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		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24175</id>
		<title>Peaceful</title>
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		<updated>2026-03-01T05:55:24Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters and possess defined uses within each [[Pantheon]]. With Necromantic touch, they are the fastest characters to level to Avatar. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are commonly used before battle to spelldown (or debuff) mobs. &lt;br /&gt;
* Mages provide some of the most diverse gameplay including defined [[Paths]] and utility: portals, enchanting, levelling buffs, combat utility (e.g. [[immobilize]]) and spelldowns - commonly [[multiplay]] with [[Cleric]], [[Druid]] and [[Nephandi]] to move around to preparation rooms (&#039;camps&#039;) as &#039;spellbots&#039; providing buffs. Each in their own right have use cases for combat and actual battle.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic. Cursory non-prestige options rely upon specific builds for [[warrior]] and [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| 13+ STR 17+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24174</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24174"/>
		<updated>2026-03-01T05:54:36Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters and possess defined uses within each [[Pantheon]]. With Necromantic touch, they are the fastest characters to level to Avatar. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are commonly used before battle to spelldown (or debuff) mobs. &lt;br /&gt;
* Mages provide some of the most diverse gameplay including defined [[Paths]] and utility: portals, enchanting, levelling buffs, combat utility (e.g. [[immobilize]]) and spelldowns - commonly [[multiplay]] with [[Cleric]], [[Druid]] and [[Nephandi]] to move around to preparation rooms (&#039;camps&#039;) as &#039;spellbots&#039; providing buffs. Each in their own right have use cases for combat and actual battle.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic. Cursory non-prestige options rely upon specific builds for [[warrior]] and [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| 13+ STR 17+ WIS 14+ Dex&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24173</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24173"/>
		<updated>2026-02-23T06:09:24Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters and possess defined uses within each [[Pantheon]]. With Necromantic touch, they are the fastest characters to level to Avatar. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are commonly used before battle to spelldown (or debuff) mobs. &lt;br /&gt;
* Mages provide some of the most diverse gameplay including defined [[Paths]] and utility: portals, enchanting, levelling buffs, combat utility (e.g. [[immobilize]]) and spelldowns - commonly [[multiplay]] with [[Cleric]], [[Druid]] and [[Nephandi]] to move around to preparation rooms (&#039;camps&#039;) as &#039;spellbots&#039; providing buffs. Each in their own right have use cases for combat and actual battle.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic. Cursory non-prestige options rely upon specific builds for [[warrior]] and [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24172</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24172"/>
		<updated>2026-02-23T06:07:07Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters and defined uses within each [[Pantheon]]. With Necromantic touch, they are the fastest characters to level to Avatar. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are commonly used before battle to spelldown (or debuff) mobs. &lt;br /&gt;
* Mages provide some of the most diverse gameplay including defined [[Paths]] and utility: portals, enchanting, levelling buffs, combat utility (e.g. [[immobilize]]) and spelldowns - commonly [[multiplay]] with [[Cleric]], [[Druid]] and [[Nephandi]] to move around to preparation rooms (&#039;camps&#039;) as &#039;spellbots&#039; providing buffs. Each in their own right have use cases for combat and actual battle.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic. Cursory non-prestige options rely upon specific builds for [[warrior]] and [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24171</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24171"/>
