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	<updated>2026-04-17T13:59:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_pair_of_Goroggles&amp;diff=15210</id>
		<title>A pair of Goroggles</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_pair_of_Goroggles&amp;diff=15210"/>
		<updated>2014-02-25T00:51:37Z</updated>

		<summary type="html">&lt;p&gt;Chalio: Removed the 1 dr added with glory of the general stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Pair of Goroggles, a&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = Gorog&#039;s watchdog&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;A pair of Goroggles&#039; is infused with your magic...&lt;br /&gt;
 It is a level 40 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Armor class is 35 of 35.&lt;br /&gt;
 Affects affected_by by detect_invis.&lt;br /&gt;
 Affects affected_by by detect_evil detect_hidden.&lt;br /&gt;
 Affects affected_by by scrying.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects hit roll by 5.&lt;br /&gt;
 Affects affected_by by pass_door.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects mana by 50.&lt;br /&gt;
 Affects armor class by -35.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Eyes]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Bands_of_power&amp;diff=15209</id>
		<title>Bands of power</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Bands_of_power&amp;diff=15209"/>
		<updated>2014-02-24T15:17:03Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identify ==&lt;br /&gt;
&lt;br /&gt;
 Object &#039;bands of power&#039; is infused with your magic...&lt;br /&gt;
 It is a level 9 armor, weight 7.&lt;br /&gt;
 Locations it can be worn: arms&lt;br /&gt;
 Special properties: glow&lt;br /&gt;
 This armor has a gold value of 3000.&lt;br /&gt;
 Armor class is 4 of 4.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Mob: None (see [[#Notes|Notes]])&lt;br /&gt;
* Area: [[The Graveyard]]&lt;br /&gt;
* [[Pop item|Pop]]: No&lt;br /&gt;
* [[Manufactured item|Manufactured]]: Yes&lt;br /&gt;
* [[Out of Game]]: No&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Requires level 20 or below to pop [[a skeletal hand]]/finger. Requires level 15 or below to get witch to pop demonkine/greater demon. Follow steps below:&lt;br /&gt;
&lt;br /&gt;
# Kill skeletons till they pop [[a skeletal hand|a hand]] and finger for each bands of power/[[The blessing of demons|blessing of demons]] you wish to make.&lt;br /&gt;
# Kill the ghost in the earthen tomb&lt;br /&gt;
# Find Gartock in the earthen tomb and say &amp;quot;witch&amp;quot; and then say &amp;quot;where is the witch?&amp;quot;&lt;br /&gt;
# Go to the tombs of the affluent maze and find the down exit and go to the courtyard marked on the map&lt;br /&gt;
# Have both items in inventory, give the hand first, then the finger to the witch for bands of power. Finger then hand for [[the blessing of demons]]&lt;br /&gt;
# Kill the demonkine/greater demon that the witch pops (greater demon drops the blessing of demons step 7+ is for bands of power only)&lt;br /&gt;
# Get [[the horns of demonkine]]&lt;br /&gt;
# Repeat steps 3 and 4 then give the witch the horns of the demonkine to get bands of power.&lt;br /&gt;
&lt;br /&gt;
Take note: at dawn the witch and both demons will disappear so make sure you have plenty of time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Arms]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:The Graveyard]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_pair_of_snug_winter_boots&amp;diff=15184</id>
		<title>A pair of snug winter boots</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_pair_of_snug_winter_boots&amp;diff=15184"/>
		<updated>2014-02-12T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Pair of snug winter boots, A&lt;br /&gt;
|gname = Two snug, wonderfully warm-looking boots have toppled onto the floor.&lt;br /&gt;
|description = &lt;br /&gt;
 These boots are made of thick, waterproofed leather, and lined with soft,&lt;br /&gt;
 fluffy cotton felt. They have a cord around the top to tighten the opening and&lt;br /&gt;
 prevent the weather from intruding.&lt;br /&gt;
|mob = &lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a pair of snug winter boots&#039; is infused with your magic...&lt;br /&gt;
 It is a level 45 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  feet&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 23000.&lt;br /&gt;
 Armor class is 14 of 14.&lt;br /&gt;
 Affects resistant:cold by 10%.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects save vs spell by -2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Feet]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Keep_of_Mahn-Tor&amp;diff=15046</id>
		<title>The Keep of Mahn-Tor</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Keep_of_Mahn-Tor&amp;diff=15046"/>
		<updated>2013-11-03T04:35:20Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Route 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
=== Route 1: Ogre Village ===&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w (se) w (sw) w u (nw) 3w 3(nw) 3w (sw)&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Route 2: Keep of Mahn Tor ===&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#4s w 2n (give 5000 coins receptionist) (unlock n) (open n) 2n e (ne) (nw) 2(ne) n (enter) d e n&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter, d, e, n&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Selina]]/[[Kinux]]&lt;br /&gt;
* Credits: [[Chris]] (Original Concept), [[Korell]] (Program Revision)&lt;br /&gt;
* Level Range: 10 - 45&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;The disgusting cry of a large beast rings through the air, followed by the sounds of battle.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Amyrok, Sumaron, Belrak, Weeping willow&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 The city of the minotaurs, Mahn-Tor, used to lay beyond the&lt;br /&gt;
 lapping waves of the Blood Sea in Antarctica. Mahn-Tor was&lt;br /&gt;
