt;
 Damage is 6 to 19 (average 12).&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects mana by 30.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 6.&lt;br /&gt;
 Affects damage roll by 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(From Beta)&lt;br /&gt;
 Object &#039;the arcane band of balances&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  magic metal unique&lt;br /&gt;
 Classes allowed:  Mage&lt;br /&gt;
 This armor has a gold value of 2000000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects mana by 70.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects cost of immobilize by -5.&lt;br /&gt;
 Affects cost of fortify by -20 if prestige is cleric.&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the druid&#039;s druidic prestigitation&#039;...&lt;br /&gt;
 It is a level 59 armor, weight 5.&lt;br /&gt;
 Locations it can be worn:  head&lt;br /&gt;
 Special properties:  organic&lt;br /&gt;
 Classes allowed:  Druid&lt;br /&gt;
 Genres allowed:  shaman&lt;br /&gt;
 This armor has a gold value of 5000.&lt;br /&gt;
 Armor class is 20 of 20.&lt;br /&gt;
 Affects hp by 120 if prestige is druid.&lt;br /&gt;
 Affects mana by 120.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 7.&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Prestige&amp;diff=20742</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Prestige&amp;diff=20742"/>
		<updated>2019-05-05T17:30:12Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Prestige single-class option */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
Prestige is the name for expanding a single class character beyond the normal restrictions at level 50.  Prestige characters require a leveling investment in order to unlock the additional powers and rewards.&lt;br /&gt;
&lt;br /&gt;
A prestige character can be [[#single|single classed]] or [[#multi|multi-classed]].  A new wear restriction has been introduced, &amp;quot;Prestige&amp;quot; which will allow a character to wear and item which matches their secondary class, but not their primary.&lt;br /&gt;
&lt;br /&gt;
The character must be level 50 to enter prestige status and will have to be re-leveled from level 5 at a rate of a rumoured 1/7th normal experience gain.&lt;br /&gt;
&lt;br /&gt;
Prestige characters have potential bonuses to hitpoint, mana, and movement gains.&lt;br /&gt;
&lt;br /&gt;
Though currently unknown skills are being introduced specifically for the prestige project.&lt;br /&gt;
&lt;br /&gt;
Bladesinger and Barbarian are currently not eligible for prestige.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;single&amp;quot;&amp;gt;Prestige single-class option&amp;lt;/span&amp;gt; =&lt;br /&gt;
* Classes available: [[Vampire]], [[Ranger]], [[Augurer]], [[Paladin]], [[Nephandi]], [[Fathomer]]&lt;br /&gt;
* The prestige classes have new names to differentiate them:&lt;br /&gt;
** [[Dread vampire]]      Prestige Vampire&lt;br /&gt;
** [[Harbringer]] Prestige Augurer&lt;br /&gt;
** [[Infernalist]] Presitge Nephandi&lt;br /&gt;
** [[Hunter]] Prestige Ranger&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;multi&amp;quot;&amp;gt;Prestige multi-class option&amp;lt;/span&amp;gt; =&lt;br /&gt;
* Your original class will be your primary class while your added class will be your secondary class, i.e. a Warrior-Thief&lt;br /&gt;
&lt;br /&gt;
* Classes available: [[Mage]], [[Cleric]], [[Thief]], [[Warrior]], [[Druid]]&lt;br /&gt;
* Race-class limitation still apply.&lt;br /&gt;
* For most intents and purposes the primary class determines equipment choices, primary and secondary stat, guild membership, etc.&lt;br /&gt;
&lt;br /&gt;
* Cleric Pantheon and Mage Path spells/skills are currently not available for prestige secondary classes.&lt;br /&gt;
&lt;br /&gt;
* Primary skills will auto-adept, no experience is gained from them. &lt;br /&gt;
* Secondary skills/spells require practicing and adepting and adept slower.&lt;br /&gt;
* Skills that are inate to both primary and secondary adept at the normal rate.&lt;br /&gt;
* There is a +1 to the primary stat of the secondary class - 26 max.&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Prestige&amp;diff=20741</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Prestige&amp;diff=20741"/>
		<updated>2019-05-05T17:29:42Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Prestige single-class option */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
Prestige is the name for expanding a single class character beyond the normal restrictions at level 50.  Prestige characters require a leveling investment in order to unlock the additional powers and rewards.&lt;br /&gt;
&lt;br /&gt;
A prestige character can be [[#single|single classed]] or [[#multi|multi-classed]].  A new wear restriction has been introduced, &amp;quot;Prestige&amp;quot; which will allow a character to wear and item which matches their secondary class, but not their primary.&lt;br /&gt;
&lt;br /&gt;
The character must be level 50 to enter prestige status and will have to be re-leveled from level 5 at a rate of a rumoured 1/7th normal experience gain.&lt;br /&gt;
&lt;br /&gt;
Prestige characters have potential bonuses to hitpoint, mana, and movement gains.&lt;br /&gt;
&lt;br /&gt;
Though currently unknown skills are being introduced specifically for the prestige project.&lt;br /&gt;
&lt;br /&gt;
Bladesinger and Barbarian are currently not eligible for prestige.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;single&amp;quot;&amp;gt;Prestige single-class option&amp;lt;/span&amp;gt; =&lt;br /&gt;
* Classes available: [[Vampire]], [[Ranger]], [[Augurer]], [[Paladin]], [[Nephandi]], [[Fathomer]]&lt;br /&gt;
* The prestige classes have new names to differentiate them:&lt;br /&gt;
** [[Dread vampire]]      Prestige Vampire&lt;br /&gt;
** [[Harbringer]] Prestige Augurer&lt;br /&gt;
** [[Infernalist]] Presitge Nephandi&lt;br /&gt;
** [[Malagrym]] Prestige Ranger&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;multi&amp;quot;&amp;gt;Prestige multi-class option&amp;lt;/span&amp;gt; =&lt;br /&gt;
* Your original class will be your primary class while your added class will be your secondary class, i.e. a Warrior-Thief&lt;br /&gt;
&lt;br /&gt;
* Classes available: [[Mage]], [[Cleric]], [[Thief]], [[Warrior]], [[Druid]]&lt;br /&gt;
* Race-class limitation still apply.&lt;br /&gt;
* For most intents and purposes the primary class determines equipment choices, primary and secondary stat, guild membership, etc.&lt;br /&gt;
&lt;br /&gt;
* Cleric Pantheon and Mage Path spells/skills are currently not available for prestige secondary classes.&lt;br /&gt;
&lt;br /&gt;
* Primary skills will auto-adept, no experience is gained from them. &lt;br /&gt;
* Secondary skills/spells require practicing and adepting and adept slower.&lt;br /&gt;
* Skills that are inate to both primary and secondary adept at the normal rate.&lt;br /&gt;
* There is a +1 to the primary stat of the secondary class - 26 max.&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dragonborn&amp;diff=20661</id>
		<title>Dragonborn</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dragonborn&amp;diff=20661"/>
		<updated>2019-01-19T18:11:53Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 |.|.|---------------------------------------------------------------|.|.|&lt;br /&gt;
 /././                             Dragonborn                        \.\.\&lt;br /&gt;
 \.\.\---------------------------------------------------------------/././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  A race without a nation, the true origin of the Dragonborn   /././&lt;br /&gt;
 /././  is unknown. Some suggest they are cousins of the Draconia,   \.\.\&lt;br /&gt;
 \.\.\  and were formed through the ancient magic of Bahamut and his /././&lt;br /&gt;
 /././  kin. Others speculate that the race came into being at a     \.\.\&lt;br /&gt;
 \.\.\  time when Dragons could change into Humanoid form and were   /././&lt;br /&gt;
 /././  created through the pairing of Dragons and Humans. What is   \.\.\&lt;br /&gt;
 \.\.\  known is that the Dragonborn are a fierce race of fighters   /././&lt;br /&gt;
 /././  and mystics who have strong loyalties and believe honour     \.\.\&lt;br /&gt;
 \.\.\  is more important than life itself.                          /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  The Dragonborn have inherited their ancestors thick, scaly   /././&lt;br /&gt;
 /././  hide which is often black, brown or gold in colour. They     \.\.\&lt;br /&gt;
 \.\.\  stand taller and weigh more on average than most humanoids   /././&lt;br /&gt;
 /././  in the Realm, are completely hairless and their eyes are     \.\.\&lt;br /&gt;
 \.\.\  generally red or gold.                                       /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  While many of the Dragonborn are natural fighters, given     /././&lt;br /&gt;
 /././  their physical size, a good number also apply their          \.\.\&lt;br /&gt;
 \.\.\  intelligence towards the mystic arts as magic is strong      /././&lt;br /&gt;
 /././  in their lineage.                                            \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  While they are not fond of the cold, they have               /././&lt;br /&gt;
 /././  incredible resistance to fire and a natural armored          \.\.\&lt;br /&gt;
 \.\.\  protection via their thick scaled hides. Additionally,       /././&lt;br /&gt;
 \.\.\  their Draconic nature allows them to see what is hidden.     /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  Dragonborn may follow the ways of the following classes:     /././&lt;br /&gt;
 /././                 Warrior, Barbarian, Mage, Nephandi            \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 /././  Dragonborn gain experience on a scale of normal rate * .90.  \.\.\&lt;br /&gt;
 \.\.\                                                               /././&lt;br /&gt;
 \.\.\  The Dragonborn are a race without a formal nation.           /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\                                                               /././&lt;br /&gt;
 /././---------------------------------------------------------------\.\.\&lt;br /&gt;
 |.|.|---------------------------------------------------------------|.|.|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Detect Hidden&lt;br /&gt;
* Resistances: Fire 20%&lt;br /&gt;
* Susceptibilities: Cold 10%&lt;br /&gt;
* Experience gain rate: Normal rate * 0.90&lt;br /&gt;
* Base Stats: 12 str 12 int 10 wis 10 dex 12 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Barbarian]], [[Nephandi]], [[Mage]], [[Warrior]].&lt;br /&gt;
* Hometown: None&lt;br /&gt;
* Racial Skill: [[Dragonscale Armor]] : 8% Resist Nonmagic, -25AC&lt;br /&gt;
** Location of Book: [[Village of Edo]]&lt;br /&gt;
* Totem Item: [[A dragonscale anklet]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 6&#039;7&amp;quot;-8&#039;0&amp;quot;&lt;br /&gt;
* Weight: 189-357 lbs&lt;br /&gt;
* [[Skin tone]]: Black, Dark Brown, Golden&lt;br /&gt;
* [[Eye color]]: Red, Golden&lt;br /&gt;
* [[Hair style]]: Hairless&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Train&amp;diff=20654</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Train&amp;diff=20654"/>
		<updated>2019-01-16T15:22:17Z</updated>

		<summary type="html">&lt;p&gt;Chyort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAIN&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Syntax: train &amp;lt;stat&amp;gt; #&lt;br /&gt;
Syntax: train &amp;lt;stat&amp;gt; base&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Example: train           Displays the number of stat points remaining&lt;br /&gt;
         train str 2     Increases your strength by 2.&lt;br /&gt;
         train str -2    Decreases your strength by 2.&lt;br /&gt;
         train lck base  Sets your luck back to its original allocation&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The train command is only available at level 1. Use TRAIN to view or modify&lt;br /&gt;
your stats via the examples above.&lt;br /&gt;
 &lt;br /&gt;
You start the game with base stats that are determined by your class + race.&lt;br /&gt;
Type: STAT to see your stats at any time.&lt;br /&gt;
After level 2, you can modify your stats with spells and equipment.&lt;br /&gt;
 &lt;br /&gt;
Any points not trained will be automatically and randomly assigned at level 2.&lt;br /&gt;
 &lt;br /&gt;
Note: Stats may not be modified below the minimum given or above 18.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Race Modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race !! style=&amp;quot;width:50px&amp;quot; | Str !! style=&amp;quot;width:50px&amp;quot; | Int !! style=&amp;quot;width:50px&amp;quot; | Wis !! style=&amp;quot;width:50px&amp;quot; | Dex !! style=&amp;quot;width:50px&amp;quot; | Con !! style=&amp;quot;width:50px&amp;quot; | Cha !! style=&amp;quot;width:50px&amp;quot; | Lck !! Unassigned&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Human&lt;br /&gt;
| 11 || 11 || 11 || 11 || 11 || 11 || 11 || 15 &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Dwarf&lt;br /&gt;
| 12 || 10 || 13 || 10 || 13 || 10 || 10 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Elf&lt;br /&gt;
| 9 || 12 || 11 || 13 || 10 || 12 || 12 || 13&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Halfling&lt;br /&gt;
| 9 || 11 || 11 || 12 || 12 || 11 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Pixie&lt;br /&gt;
| 8 || 11 || 11 || 14 || 9 || 13 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Elf&lt;br /&gt;
| 10 || 12 || 11 || 12 || 10 || 11 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Ogre&lt;br /&gt;
| 13 || 9 || 11 || 8 || 15 || 9 || 11 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Orc&lt;br /&gt;
| 12 || 10 || 10 || 9 || 14 || 10 || 11 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Troll&lt;br /&gt;
| 14 || 12 || 9 || 9 || 13 || 9 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Gith&lt;br /&gt;
| 11 || 12 || 10 || 13 || 9 || 9 || 12 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Sea-Elf&lt;br /&gt;
| 10 || 12 || 11 || 12 || 10 || 11 || 12 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Drow&lt;br /&gt;
| 10 || 12 || 11 || 13 || 10 || 10 || 12 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Gnome&lt;br /&gt;
| 9 || 13 || 12 || 11 || 10 || 10 || 12 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Dragonborn&lt;br /&gt;
| 12 || 12 || 10 || 10 || 12 || 11 || 11 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Lizardman *OOG*&lt;br /&gt;
| ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Class Bonus is +3 to Primary stat.&lt;br /&gt;
Primary stats are as follows.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Class !!  style=&amp;quot;width:100px&amp;quot; | Stat&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Mage &lt;br /&gt;
| Int&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Cleric &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Thief &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Warrior &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Vampire &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Druid &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Ranger &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Augurer &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Paladin &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Nephandi &lt;br /&gt;