		<updated>2026-02-23T06:05:38Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters and defined uses within each [[Pantheon]]. With Necromantic touch, they are the fastest characters to level to Avatar. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
* Mages provide some of the most diverse gameplay including defined [[Paths]] and utility: portals, enchanting, levelling buffs, combat utility (e.g. [[immobilize]]) and spelldowns - commonly [[multiplay]] with [[Cleric]], [[Druid]] and [[Nephandi]] to move around to preparation rooms (&#039;camps&#039;) as &#039;spellbots&#039; providing buffs. Each in their own right have use cases for combat and actual battle.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic. Cursory non-prestige options rely upon specific builds for [[warrior]] and [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24170</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24170"/>
		<updated>2026-02-07T02:07:45Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
* Mages provide some of the most diverse utility including portals, enchanting, levelling buffs, combat utility (e.g. [[immobilize]]) and spelldowns - commonly [[multiplay]] with clerics to move around to preparation rooms (&#039;camps&#039;) as &#039;spellbots&#039; providing buffs.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic. Cursory non-prestige options rely upon specific builds for [[warrior]] and [[barbarian]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24169</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24169"/>
		<updated>2026-02-07T01:57:07Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistant to non-magic.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24168</id>
		<title>Peaceful</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Peaceful&amp;diff=24168"/>
		<updated>2026-02-07T01:55:00Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Choose A Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference==&lt;br /&gt;
 A &#039;peaceful&#039; character is one who has chosen to follow the path of the mob&lt;br /&gt;
 killer. This choice is usually made when first entering the Realms,&lt;br /&gt;
 though you may also become deadly by requesting a level 57+ Immortal to set&lt;br /&gt;
 you as pkill. A peaceful turned deadly (pkill) may never return to the&lt;br /&gt;
 peaceful way of life.&lt;br /&gt;
&lt;br /&gt;
 Peaceful players may legally ONLY attack other players within an arena. While&lt;br /&gt;
 in the arena setting the player behavior is that of a pkiller in relation to&lt;br /&gt;
 equipment damage, pkill timer.&lt;br /&gt;
&lt;br /&gt;
 Multi-playing up to 8 characters online at a time is permitted, see&lt;br /&gt;
 LAWS MULTIPLAYING.&lt;br /&gt;
&lt;br /&gt;
===New Darkhaven===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help map&#039;&#039;&#039;&lt;br /&gt;
 F                    Shadow Grove                     | NEW DARKHAVEN&lt;br /&gt;
   \-+-----PATHWAY---------++---------------------+    | A-Auction House&lt;br /&gt;
     |                     ||                  %  |    | B-Bank&lt;br /&gt;
  F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads&lt;br /&gt;
  o  |   |                 V|                 |   A    | D-Dragon Cult&lt;br /&gt;
  r  |   F    Notre        E|    Duke&#039;s       H   T A  | F-Green Forest&lt;br /&gt;
  e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery&lt;br /&gt;
  s  |   L      |          T| N c |           W   W h  | I-Inn/Bar&lt;br /&gt;
  t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy&lt;br /&gt;
     | W O    --+----&#039;---. C| /-/             |   Y n  | N-Nations Board&lt;br /&gt;
  o  |   N                \||/                |   |    | P-Post Office&lt;br /&gt;
  f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs&lt;br /&gt;
     |   |   I    I    I   ||   T         K   |   |    | T-Town Hall&lt;br /&gt;
  T  |   |                 ||                B-   | F  | W-Warehouse&lt;br /&gt;
  e  P   |   1    2    3   ||   6    7    8   |   | o  |&lt;br /&gt;
  a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops&lt;br /&gt;
  r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls&lt;br /&gt;
  s  H   |                 ||                 |   | s  | 2-Potions&lt;br /&gt;
     W   |                 ||   A    I    ?   |   | t  | 3-Magic Items&lt;br /&gt;
     A   +Thieves-&#039;--Alley-++---Park-Avenue---|   |    | 4-Jewelry&lt;br /&gt;
     Y   |                 ||   b             |   |    | 5-Notes/Quills&lt;br /&gt;