 founded decades after a bizarre sect fused human convicts with&lt;br /&gt;
 wild bulls. The Keep was named after the new race&#039;s leader,&lt;br /&gt;
 Mahn-Tor, who had led the revolt that gained the minotaur&#039;s&lt;br /&gt;
 freedom. In recent years, the minotaur race has become much&lt;br /&gt;
 more civilized and possessed of diverse skill.&lt;br /&gt;
 &lt;br /&gt;
 During [[the Shattering]], the Keep rode the waves of earth until&lt;br /&gt;
 landing amidst a giant forest. [[The Shattering]] evoked feelings&lt;br /&gt;
 of paranoia and religious zealotry, which has lead to the&lt;br /&gt;
 isolation and restructuring of the society.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
An awesome and most interesting leveling area. [[#Route 1|Route 1]] brings you to the first room marked in blue (the one bordering on [[The Forgotten Woods]]), and [[#Route 2|Route 2]]  to the second room marked in blue (the one near Mahn-Tor itself).&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thekeepofmahn-tor.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|Keep of Mahn-Tor]] [[Category:Forgotten Woods Geo|Keep of Mahn-Tor]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Keep_of_Mahn-Tor&amp;diff=15045</id>
		<title>The Keep of Mahn-Tor</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Keep_of_Mahn-Tor&amp;diff=15045"/>
		<updated>2013-11-03T04:34:46Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Route 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
=== Route 1: Ogre Village ===&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w (se) w (sw) w u (nw) 3w 3(nw) 3w (sw)&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Route 2 ===&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#4s w 2n (give 5000 coins receptionist) (unlock n) (open n) 2n e (ne) (nw) 2(ne) n (enter) d e n&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter, d, e, n&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Selina]]/[[Kinux]]&lt;br /&gt;
* Credits: [[Chris]] (Original Concept), [[Korell]] (Program Revision)&lt;br /&gt;
* Level Range: 10 - 45&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;The disgusting cry of a large beast rings through the air, followed by the sounds of battle.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Amyrok, Sumaron, Belrak, Weeping willow&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 The city of the minotaurs, Mahn-Tor, used to lay beyond the&lt;br /&gt;
 lapping waves of the Blood Sea in Antarctica. Mahn-Tor was&lt;br /&gt;
 founded decades after a bizarre sect fused human convicts with&lt;br /&gt;
 wild bulls. The Keep was named after the new race&#039;s leader,&lt;br /&gt;
 Mahn-Tor, who had led the revolt that gained the minotaur&#039;s&lt;br /&gt;
 freedom. In recent years, the minotaur race has become much&lt;br /&gt;
 more civilized and possessed of diverse skill.&lt;br /&gt;
 &lt;br /&gt;
 During [[the Shattering]], the Keep rode the waves of earth until&lt;br /&gt;
 landing amidst a giant forest. [[The Shattering]] evoked feelings&lt;br /&gt;
 of paranoia and religious zealotry, which has lead to the&lt;br /&gt;
 isolation and restructuring of the society.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
An awesome and most interesting leveling area. [[#Route 1|Route 1]] brings you to the first room marked in blue (the one bordering on [[The Forgotten Woods]]), and [[#Route 2|Route 2]]  to the second room marked in blue (the one near Mahn-Tor itself).&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thekeepofmahn-tor.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|Keep of Mahn-Tor]] [[Category:Forgotten Woods Geo|Keep of Mahn-Tor]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Wastelands&amp;diff=14976</id>
		<title>Wastelands</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Wastelands&amp;diff=14976"/>
		<updated>2013-10-03T13:59:18Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Area Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s (se)&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, se&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Iliana]]&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 0 - 65&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;A sudden burst of wind blows hollowly over the barren wastelands.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Alsandra&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 This once peaceful region of the dwarven forest was brutally&lt;br /&gt;
 wrecked and ravaged during The Shattering. Only a powerful&lt;br /&gt;
 surge of evil energy radiating from the Tower of Despair could&lt;br /&gt;
 have caused such damage. Located in the southwestern region of&lt;br /&gt;
 the forest, the tower is also bordered by The Mire. The energy&lt;br /&gt;
 was too much for the lands as trees twisted violently and&lt;br /&gt;
 villages withered into nothingness. All life was destroyed.&lt;br /&gt;
 Even the Drow fled, seeking refuge in the Barren Peaks region.&lt;br /&gt;
 &lt;br /&gt;
 Rumors abound of ruins tucked away within this barren place.&lt;br /&gt;
 They are thought to be the remnants of the once affluent New&lt;br /&gt;
 Thalos, now buried among the desert dunes and lost in the&lt;br /&gt;
 evershifting sands of time. However, one village, Camden,&lt;br /&gt;
 remains standing upon the devastated coastline. Many people&lt;br /&gt;
 say that so many of the residents were lost at sea during the&lt;br /&gt;
 catacylism that the survivors cling to hope and cannot leave.&lt;br /&gt;
 They are still waiting for their loved ones to come home.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
The Wastelands are, aptly, mostly empty.&lt;br /&gt;
&lt;br /&gt;
Serves as a thoroughfare to [[Realm of Worship]], [[The Tower of Despair]], [[The Ancient City of Aurora]] and the &#039;Cave Tunnel&#039; part of the [[Sewer]]. Also leads to the &#039;straits of Ahtbourne&#039; part of [[The Blood Sea]].&lt;br /&gt;
&lt;br /&gt;