| Int&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Fathomer &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Barbarian &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Bladesinger &lt;br /&gt;
| Dex&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Train&amp;diff=20602</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Train&amp;diff=20602"/>
		<updated>2018-12-30T06:24:07Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Race Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAIN&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Syntax: train &amp;lt;stat&amp;gt; #&lt;br /&gt;
Syntax: train &amp;lt;stat&amp;gt; base&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Example: train           Displays the number of stat points remaining&lt;br /&gt;
         train str 2     Increases your strength by 2.&lt;br /&gt;
         train str -2    Decreases your strength by 2.&lt;br /&gt;
         train lck base  Sets your luck back to its original allocation&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The train command is only available at level 1. Use TRAIN to view or modify&lt;br /&gt;
your stats via the examples above.&lt;br /&gt;
 &lt;br /&gt;
You start the game with base stats that are determined by your class + race.&lt;br /&gt;
Type: STAT to see your stats at any time.&lt;br /&gt;
After level 2, you can modify your stats with spells and equipment.&lt;br /&gt;
 &lt;br /&gt;
Any points not trained will be automatically and randomly assigned at level 2.&lt;br /&gt;
 &lt;br /&gt;
Note: Stats may not be modified below the minimum given or above 18.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Race Modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race !! style=&amp;quot;width:50px&amp;quot; | Str !! style=&amp;quot;width:50px&amp;quot; | Int !! style=&amp;quot;width:50px&amp;quot; | Wis !! style=&amp;quot;width:50px&amp;quot; | Dex !! style=&amp;quot;width:50px&amp;quot; | Con !! style=&amp;quot;width:50px&amp;quot; | Cha !! style=&amp;quot;width:50px&amp;quot; | Lck !! Unassigned&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Human&lt;br /&gt;
| 11 || 11 || 11 || 11 || 11 || 11 || 11 || 15 &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Dwarf&lt;br /&gt;
| 12 || 10 || 13 || 10 || 13 || 10 || 10 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Elf&lt;br /&gt;
| 9 || 12 || 11 || 13 || 10 || 12 || 12 || 13&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Halfling&lt;br /&gt;
| 9 || 11 || 11 || 12 || 12 || 11 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Pixie&lt;br /&gt;
| 8 || 11 || 11 || 14 || 9 || 13 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Elf&lt;br /&gt;
| 10 || 12 || 11 || 12 || 10 || 11 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Ogre&lt;br /&gt;
| 13 || 9 || 11 || 8 || 15 || 9 || 11 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Orc&lt;br /&gt;
| 12 || 10 || 10 || 9 || 14 || 10 || 11 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Half-Troll&lt;br /&gt;
| 14 || 12 || 9 || 9 || 13 || 9 || 11 || 15&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Gith&lt;br /&gt;
| 11 || 12 || 10 || 13 || 9 || 9 || 12 || 16&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Sea-Elf&lt;br /&gt;
| 10 || 12 || 11 || 12 || 10 || 11 || 12 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Drow&lt;br /&gt;
| 10 || 12 || 11 || 13 || 10 || 10 || 12 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Dragonborn&lt;br /&gt;
| 12 || 12 || 10 || 10 || 12 || 11 || 11 || 14&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Lizardman *OOG*&lt;br /&gt;
| ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Class Bonus is +3 to Primary stat.&lt;br /&gt;
Primary stats are as follows.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Class !!  style=&amp;quot;width:100px&amp;quot; | Stat&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Mage &lt;br /&gt;
| Int&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Cleric &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Thief &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Warrior &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Vampire &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Druid &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Ranger &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Augurer &lt;br /&gt;
| Wis&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Paladin &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Nephandi &lt;br /&gt;
| Int&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Fathomer &lt;br /&gt;
| Dex&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Barbarian &lt;br /&gt;
| Str&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Bladesinger &lt;br /&gt;
| Dex&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dwarf&amp;diff=20077</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dwarf&amp;diff=20077"/>
		<updated>2017-09-09T20:30:37Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Your trying to add the class +3 to the racial base.  Undo revision 20073 by Cerf (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short, strong, tough, and hairy.  They are terrific workers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Dwarves [Khazad]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The Dwarven race was the fourth of the Realms, fashioned from&lt;br /&gt;
 earth and stone by the gods and melded by fire. They are&lt;br /&gt;
 long-lived, fiercely loyal, and are known equally for their&lt;br /&gt;
 hardiness and cantankerous personalities. Dwarves are miners&lt;br /&gt;
 by tradition, working with and building within the dirt of&lt;br /&gt;
 the earth and stone of the mountains.&lt;br /&gt;
 &lt;br /&gt;
 Dwarves are shorter than Humans and Elves, averaging from&lt;br /&gt;
 three and a half to four and a half feet in height. They are&lt;br /&gt;
 stocky and rather powerfully-built, and both males and&lt;br /&gt;
 females proudly wear thick and often long beards.&lt;br /&gt;
 &lt;br /&gt;
 Still, their thick and stout frames lend them an uncommon&lt;br /&gt;
 constitution and strength, and the race has produced some of&lt;br /&gt;
 the most famed and feared warriors in the Realms. Dwarves may&lt;br /&gt;
 become accomplished magic users, but they are more suited to&lt;br /&gt;
 physical roles. They have some resistance to flame and&lt;br /&gt;
 generations of working with and within the earth has fostered&lt;br /&gt;
 their infravision.&lt;br /&gt;
 &lt;br /&gt;
 Dwarves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Cleric Druid Ranger Thief&lt;br /&gt;
 Vampire Warrior Paladin.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Resistances: Fire&lt;br /&gt;
* Experience gain rate: Normal rate * 0.97&lt;br /&gt;
* Base Stats: 12 str 10 int 13 wis 10 dex 13 con 10 cha 10 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Barbarian]], [[Bladesinger]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]]&lt;br /&gt;
* Hometown: [[Qetag&#039;s Reach]] (Canyons NW of Great Western Lake)&lt;br /&gt;
* Racial Skill: [[Patch]] : Repairs a weapon or armor. Repairs 1 - 5 points before you must return to a blacksmith.&lt;br /&gt;
** Location of Book: [[Kingdom of Juargan]] : &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;#3 e;#5 u;e;e;d;e;n;e;s;open stones;d;w;w;n;#3 w;s;w;n;w;s;s;#3 w;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Stripe of the badger]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: white, light tan, light brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, black, auburn&lt;br /&gt;
* [[Facial hair]]: any (any gender)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Gnome&amp;diff=20076</id>
		<title>Gnome</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Gnome&amp;diff=20076"/>
		<updated>2017-09-09T20:29:32Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Your trying to add the class +3 to the racial base. Undo revision 20072 by Cerf (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Gnomes are a quirky demi-Human race. Though not the mightiest&lt;br /&gt;
 of races, Gnomes are well versed in the studies of&lt;br /&gt;
 knowledges, magicks, and religions. Most Gnomes often prefer&lt;br /&gt;
 an evening at home with a magical tome, a loaf of pipeweed&lt;br /&gt;
 bread, and a mug of ale over venturing out to battle.&lt;br /&gt;
 &lt;br /&gt;
 In general, Gnomes are short and stocky, similar to their&lt;br /&gt;
 Dwarven cousins. They usually focus in the magical or&lt;br /&gt;
 Clerical arts, though a few rogues have ventured into the&lt;br /&gt;
 arts of Thieving (albeit often not very well).&lt;br /&gt;
 &lt;br /&gt;
 Gnomes have innate infravision, and due to their familiarity&lt;br /&gt;
 with magical and religious lore they are able to detect magic&lt;br /&gt;
 in the environment around them. They are somewhat resistant&lt;br /&gt;
 to energy based magic, but also somewhat susceptible to fire.&lt;br /&gt;
 &lt;br /&gt;
 Gnomes may follow the ways of the following classes:&lt;br /&gt;
      Augurer Cleric Druid Mage Thief&lt;br /&gt;
 &lt;br /&gt;
 Gnomes gain experience on a scale of normal rate * 1.20.&lt;br /&gt;
 &lt;br /&gt;
 The Gnome Nation lies on to the north, nestled within the&lt;br /&gt;
 Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities:&lt;br /&gt;
* Imbued with: [[Infravision]], [[Detect magic]].&lt;br /&gt;
* Experience gain rate: Normal rate * 1.20&lt;br /&gt;
* Base Stats: 9 str 13 int 12 wis 11 dex 10 con 10 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Cleric]], [[Druid]], [[Mage]], [[Thief]].&lt;br /&gt;
* Hometown: [[Vale of Nidaros]]&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Racial Skill: [[Tinker]] : Mud is Lagged Out/Down. If no one else updates this with what the skill does by the time I wake up, I will do so.&lt;br /&gt;
** Located: [[Glimwinkle&#039;s Windmill]]: *NOTE*: There are Aggressive NPCs on the way, and in the zone before the book. Be Aware. &lt;br /&gt;
***&amp;lt;code&amp;gt;#8 e;#3 ne;#3 e;ne;e;ne;#2 e;se;e;se;#2 s;#3 sw;#3 s;#3 sw;s;e;e;ne;n;oemote  Pick/Broach/Knock/Doorbash north, then go n,n, Fight Here, open n,n,u,open s,s, Fight Here, open s,s search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Claws of the mole]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 2&#039;7&amp;quot; - 3&#039;7&amp;quot;&lt;br /&gt;
* Weight: 79 - 118 lbs.&lt;br /&gt;
* [[Skin tone]]: light tan, dark tan&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: blonde, white-blonde, grey, auburn, brown&lt;br /&gt;
* [[Facial hair]]: sideburns/mustache (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_black_hilted_sword_called_%22Dragonslicer%22&amp;diff=19779</id>
		<title>A black hilted sword called &quot;Dragonslicer&quot;</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_black_hilted_sword_called_%22Dragonslicer%22&amp;diff=19779"/>
		<updated>2016-09-05T07:45:48Z</updated>

		<summary type="html">&lt;p&gt;Chyort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Black hilted sword called &amp;quot;Dragonslicer&amp;quot;, a&lt;br /&gt;
|gname = The black hilted sword called &amp;quot;Dragonslicer&amp;quot;.&lt;br /&gt;
|description = &lt;br /&gt;
 The blade of the sword is a full meter long, and straight as an arrow, with&lt;br /&gt;
 lightly fluted sides. Both edges keened down to perfect lines, invisibly&lt;br /&gt;
 sharp. Perfection like this could of only been forged by a god. The black&lt;br /&gt;
 hilt is contrasted only by the faint symbol of a dragon head.&lt;br /&gt;
 Apon the blade is engraved a poem:&lt;br /&gt;
&lt;br /&gt;
                      Dragonslicer, Dragonslicer, how d&#039;you slay?&lt;br /&gt;
                      Reaching for the heart in behind the scales.&lt;br /&gt;
                      Dragonslicer, Dragonslicer, where do you stay?&lt;br /&gt;
                      In the belly of the giant that my blade impales.&lt;br /&gt;
|mob = Ben&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Town of Solace&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a black hilted sword called &amp;quot;Dragonslicer&amp;quot;&#039; is infused with your magic...&lt;br /&gt;
 It is a level 48 slicing weapon, weight 7.&lt;br /&gt;
 Locations it can be worn: wield&lt;br /&gt;
 Special properties: magic&lt;br /&gt;
 This weapon has a gold value of 10000.&lt;br /&gt;
 Damage is 15 to 41 (average 28).&lt;br /&gt;
 Affects save vs breath by -15.&lt;br /&gt;
 Affects mana by 60.&lt;br /&gt;
 Affects hp by 75.&lt;br /&gt;
 Affects hit roll by 8.&lt;br /&gt;
 Affects damage roll by 10.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Slicing Weapon]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_silver_hilted_sword_called_%22Dragonslasher%22&amp;diff=19778</id>
		<title>A silver hilted sword called &quot;Dragonslasher&quot;</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_silver_hilted_sword_called_%22Dragonslasher%22&amp;diff=19778"/>
		<updated>2016-09-05T07:45:09Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Created page with &amp;#039;{{Item |cname = a silver hilted sword called &amp;quot;Dragonslasher&amp;quot; |gname = A silver hilted sword called &amp;quot;Dragonslasher&amp;quot; lies here. |description =   You take a closer look at a silver …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = a silver hilted sword called &amp;quot;Dragonslasher&amp;quot;&lt;br /&gt;
|gname = A silver hilted sword called &amp;quot;Dragonslasher&amp;quot; lies here.&lt;br /&gt;
|description = &lt;br /&gt;
 You take a closer look at a silver hilted sword called &amp;quot;Dragonslasher&amp;quot; in inventory...&lt;br /&gt;
 A single ring of five jewels encircle the hilt of the silver sword. The single&lt;br /&gt;
 ring is comprised of a sapphire, a ruby, an emerald, an onyx, and a diamond&lt;br /&gt;
 all set in silver. The Dragonslasher blade is etched with the sleek body of a&lt;br /&gt;
 dragon as though it were flying towards the tip. The wings of the dragon&lt;br /&gt;
 extend down the blade giving it a wickedly serrated edge. &lt;br /&gt;
 &lt;br /&gt;
 Engraved in the top of the guard is a simple warning: &lt;br /&gt;
  &lt;br /&gt;
    &amp;quot;The man who fights too long against &lt;br /&gt;
            dragons becomes a dragon himself&amp;quot;&lt;br /&gt;
|mob = Ben&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = dragonslasher&lt;br /&gt;
|area = Town of Solace&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a silver hilted sword called &amp;quot;Dragonslasher&amp;quot;&#039; is infused with your magic...&lt;br /&gt;
 It is a level 48 slashing weapon, weight 7.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 This weapon has a gold value of 10000.&lt;br /&gt;
 Damage is 15 to 45 (average 30).&lt;br /&gt;
 Affects save vs breath by -15.&lt;br /&gt;
 Affects hit roll by 8.&lt;br /&gt;
 Affects damage roll by 10.&lt;br /&gt;
 Affects mana by 100.&lt;br /&gt;
 Affects hp by 100.&lt;br /&gt;
 Affects damage vs dragon by 6.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ben&amp;diff=19777</id>
		<title>Ben</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ben&amp;diff=19777"/>