     |   |        #    G   ||   D         &amp;amp;   |   |    | 6-Butcher&lt;br /&gt;
     |   +--------&#039;----&#039;---++---&#039;-LAW-AVE-&#039;---+   |    | 7-Baker&lt;br /&gt;
     |                     ||                     |    | 8-Dairy&lt;br /&gt;
     |\------------------- || -,--PATHWAY---------&#039;    | 9-Armour&lt;br /&gt;
     |              South \||/ Marina               N  | 0-Weapons &lt;br /&gt;
 Forest Path       Bridge                         W + E| #-Tailor&lt;br /&gt;
                                                    S  | &amp;amp;-Pets&lt;br /&gt;
 Town Hall (T): Archive  2nd floor, one east.          | %-Maps&lt;br /&gt;
                Oracle   2nd floor, two south, east.   | [[New_Darkhaven#Tagerte.27s_Conveyances|?-Conveyances]]&lt;br /&gt;
                Assembly 3rd floor, one south.         |&lt;br /&gt;
 -------------------------------------------------------&lt;br /&gt;
 Guilds (From DH []):&lt;br /&gt;
 GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n&lt;br /&gt;
 GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s&lt;br /&gt;
 GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw&lt;br /&gt;
&lt;br /&gt;
===The Village of Tar&#039;pa Cithm===&lt;br /&gt;
Accessible via &#039;&#039;&#039;help bmap&#039;&#039;&#039;&lt;br /&gt;
    Barbarian Hometown                    The Village of Tar&#039;pa Cithm&lt;br /&gt;
                               [ ]&lt;br /&gt;
                                |           J = Band of the Wolf&lt;br /&gt;
 A = Caekath (Shaman)           |           K = Kigowyn (Repair)&lt;br /&gt;
 B = Donations                 [A]---[ ]    L = Naralas&lt;br /&gt;
 C = Lotheri (Healer)           |           M = Barbarian Arena&lt;br /&gt;
 D = Khlishe (Shopkeeper)       |           N = Faojar&lt;br /&gt;
 E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)&lt;br /&gt;
 F = Gryma                      |           P = Fields of Play&lt;br /&gt;
 G = Hall of the Boar           |           Q = Exit to Peaks of Tar&#039;pa&lt;br /&gt;
 H = Hall of the Bear    [D]---[ ]---[E]&lt;br /&gt;
 I = Exit to Barren Peaks       |               [Z]&lt;br /&gt;
                               [ ]          [ ]-[ ]-[ ]&lt;br /&gt;
              [F]             /   \        /    [ ]&lt;br /&gt;
               |          [ ]       [ ] [ ]                [G]&lt;br /&gt;
               |           |         | /                  /&lt;br /&gt;
    [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]&lt;br /&gt;
       \     /                                 \      /&lt;br /&gt;
        \   /                                   \    /&lt;br /&gt;
         [ ]                                     [ ]&lt;br /&gt;
          |                                       |&lt;br /&gt;
          |                                       |&lt;br /&gt;
         [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]&lt;br /&gt;
          |         |     | \   |   / |     |     |&lt;br /&gt;
          |         |     |   \ | /   |     |     |&lt;br /&gt;
   [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL&lt;br /&gt;
          |         |     |   / | \   |     |     |&lt;br /&gt;
          |         |     | /   |   \ |     |     |&lt;br /&gt;
         [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]&lt;br /&gt;
          |                                       |     |     |  /&lt;br /&gt;
          |                                       |     |     | /&lt;br /&gt;
   [J]---[ ]                                     [ ]---[ ]---[ ]&lt;br /&gt;
            \                                   / |     |&lt;br /&gt;
             \                                 /  |     |&lt;br /&gt;
              [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]&lt;br /&gt;
 R = Gifts from Nature     |           |        / |       \&lt;br /&gt;
 S = Eowif (Trainer)       |           |       /  |        \&lt;br /&gt;
 T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]&lt;br /&gt;
 U = Galienne            /   \       /   \&lt;br /&gt;
 V = Band Noteboard     /     \     /     \&lt;br /&gt;
 W = Blunad          [L]        [ ]        [N]&lt;br /&gt;
 Y = Keribwyn                    |&lt;br /&gt;
 Z = Auction Room                |   NOTE: To return to Darkhaven you&lt;br /&gt;
                                [M]  must say a phrase to Caekath.[A]&lt;br /&gt;
&lt;br /&gt;
== Peaceful Newbie Guide ==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
====Choose A Name====&lt;br /&gt;
The name you choose should not...&lt;br /&gt;