The starting room (end of directions) is the purple room near the round stone. Don&#039;t know why they didnt make it blue like on the other maps.&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wastelands.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:Wastelands Geo]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Wastelands&amp;diff=14975</id>
		<title>Wastelands</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Wastelands&amp;diff=14975"/>
		<updated>2013-10-03T13:58:14Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Area Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s (se)&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, se&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Iliana]]&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 0 - 65&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;A sudden burst of wind blows hollowly over the barren wastelands.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Alsandra&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 This once peaceful region of the dwarven forest was brutally&lt;br /&gt;
 wrecked and ravaged during The Shattering. Only a powerful&lt;br /&gt;
 surge of evil energy radiating from the Tower of Despair could&lt;br /&gt;
 have caused such damage. Located in the southwestern region of&lt;br /&gt;
 the forest, the tower is also bordered by The Mire. The energy&lt;br /&gt;
 was too much for the lands as trees twisted violently and&lt;br /&gt;
 villages withered into nothingness. All life was destroyed.&lt;br /&gt;
 Even the Drow fled, seeking refuge in the Barren Peaks region.&lt;br /&gt;
 &lt;br /&gt;
 Rumors abound of ruins tucked away within this barren place.&lt;br /&gt;
 They are thought to be the remnants of the once affluent New&lt;br /&gt;
 Thalos, now buried among the desert dunes and lost in the&lt;br /&gt;
 evershifting sands of time. However, one village, Camden,&lt;br /&gt;
 remains standing upon the devastated coastline. Many people&lt;br /&gt;
 say that so many of the residents were lost at sea during the&lt;br /&gt;
 catacylism that the survivors cling to hope and cannot leave.&lt;br /&gt;
 They are still waiting for their loved ones to come home.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
The Wastelands are, aptly, mostly empty.&lt;br /&gt;
&lt;br /&gt;
Serves as a thoroughfare to [[Realm of Worship]], [[The Tower of Despair]], [[The Ancient City of Aurora]] and the &#039;Cave Tunnel&#039; part of the [[Sewer]]. Also leads to the &#039;straits of Ahtbourne&#039; part of [[The Blood Sea]].&lt;br /&gt;
&lt;br /&gt;
The starting room (end of directions) is the purple room near the round stone. To the left of desert rose.&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wastelands.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:Wastelands Geo]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Wastelands&amp;diff=14974</id>
		<title>Wastelands</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Wastelands&amp;diff=14974"/>
		<updated>2013-10-03T13:57:32Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Area Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s (se)&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, se&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Iliana]]&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 0 - 65&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;A sudden burst of wind blows hollowly over the barren wastelands.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Alsandra&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 This once peaceful region of the dwarven forest was brutally&lt;br /&gt;
 wrecked and ravaged during The Shattering. Only a powerful&lt;br /&gt;
 surge of evil energy radiating from the Tower of Despair could&lt;br /&gt;
 have caused such damage. Located in the southwestern region of&lt;br /&gt;
 the forest, the tower is also bordered by The Mire. The energy&lt;br /&gt;
 was too much for the lands as trees twisted violently and&lt;br /&gt;
 villages withered into nothingness. All life was destroyed.&lt;br /&gt;
 Even the Drow fled, seeking refuge in the Barren Peaks region.&lt;br /&gt;
 &lt;br /&gt;
 Rumors abound of ruins tucked away within this barren place.&lt;br /&gt;
 They are thought to be the remnants of the once affluent New&lt;br /&gt;
 Thalos, now buried among the desert dunes and lost in the&lt;br /&gt;
 evershifting sands of time. However, one village, Camden,&lt;br /&gt;
 remains standing upon the devastated coastline. Many people&lt;br /&gt;
 say that so many of the residents were lost at sea during the&lt;br /&gt;
 catacylism that the survivors cling to hope and cannot leave.&lt;br /&gt;
 They are still waiting for their loved ones to come home.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
The Wastelands are, aptly, mostly empty.&lt;br /&gt;
&lt;br /&gt;
Serves as a thoroughfare to [[Realm of Worship]], [[The Tower of Despair]], [[The Ancient City of Aurora]] and the &#039;Cave Tunnel&#039; part of the [[Sewer]]. Also leads to the &#039;straits of Ahtbourne&#039; part of [[The Blood Sea]].&lt;br /&gt;
&lt;br /&gt;
The starting room (end of dsirections) is the purple room near the round stone.&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wastelands.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:Wastelands Geo]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Nevermore&amp;diff=14920</id>
		<title>Nevermore</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Nevermore&amp;diff=14920"/>
		<updated>2013-09-28T01:42:06Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Area Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) n&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, n&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[RoD]]&lt;br /&gt;
* Credits: [[Ceirana]], [[Kinux]], [[Selina]], [[Romani]], [[Hoerkin]], [[Dria]]&lt;br /&gt;
* Level Range: 40 - 50&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;A flock of ravens circles ominously, their haunting caws broken by the whispering wind.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Unknown&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ye who read are still among the living but I who write&lt;br /&gt;