		<updated>2016-09-05T07:42:56Z</updated>

		<summary type="html">&lt;p&gt;Chyort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mob&lt;br /&gt;
|cname = Ben&lt;br /&gt;
|gname = A large young man walks here, searching.&lt;br /&gt;
|description = &lt;br /&gt;
 A huge man stands before you.  Known for his great strength, as well&lt;br /&gt;
 as his compassion, Ben has led a life full of adventure.  Inheriting &lt;br /&gt;
 Dragonslicer from his one-time master, Ben has seen service in the&lt;br /&gt;
 army as well as in the temple guard.  A friend of Mark, Ben is&lt;br /&gt;
 deeply involved in the matter of the lost swords.&lt;br /&gt;
|area = Town of Solace&lt;br /&gt;
|status = Neutral&lt;br /&gt;
|align = Devout&lt;br /&gt;
|race = Unknown&lt;br /&gt;
|class = Unknown&lt;br /&gt;
|level = Unknown&lt;br /&gt;
|affects = sanctuary&lt;br /&gt;
|roddir = &lt;br /&gt;
|zmuddir = &lt;br /&gt;
|mushdir = &lt;br /&gt;
|light1 = &lt;br /&gt;
|finger1 = &lt;br /&gt;
|finger2 = &lt;br /&gt;
|neck1 = &lt;br /&gt;
|neck2 = &lt;br /&gt;
|body1 = &lt;br /&gt;
|head1 = &lt;br /&gt;
|legs1 = &lt;br /&gt;
|feet1 = &lt;br /&gt;
|hands1 = &lt;br /&gt;
|arms1 = &lt;br /&gt;
|shield1 = &lt;br /&gt;
|abody1 = &lt;br /&gt;
|waist1 = &lt;br /&gt;
|wrist1 = &lt;br /&gt;
|wrist2 = &lt;br /&gt;
|wielded1 = a black hilted sword called &amp;quot;Dragonslicer&amp;quot;&lt;br /&gt;
|wielded2 = &lt;br /&gt;
|held1 = &lt;br /&gt;
|ears1 = &lt;br /&gt;
|eyes1 = &lt;br /&gt;
|back1 = &lt;br /&gt;
|face1 = &lt;br /&gt;
|ankle1 = &lt;br /&gt;
|ankle2 = &lt;br /&gt;
|gold = 1000000&lt;br /&gt;
|pop1 = the battle visor of the Dragonlord&lt;br /&gt;
|pop2 = a silver hilted sword called &amp;quot;Dragonslasher&amp;quot;&lt;br /&gt;
|chars = 1 [[Barbarian]] plus 1 [[Fathomer]]/[[Thief]]/[[Vampire]] with [[detect invis]]&lt;br /&gt;
|weapons = Bare hands, or any weapon WITHOUT the keywords &amp;quot;sword&amp;quot;, &amp;quot;spear&amp;quot;, &amp;quot;blade&amp;quot; or &amp;quot;dagger&amp;quot; (see below)&lt;br /&gt;
|tunnel = None&lt;br /&gt;
|ipcheck = 1&lt;br /&gt;
|tankspells = [[Basic spells]], [[shadowform]], [[eldritch sphere]], [[true sight]]&lt;br /&gt;
|otherspells = [[Basic spells]], ([[detect invis]])&lt;br /&gt;
|shields = None&lt;br /&gt;
|notes = &lt;br /&gt;
* First, you have to find Ben. He spawns in the [[Town of Solace]], but often wanders into the [[Northern Plains]], and sometimes the [[Graveyard]] or the [[Barren Peaks of Tahjliera]]. You can attempt to find him by &amp;quot;where Ben&amp;quot; or &amp;quot;where friend&amp;quot;. You can [[track]]/[[hunt]] friend to find him.&lt;br /&gt;
* &#039;&#039;&#039;Ben disarms and simultaneously sacrifices any weapons with the keywords &amp;quot;sword&amp;quot;, &amp;quot;spear&amp;quot;, &amp;quot;blade&amp;quot; or &amp;quot;dagger&amp;quot;&#039;&#039;&#039;. This means that you must wear weapons without these keywords, such as [[the Maul of Stone]], [[the tarrasque&#039;s horn]], [[a dragon fang]], [[Rod of Divinity]], [[darkness]], [[Lifebane]], [[Skullbreaker]], [[Skullcrusher]] or [[a beholder toothpick]]. Pick your choice.&lt;br /&gt;
* &#039;&#039;&#039;The easy way to get yourself a Dragonslicer is to disarm Ben and then steal the (invisible) Dragonslicer.&#039;&#039;&#039; This is easily done with a fathomer/thief/vampire using disarm, flee, quit, then coming back to [[steal]]/[[pilfer]]. This leaves the next person who wants a Dragonslicer the same day the unfortunate choice of killing Ben once for nothing, or to wait until reboot.....but few people need it that desperately. However, even if you intend to kill Ben, he heals more, does more damage, and uses a prog more often if he has his weapon. &#039;&#039;&#039;So steal it anyway.&#039;&#039;&#039;&lt;br /&gt;
* The rest of the kill is done using a barbarian, using the choke-flee-quit method. &#039;&#039;&#039;Be warned, that if Ben is in the [[Barren Peaks of Tahjliera]], you risk fleeing into any nearby [[deathtraps]].&lt;br /&gt;
* He gouges, so make sure you have [[true sight]] on at all times, and just whittle his health away. He is also immune to magic.&lt;br /&gt;
* If you&#039;d prefer to kill him normally, [http://www.tokai.ws/mobs/ben.htm Tokai&#039;s website] has an info page on Ben.&lt;br /&gt;
* When you kill him, if your barbarian has done the fighter set quest recently, [[the battle visor of the Dragonlord]] will also appear in his corpse.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_black_steel_broadsword&amp;diff=19776</id>
		<title>A black steel broadsword</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_black_steel_broadsword&amp;diff=19776"/>
		<updated>2016-09-05T07:40:53Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Created page with &amp;#039;{{Item |cname = a black steel broadsword |gname = A broadsword forged from a heavy black metal lies upon the floor. |description =  |mob = Sir Pereval |pop = No |manuf = No |oog …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = a black steel broadsword&lt;br /&gt;
|gname = A broadsword forged from a heavy black metal lies upon the floor.&lt;br /&gt;
|description = &lt;br /&gt;
|mob = Sir Pereval&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = broadsword&lt;br /&gt;
|area = The King&#039;s Castle &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a black steel broadsword&#039; is infused with your magic...&lt;br /&gt;
 It is a level 44 slashing weapon, weight 14.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  hum metal&lt;br /&gt;
 This weapon has a gold value of 60000.&lt;br /&gt;
 Damage is 13 to 39 (average 26).&lt;br /&gt;
 Affects armor class by -30.&lt;br /&gt;
 Affects hit roll by 8.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_livery_of_the_royal_house&amp;diff=19775</id>
		<title>The livery of the royal house</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_livery_of_the_royal_house&amp;diff=19775"/>
		<updated>2016-09-05T07:38:32Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Created page with &amp;#039;{{Item |cname = the livery of the royal house |gname = A long tabard bearing the livery of the royal house is folded up here. |description =  |mob = Sir Pereval |pop = No |manuf …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = the livery of the royal house&lt;br /&gt;
|gname = A long tabard bearing the livery of the royal house is folded up here.&lt;br /&gt;
|description = &lt;br /&gt;
|mob = Sir Pereval&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = livery&lt;br /&gt;
|area = The King&#039;s Castle &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the livery of the royal house&#039; is infused with your magic...&lt;br /&gt;
 It is a level 45 armor, weight 6.&lt;br /&gt;
 Locations it can be worn:  body&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This armor has a gold value of 20000.&lt;br /&gt;
 Armor class is 10 of 12.&lt;br /&gt;
 Affects charisma by 2.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_Sigil_of_Law&amp;diff=19774</id>
		<title>A Sigil of Law</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_Sigil_of_Law&amp;diff=19774"/>
		<updated>2016-09-05T07:36:19Z</updated>

		<summary type="html">&lt;p&gt;Chyort: Created page with &amp;#039;{{Item |cname = a Sigil of Law |gname = A glowing sphere of white light hovers here. |description =   A mark of justice and order, it can only be carried by those who follow  the…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = a Sigil of Law&lt;br /&gt;
|gname = A glowing sphere of white light hovers here.&lt;br /&gt;
|description = &lt;br /&gt;
 A mark of justice and order, it can only be carried by those who follow&lt;br /&gt;
 the true path.&lt;br /&gt;
|mob = Sir Pereval&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = sigil, law&lt;br /&gt;
|area = The King&#039;s Castle &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a Sigil of Law&#039; is infused with your magic...&lt;br /&gt;
 It is a level 44 light, weight 1.&lt;br /&gt;
 Special properties:  glow magic bless&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 50000.&lt;br /&gt;
 Affects charisma by 2.&lt;br /&gt;
 Affects luck by 2.&lt;br /&gt;
 Affects affected_by by floating.&lt;br /&gt;
|notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dragonborn&amp;diff=19745</id>
		<title>Dragonborn</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dragonborn&amp;diff=19745"/>
		<updated>2016-08-23T08:54:24Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 |.|.|---------------------------------------------------------------|.|.|&lt;br /&gt;
 /././                             Dragonborn                        \.\.\&lt;br /&gt;
 \.\.\---------------------------------------------------------------/././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  A race without a nation, the true origin of the Dragonborn   /././&lt;br /&gt;
 /././  is unknown. Some suggest they are cousins of the Draconia,   \.\.\&lt;br /&gt;
 \.\.\  and were formed through the ancient magic of Bahamut and his /././&lt;br /&gt;
 /././  kin. Others speculate that the race came into being at a     \.\.\&lt;br /&gt;
 \.\.\  time when Dragons could change into Humanoid form and were   /././&lt;br /&gt;
 /././  created through the pairing of Dragons and Humans. What is   \.\.\&lt;br /&gt;
 \.\.\  known is that the Dragonborn are a fierce race of fighters   /././&lt;br /&gt;
 /././  and mystics who have strong loyalties and believe honour     \.\.\&lt;br /&gt;
 \.\.\  is more important than life itself.                          /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  The Dragonborn have inherited their ancestors thick, scaly   /././&lt;br /&gt;
 /././  hide which is often black, brown or gold in colour. They     \.\.\&lt;br /&gt;
 \.\.\  stand taller and weigh more on average than most humanoids   /././&lt;br /&gt;
 /././  in the Realm, are completely hairless and their eyes are     \.\.\&lt;br /&gt;
 \.\.\  generally red or gold.                                       /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  While many of the Dragonborn are natural fighters, given     /././&lt;br /&gt;
 /././  their physical size, a good number also apply their          \.\.\&lt;br /&gt;
 \.\.\  intelligence towards the mystic arts as magic is strong      /././&lt;br /&gt;
 /././  in their lineage.                                            \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  While they are not fond of the cold, they have               /././&lt;br /&gt;
 /././  incredible resistance to fire and a natural armored          \.\.\&lt;br /&gt;
 \.\.\  protection via their thick scaled hides. Additionally,       /././&lt;br /&gt;
 \.\.\  their Draconic nature allows them to see what is hidden.     /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\  Dragonborn may follow the ways of the following classes:     /././&lt;br /&gt;
 /././                 Warrior, Barbarian, Mage, Nephandi            \.\.\&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 /././  Dragonborn gain experience on a scale of normal rate * .90.  \.\.\&lt;br /&gt;
 \.\.\                                                               /././&lt;br /&gt;
 \.\.\  The Dragonborn are a race without a formal nation.           /././&lt;br /&gt;
 /././                                                               \.\.\&lt;br /&gt;
 \.\.\                                                               /././&lt;br /&gt;
 /././---------------------------------------------------------------\.\.\&lt;br /&gt;
 |.|.|---------------------------------------------------------------|.|.|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Detect Hidden&lt;br /&gt;
* Resistances: Fire 20%&lt;br /&gt;
* Susceptibilities: Cold 10%&lt;br /&gt;
* Experience gain rate: Normal rate * 0.90&lt;br /&gt;
* Base Stats: 12 str 12 int 10 wis 10 dex 12 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Barbarian]], [[Nephandi]], [[Mage]], [[Warrior]].&lt;br /&gt;
* Hometown: None&lt;br /&gt;
* Racial Skill: [[Dragonscale Armor]] : 8% Resist Nonmagic, -25AC&lt;br /&gt;
** Location of Book: [[Village of Edo]] : &amp;lt;code&amp;gt;Speedwalks later.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Unkown]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 6&#039;7&amp;quot;-8&#039;0&amp;quot;&lt;br /&gt;
* Weight: 189-357 lbs&lt;br /&gt;
* [[Skin tone]]: Black, Dark Brown, Golden&lt;br /&gt;
* [[Eye color]]: Red, Golden&lt;br /&gt;
* [[Hair style]]: Hairless&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Gnome&amp;diff=19744</id>
		<title>Gnome</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Gnome&amp;diff=19744"/>
		<updated>2016-08-23T08:53:21Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Gnomes are a quirky demi-Human race. Though not the mightiest&lt;br /&gt;
 of races, Gnomes are well versed in the studies of&lt;br /&gt;
 knowledges, magicks, and religions. Most Gnomes often prefer&lt;br /&gt;
 an evening at home with a magical tome, a loaf of pipeweed&lt;br /&gt;
 bread, and a mug of ale over venturing out to battle.&lt;br /&gt;
 &lt;br /&gt;
 In general, Gnomes are short and stocky, similar to their&lt;br /&gt;
 Dwarven cousins. They usually focus in the magical or&lt;br /&gt;
 Clerical arts, though a few rogues have ventured into the&lt;br /&gt;
 arts of Thieving (albeit often not very well).&lt;br /&gt;
 &lt;br /&gt;
 Gnomes have innate infravision, and due to their familiarity&lt;br /&gt;
 with magical and religious lore they are able to detect magic&lt;br /&gt;
 in the environment around them. They are somewhat resistant&lt;br /&gt;
 to energy based magic, but also somewhat susceptible to fire.&lt;br /&gt;
 &lt;br /&gt;
 Gnomes may follow the ways of the following classes:&lt;br /&gt;
      Augurer Cleric Druid Mage Thief&lt;br /&gt;
 &lt;br /&gt;
 Gnomes gain experience on a scale of normal rate * 1.20.&lt;br /&gt;
 &lt;br /&gt;
 The Gnome Nation lies on to the north, nestled within the&lt;br /&gt;
 Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities:&lt;br /&gt;
* Imbued with: [[Infravision]], [[Detect magic]].&lt;br /&gt;
* Experience gain rate: Normal rate * 1.20&lt;br /&gt;
* Base Stats: 9 str 13 int 12 wis 11 dex 10 con 10 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Cleric]], [[Druid]], [[Mage]], [[Thief]].&lt;br /&gt;
* Hometown: [[Vale of Nidaros]]&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Racial Skill: [[Tinker]] : Mud is Lagged Out/Down. If no one else updates this with what the skill does by the time I wake up, I will do so.&lt;br /&gt;
** Located: [[Glimwinkle&#039;s Windmill]]: *NOTE*: There are Aggressive NPCs on the way, and in the zone before the book. Be Aware. &lt;br /&gt;
***&amp;lt;code&amp;gt;#8 e;#3 ne;#3 e;ne;e;ne;#2 e;se;e;se;#2 s;#3 sw;#3 s;#3 sw;s;e;e;ne;n;oemote  Pick/Broach/Knock/Doorbash north, then go n,n, Fight Here, open n,n,u,open s,s, Fight Here, open s,s search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Claws of the mole]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 2&#039;7&amp;quot; - 3&#039;7&amp;quot;&lt;br /&gt;
* Weight: 79 - 118 lbs.&lt;br /&gt;
* [[Skin tone]]: light tan, dark tan&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: blonde, white-blonde, grey, auburn, brown&lt;br /&gt;