  1. Nonsensical, unpronounceable or ridiculous.&lt;br /&gt;
  2. Profane or derogatory as interpreted in any language.&lt;br /&gt;
  3. Common or futuristic, such as &#039;Bobby&#039; or &#039;Laser&#039;.&lt;br /&gt;
  4. Similar to that of any Immortal or major creature in the game.&lt;br /&gt;
  5. Significant in history, mythology, or any religion, in any reality.&lt;br /&gt;
  6. Comprised of ranks or titles, such as &#039;Lord&#039; or &#039;Master&#039;.&lt;br /&gt;
  7. Composed of singular descriptive nouns, verbs, adverbs or adjectives,&lt;br /&gt;
     as in &#039;Heart&#039;, &#039;Big&#039;, &#039;Flying&#039;, &#039;Broken&#039;, &#039;Slick&#039; or &#039;Tricky&#039;.&lt;br /&gt;
  8. Combinations of singular descriptive nouns/adverbs or adjectives, as&lt;br /&gt;
     in &#039;Metaljacket Heartbound Earthstone or Softheart&#039;.&lt;br /&gt;
  9. Names are limited to between 3 and 12 characters in length.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Class====&lt;br /&gt;
Pick a class that interests you the most. &#039;&#039;&#039;help &amp;lt;class&amp;gt;&#039;&#039;&#039; for more information and &#039;&#039;&#039;slist&#039;&#039;&#039; for the skill list.&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
 There are 6 genres that exist with the Realms to group together current classes:&lt;br /&gt;
 0) [[Sorcerer]]   [[Augurer]], [[Mage]], [[Nephandi]]&lt;br /&gt;
 1) [[Divinity]]   [[Cleric]]&lt;br /&gt;
 2) [[Rogue]]      [[Bladesinger]], [[Fathomer]], [[Thief]]&lt;br /&gt;
 3) [[Fighter]]    [[Paladin]], [[Ranger]], [[Warrior]], [[Barbarian]]&lt;br /&gt;
 4) [[Aberrant]]   [[Vampire]]&lt;br /&gt;
 5) [[Shaman]]     [[Druid]]&lt;br /&gt;
 --------------------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
! Deficient&lt;br /&gt;
! Role&lt;br /&gt;
! Recommend (Poll)&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Hard&lt;br /&gt;
| Str&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Hitter / Physical.Tank&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Medium&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Physical.Tank&lt;br /&gt;
| 6 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Easy&lt;br /&gt;
| Str&lt;br /&gt;
| Wis&lt;br /&gt;
| Cha&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 5 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Easy&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| None&lt;br /&gt;
| Energy.Hitter / Energy.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Cha&lt;br /&gt;
| Wis&lt;br /&gt;
| Physical/Magic.Hitter / Physical.Tank&lt;br /&gt;
| 2 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Medium&lt;br /&gt;
| Dex&lt;br /&gt;
| Int&lt;br /&gt;
| Con&lt;br /&gt;
| Physical/Magic.Hitter&lt;br /&gt;
| 0 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Lck&lt;br /&gt;
| Dex&lt;br /&gt;
| Breath.Hitter (Room Attack)&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Magic.Support / Situational Magic.Hitter&lt;br /&gt;
| 2 Votes&lt;br /&gt;
| &#039;&#039;&#039;help cleric_devotion_benefits&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Hard&lt;br /&gt;
| Wis&lt;br /&gt;
| Con&lt;br /&gt;
| Cha&lt;br /&gt;
| Magic.Hitter / Magic.Tank&lt;br /&gt;
| 4 Votes&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Str&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 6 Votes&lt;br /&gt;
| &#039;&#039;&#039;help paths&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Hard&lt;br /&gt;
| Int&lt;br /&gt;
| Dex&lt;br /&gt;
| Lck&lt;br /&gt;
| Magic.Hitter / Magic.Support&lt;br /&gt;
| 1 Vote&lt;br /&gt;
|&lt;br /&gt;
|} &lt;br /&gt;
* Based on general requirements on boss monster fights (usually referred to as &amp;quot;runs&amp;quot;), hence biased towards ability to kill monsters (&amp;quot;mob(s)&amp;quot; or &amp;quot;mobile(s)&amp;quot;). &amp;quot;Running&amp;quot; is an important part of the game, so it&#039;s important your first character is able to go on runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.&lt;br /&gt;
* As of writing in 2026, there is a narrow meta in the game for &#039;running&#039; that is not friendly to new players discovering this out for themselves. Until further balancing occurs, a long investment into key [[Prestige]] classes should be planned, particularly one of the single class [[Prestige]] classes. &lt;br /&gt;