 shall have long since gone my way into the region of shadows.&lt;br /&gt;
 For many centuries shall pass away, ere these memorials be&lt;br /&gt;
 seen. And, when seen, there shall be some to disbelieve, and&lt;br /&gt;
 some to doubt... That is the curse of time.&amp;quot; - Ibalilin the&lt;br /&gt;
 Wise, Former Cleric of Ravenell. &lt;br /&gt;
 &lt;br /&gt;
 A dark shadow has fallen over the Forgotten Woods where the&lt;br /&gt;
 ancient Keep of Ravenell has stood for generations. Since the&lt;br /&gt;
 Shattering, the once proud and noble Ravenell family has been &lt;br /&gt;
 broken from within. Madness, loss and subterfuge have now    &lt;br /&gt;
 replaced the normal workings of the Keep, as a terrible evil &lt;br /&gt;
 taints this once proud household.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
Map is incomplete, especially the Servant&#039;s Quarter section&lt;br /&gt;
&lt;br /&gt;
Note: Blob, on map ne ne e and down of torturer in dungeon&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Nevermore.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nevermore_maze.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:Forgotten Woods Geo]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Nevermore&amp;diff=14916</id>
		<title>Nevermore</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Nevermore&amp;diff=14916"/>
		<updated>2013-09-28T01:41:24Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Area Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) n&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, n&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[RoD]]&lt;br /&gt;
* Credits: [[Ceirana]], [[Kinux]], [[Selina]], [[Romani]], [[Hoerkin]], [[Dria]]&lt;br /&gt;
* Level Range: 40 - 50&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;A flock of ravens circles ominously, their haunting caws broken by the whispering wind.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Unknown&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ye who read are still among the living but I who write&lt;br /&gt;
 shall have long since gone my way into the region of shadows.&lt;br /&gt;
 For many centuries shall pass away, ere these memorials be&lt;br /&gt;
 seen. And, when seen, there shall be some to disbelieve, and&lt;br /&gt;
 some to doubt... That is the curse of time.&amp;quot; - Ibalilin the&lt;br /&gt;
 Wise, Former Cleric of Ravenell. &lt;br /&gt;
 &lt;br /&gt;
 A dark shadow has fallen over the Forgotten Woods where the&lt;br /&gt;
 ancient Keep of Ravenell has stood for generations. Since the&lt;br /&gt;
 Shattering, the once proud and noble Ravenell family has been &lt;br /&gt;
 broken from within. Madness, loss and subterfuge have now    &lt;br /&gt;
 replaced the normal workings of the Keep, as a terrible evil &lt;br /&gt;
 taints this once proud household.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
Map is incomplete, especially the Servant&#039;s Quarter section&lt;br /&gt;
&lt;br /&gt;
Note: Blob, on map ne ne e and down of torturer in eastern spire&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Nevermore.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nevermore_maze.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]] [[Category:Forgotten Woods Geo]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File_talk:Winterlight_Island.png&amp;diff=14706</id>
		<title>File talk:Winterlight Island.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File_talk:Winterlight_Island.png&amp;diff=14706"/>
		<updated>2013-08-27T20:07:44Z</updated>

		<summary type="html">&lt;p&gt;Chalio: Created page with &amp;#039;The route to the winterwight is wlightly wrong, ne and s of room (1) the directions tere near the rooms with the rotating around it the exits were not like on the map. Later near…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The route to the winterwight is wlightly wrong, ne and s of room (1) the directions tere near the rooms with the rotating around it the exits were not like on the map. Later near the river it was correct again.&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_white_cuirass_of_ancient_dragonscale&amp;diff=14584</id>
		<title>A white cuirass of ancient dragonscale</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_white_cuirass_of_ancient_dragonscale&amp;diff=14584"/>
		<updated>2013-05-18T16:29:50Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = White cuirass of ancient dragonscale, A&lt;br /&gt;
|gname = A cuirass stands on end, waiting to walk off into battle.&lt;br /&gt;
|description = &lt;br /&gt;
 Made from a single white dragon scale, the cuirass is a durable and handsome&lt;br /&gt;
 piece of armor. Taken from the body of the ancient dragon of Otherland, it&lt;br /&gt;
 grants its proud wearer an awesome resistance to cold that should prove&lt;br /&gt;
 extremely useful when doing battle in the colder regions of the world.&lt;br /&gt;
|mob = Cooper&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = Otherland&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a white cuirass of ancient dragonscale&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 20.&lt;br /&gt;
 Locations it can be worn:  body&lt;br /&gt;
 Special properties:  bless&lt;br /&gt;
 Genres allowed:  fighter&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 369766.&lt;br /&gt;
 Armor class is 25 of 25.&lt;br /&gt;
 Affects resistant:cold by 20%.&lt;br /&gt;
 Affects hp by 125.&lt;br /&gt;
 Affects damage roll by 8.&lt;br /&gt;
 Affects save vs breath by -3.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
 Affects strength/wisdom/luck by 1/2/3.&lt;br /&gt;
|notes = &lt;br /&gt;
* Comes in three different stats, at various levels. (Str, Wis or Luck), one with 4 wis on it has been reported.&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Body]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_shirt_of_dragonfire_chainmail&amp;diff=14468</id>
		<title>A shirt of dragonfire chainmail</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_shirt_of_dragonfire_chainmail&amp;diff=14468"/>