* [[Facial hair]]: sideburns/mustache (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=19743</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=19743"/>
		<updated>2016-08-23T08:52:14Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, pack-hunting, swamp-dwelling reptillian creatures.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Lizardmen [Lizardmen]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen are semi-aquatic, breathing air but often dwelling&lt;br /&gt;
 totally underwater. They are often noted to use underwater&lt;br /&gt;
 caves as their lair, and are typically found in swamps,&lt;br /&gt;
 marshes, and similar places.&lt;br /&gt;
 &lt;br /&gt;
 Members of this race band together in rough tribal fashion.&lt;br /&gt;
 They are omnivores, and are likely to prefer Human flesh to&lt;br /&gt;
 other foods. Due to this taste for Humans, they suffer if&lt;br /&gt;
 their alignment strays too much towards the honorable side of&lt;br /&gt;
 the spectrum.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen, of course, possess the innate ability to breathe&lt;br /&gt;
 under water and are additionally resistant to some slashing&lt;br /&gt;
 attacks.&lt;br /&gt;
 &lt;br /&gt;
 Before the Shattering the race began to slowly die. Some say&lt;br /&gt;
 there was a new darkness in the marsh lands, other say that&lt;br /&gt;
 inbreeding was the cause, but whatever the reason, all of the&lt;br /&gt;
 Lizardmen progeny were stillborn. It now states in the lore&lt;br /&gt;
 of the Lizardmen shaman that the black magicks of the Tower&lt;br /&gt;
 of Despair poisoned the marsh. The survival of the race is&lt;br /&gt;
 still uncertain.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen gain experience on a scale of normal rate * 0.91.&lt;br /&gt;
 &lt;br /&gt;
 The Lizardman Nation lies nestled in the swamps along the&lt;br /&gt;
 Kwai River.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]]&lt;br /&gt;
* Resistances: Slash&lt;br /&gt;
* Experience gain rate: Normal rate * 0.91&lt;br /&gt;
* Base Stats: [[OOG]]&lt;br /&gt;
* Stat points left to assign: 0&lt;br /&gt;
* [[Class|Classes]] allowed: [[OOG|None]]&lt;br /&gt;
* Hometown: [[Tribal Swamplands]]&lt;br /&gt;
* Totem Item: [[Crocodile scale wrist guard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=19742</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=19742"/>
		<updated>2016-08-23T08:51:25Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, pack-hunting, swamp-dwelling reptillian creatures.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Lizardmen [Lizardmen]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen are semi-aquatic, breathing air but often dwelling&lt;br /&gt;
 totally underwater. They are often noted to use underwater&lt;br /&gt;
 caves as their lair, and are typically found in swamps,&lt;br /&gt;
 marshes, and similar places.&lt;br /&gt;
 &lt;br /&gt;
 Members of this race band together in rough tribal fashion.&lt;br /&gt;
 They are omnivores, and are likely to prefer Human flesh to&lt;br /&gt;
 other foods. Due to this taste for Humans, they suffer if&lt;br /&gt;
 their alignment strays too much towards the honorable side of&lt;br /&gt;
 the spectrum.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen, of course, possess the innate ability to breathe&lt;br /&gt;
 under water and are additionally resistant to some slashing&lt;br /&gt;
 attacks.&lt;br /&gt;
 &lt;br /&gt;
 Before the Shattering the race began to slowly die. Some say&lt;br /&gt;
 there was a new darkness in the marsh lands, other say that&lt;br /&gt;
 inbreeding was the cause, but whatever the reason, all of the&lt;br /&gt;
 Lizardmen progeny were stillborn. It now states in the lore&lt;br /&gt;
 of the Lizardmen shaman that the black magicks of the Tower&lt;br /&gt;
 of Despair poisoned the marsh. The survival of the race is&lt;br /&gt;
 still uncertain.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen gain experience on a scale of normal rate * 0.91.&lt;br /&gt;
 &lt;br /&gt;
 The Lizardman Nation lies nestled in the swamps along the&lt;br /&gt;
 Kwai River.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]]&lt;br /&gt;
* Resistances: Slash&lt;br /&gt;
* Experience gain rate: Normal rate * 0.91&lt;br /&gt;
* Base Stats: [[OOG]]&lt;br /&gt;
* Stat points left to assign: 0&lt;br /&gt;
* [[Class|Classes]] allowed: [[None|OOG]]&lt;br /&gt;
* Hometown: [[Tribal Swamplands]]&lt;br /&gt;
* Totem Item: [[Crocodile scale wrist guard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Drow&amp;diff=19741</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Drow&amp;diff=19741"/>
		<updated>2016-08-23T08:50:40Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Also known as [[Ilythiiri]], Drow are the darker, more evil cousins of [[Elf|Elves]].&lt;br /&gt;
 They were once part of the happier community of [[Elf|Elves]] which roam the forests today,&lt;br /&gt;
 but have long since moved under the ground, building vast subterranean cities and complex&lt;br /&gt;
 networks of caves.&lt;br /&gt;
 &lt;br /&gt;
 Drow have dark skin and light hair and are moderately weaker with a slightly higher&lt;br /&gt;
 [[constitution]] than the average [[Human|Human]]. Still, like all [[Elf|Elves]], they&lt;br /&gt;
 possess a slightly higher [[dexterity]] than [[Human|Humans]].&lt;br /&gt;
 &lt;br /&gt;
 Members of this race specialize in spell casting, and have thus developed a very high&lt;br /&gt;
 [[intelligence]]. Being creatures of darkness, the Drow tend to fight more proficiently&lt;br /&gt;
 in the darkness and have innate [[infravision]] with which to discern objects and living&lt;br /&gt;
 things in the absence of light. They also possess inherent [[scry]] and are resistant to some&lt;br /&gt;
 poisons.&lt;br /&gt;
 &lt;br /&gt;
 Drow may follow the ways of the following classes:&lt;br /&gt;
 [[Augurer]] [[Bladesinger]] [[Cleric]] [[Mage]] [[Nephandi]] [[Thief]] [[Vampire]] [[Warrior]]&lt;br /&gt;
 &lt;br /&gt;
 Drow gain experience on a scale of normal rate * 1.08.&lt;br /&gt;
 &lt;br /&gt;
 The Drow Nation lies far to the north, somewhere beyond the [[Northern Plains]].&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: [[Intelligence]], [[Dexterity]]&lt;br /&gt;
* Imbued with: [[Infravision]], [[Scry]]&lt;br /&gt;
* Resistances: Poison&lt;br /&gt;
* Experience gain rate: Normal rate * 1.08&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 13 dex 10 con 10 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Cleric]], [[Mage]], [[Nephandi]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: [[The City of Iniquity]]&lt;br /&gt;
* Racial Skill: [[Web of the Ilythiiri]], Gives target: +33 [[Armor Class]], +10% Suscept Poison, Held in Place (No Flee, or Movement) for 4 rounds.&lt;br /&gt;
* Skill Book: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;d;d;#3 s;#3 e;n;emote  Pick, Knock, Broach, Doorbash East, *Passdoor does NOT work* then go e,e,open north,n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Woven webbing]]&lt;br /&gt;
&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Bael]], [[Bron&#039;trel]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: grey, black&lt;br /&gt;
* [[Eye color]]: cerulean, grey, violet&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, silver&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Sea-Elf&amp;diff=19740</id>
		<title>Sea-Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Sea-Elf&amp;diff=19740"/>
		<updated>2016-08-23T08:49:21Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquatic cousins of the Elves, they can breathe underwater.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Sea-Elves [Aerandiri]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Also known as aquatic Elves, these creatures are akin to&lt;br /&gt;
 mermen as land elves are akin to men. Found almost&lt;br /&gt;
 exclusively among heavy weed beds in quiet, sheltered, salty&lt;br /&gt;
 waters, they are great friends of the dolphins. The race&lt;br /&gt;
 historically prefers to fashion caverns in lagoon bottoms and&lt;br /&gt;
 reefs in which to live and work, but circumstances within the&lt;br /&gt;
 Realms have forced them into the general populace.&lt;br /&gt;
 &lt;br /&gt;
 The race is humanoid in appearance, with gill slits on the&lt;br /&gt;
 throat and greenish-silver skin with white-blonde or silver&lt;br /&gt;
 hair. Sea-Elves have an innate ability to find magical auras&lt;br /&gt;
 as well as the inherent capacity to breathe underwater and&lt;br /&gt;
 are somewhat resistant to cold.&lt;br /&gt;
 &lt;br /&gt;
 Sea-Elves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Cleric Druid Fathomer Mage Thief Warrior&lt;br /&gt;
 &lt;br /&gt;
 Sea-Elves gain experience on a scale of normal rate * 1.12.&lt;br /&gt;
 &lt;br /&gt;
 The Sea-Elf Nation lies beyond the Ashen Forest and at the&lt;br /&gt;
 edge of the Azure Sea.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]], [[Detect magic]]&lt;br /&gt;
* Resistances: Cold&lt;br /&gt;
* Experience gain rate: Normal rate * 1.12&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 12 dex 10 con 11 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Cleric]], [[Druid]], [[Fathomer]], [[Mage]], [[Thief]], [[Warrior]].&lt;br /&gt;
* Hometown: [[Mathlaan Lagoon]]&lt;br /&gt;
* Racial Skill: [[Siphon]], Drains 10 Moves and 10 Mana from a target giving it to you, Requires water based room or room with a spring or fountain it.&lt;br /&gt;
* Skill book: [[Coral Depths]]: &amp;lt;code&amp;gt;#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;#3 e;s;se;s;e;e;s;e;e;plunge;#4 n;e;#5 se;e;d;d;s;open rock;s;d;w;w;open w;w;w;open n;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Dance of the dolphin]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: chalk white, blue, aqua&lt;br /&gt;
* [[Eye color]]: aqua, light grey, purple&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, silver, teal&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Troll&amp;diff=19739</id>
		<title>Half-Troll</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Troll&amp;diff=19739"/>
		<updated>2016-08-23T08:47:52Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, belligerent beings of exceptional resilience.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Trolls [Olog&#039;Hai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 An intermingling (carried out in the darker lands of the&lt;br /&gt;
 Realms) of Troll blood with that of Humans, the Half-Troll is&lt;br /&gt;
 as deadly as it is hideous. Though considerably smaller than&lt;br /&gt;
 full-blood Trolls, the Half-Troll often stands well over&lt;br /&gt;
 eight feet in height and carries over three hundred pounds&lt;br /&gt;
 on its heavily-muscled frame.&lt;br /&gt;
 &lt;br /&gt;
 Owing in part to the black blood which courses through their&lt;br /&gt;
 heavy veins, the heavily-scaled skin of the Half-Troll ranges&lt;br /&gt;
 in color from a charcoal grey to a deep, blackish green.&lt;br /&gt;
 Half-Trolls revel in the fright of their appearance, often&lt;br /&gt;
 wearing their hair in battle-braids and emblazoning&lt;br /&gt;
 themselves with brands and tattoos to accentuate the effect.&lt;br /&gt;
 Though naturally of low wisdom, the race was sorcerously&lt;br /&gt;
 imbued with a wicked intelligence and the ability to see&lt;br /&gt;
 naturally in the darkness. Half-Trolls usually make poor pure&lt;br /&gt;
 magic users, and suffer from an unusually low dexterity. Yet&lt;br /&gt;
 their boundless energy and high intellect create one of the&lt;br /&gt;
 most cunning physical beasts of the Realms. Half-Trolls are&lt;br /&gt;
 immune to some poisons.&lt;br /&gt;
 &lt;br /&gt;
 Half-Trolls may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Trolls gain experience on a scale of normal rate * 0.90.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Troll Nation lies to the south deep within the&lt;br /&gt;
 Southern Mountains.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with:&lt;br /&gt;
* Resistances: Poison&lt;br /&gt;
* Experience gain rate: Normal rate * 0.90&lt;br /&gt;
* Base Stats: 14 str 12 int 9 wis 9 dex 13 con 9 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Barbarian]], [[Bladesinger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: [[The Ruins of T&#039;man]]&lt;br /&gt;
* Racial Skill: [[Treat Battle Wounds]], On a level 50, restored 400 hp, once per 20 ticks.&lt;br /&gt;
** Located: &amp;lt;code&amp;gt;#13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;#3 e;#4 n;e;e;n;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Elephant hide arm guards]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 8&#039;1&amp;quot; - 10&#039;0&amp;quot;&lt;br /&gt;
* Weight: 423 - 577 lbs.&lt;br /&gt;
* [[Skin tone]]: charcoal grey, dark green, black-green&lt;br /&gt;
* [[Eye color]]: brown, black&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: raven black, black, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Orc&amp;diff=19738</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Orc&amp;diff=19738"/>
		<updated>2016-08-23T08:47:00Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large, squat and smelly; make exceptionally deadly fighters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Orcs [Il&#039;khan]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 As darker races have encroached further upon the remaining&lt;br /&gt;
 settled areas, a recent mingling of Orcish and Human blood&lt;br /&gt;
 has been detected. Most members of this half-blooded race are&lt;br /&gt;
 distinctly more Orcish than Human in both appearance and&lt;br /&gt;
 behavior.&lt;br /&gt;
 &lt;br /&gt;
 Though not as broad nor powerful as full-blood Orcs, Half-&lt;br /&gt;
 Orcs usually retain their wider bodies, longer, bowed limbs&lt;br /&gt;
 and heavier musculature. A ridged brow crowned by bushy&lt;br /&gt;
 eyebrows conceals small, squinting eyes. Below a snout-like&lt;br /&gt;
 nose opens a maw filled with crooked fangs. Their dark skin&lt;br /&gt;
 emanates a rancid odor and their presence disgusts civilized&lt;br /&gt;
 races.&lt;br /&gt;
 &lt;br /&gt;
 Large and dull of wit, with broad bodies, their poor mental&lt;br /&gt;
 and physical dexterity is offset by an iron constitution.&lt;br /&gt;
 Though some have dabbled in the sorcerous arts due to their&lt;br /&gt;
 Human influence, brute combat is still the natural call,&lt;br /&gt;
 which stirs in the soul of the Half-Orc. All Half-Orcs have&lt;br /&gt;
 infravision, and most stand from six and a half to eight feet&lt;br /&gt;
 tall and average two hundred pounds. They are an altogether&lt;br /&gt;
 fearsome race.&lt;br /&gt;
 &lt;br /&gt;
 Half-Orcs may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Orcs gain experience on a scale of normal rate * 0.94.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Orc Nation lies atop a mountain in the north,&lt;br /&gt;
 within the Barren Peaks.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Experience gain rate: Normal rate * 0.94&lt;br /&gt;
* Base Stats: 12 str 10 int 10 wis 9 dex 14 con 10 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 16&lt;br /&gt;
* [[Class|Classes]] allowed: [[Barbarian]], [[Bladesinger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: [[Mount Krozloy]]&lt;br /&gt;