		<updated>2013-02-05T22:51:58Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Shirt of dragonfire chainmail, a&lt;br /&gt;
|gname = A beautifully crafted shirt of chainmail has been touched by dragonfire.&lt;br /&gt;
|description = &lt;br /&gt;
 Beautifully crafted, this shirt of chainmail has been touched by dragonfire.&lt;br /&gt;
|mob = Aristeide&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Cold Comfort&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a shirt of dragonfire chainmail&#039; is infused with your magic...&lt;br /&gt;
 It is a level 40 armor, weight 3.&lt;br /&gt;
 Locations it can be worn:  body&lt;br /&gt;
 Special properties:  metal&lt;br /&gt;
 This armor has a gold value of 78252.&lt;br /&gt;
 Armor class is 18 of 18.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects save vs breath by -10.&lt;br /&gt;
 Affects save vs paralysis by -5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects hp by 60.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Body]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_shield_of_valor_and_honor&amp;diff=14458</id>
		<title>The shield of valor and honor</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_shield_of_valor_and_honor&amp;diff=14458"/>
		<updated>2013-01-14T06:43:24Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Shield of valor and honor, the&lt;br /&gt;
|gname = A large shield colored orange and white lies on the ground.&lt;br /&gt;
|description = &lt;br /&gt;
 Crafted from Gnome craftsmen, this shield appears weighty, but solidly built.&lt;br /&gt;
|mob = &lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the shield of valor and honor&#039; is infused with your magic...&lt;br /&gt;
 It is a level 38 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  shield&lt;br /&gt;
 Special properties:  metal&lt;br /&gt;
 This armor has a gold value of 10000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects mana by 40.&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14447</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14447"/>
		<updated>2012-12-18T01:32:28Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the recall room and make a spring there, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e (also make two fires in those two rooms)&lt;br /&gt;
# Log in your marker alt, or scry around for a room with no spring in it, and go to this room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14446</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14446"/>
		<updated>2012-12-18T01:31:50Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the recall room and make a spring there, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, or scry around for a room with no spring in it, and go to this room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14445</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14445"/>
		<updated>2012-12-18T01:31:31Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the recall room and make a spring there, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, or scry around for a room with no spring in it, log it out and go to this room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14444</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14444"/>
		<updated>2012-12-18T01:31:01Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the recall room and make a spring there, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for a room with no spring in it, log it out and go to this room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14443</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14443"/>
		<updated>2012-12-18T01:24:49Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the recall room and make a spring there, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14442</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14442"/>
		<updated>2012-12-18T01:24:07Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the recall room, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14441</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14441"/>
		<updated>2012-12-18T01:23:42Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring, and go west to the Recall room, and another west and make a spring there too, then back two east. Go n.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14440</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14440"/>
		<updated>2012-12-18T01:13:14Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n. Also make a spring in the recall room itself and in the room west of the recall room.&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14439</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14439"/>
		<updated>2012-12-17T22:51:44Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n and mark all of those rooms with one spring.&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14438</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14438"/>
		<updated>2012-12-16T23:53:26Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14437</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14437"/>
		<updated>2012-12-16T23:43:35Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
It is not possible to take them beyond w and s of the room marked with a 4 on the map.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14436</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14436"/>
		<updated>2012-12-16T23:43:15Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
It is not possible to take them beyond w and s of the room marked with a 4 on the map.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14435</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14435"/>
		<updated>2012-12-16T23:41:39Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire. It is not possible to take them beyond w and s of the room marked with a 4 on the map.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14434</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14434"/>