* Racial Skill: [[Brawl]], Uses a trash item in players inventory to start a fight, potentially doing serious damage.&lt;br /&gt;
** Located: [[Western Trade Route]]: &amp;lt;code&amp;gt;#6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;#2 nw;w;nw;n;#4 ne;#2 n;open w;w;nw;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Snout of the pig]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 6&#039;4&amp;quot; - 7&#039;10&amp;quot;&lt;br /&gt;
* Weight: 336 - 420 lbs.&lt;br /&gt;
* [[Skin tone]]: light grey, dark tan (male/female only), dark green (male/female only)&lt;br /&gt;
* [[Eye color]]: dark brown (male/female only), dark green (male/female only), red&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: raven black, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Ogre&amp;diff=19737</id>
		<title>Half-Ogre</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Ogre&amp;diff=19737"/>
		<updated>2016-08-23T08:46:18Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humongous and immensely strong, Half-Ogres smash good!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Ogres [Uruk&#039;Hai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The Half-Ogre is a result of forced breeding in the dark time&lt;br /&gt;
 with Humans, when pure-blooded Ogres were known for raping&lt;br /&gt;
 and looting Human villages. Like many half-breeds, the Half-&lt;br /&gt;
 Ogre was shunned by their full-blooded Ogre race and&lt;br /&gt;
 eventually began to loosely assimilate with Human&lt;br /&gt;
 civilizations in the lands surrounding New Darkhaven.&lt;br /&gt;
 &lt;br /&gt;
 Half-Ogres stand roughly upright, range from seven to almost&lt;br /&gt;
 nine feet in height, and even females generally pack well&lt;br /&gt;
 over 300 pounds on their immense frames. Most are relatively&lt;br /&gt;
 hairless. Instead, their bodies are covered with small, boney&lt;br /&gt;
 growths. Half-Ogres&#039; disproportionately long limbs lend them&lt;br /&gt;
 a somewhat simian appearance.&lt;br /&gt;
 &lt;br /&gt;
 As a result of their Ogre heritage, Half-Ogres possess great&lt;br /&gt;
 physical abilities, including a good aptitude for aggression,&lt;br /&gt;
 inherent infravision to assist in travel through darkness,&lt;br /&gt;
 and awesome strength. They also hold some resistance to&lt;br /&gt;
 piercing attacks.  All in all, the race is best suited for&lt;br /&gt;
 the role of pure fighter.&lt;br /&gt;
 &lt;br /&gt;
 Half-Ogres may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Ogres gain experience on a scale of normal rate * 0.92.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Ogre Nation lies at the far northwest edge of the&lt;br /&gt;
 known world within the Northern Plains.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Infravision]]&lt;br /&gt;
* Resistances: Pierce&lt;br /&gt;
* Experience gain rate: Normal rate * 0.92&lt;br /&gt;
* Base Stats: 13 str 9 int 11 wis 8 dex 15 con 9 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 16&lt;br /&gt;
* [[Class|Classes]] allowed: [[Barbarian]], [[Bladesinger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: [[Opallinoc]]&lt;br /&gt;
* Racial Skill: [[Bloodlust]]:Provides you with a 100 rd buff providing +2 DR and -4 [[Intelligence]] and OFTEN but NOT ALWAYS styles you to [[Berserk style]].  You can style back down to a different style, at least at this time.&lt;br /&gt;
* Skill Book: [[Lamech&#039;s Abandoned Manor]]: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne;n;open n;n;w;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Claw of the cave bear]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 7&#039;6&amp;quot; - 8&#039;11&amp;quot;&lt;br /&gt;
* Weight: 384 - 472 lbs.&lt;br /&gt;
* [[Skin tone]]: light grey, light brown&lt;br /&gt;
* [[Eye color]]: brown, dark brown&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: black&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Elf&amp;diff=19736</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Elf&amp;diff=19736"/>
		<updated>2016-08-23T08:45:42Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part Human, part Elf, possesses some advantages of both.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Elves [Elohai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 These beautiful creatures are the result of the mixing of&lt;br /&gt;
 Human and Elven blood in ages past, and have so freely&lt;br /&gt;
 intermingled in the open societies of the Realms since their&lt;br /&gt;
 inception that their mixed heritage is of no consequence.&lt;br /&gt;
 &lt;br /&gt;
 Though not as tall as the pure Elf, they are nevertheless a&lt;br /&gt;
 rather tall race ranging from under five feet to just under&lt;br /&gt;
 seven feet in height. They additionally carry a slightly&lt;br /&gt;
 more muscled build than the pure Elf.&lt;br /&gt;
 &lt;br /&gt;
 Though the Half-Elf is not as intelligent as the pure-blooded&lt;br /&gt;
 Elf, nor as hardy as the full-blooded Human, this mix serves&lt;br /&gt;
 quite well in a variety of classes which require the&lt;br /&gt;
 standards of both mental and physical prowess. The beautiful&lt;br /&gt;
 almond-shaped eyes of the Half-Elf enable them to discern&lt;br /&gt;
 objects in the darkness and they possess some resistance to&lt;br /&gt;
 cold.&lt;br /&gt;
 &lt;br /&gt;
 Half-Elves may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Cleric Druid Mage Fathomer Paladin&lt;br /&gt;
 Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Elves gain experience on a scale of normal rate * 1.04.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Elf Nation lies within the heart of the Ashen Forest&lt;br /&gt;
 to the northeast.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Resistances: Cold&lt;br /&gt;
* Experience gain rate: Normal rate * 1.04&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 12 dex 10 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Barbarian]], [[Bladesinger]], [[Cleric]], [[Druid]], [[Fathomer]], [[Mage]], [[Paladin]], [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: [[City of Eldestra]]&lt;br /&gt;
* Racial Skill: [[Chance]], Applies between -3 and +3 [[Luck]] for 150 rounds that can only be removed by Death.&lt;br /&gt;
* Skill Book: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;#3 e;ne;ne;n;n;emote Kill guard for key, open n, 4n, e,open s,s,search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Light of the sun]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: white, light tan, dark tan, light yellow, light brown, dark brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, raven black, flame red, red, auburn, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pixie&amp;diff=19735</id>
		<title>Pixie</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pixie&amp;diff=19735"/>
		<updated>2016-08-23T08:44:18Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small of size, this race of flying creatures is very smart.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Pixies [Pixie]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Pixies are small Elven creatures with gossamer wings. They&lt;br /&gt;
 are much more intelligent than most other races, but their&lt;br /&gt;
 strength and constitution suffers from their small size.&lt;br /&gt;
 Because of this, the Pixie often choose the calling of magic&lt;br /&gt;
 and excels especially in the arts of the Mage as the mind of&lt;br /&gt;
 the Pixie knows no equal. Pixies possess the obvious ability&lt;br /&gt;
 of flight and heightened ability in dodge. Pixies are&lt;br /&gt;
 susceptible to blunt damage.&lt;br /&gt;
 &lt;br /&gt;
 Pixies are slight of stature, standing less than two and a&lt;br /&gt;
 half feet in height.&lt;br /&gt;
 &lt;br /&gt;
 Pixies may follow the ways of the following classes:&lt;br /&gt;
 Cleric Druid Mage Nephandi Ranger Thief&lt;br /&gt;
 &lt;br /&gt;
 Pixies gain experience on a scale of normal rate * 1.08.&lt;br /&gt;
 &lt;br /&gt;
 The Pixie Nation is hidden deep within the Pixie Forest of&lt;br /&gt;
 the Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: Dodge&lt;br /&gt;
* Imbued with: Fly&lt;br /&gt;
* Experience gain rate: Normal rate * 1.08&lt;br /&gt;
* Base Stats: 8 str 11 int 11 wis 14 dex 9 con 13 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Cleric]], [[Druid]], [[Mage]], [[Nephandi]], [[Ranger]], [[Thief]].&lt;br /&gt;
* Hometown: [[Reomyr Village]]&lt;br /&gt;
* Racial Skill: [[Produce Pixie Dust]], Produces item &#039;some pixie dust&#039; for use with Aerial Mobility&lt;br /&gt;
** Located : [[Abishai&#039;s Morgue]]: &amp;lt;code&amp;gt;#9 w;sw;#4 w;s;sw;#2 w;open s;#2 s;sw;s;window&amp;lt;/code&amp;gt;&lt;br /&gt;
* Racial Skill: [[Aerial Mobility]], group cast fly spell.  Lasts 750 rounds&lt;br /&gt;
** Located : [[Dragon Tower]]: &amp;lt;code&amp;gt;#6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw;oemote Some NPCs see through Hide/Invis, just beware. Open s, s, Knock/Broach/Pick/Passdoor sw, sw, w, n, u, s, Knock/Broach/Pick/Passdoor e, open e, e, Search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Wings of the butterfly]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 1&#039;4&amp;quot; - 2&#039;4&amp;quot;&lt;br /&gt;
* Weight: 18 - 30 lbs.&lt;br /&gt;
* [[Skin tone]]: ash white (female only), silver (male/female), golden&lt;br /&gt;
* [[Eye color]]: blue, green, sparkling blue, sparkling green, sparkling silver, sparkling gold&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: platinum blonde, white-blonde, flame red, brown, silver&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Halfling&amp;diff=19734</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Halfling&amp;diff=19734"/>
		<updated>2016-08-23T08:43:03Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Halflings [Hobbit]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Stout, round, open-minded and very elusive the Hobbit has a&lt;br /&gt;
 level of dexterity which is only equal to his wit. Many enjoy&lt;br /&gt;
 the thrill of reading a good book, or telling stories by the&lt;br /&gt;
 fire. Because of this, most Halflings tend to avoid&lt;br /&gt;
 adventuring, though some rare Hobbits choose the path of the&lt;br /&gt;
 bard, or storyteller, for their keen intellect serves them&lt;br /&gt;
 well. This intelligence, coupled with a surprising&lt;br /&gt;
 determination makes them a curious (though somewhat&lt;br /&gt;
 underpowered) ally.&lt;br /&gt;
 &lt;br /&gt;
 These individuals have compact bodies and thick, long limbs,&lt;br /&gt;
 and usually have very large, hairy feet. Eye color ranges&lt;br /&gt;
 from blue to brown to green, and any shade in between.&lt;br /&gt;
 &lt;br /&gt;
 Halflings have an innate ability to detect evil around them,&lt;br /&gt;
 as well as uncanny ability to sneak unseen.&lt;br /&gt;
 &lt;br /&gt;
 Halflings may follow the ways of the following classes:&lt;br /&gt;
 Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Halflings are known to work best when fighting in groups,&lt;br /&gt;
 and thus receive a bonus when fighting with others of their&lt;br /&gt;
 kind.&lt;br /&gt;
 &lt;br /&gt;
 Halflings gain experience on a scale of normal rate * 1.02.&lt;br /&gt;
 &lt;br /&gt;
 The Halfling Nation lies just outside the western gates&lt;br /&gt;
 within the Forest of Tears.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Detect evil]], [[Sneak]]&lt;br /&gt;
* Experience gain rate: 1.02&lt;br /&gt;
* Base Stats: 9 str 11 int 11 wis 12 dex 12 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Hometown: [[The Burrows]], in [[The Shire]]&lt;br /&gt;
* Racial skill: [[Distract]]: Allows you to essentially change your primary target for attacks when successful.&lt;br /&gt;
* Skill book: [[Wyvern&#039;s Tower]]: &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;#5 e;oemote Push or Pull Gargoyle, go 2e, pick/broach/knock east, #3 e,#2 u,w,s,search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Ears of the fox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Racial Skills]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 2&#039;10&amp;quot; - 4&#039;0&amp;quot;&lt;br /&gt;
* Weight: 57 - 84 lbs.&lt;br /&gt;
* [[Skin tone]]: cream, light tan&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, black, auburn&lt;br /&gt;
* [[Facial hair]]: sideburns/mustache (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Elf&amp;diff=19733</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Elf&amp;diff=19733"/>
		<updated>2016-08-23T08:42:07Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tall, lithe, and dexterous.  They possess a magical nature.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Elves [Quendi]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Tall, slender creatures with an affinity for the woods and&lt;br /&gt;
 nature, Elves were one of the First Three - the three&lt;br /&gt;
 original races fashioned and scattered across the Realms.&lt;br /&gt;
 &lt;br /&gt;
 Standing at nearly six feet and often well over that in&lt;br /&gt;
 height, Elves typically stand taller than most Humans. They&lt;br /&gt;
 tend to be fair-skinned with long, straight hair, although&lt;br /&gt;
 there are individuals who choose a darker life which is&lt;br /&gt;
 reflected in their outward appearance.&lt;br /&gt;
 &lt;br /&gt;
 Elves are lighter-framed than Humans, but what they lack in&lt;br /&gt;
 strength and stamina is made up for with their superior&lt;br /&gt;
 agility - both in thought and movement. They are capable in&lt;br /&gt;
 most classes, though they function poorest in the role of&lt;br /&gt;
 pure fighter. Most will prefer to stay close to nature, and&lt;br /&gt;
 many become Druids.  All Elves have the inherent ability to&lt;br /&gt;
 detect magic in the world around them, and have some&lt;br /&gt;
 resistance to cold.&lt;br /&gt;
 &lt;br /&gt;
 Elves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Bladesinger Cleric Druid Mage Paladin Ranger&lt;br /&gt;
 Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 The Elven Nation lies on an island oasis found between the&lt;br /&gt;
 Northern Plains and the Blood Sea.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Detect Magic&lt;br /&gt;
* Resistances: Cold&lt;br /&gt;
* Experience gain rate: Normal rate * 1.10&lt;br /&gt;
* Base Stats: 9 str 12 int 11 wis 13 dex 10 con 12 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 13&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Cleric]], [[Druid]], [[Mage]], [[Paladin]], [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]]&lt;br /&gt;
* Hometown: [[The Island of Irrybis]]&lt;br /&gt;
* Racial Skill: Guardianship of Irrybis , gives Resist Magic 2%, Save vs Spells -2.&lt;br /&gt;
* Racial Skill Tome Location: In the attic of the Elders house in Valley of the Elves&lt;br /&gt;
** Location: &amp;lt;code&amp;gt;nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n;w;n;w;nw;nw;ne;nw;ne;ne;nw;nw;ne;d;#3 w;s;s;open e;e;u&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Eagle eyes]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: chalk white, copper (male/female only), golden (male/female only)&lt;br /&gt;
* [[Eye color]]: sky blue, forest green, silver, golden&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks (no bald females)&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, gleaming ebony, flame red, red, auburn, bark brown, midnight blue&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dwarf&amp;diff=19732</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dwarf&amp;diff=19732"/>