		<updated>2012-12-16T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the recall room n and w of start, three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14433</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14433"/>
		<updated>2012-12-16T23:21:53Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
After putting them in start room, its good to rearrange them, using them as permanent markers instead of a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the room n and w of start (the recall room), three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14432</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14432"/>
		<updated>2012-12-16T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the room n and w of start (the recall room), three in the room north of start, and four in the room 2n of start.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14431</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14431"/>
		<updated>2012-12-16T23:11:35Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, three in the room north of start, four in the room 2n of start, and two in the room n and w of start (the recall room)&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14430</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14430"/>
		<updated>2012-12-16T23:10:41Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, two in the room north of start, three in the room 2n of start, and four in the room n and w of start (the recall room)&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14429</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14429"/>
		<updated>2012-12-16T23:10:20Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One creature sleeping in start room, Two in the room north of start, Three in the room 2n of start, and 4 in the room n and w of start (the recall room)&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14428</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14428"/>
		<updated>2012-12-16T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
One sleeping in start room, Two in the room north of start, Three in the room 2n of start, and 4 in the room n and w of start (the recall room)&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14427</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14427"/>
		<updated>2012-12-16T23:08:11Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
1 sleeping in start room, 2 sleeping in the room north of there, 3 sleeping in the room 2n of there, and 4 sleeping in the room n and w of there (the recall room)&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14426</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14426"/>
		<updated>2012-12-16T23:06:49Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them.&lt;br /&gt;
1 sleeping in start room, 2 sleeping in the room north of there, 3 sleeping in the room 2n of there, and 4 sleeping in the room n and w of there (the recall room)&lt;br /&gt;
So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14425</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14425"/>
		<updated>2012-12-16T23:06:26Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them.&lt;br /&gt;
&lt;br /&gt;
1 sleeping in start room, 2 sleeping in the room north of there, 3 sleeping in the room 2n of there, and 4 sleeping in the room n and w of there (the recall room) So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14424</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14424"/>
		<updated>2012-12-16T23:05:34Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. 1 sleeping in start room, 2 sleeping in the room north of there,&lt;br /&gt;
3 sleeping in the room 2n of there, and 4 sleeping in the room n and w of there (the recall room)&lt;br /&gt;
So, using them as a permanent marker, no more need to make a spring or a fire.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14423</id>
		<title>Chaos Maze</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Chaos_Maze&amp;diff=14423"/>
		<updated>2012-12-16T23:04:31Z</updated>

		<summary type="html">&lt;p&gt;Chalio: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Chaos Maze is a maze leading to the second half of [[Seth&#039;s Fortress]] and its assortment of high-end run mobs.&lt;br /&gt;
&lt;br /&gt;
==Typical room==&lt;br /&gt;
 The Chaos Maze&lt;br /&gt;
 Swirling chaos assaults your senses!&lt;br /&gt;
 Exits: north east south west&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Some rooms in the maze are [[Tunnel|tunneled]] to 2, some are [[nomagic]], some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten [[a creature of chaos|creatures of chaos]]. Sometimes dirty rats from lower Seth&#039;s Fortress wander in as well, adding to the tunnel frustration.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===General===&lt;br /&gt;
It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use [[dominate]] to control the mobs, and [[scan]] to navigate the maze.&lt;br /&gt;
&lt;br /&gt;
There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures)&lt;br /&gt;
Its a good plan to rearrange them. 1 sleeping in start room, 2 sleping in the room north of there, 3 sleeping in the room 2n of there, and 4 sleeping in the room n and w of there (the recall room)&lt;br /&gt;
So, using them as a permanent marker, no more need to make a spring or a fire in there.&lt;br /&gt;
&lt;br /&gt;
Directions through the maze take form of &amp;lt;em&amp;gt;n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X&amp;lt;/em&amp;gt; where X directions are shifted randomly on every [[repop]].&lt;br /&gt;
&lt;br /&gt;
To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.&lt;br /&gt;
&lt;br /&gt;
You need an alt (level 5 thief would suffice) to mark room 9. If it&#039;s your first time mapping the maze, you will have to do some trial and error to find where to put the alt.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Chaos.png]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
# This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room&lt;br /&gt;
# Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there&lt;br /&gt;
# Recall is west from here. Make a spring here, go n&lt;br /&gt;
# Make a fire here (this room purges springs immediately), go w;s;n;n&lt;br /&gt;
# Make a spring here, go n&lt;br /&gt;
# Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.&lt;br /&gt;
# Make two fires here, go e;e&lt;br /&gt;
# Log in your marker alt, scry around for it, log it out and go to its room.&lt;br /&gt;
# Mark the room with two springs and two fires, go s&lt;br /&gt;
# In each room, &lt;br /&gt;
#* When you enter the room, scry around to make sure it&#039;s connected to the previous room. If you can&#039;t see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.&lt;br /&gt;
#* These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place&lt;br /&gt;
#* Mark with 1, 2, 3 and 4 fires, in order&lt;br /&gt;
#* Scry around and choose a room with no markers as your next direction.&lt;br /&gt;
# If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.&lt;br /&gt;
# Say &amp;lt;em&amp;gt;I wish to traverse to Lord Seth&#039;s domain&amp;lt;/em&amp;gt; to be sent out of the maze&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_rainbow_pendant_of_Laurieness&amp;diff=14314</id>
		<title>A rainbow pendant of Laurieness</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_rainbow_pendant_of_Laurieness&amp;diff=14314"/>
		<updated>2012-10-30T17:55:05Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Rainbow pendant of Laurieness, A&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
 This pendant&#039;s chain is made from gold and platinum that has been&lt;br /&gt;
 forged by Elven magic.  There are two stones set into an electrum&lt;br /&gt;
 setting shaped like a heart.  One stone is a very lively fire opal,&lt;br /&gt;
 while the other is a deep red garnet.  There is an inscription on&lt;br /&gt;
 the back of the pendant written in Elven runes.&lt;br /&gt;
|mob = Black Rose&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = Dragon&#039;s Pass&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a rainbow pendant of Laurieness&#039; is infused with your magic...&lt;br /&gt;
 It is a level 46 armor, weight 4.&lt;br /&gt;
 Locations it can be worn: neck&lt;br /&gt;
 Special properties: glow&lt;br /&gt;
 Races allowed: Elf&lt;br /&gt;
 Genres allowed: sorcerer fighter divinity shaman&lt;br /&gt;
 Alignments allowed: good&lt;br /&gt;
 This armor has a gold value of 500000.&lt;br /&gt;
 Armor class is 12 of 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects armor class by 10.&lt;br /&gt;
 Affects mana by 50.&lt;br /&gt;
 Affects hp by 75.&lt;br /&gt;
|notes = * Pops this or [[The signet of Laurieness]]&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Neck]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Dragon&#039;s Pass]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Gauntlets_of_red_dragonhide&amp;diff=14307</id>
		<title>Gauntlets of red dragonhide</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Gauntlets_of_red_dragonhide&amp;diff=14307"/>
		<updated>2012-10-20T23:55:44Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identify ==&lt;br /&gt;
&lt;br /&gt;
 Object &#039;gauntlets of red dragonhide&#039; is infused with your magic...&lt;br /&gt;
 It is a level 45 armor, weight 5.&lt;br /&gt;
 Locations it can be worn: hands&lt;br /&gt;
 Special properties: none&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 This armor has a gold value of 150000.&lt;br /&gt;
 Armor class is 10.&lt;br /&gt;
 Affects mana by 30.&lt;br /&gt;
 Affects hp by 30.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Mob: [[Dundin macdougal]]&lt;br /&gt;
* Area: [[Dragon&#039;s Pass]]&lt;br /&gt;
* [[Pop item|Pop]]: No&lt;br /&gt;
* [[Manufactured item|Manufactured]]: Yes&lt;br /&gt;
* [[Out of Game]]: No&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Hands]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Dragon&#039;s Pass]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Have 2,500,000 coins on you and [[a piece of a red dragon&#039;s hide]].  Go to [[Dundin macdougal]] and give him the hide, he&#039;ll make the Gauntlets.&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Paths&amp;diff=14299</id>
		<title>Paths</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Paths&amp;diff=14299"/>
		<updated>2012-10-16T00:59:22Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pathmenu|uncollapsed}} &lt;br /&gt;
{{Commandmenu|collapsed}}&lt;br /&gt;
A &#039;&#039;&#039;path&#039;&#039;&#039; is a specialized field of study available to avatars of certain [[class]]es.  Using the paths command it is possible to see a full listing of all paths and to further examine individual ones. A player can join a path by using the [[adhere]] command. [[Adhere]] will only function in one room for each path.&lt;br /&gt;
&lt;br /&gt;
[[Mage]]s are currently the only [[class]] with access to paths.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* pat/path &#039;[path]&#039;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{|&lt;br /&gt;
|path || - lists all paths and how many players are in each one &lt;br /&gt;
|-&lt;br /&gt;
|path &#039;path of balance&#039; || - explains the path of balance and shows what spells are gained from it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Study Locations==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Path&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mob&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Area&lt;br /&gt;
|-&lt;br /&gt;
|[[Path of Balance]]&lt;br /&gt;
|[[the Master of Neutrality]]&lt;br /&gt;
|[[High Tower of Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Path of Countermagick]]&lt;br /&gt;
[[Path of Defense]]&lt;br /&gt;
[[Path of Destruction]]&lt;br /&gt;
[[Path of Prowess]]&lt;br /&gt;
|[[the spirit guide]] &lt;br /&gt;
|[[the Halls of Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Path of Murder]]&lt;br /&gt;
|[[Gravoc&#039;s pedagogic spirit]]&lt;br /&gt;
|[[Umbrageous Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Path of the Elder School]]&lt;br /&gt;
|[[Ravenhill]]&lt;br /&gt;
|[[High Tower of Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Path of the Quill]]&lt;br /&gt;