		<updated>2016-08-23T08:40:44Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short, strong, tough, and hairy.  They are terrific workers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Dwarves [Khazad]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The Dwarven race was the fourth of the Realms, fashioned from&lt;br /&gt;
 earth and stone by the gods and melded by fire. They are&lt;br /&gt;
 long-lived, fiercely loyal, and are known equally for their&lt;br /&gt;
 hardiness and cantankerous personalities. Dwarves are miners&lt;br /&gt;
 by tradition, working with and building within the dirt of&lt;br /&gt;
 the earth and stone of the mountains.&lt;br /&gt;
 &lt;br /&gt;
 Dwarves are shorter than Humans and Elves, averaging from&lt;br /&gt;
 three and a half to four and a half feet in height. They are&lt;br /&gt;
 stocky and rather powerfully-built, and both males and&lt;br /&gt;
 females proudly wear thick and often long beards.&lt;br /&gt;
 &lt;br /&gt;
 Still, their thick and stout frames lend them an uncommon&lt;br /&gt;
 constitution and strength, and the race has produced some of&lt;br /&gt;
 the most famed and feared warriors in the Realms. Dwarves may&lt;br /&gt;
 become accomplished magic users, but they are more suited to&lt;br /&gt;
 physical roles. They have some resistance to flame and&lt;br /&gt;
 generations of working with and within the earth has fostered&lt;br /&gt;
 their infravision.&lt;br /&gt;
 &lt;br /&gt;
 Dwarves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Cleric Druid Ranger Thief&lt;br /&gt;
 Vampire Warrior Paladin.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Resistances: Fire&lt;br /&gt;
* Experience gain rate: Normal rate * 0.97&lt;br /&gt;
* Base Stats: 12 str 10 int 13 wis 10 dex 13 con 10 cha 10 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Barbarian]], [[Bladesinger]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]]&lt;br /&gt;
* Hometown: [[Qetag&#039;s Reach]] (Canyons NW of Great Western Lake)&lt;br /&gt;
* Racial Skill: [[Patch]] : Repairs a weapon or armor. Repairs 1 - 5 points before you must return to a blacksmith.&lt;br /&gt;
** Location of Book: [[Kingdom of Juargan]] : &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;#3 e;#5 u;e;e;d;e;n;e;s;open stones;d;w;w;n;#3 w;s;w;n;w;s;s;#3 w;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Stripe of the badger]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: white, light tan, light brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, black, auburn&lt;br /&gt;
* [[Facial hair]]: any (any gender)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Human&amp;diff=19731</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Human&amp;diff=19731"/>
		<updated>2016-08-23T08:38:22Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The center of the race spectrum.  Normal wits and strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Humans [Dunedain]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 In the beginning the gods created Humans, Elves, and Ogres.&lt;br /&gt;
 Among them, Humans thrived and became the most prolific, and&lt;br /&gt;
 they remain the most numerous and varied race in the Realms.&lt;br /&gt;
 &lt;br /&gt;
 Humans are bipeds with upright stances, and while some are&lt;br /&gt;
 larger, the majority stand between four and a half and six&lt;br /&gt;
 and a half feet in height.  There is great variance in their&lt;br /&gt;
 weight, as well as hair, eye and skin color. It is rare that&lt;br /&gt;
 any two look exactly alike.&lt;br /&gt;
 &lt;br /&gt;
 Humans have no inborn predisposition to any alignment or&lt;br /&gt;
 class path. As a highly adaptable race with no inherent&lt;br /&gt;
 strengths or weaknesses, they are able to assume the role of&lt;br /&gt;
 virtually any class.&lt;br /&gt;
 &lt;br /&gt;
 In the dark time, Humans mated, sometimes by choice, with&lt;br /&gt;
 Elves (resulting in Half-Elves), and often by force with&lt;br /&gt;
 Ogres (resulting in Half-Ogres), Orcs (resulting in Half-&lt;br /&gt;
 Orcs), and Trolls (resulting in Half-Trolls).&lt;br /&gt;
 &lt;br /&gt;
 Humans may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Cleric Druid Fathomer Mage&lt;br /&gt;
 Nephandi Paladin Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Humans gain experience on a scale of normal rate * 1.00.&lt;br /&gt;
 &lt;br /&gt;
 The Human Nation lies safe within a keep protected deep in&lt;br /&gt;
 the Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: None&lt;br /&gt;
* Resistances: None&lt;br /&gt;
* Susceptibilities: None&lt;br /&gt;
* Experience gain rate: Normal rate * 1.00&lt;br /&gt;
* Base Stats: 11 str 11 int 11 wis 11 dex 11 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Barbarian]], [[Bladesinger]], [[Cleric]], [[Druid]], [[Fathomer]], [[Mage]], [[Nephandi]], [[Paladin]], [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]]&lt;br /&gt;
* Hometown: [[Keep of Lomar]]&lt;br /&gt;
* Racial Skill: [[Blindfighting]] gives you a 5 - 7 round [[True sight]] buff without any cost.&lt;br /&gt;
* Skill Book: [[Knights of the Round]]: &amp;lt;code&amp;gt;#4 s;w;#2 n;give 5k coins receptionist;unlock n;open n;#2 n;e;ne;nw;#2 ne;enter;#3 s;#3 w;#3 s;s;w;e;s;e;w;#4 n;kneel;#7 n;u;s;open e;e;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Light of the moon]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 4&#039;6&amp;quot; - 6&#039;9&amp;quot;&lt;br /&gt;
* Weight: 108 - 198 lbs.&lt;br /&gt;
* [[Skin tone]]: white, light tan, dark tan, light yellow, light brown, dark brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, raven black, flame red, red, auburn, brown&lt;br /&gt;
* [[Facial hair]]: any (not female)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Gnome&amp;diff=19730</id>
		<title>Gnome</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Gnome&amp;diff=19730"/>
		<updated>2016-08-23T08:34:53Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Gnomes are a quirky demi-Human race. Though not the mightiest&lt;br /&gt;
 of races, Gnomes are well versed in the studies of&lt;br /&gt;
 knowledges, magicks, and religions. Most Gnomes often prefer&lt;br /&gt;
 an evening at home with a magical tome, a loaf of pipeweed&lt;br /&gt;
 bread, and a mug of ale over venturing out to battle.&lt;br /&gt;
 &lt;br /&gt;
 In general, Gnomes are short and stocky, similar to their&lt;br /&gt;
 Dwarven cousins. They usually focus in the magical or&lt;br /&gt;
 Clerical arts, though a few rogues have ventured into the&lt;br /&gt;
 arts of Thieving (albeit often not very well).&lt;br /&gt;
 &lt;br /&gt;
 Gnomes have innate infravision, and due to their familiarity&lt;br /&gt;
 with magical and religious lore they are able to detect magic&lt;br /&gt;
 in the environment around them. They are somewhat resistant&lt;br /&gt;
 to energy based magic, but also somewhat susceptible to fire.&lt;br /&gt;
 &lt;br /&gt;
 Gnomes may follow the ways of the following classes:&lt;br /&gt;
      Augurer Cleric Druid Mage Thief&lt;br /&gt;
 &lt;br /&gt;
 Gnomes gain experience on a scale of normal rate * 1.20.&lt;br /&gt;
 &lt;br /&gt;
 The Gnome Nation lies on to the north, nestled within the&lt;br /&gt;
 Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities:&lt;br /&gt;
* Imbued with: [[Infravision]], [[Detect magic]].&lt;br /&gt;
* Experience gain rate: Normal rate * 1.20&lt;br /&gt;
* Base Stats: 9 str 13 int 12 wis 11 dex 10 con 10 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* Hometown: [[Vale of Nidaros]]&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Cleric]], [[Druid]], [[Mage]], [[Thief]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Racial Skill: [[Tinker]] : Mud is Lagged Out/Down. If no one else updates this with what the skill does by the time I wake up, I will do so.&lt;br /&gt;
** Located: [[Glimwinkle&#039;s Windmill]]: *NOTE*: There are Aggressive NPCs on the way, and in the zone before the book. Be Aware. &lt;br /&gt;
***&amp;lt;code&amp;gt;#8 e;#3 ne;#3 e;ne;e;ne;#2 e;se;e;se;#2 s;#3 sw;#3 s;#3 sw;s;e;e;ne;n;oemote  Pick/Broach/Knock/Doorbash north, then go n,n, Fight Here, open n,n,u,open s,s, Fight Here, open s,s search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Claws of the mole]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 2&#039;7&amp;quot; - 3&#039;7&amp;quot;&lt;br /&gt;
* Weight: 79 - 118 lbs.&lt;br /&gt;
* [[Skin tone]]: light tan, dark tan&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: blonde, white-blonde, grey, auburn, brown&lt;br /&gt;
* [[Facial hair]]: sideburns/mustache (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=19729</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Lizardmen&amp;diff=19729"/>
		<updated>2016-08-23T08:33:54Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, pack-hunting, swamp-dwelling reptillian creatures.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Lizardmen [Lizardmen]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen are semi-aquatic, breathing air but often dwelling&lt;br /&gt;
 totally underwater. They are often noted to use underwater&lt;br /&gt;
 caves as their lair, and are typically found in swamps,&lt;br /&gt;
 marshes, and similar places.&lt;br /&gt;
 &lt;br /&gt;
 Members of this race band together in rough tribal fashion.&lt;br /&gt;
 They are omnivores, and are likely to prefer Human flesh to&lt;br /&gt;
 other foods. Due to this taste for Humans, they suffer if&lt;br /&gt;
 their alignment strays too much towards the honorable side of&lt;br /&gt;
 the spectrum.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen, of course, possess the innate ability to breathe&lt;br /&gt;
 under water and are additionally resistant to some slashing&lt;br /&gt;
 attacks.&lt;br /&gt;
 &lt;br /&gt;
 Before the Shattering the race began to slowly die. Some say&lt;br /&gt;
 there was a new darkness in the marsh lands, other say that&lt;br /&gt;
 inbreeding was the cause, but whatever the reason, all of the&lt;br /&gt;
 Lizardmen progeny were stillborn. It now states in the lore&lt;br /&gt;
 of the Lizardmen shaman that the black magicks of the Tower&lt;br /&gt;
 of Despair poisoned the marsh. The survival of the race is&lt;br /&gt;
 still uncertain.&lt;br /&gt;
 &lt;br /&gt;
 Lizardmen gain experience on a scale of normal rate * 0.91.&lt;br /&gt;
 &lt;br /&gt;
 The Lizardman Nation lies nestled in the swamps along the&lt;br /&gt;
 Kwai River.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]]&lt;br /&gt;
* Resistances: Slash&lt;br /&gt;
* Experience gain rate: Normal rate * 0.91&lt;br /&gt;
* Base Stats: [[OOG]]&lt;br /&gt;
* Stat points left to assign: 0&lt;br /&gt;
* Hometown: [[Tribal Swamplands]]&lt;br /&gt;
* Totem Item: [[Crocodile scale wrist guard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Drow&amp;diff=19728</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Drow&amp;diff=19728"/>
		<updated>2016-08-23T08:32:55Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Also known as [[Ilythiiri]], Drow are the darker, more evil cousins of [[Elf|Elves]].&lt;br /&gt;
 They were once part of the happier community of [[Elf|Elves]] which roam the forests today,&lt;br /&gt;
 but have long since moved under the ground, building vast subterranean cities and complex&lt;br /&gt;
 networks of caves.&lt;br /&gt;
 &lt;br /&gt;
 Drow have dark skin and light hair and are moderately weaker with a slightly higher&lt;br /&gt;
 [[constitution]] than the average [[Human|Human]]. Still, like all [[Elf|Elves]], they&lt;br /&gt;
 possess a slightly higher [[dexterity]] than [[Human|Humans]].&lt;br /&gt;
 &lt;br /&gt;
 Members of this race specialize in spell casting, and have thus developed a very high&lt;br /&gt;
 [[intelligence]]. Being creatures of darkness, the Drow tend to fight more proficiently&lt;br /&gt;
 in the darkness and have innate [[infravision]] with which to discern objects and living&lt;br /&gt;
 things in the absence of light. They also possess inherent [[scry]] and are resistant to some&lt;br /&gt;
 poisons.&lt;br /&gt;
 &lt;br /&gt;
 Drow may follow the ways of the following classes:&lt;br /&gt;
 [[Augurer]] [[Bladesinger]] [[Cleric]] [[Mage]] [[Nephandi]] [[Thief]] [[Vampire]] [[Warrior]]&lt;br /&gt;
 &lt;br /&gt;
 Drow gain experience on a scale of normal rate * 1.08.&lt;br /&gt;
 &lt;br /&gt;
 The Drow Nation lies far to the north, somewhere beyond the [[Northern Plains]].&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: [[Intelligence]], [[Dexterity]]&lt;br /&gt;
* Imbued with: [[Infravision]], [[Scry]]&lt;br /&gt;
* Resistances: Poison&lt;br /&gt;
* Experience gain rate: Normal rate * 1.08&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 13 dex 10 con 10 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* Hometown: [[The City of Iniquity]]&lt;br /&gt;
* Racial Skill: [[Web of the Ilythiiri]], Gives target: +33 [[Armor Class]], +10% Suscept Poison, Held in Place (No Flee, or Movement) for 4 rounds.&lt;br /&gt;
* Skill Book: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;d;d;#3 s;#3 e;n;emote  Pick, Knock, Broach, Doorbash East, *Passdoor does NOT work* then go e,e,open north,n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Woven webbing]]&lt;br /&gt;
&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Cleric]], [[Mage]], [[Nephandi]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Bael]], [[Bron&#039;trel]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: grey, black&lt;br /&gt;
* [[Eye color]]: cerulean, grey, violet&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, silver&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Sea-Elf&amp;diff=19727</id>
		<title>Sea-Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Sea-Elf&amp;diff=19727"/>
		<updated>2016-08-23T08:31:24Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquatic cousins of the Elves, they can breathe underwater.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Sea-Elves [Aerandiri]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Also known as aquatic Elves, these creatures are akin to&lt;br /&gt;
 mermen as land elves are akin to men. Found almost&lt;br /&gt;
 exclusively among heavy weed beds in quiet, sheltered, salty&lt;br /&gt;
 waters, they are great friends of the dolphins. The race&lt;br /&gt;
 historically prefers to fashion caverns in lagoon bottoms and&lt;br /&gt;
 reefs in which to live and work, but circumstances within the&lt;br /&gt;
 Realms have forced them into the general populace.&lt;br /&gt;
 &lt;br /&gt;
 The race is humanoid in appearance, with gill slits on the&lt;br /&gt;
 throat and greenish-silver skin with white-blonde or silver&lt;br /&gt;
 hair. Sea-Elves have an innate ability to find magical auras&lt;br /&gt;
 as well as the inherent capacity to breathe underwater and&lt;br /&gt;
 are somewhat resistant to cold.&lt;br /&gt;
 &lt;br /&gt;
 Sea-Elves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Cleric Druid Fathomer Mage Thief Warrior&lt;br /&gt;
 &lt;br /&gt;
 Sea-Elves gain experience on a scale of normal rate * 1.12.&lt;br /&gt;
 &lt;br /&gt;
 The Sea-Elf Nation lies beyond the Ashen Forest and at the&lt;br /&gt;
 edge of the Azure Sea.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Aqua breath]], [[Detect magic]]&lt;br /&gt;
* Resistances: Cold&lt;br /&gt;
* Experience gain rate: Normal rate * 1.12&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 12 dex 10 con 11 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* Hometown: [[Mathlaan Lagoon]]&lt;br /&gt;
* Racial Skill: [[Siphon]], Drains 10 Moves and 10 Mana from a target giving it to you, Requires water based room or room with a spring or fountain it.&lt;br /&gt;
* Skill book: [[Coral Depths]]: &amp;lt;code&amp;gt;#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;#3 e;s;se;s;e;e;s;e;e;plunge;#4 n;e;#5 se;e;d;d;s;open rock;s;d;w;w;open w;w;w;open n;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Dance of the dolphin]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: chalk white, blue, aqua&lt;br /&gt;
* [[Eye color]]: aqua, light grey, purple&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, silver, teal&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Gith&amp;diff=19726</id>
		<title>Gith</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Gith&amp;diff=19726"/>
		<updated>2016-08-23T08:29:45Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong and thin they can see invisible dangers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Gith [Gralthai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The Gith are a race descended from Humans. Once long ago,&lt;br /&gt;
 they were a peaceful civilization of Humans that were&lt;br /&gt;
 captured by Mind Flayers and tormented for centuries.&lt;br /&gt;
 Eventually, a Gith savior led them to freedom, yet their&lt;br /&gt;
 bodies had been flayed by the mental powers of the Illithids.&lt;br /&gt;
 The Gith found themselves stronger, quicker, luckier and&lt;br /&gt;
 smarter than average Humans, yet they had lost much of their&lt;br /&gt;
 wisdom, stamina and charisma.&lt;br /&gt;
 &lt;br /&gt;
 Gith are yellow-skinned and very long of limb. Sunken eyes&lt;br /&gt;
 peer from yellowed sockets, now strangely capable of&lt;br /&gt;
 naturally detecting the invisible. The Gith race has split&lt;br /&gt;
 into three distinct groups: the good (Githzerai), the selfish&lt;br /&gt;
 neutral (Pirates of Gith), and the evil (the Githyanki).&lt;br /&gt;
 &lt;br /&gt;
 Gith may follow the ways of the following classes:&lt;br /&gt;
 Augurer Bladesinger Cleric Mage Nephandi Thief Vampire&lt;br /&gt;
 Warrior Fathomer&lt;br /&gt;
 &lt;br /&gt;
 Gith gain experience on a scale of normal rate * 1.06.&lt;br /&gt;
 &lt;br /&gt;
 The Gith Nation lies on the other side of this world beyond&lt;br /&gt;
 a magickal gateway.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities:&lt;br /&gt;
* Imbued with: [[Detect invis]]&lt;br /&gt;
* Experience gain rate: Normal rate * 1.06&lt;br /&gt;
* Base Stats: 11 str 12 int 10 wis 13 dex 9 con 9 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 16&lt;br /&gt;
* Hometown: [[The Sands of Teracchei]]&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Cleric]], [[Mage]], [[Nephandi]], [[Thief]], [[Vampire]], [[Warrior]], [[Fathomer]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]]&lt;br /&gt;
*Racial Skill: [[Psionic Shield]], Applies +20% Resist Charm, +5% Resist Drain, -10 ac bonus for 500 rounds&lt;br /&gt;
** Located (Walking):[[High Tower of Sorcery]] : &amp;lt;code&amp;gt;#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n;oemote Track Ezmerelda to get through the maze, then go n, 3e, 2n, u, 3w, 4s, 4e, 4n, u, 4w, 2s, w, 2u, e, 2s, 4e, 4n, u, 2w, 2s, 2w, n&amp;lt;/code&amp;gt;&lt;br /&gt;
** Located (Portal): [[High Tower of Sorcery]] : &amp;lt;code&amp;gt; #8 w;c portal librarian;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[White furry ear tufts]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: faded yellow&lt;br /&gt;
* [[Eye color]]: black&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: grey, black&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Troll&amp;diff=19725</id>
		<title>Half-Troll</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Troll&amp;diff=19725"/>
		<updated>2016-08-23T08:28:34Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, belligerent beings of exceptional resilience.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Trolls [Olog&#039;Hai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 An intermingling (carried out in the darker lands of the&lt;br /&gt;
 Realms) of Troll blood with that of Humans, the Half-Troll is&lt;br /&gt;
 as deadly as it is hideous. Though considerably smaller than&lt;br /&gt;
 full-blood Trolls, the Half-Troll often stands well over&lt;br /&gt;
 eight feet in height and carries over three hundred pounds&lt;br /&gt;
 on its heavily-muscled frame.&lt;br /&gt;
 &lt;br /&gt;
 Owing in part to the black blood which courses through their&lt;br /&gt;
 heavy veins, the heavily-scaled skin of the Half-Troll ranges&lt;br /&gt;
 in color from a charcoal grey to a deep, blackish green.&lt;br /&gt;
 Half-Trolls revel in the fright of their appearance, often&lt;br /&gt;
 wearing their hair in battle-braids and emblazoning&lt;br /&gt;
 themselves with brands and tattoos to accentuate the effect.&lt;br /&gt;
 Though naturally of low wisdom, the race was sorcerously&lt;br /&gt;
 imbued with a wicked intelligence and the ability to see&lt;br /&gt;
 naturally in the darkness. Half-Trolls usually make poor pure&lt;br /&gt;
 magic users, and suffer from an unusually low dexterity. Yet&lt;br /&gt;
 their boundless energy and high intellect create one of the&lt;br /&gt;
 most cunning physical beasts of the Realms. Half-Trolls are&lt;br /&gt;
 immune to some poisons.&lt;br /&gt;
 &lt;br /&gt;
 Half-Trolls may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Trolls gain experience on a scale of normal rate * 0.90.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Troll Nation lies to the south deep within the&lt;br /&gt;
 Southern Mountains.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with:&lt;br /&gt;
* Resistances: Poison&lt;br /&gt;
* Experience gain rate: Normal rate * 0.90&lt;br /&gt;
* Base Stats: 14 str 12 int 9 wis 9 dex 13 con 9 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* Hometown: [[The Ruins of T&#039;man]]&lt;br /&gt;
* Racial Skill: [[Treat Battle Wounds]], On a level 50, restored 400 hp, once per 20 ticks.&lt;br /&gt;
** Located: &amp;lt;code&amp;gt;#13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;#3 e;#4 n;e;e;n;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Elephant hide arm guards]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 8&#039;1&amp;quot; - 10&#039;0&amp;quot;&lt;br /&gt;
* Weight: 423 - 577 lbs.&lt;br /&gt;
* [[Skin tone]]: charcoal grey, dark green, black-green&lt;br /&gt;
* [[Eye color]]: brown, black&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: raven black, black, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Orc&amp;diff=19724</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Orc&amp;diff=19724"/>
		<updated>2016-08-23T08:26:45Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large, squat and smelly; make exceptionally deadly fighters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Orcs [Il&#039;khan]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 As darker races have encroached further upon the remaining&lt;br /&gt;
 settled areas, a recent mingling of Orcish and Human blood&lt;br /&gt;
 has been detected. Most members of this half-blooded race are&lt;br /&gt;
 distinctly more Orcish than Human in both appearance and&lt;br /&gt;
 behavior.&lt;br /&gt;
 &lt;br /&gt;
 Though not as broad nor powerful as full-blood Orcs, Half-&lt;br /&gt;
 Orcs usually retain their wider bodies, longer, bowed limbs&lt;br /&gt;
 and heavier musculature. A ridged brow crowned by bushy&lt;br /&gt;
 eyebrows conceals small, squinting eyes. Below a snout-like&lt;br /&gt;
 nose opens a maw filled with crooked fangs. Their dark skin&lt;br /&gt;
 emanates a rancid odor and their presence disgusts civilized&lt;br /&gt;
 races.&lt;br /&gt;
 &lt;br /&gt;
 Large and dull of wit, with broad bodies, their poor mental&lt;br /&gt;
 and physical dexterity is offset by an iron constitution.&lt;br /&gt;
 Though some have dabbled in the sorcerous arts due to their&lt;br /&gt;
 Human influence, brute combat is still the natural call,&lt;br /&gt;
 which stirs in the soul of the Half-Orc. All Half-Orcs have&lt;br /&gt;
 infravision, and most stand from six and a half to eight feet&lt;br /&gt;
 tall and average two hundred pounds. They are an altogether&lt;br /&gt;
 fearsome race.&lt;br /&gt;
 &lt;br /&gt;
 Half-Orcs may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Orcs gain experience on a scale of normal rate * 0.94.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Orc Nation lies atop a mountain in the north,&lt;br /&gt;
 within the Barren Peaks.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Experience gain rate: Normal rate * 0.94&lt;br /&gt;
* Base Stats: 12 str 10 int 10 wis 9 dex 14 con 10 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 16&lt;br /&gt;
* Hometown: [[Mount Krozloy]]&lt;br /&gt;
* Racial Skill: [[Brawl]], Uses a trash item in players inventory to start a fight, potentially doing serious damage.&lt;br /&gt;
** Located: [[Western Trade Route]]: &amp;lt;code&amp;gt;#6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;#2 nw;w;nw;n;#4 ne;#2 n;open w;w;nw;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Snout of the pig]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 6&#039;4&amp;quot; - 7&#039;10&amp;quot;&lt;br /&gt;
* Weight: 336 - 420 lbs.&lt;br /&gt;
* [[Skin tone]]: light grey, dark tan (male/female only), dark green (male/female only)&lt;br /&gt;
* [[Eye color]]: dark brown (male/female only), dark green (male/female only), red&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: raven black, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Ogre&amp;diff=19723</id>
		<title>Half-Ogre</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Ogre&amp;diff=19723"/>
		<updated>2016-08-23T08:26:00Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humongous and immensely strong, Half-Ogres smash good!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Ogres [Uruk&#039;Hai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The Half-Ogre is a result of forced breeding in the dark time&lt;br /&gt;
 with Humans, when pure-blooded Ogres were known for raping&lt;br /&gt;
 and looting Human villages. Like many half-breeds, the Half-&lt;br /&gt;
 Ogre was shunned by their full-blooded Ogre race and&lt;br /&gt;
 eventually began to loosely assimilate with Human&lt;br /&gt;
 civilizations in the lands surrounding New Darkhaven.&lt;br /&gt;
 &lt;br /&gt;
 Half-Ogres stand roughly upright, range from seven to almost&lt;br /&gt;
 nine feet in height, and even females generally pack well&lt;br /&gt;
 over 300 pounds on their immense frames. Most are relatively&lt;br /&gt;
 hairless. Instead, their bodies are covered with small, boney&lt;br /&gt;
 growths. Half-Ogres&#039; disproportionately long limbs lend them&lt;br /&gt;
 a somewhat simian appearance.&lt;br /&gt;
 &lt;br /&gt;
 As a result of their Ogre heritage, Half-Ogres possess great&lt;br /&gt;
 physical abilities, including a good aptitude for aggression,&lt;br /&gt;
 inherent infravision to assist in travel through darkness,&lt;br /&gt;
 and awesome strength. They also hold some resistance to&lt;br /&gt;
 piercing attacks.  All in all, the race is best suited for&lt;br /&gt;
 the role of pure fighter.&lt;br /&gt;
 &lt;br /&gt;
 Half-Ogres may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Ogres gain experience on a scale of normal rate * 0.92.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Ogre Nation lies at the far northwest edge of the&lt;br /&gt;
 known world within the Northern Plains.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Infravision]]&lt;br /&gt;
* Resistances: Pierce&lt;br /&gt;
* Experience gain rate: Normal rate * 0.92&lt;br /&gt;
* Base Stats: 13 str 9 int 11 wis 8 dex 15 con 9 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 16&lt;br /&gt;
* Hometown: [[Opallinoc]]&lt;br /&gt;
* Racial Skill: [[Bloodlust]]:Provides you with a 100 rd buff providing +2 DR and -4 [[Intelligence]] and OFTEN but NOT ALWAYS styles you to [[Berserk style]].  You can style back down to a different style, at least at this time.&lt;br /&gt;
* Skill Book: [[Lamech&#039;s Abandoned Manor]]: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne;n;open n;n;w;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Claw of the cave bear]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 7&#039;6&amp;quot; - 8&#039;11&amp;quot;&lt;br /&gt;
* Weight: 384 - 472 lbs.&lt;br /&gt;
* [[Skin tone]]: light grey, light brown&lt;br /&gt;
* [[Eye color]]: brown, dark brown&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: black&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Half-Elf&amp;diff=19722</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Half-Elf&amp;diff=19722"/>
		<updated>2016-08-23T08:24:36Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part Human, part Elf, possesses some advantages of both.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Half-Elves [Elohai]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 These beautiful creatures are the result of the mixing of&lt;br /&gt;
 Human and Elven blood in ages past, and have so freely&lt;br /&gt;
 intermingled in the open societies of the Realms since their&lt;br /&gt;
 inception that their mixed heritage is of no consequence.&lt;br /&gt;
 &lt;br /&gt;
 Though not as tall as the pure Elf, they are nevertheless a&lt;br /&gt;
 rather tall race ranging from under five feet to just under&lt;br /&gt;
 seven feet in height. They additionally carry a slightly&lt;br /&gt;
 more muscled build than the pure Elf.&lt;br /&gt;
 &lt;br /&gt;
 Though the Half-Elf is not as intelligent as the pure-blooded&lt;br /&gt;
 Elf, nor as hardy as the full-blooded Human, this mix serves&lt;br /&gt;
 quite well in a variety of classes which require the&lt;br /&gt;
 standards of both mental and physical prowess. The beautiful&lt;br /&gt;
 almond-shaped eyes of the Half-Elf enable them to discern&lt;br /&gt;
 objects in the darkness and they possess some resistance to&lt;br /&gt;
 cold.&lt;br /&gt;
 &lt;br /&gt;
 Half-Elves may follow the ways of the following classes:&lt;br /&gt;
 Barbarian Bladesinger Cleric Druid Mage Fathomer Paladin&lt;br /&gt;
 Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Half-Elves gain experience on a scale of normal rate * 1.04.&lt;br /&gt;
 &lt;br /&gt;
 The Half-Elf Nation lies within the heart of the Ashen Forest&lt;br /&gt;
 to the northeast.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Resistances: Cold&lt;br /&gt;
* Experience gain rate: Normal rate * 1.04&lt;br /&gt;
* Base Stats: 10 str 12 int 11 wis 12 dex 10 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* Hometown: [[City of Eldestra]]&lt;br /&gt;
* Racial Skill: [[Chance]], Applies between -3 and +3 [[Luck]] for 150 rounds that can only be removed by Death.&lt;br /&gt;