|[[the master scribe]]&lt;br /&gt;
|[[High Tower of Sorcery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]] [[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Florebit_In_Immortalis_Iuvenis&amp;diff=14286</id>
		<title>Florebit In Immortalis Iuvenis</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Florebit_In_Immortalis_Iuvenis&amp;diff=14286"/>
		<updated>2012-10-13T23:56:30Z</updated>

		<summary type="html">&lt;p&gt;Chalio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
* General: &lt;br /&gt;
* ZMud: #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;e;n&lt;br /&gt;
* MUSHClient: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Kinux]]&lt;br /&gt;
* Credits: None&lt;br /&gt;
* Level Range: 50 - 50&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;Dust settles within the temple, as another pilgrim searches for Immortality.&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: Unknown&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 Prisons come in many sizes and not all that is enshrined&lt;br /&gt;
 in marble is done so in celebration. The Realm has many&lt;br /&gt;
 secrets that it has hidden away over the centuries. Some of&lt;br /&gt;
 the greatest secrets lie in plain sight.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;After all, you&#039;re only an immortal until someone manages&lt;br /&gt;
 to kill you. After that, you were just long-lived.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|Florebit In Immortalis Iuvenis]] [[Category:Forest of Tears Geo|Florebit In Immortalis Iuvenis]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13622</id>
		<title>File:Oceankeep.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13622"/>
		<updated>2012-05-31T22:25:28Z</updated>

		<summary type="html">&lt;p&gt;Chalio: uploaded a new version of &amp;quot;File:Oceankeep.png&amp;quot;:&amp;amp;#32;Reverted to version as of 20:21, 19 September 2005&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13621</id>
		<title>File:Oceankeep.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13621"/>
		<updated>2012-05-31T22:24:17Z</updated>

		<summary type="html">&lt;p&gt;Chalio: uploaded a new version of &amp;quot;File:Oceankeep.png&amp;quot;:&amp;amp;#32;Room w of Leif removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13620</id>
		<title>File:Oceankeep.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13620"/>
		<updated>2012-05-31T22:11:29Z</updated>

		<summary type="html">&lt;p&gt;Chalio: uploaded a new version of &amp;quot;File:Oceankeep.png&amp;quot;:&amp;amp;#32;Rmoved a room west of Leif that wasn&amp;#039;t really there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13619</id>
		<title>File:Oceankeep.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13619"/>
		<updated>2012-05-31T22:10:21Z</updated>

		<summary type="html">&lt;p&gt;Chalio: uploaded a new version of &amp;quot;File:Oceankeep.png&amp;quot;:&amp;amp;#32;Reverted to version as of 20:21, 19 September 2005 change didnt get through correctly was just the same as previous (?) map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13618</id>
		<title>File:Oceankeep.png</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=File:Oceankeep.png&amp;diff=13618"/>
		<updated>2012-05-31T22:07:23Z</updated>

		<summary type="html">&lt;p&gt;Chalio: uploaded a new version of &amp;quot;File:Oceankeep.png&amp;quot;:&amp;amp;#32;there is no room to the west of Leif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Squire_Kienan&amp;diff=13607</id>
		<title>Squire Kienan</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Squire_Kienan&amp;diff=13607"/>
		<updated>2012-05-24T01:07:24Z</updated>

		<summary type="html">&lt;p&gt;Chalio: double removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Dunhill Demesnes]]&lt;br /&gt;
* Status: neutral&lt;br /&gt;
* Mob Alignment: Devout&lt;br /&gt;
* Race: [[Human]]&lt;br /&gt;
* Class: [[Warrior]]&lt;br /&gt;
* Level Range: 30 - 35&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 This serious looking man wears a blazing white surcoat over his armour.&lt;br /&gt;
 Squire Kienan watches over the abbey, ensuring that the forces of evil&lt;br /&gt;
 are kept at bay and that all are safe within its walls, giving his life&lt;br /&gt;
 before he would allow any of those who seek the light to fall.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a silver torque]]&lt;br /&gt;
* [[a blazing white surcoat]]&lt;br /&gt;
* [[a padded woolen gambeson]]&lt;br /&gt;
* [[an iron nasal helm]]&lt;br /&gt;
* [[quilted leather chansses]]&lt;br /&gt;
* [[a double chainmail hauberk]]&lt;br /&gt;
* [[a pair of double chainmail sleeves]]&lt;br /&gt;
* [[a pair of supple leather boots]]&lt;br /&gt;
* [[a worsted woolen cloak]]&lt;br /&gt;
* [[a wicked iron mace]]&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_torn_indigo_blouse&amp;diff=13602</id>
		<title>A torn indigo blouse</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_torn_indigo_blouse&amp;diff=13602"/>
		<updated>2012-05-23T21:50:06Z</updated>

		<summary type="html">&lt;p&gt;Chalio: This is trash item. It was in wrog location. Removed from wrist items and weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Torn indigo blouse, a&lt;br /&gt;
|gname = A torn indigo blouse has been carelessly discarded.&lt;br /&gt;
|description = This blouse was probably beautiful once, a wispy silk &lt;br /&gt;
 creation imported from a warm  climate.  Unfortunately, a huge tear &lt;br /&gt;
 across the shoulder has made it impossible to wear.&lt;br /&gt;
|mob = Area pop, 1st house&lt;br /&gt;
|pop = No|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|area = Winterlight Island&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;a torn indigo blouse&#039; is infused with your magic...&lt;br /&gt;
 It is a level 46 trash, weight 1.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
|notes = Search A Cold Bedroom.  Give to Phaebe daCandre to get a silken indigo blouse.&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chalio</name></author>
	</entry>
</feed>