* Skill Book: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;#3 e;ne;ne;n;n;emote Kill guard for key, open n, 4n, e,open s,s,search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Light of the sun]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: white, light tan, dark tan, light yellow, light brown, dark brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, raven black, flame red, red, auburn, brown&lt;br /&gt;
* [[Facial hair]]: any (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pixie&amp;diff=19721</id>
		<title>Pixie</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pixie&amp;diff=19721"/>
		<updated>2016-08-23T08:22:45Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small of size, this race of flying creatures is very smart.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Pixies [Pixie]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Pixies are small Elven creatures with gossamer wings. They&lt;br /&gt;
 are much more intelligent than most other races, but their&lt;br /&gt;
 strength and constitution suffers from their small size.&lt;br /&gt;
 Because of this, the Pixie often choose the calling of magic&lt;br /&gt;
 and excels especially in the arts of the Mage as the mind of&lt;br /&gt;
 the Pixie knows no equal. Pixies possess the obvious ability&lt;br /&gt;
 of flight and heightened ability in dodge. Pixies are&lt;br /&gt;
 susceptible to blunt damage.&lt;br /&gt;
 &lt;br /&gt;
 Pixies are slight of stature, standing less than two and a&lt;br /&gt;
 half feet in height.&lt;br /&gt;
 &lt;br /&gt;
 Pixies may follow the ways of the following classes:&lt;br /&gt;
 Cleric Druid Mage Nephandi Ranger Thief&lt;br /&gt;
 &lt;br /&gt;
 Pixies gain experience on a scale of normal rate * 1.08.&lt;br /&gt;
 &lt;br /&gt;
 The Pixie Nation is hidden deep within the Pixie Forest of&lt;br /&gt;
 the Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: Dodge&lt;br /&gt;
* Imbued with: Fly&lt;br /&gt;
* Experience gain rate: Normal rate * 1.08&lt;br /&gt;
* Base Stats: 8 str 11 int 11 wis 14 dex 9 con 13 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* Hometown: [[Reomyr Village]]&lt;br /&gt;
* Racial Skill: [[Produce Pixie Dust]], Produces item &#039;some pixie dust&#039; for use with Aerial Mobility&lt;br /&gt;
** Located : [[Abishai&#039;s Morgue]]: &amp;lt;code&amp;gt;#9 w;sw;#4 w;s;sw;#2 w;open s;#2 s;sw;s;window&amp;lt;/code&amp;gt;&lt;br /&gt;
* Racial Skill: [[Aerial Mobility]], group cast fly spell.  Lasts 750 rounds&lt;br /&gt;
** Located : [[Dragon Tower]]: &amp;lt;code&amp;gt;#6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw;oemote Some NPCs see through Hide/Invis, just beware. Open s, s, Knock/Broach/Pick/Passdoor sw, sw, w, n, u, s, Knock/Broach/Pick/Passdoor e, open e, e, Search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Wings of the butterfly]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 1&#039;4&amp;quot; - 2&#039;4&amp;quot;&lt;br /&gt;
* Weight: 18 - 30 lbs.&lt;br /&gt;
* [[Skin tone]]: ash white (female only), silver (male/female), golden&lt;br /&gt;
* [[Eye color]]: blue, green, sparkling blue, sparkling green, sparkling silver, sparkling gold&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: platinum blonde, white-blonde, flame red, brown, silver&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Halfling&amp;diff=19720</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Halfling&amp;diff=19720"/>
		<updated>2016-08-23T08:21:18Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Halflings [Hobbit]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Stout, round, open-minded and very elusive the Hobbit has a&lt;br /&gt;
 level of dexterity which is only equal to his wit. Many enjoy&lt;br /&gt;
 the thrill of reading a good book, or telling stories by the&lt;br /&gt;
 fire. Because of this, most Halflings tend to avoid&lt;br /&gt;
 adventuring, though some rare Hobbits choose the path of the&lt;br /&gt;
 bard, or storyteller, for their keen intellect serves them&lt;br /&gt;
 well. This intelligence, coupled with a surprising&lt;br /&gt;
 determination makes them a curious (though somewhat&lt;br /&gt;
 underpowered) ally.&lt;br /&gt;
 &lt;br /&gt;
 These individuals have compact bodies and thick, long limbs,&lt;br /&gt;
 and usually have very large, hairy feet. Eye color ranges&lt;br /&gt;
 from blue to brown to green, and any shade in between.&lt;br /&gt;
 &lt;br /&gt;
 Halflings have an innate ability to detect evil around them,&lt;br /&gt;
 as well as uncanny ability to sneak unseen.&lt;br /&gt;
 &lt;br /&gt;
 Halflings may follow the ways of the following classes:&lt;br /&gt;
 Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Halflings are known to work best when fighting in groups,&lt;br /&gt;
 and thus receive a bonus when fighting with others of their&lt;br /&gt;
 kind.&lt;br /&gt;
 &lt;br /&gt;
 Halflings gain experience on a scale of normal rate * 1.02.&lt;br /&gt;
 &lt;br /&gt;
 The Halfling Nation lies just outside the western gates&lt;br /&gt;
 within the Forest of Tears.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: [[Detect evil]], [[Sneak]]&lt;br /&gt;
* Experience gain rate: 1.02&lt;br /&gt;
* Base Stats: 9 str 11 int 11 wis 12 dex 12 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* Hometown: [[The Burrows]], in [[The Shire]]&lt;br /&gt;
* [[Class|Classes]] allowed: [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* Racial skill: [[Distract]]: Allows you to essentially change your primary target for attacks when successful.&lt;br /&gt;
* Skill book: [[Wyvern&#039;s Tower]]: &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;#5 e;oemote Push or Pull Gargoyle, go 2e, pick/broach/knock east, #3 e,#2 u,w,s,search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Ears of the fox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Racial Skills]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 2&#039;10&amp;quot; - 4&#039;0&amp;quot;&lt;br /&gt;
* Weight: 57 - 84 lbs.&lt;br /&gt;
* [[Skin tone]]: cream, light tan&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, black, auburn&lt;br /&gt;
* [[Facial hair]]: sideburns/mustache (male only)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Elf&amp;diff=19719</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Elf&amp;diff=19719"/>
		<updated>2016-08-23T08:20:12Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tall, lithe, and dexterous.  They possess a magical nature.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Elves [Quendi]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Tall, slender creatures with an affinity for the woods and&lt;br /&gt;
 nature, Elves were one of the First Three - the three&lt;br /&gt;
 original races fashioned and scattered across the Realms.&lt;br /&gt;
 &lt;br /&gt;
 Standing at nearly six feet and often well over that in&lt;br /&gt;
 height, Elves typically stand taller than most Humans. They&lt;br /&gt;
 tend to be fair-skinned with long, straight hair, although&lt;br /&gt;
 there are individuals who choose a darker life which is&lt;br /&gt;
 reflected in their outward appearance.&lt;br /&gt;
 &lt;br /&gt;
 Elves are lighter-framed than Humans, but what they lack in&lt;br /&gt;
 strength and stamina is made up for with their superior&lt;br /&gt;
 agility - both in thought and movement. They are capable in&lt;br /&gt;
 most classes, though they function poorest in the role of&lt;br /&gt;
 pure fighter. Most will prefer to stay close to nature, and&lt;br /&gt;
 many become Druids.  All Elves have the inherent ability to&lt;br /&gt;
 detect magic in the world around them, and have some&lt;br /&gt;
 resistance to cold.&lt;br /&gt;
 &lt;br /&gt;
 Elves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Bladesinger Cleric Druid Mage Paladin Ranger&lt;br /&gt;
 Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 The Elven Nation lies on an island oasis found between the&lt;br /&gt;
 Northern Plains and the Blood Sea.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Detect Magic&lt;br /&gt;
* Resistances: Cold&lt;br /&gt;
* Experience gain rate: Normal rate * 1.10&lt;br /&gt;
* Base Stats: 9 str 12 int 11 wis 13 dex 10 con 12 cha 12 lck.&lt;br /&gt;
* Stat points left to assign: 13&lt;br /&gt;
* Hometown: [[The Island of Irrybis]]&lt;br /&gt;
* Racial Skill: Guardianship of Irrybis , gives Resist Magic 2%, Save vs Spells -2.&lt;br /&gt;
* Racial Skill Tome Location: In the attic of the Elders house in Valley of the Elves&lt;br /&gt;
** Location: &amp;lt;code&amp;gt;nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n;w;n;w;nw;nw;ne;nw;ne;ne;nw;nw;ne;d;#3 w;s;s;open e;e;u&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Eagle eyes]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: chalk white, copper (male/female only), golden (male/female only)&lt;br /&gt;
* [[Eye color]]: sky blue, forest green, silver, golden&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks (no bald females)&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, gleaming ebony, flame red, red, auburn, bark brown, midnight blue&lt;br /&gt;
* [[Facial hair]]: none&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dwarf&amp;diff=19718</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dwarf&amp;diff=19718"/>
		<updated>2016-08-23T08:18:48Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short, strong, tough, and hairy.  They are terrific workers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Dwarves [Khazad]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 The Dwarven race was the fourth of the Realms, fashioned from&lt;br /&gt;
 earth and stone by the gods and melded by fire. They are&lt;br /&gt;
 long-lived, fiercely loyal, and are known equally for their&lt;br /&gt;
 hardiness and cantankerous personalities. Dwarves are miners&lt;br /&gt;
 by tradition, working with and building within the dirt of&lt;br /&gt;
 the earth and stone of the mountains.&lt;br /&gt;
 &lt;br /&gt;
 Dwarves are shorter than Humans and Elves, averaging from&lt;br /&gt;
 three and a half to four and a half feet in height. They are&lt;br /&gt;
 stocky and rather powerfully-built, and both males and&lt;br /&gt;
 females proudly wear thick and often long beards.&lt;br /&gt;
 &lt;br /&gt;
 Still, their thick and stout frames lend them an uncommon&lt;br /&gt;
 constitution and strength, and the race has produced some of&lt;br /&gt;
 the most famed and feared warriors in the Realms. Dwarves may&lt;br /&gt;
 become accomplished magic users, but they are more suited to&lt;br /&gt;
 physical roles. They have some resistance to flame and&lt;br /&gt;
 generations of working with and within the earth has fostered&lt;br /&gt;
 their infravision.&lt;br /&gt;
 &lt;br /&gt;
 Dwarves may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Cleric Druid Ranger Thief&lt;br /&gt;
 Vampire Warrior Paladin.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: Infravision&lt;br /&gt;
* Resistances: Fire&lt;br /&gt;
* Experience gain rate: Normal rate * 0.97&lt;br /&gt;
* Base Stats: 12 str 10 int 13 wis 10 dex 13 con 10 cha 10 lck.&lt;br /&gt;
* Stat points left to assign: 14&lt;br /&gt;
* Hometown: [[Qetag&#039;s Reach]] (Canyons NW of Great Western Lake)&lt;br /&gt;
* Racial Skill: [[Patch]] : Repairs a weapon or armor. Repairs 1 - 5 points before you must return to a blacksmith.&lt;br /&gt;
** Location of Book: [[Kingdom of Juargan]] : &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;#3 e;#5 u;e;e;d;e;n;e;s;open stones;d;w;w;n;#3 w;s;w;n;w;s;s;#3 w;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Stripe of the badger]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* [[Skin tone]]: white, light tan, light brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: no mohawk or dreadlocks&lt;br /&gt;
* [[Hair color]]: white-blonde, grey, black, auburn&lt;br /&gt;
* [[Facial hair]]: any (any gender)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Human&amp;diff=19717</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Human&amp;diff=19717"/>
		<updated>2016-08-23T08:16:58Z</updated>

		<summary type="html">&lt;p&gt;Chyort: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Racemenu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The center of the race spectrum.  Normal wits and strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
                         Humans [Dunedain]&lt;br /&gt;
 ----------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 In the beginning the gods created Humans, Elves, and Ogres.&lt;br /&gt;
 Among them, Humans thrived and became the most prolific, and&lt;br /&gt;
 they remain the most numerous and varied race in the Realms.&lt;br /&gt;
 &lt;br /&gt;
 Humans are bipeds with upright stances, and while some are&lt;br /&gt;
 larger, the majority stand between four and a half and six&lt;br /&gt;
 and a half feet in height.  There is great variance in their&lt;br /&gt;
 weight, as well as hair, eye and skin color. It is rare that&lt;br /&gt;
 any two look exactly alike.&lt;br /&gt;
 &lt;br /&gt;
 Humans have no inborn predisposition to any alignment or&lt;br /&gt;
 class path. As a highly adaptable race with no inherent&lt;br /&gt;
 strengths or weaknesses, they are able to assume the role of&lt;br /&gt;
 virtually any class.&lt;br /&gt;
 &lt;br /&gt;
 In the dark time, Humans mated, sometimes by choice, with&lt;br /&gt;
 Elves (resulting in Half-Elves), and often by force with&lt;br /&gt;
 Ogres (resulting in Half-Ogres), Orcs (resulting in Half-&lt;br /&gt;
 Orcs), and Trolls (resulting in Half-Trolls).&lt;br /&gt;
 &lt;br /&gt;
 Humans may follow the ways of the following classes:&lt;br /&gt;
 Augurer Barbarian Bladesinger Cleric Druid Fathomer Mage&lt;br /&gt;
 Nephandi Paladin Ranger Thief Vampire Warrior&lt;br /&gt;
 &lt;br /&gt;
 Humans gain experience on a scale of normal rate * 1.00.&lt;br /&gt;
 &lt;br /&gt;
 The Human Nation lies safe within a keep protected deep in&lt;br /&gt;
 the Forgotten Woods.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient abilities: &lt;br /&gt;
* Imbued with: None&lt;br /&gt;
* Resistances: None&lt;br /&gt;
* Susceptibilities: None&lt;br /&gt;
* Experience gain rate: Normal rate * 1.00&lt;br /&gt;
* Base Stats: 11 str 11 int 11 wis 11 dex 11 con 11 cha 11 lck.&lt;br /&gt;
* Stat points left to assign: 15&lt;br /&gt;
* Hometown: [[Keep of Lomar]]&lt;br /&gt;
* Racial Skill: [[Blindfighting]] gives you a 5 - 7 round [[True sight]] buff without any cost.&lt;br /&gt;
* Skill Book: [[Knights of the Round]]: &amp;lt;code&amp;gt;#4 s;w;#2 n;give 5k coins receptionist;unlock n;open n;#2 n;e;ne;nw;#2 ne;enter;#3 s;#3 w;#3 s;s;w;e;s;e;w;#4 n;kneel;#7 n;u;s;open e;e;search&amp;lt;/code&amp;gt;&lt;br /&gt;
* Totem Item: [[Light of the moon]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* Height: 4&#039;6&amp;quot; - 6&#039;9&amp;quot;&lt;br /&gt;
* Weight: 108 - 198 lbs.&lt;br /&gt;
* [[Skin tone]]: white, light tan, dark tan, light yellow, light brown, dark brown&lt;br /&gt;
* [[Eye color]]: hazel, brown, dark brown, blue, blue-green, green, grey&lt;br /&gt;
* [[Hair style]]: any&lt;br /&gt;
* [[Hair color]]: strawberry blonde, platinum blonde, blonde, grey, raven black, flame red, red, auburn, brown&lt;br /&gt;
* [[Facial hair]]: any (not female)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Chyort</name></author>
	</entry>
</feed>