* As of writing in 2026, the most viable single classes are [[Dread Vampire]] or [[Hunter]] for flexibility. Of the multi class [[Prestige]] classes: [[druid-cleric]] is a considerate long-term option for the outsized damage scaling vs glory cost on mobiles not immune or resistance to non-magic.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Choose A Race====&lt;br /&gt;
Pick a race based on lore or racial traits. &#039;&#039;&#039;help &amp;lt;race&amp;gt;&#039;&#039;&#039; to receive more information.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each race have their own racial passive and racial skill. Click on the race below to learn more about that race.&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength.&lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures. (&#039;&#039;&#039;Out of Game&#039;&#039;&#039;)&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;br /&gt;
 [[Dragonborn]].. Large, with thick hides, they are strong and intelligent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Recommended Race*&lt;br /&gt;
! Recommended Stats**&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Half-orc&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Half-Orc/Human/Half -Ogre&lt;br /&gt;
| 18 STR 14+ DEX 14+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Paladin&lt;br /&gt;
| Human/Dwarf/Elf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX 12+ CON&lt;br /&gt;
|+&lt;br /&gt;
| Ranger&lt;br /&gt;
| Elf/Dwarf&lt;br /&gt;
| 18 STR 16+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Vampire&lt;br /&gt;
| Half-Troll/Gith&lt;br /&gt;
| 16+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Thief&lt;br /&gt;
| Half-Orc/Half-Ogre&lt;br /&gt;
| 16+ STR 18 DEX 14+ LCK&lt;br /&gt;
|+&lt;br /&gt;
| Fathomer&lt;br /&gt;
| Gith&lt;br /&gt;
| 18+ STR 16+ INT 18 DEX&lt;br /&gt;
|+&lt;br /&gt;
| Augurer&lt;br /&gt;
| Gith&lt;br /&gt;
| 15+ STR 16+ WIS 16 DEX***&lt;br /&gt;
|+&lt;br /&gt;
| Cleric&lt;br /&gt;
| Gnome&lt;br /&gt;
| 14+ STR 14+ WIS 12+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Druid&lt;br /&gt;
| Human&lt;br /&gt;
| Ask an in-game player&lt;br /&gt;
|+&lt;br /&gt;
| Mage&lt;br /&gt;
| Gnome&lt;br /&gt;
| 13+ STR 16+ INT 14+ WIS 14+ DEX&lt;br /&gt;
|+&lt;br /&gt;
| Nephandi&lt;br /&gt;
| Drow/Gith&lt;br /&gt;
| 14+ STR 17+ INT 17+ DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Based on effectiveness in view of run requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Sunless Sea===&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
===General Command===&lt;br /&gt;
In general, just type the command you want to use.&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;N&#039;&#039;&#039;, &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039; for directions. For diagonals, use &#039;&#039;&#039;NE&#039;&#039;&#039;, &#039;&#039;&#039;NW&#039;&#039;&#039;, &#039;&#039;&#039;SE&#039;&#039;&#039;, &#039;&#039;&#039;SW&#039;&#039;&#039;.&lt;br /&gt;
 - Some rooms require you to type &amp;quot;&#039;&#039;&#039;ENTER&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 - &#039;&#039;&#039;look&#039;&#039;&#039; to see your current location&lt;br /&gt;
 - &#039;&#039;&#039;exam&#039;&#039;&#039; &amp;lt;object&amp;gt; to see specifics about an item&lt;br /&gt;
 - &#039;&#039;&#039;inv&#039;&#039;&#039; to see what items you are carrying&lt;br /&gt;
 - &#039;&#039;&#039;eq&#039;&#039;&#039; to see your equipment&lt;br /&gt;
 - &#039;&#039;&#039;score&#039;&#039;&#039; to see your score sheet&lt;br /&gt;
 - &#039;&#039;&#039;con&#039;&#039;&#039; &amp;lt;monster&amp;gt; to see if it&#039;s dangerous, kill &amp;lt;monster&amp;gt; to attack&lt;br /&gt;
 - &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;drop&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - For containers, &#039;&#039;&#039;put&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;get&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;wear&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;remove&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt;, &#039;&#039;&#039;eat&#039;&#039;&#039; &amp;lt;object&amp;gt; &amp;lt;container/my.container&amp;gt;, &#039;&#039;&#039;drink&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;rest&#039;&#039;&#039;, &#039;&#039;&#039;sleep&#039;&#039;&#039;, &#039;&#039;&#039;wake&#039;&#039;&#039;, &#039;&#039;&#039;stand&#039;&#039;&#039;&lt;br /&gt;
 - &#039;&#039;&#039;list&#039;&#039;&#039; to see what is for sale, &#039;&#039;&#039;buy&#039;&#039;&#039; &amp;lt;object&amp;gt;&lt;br /&gt;
 - &#039;&#039;&#039;help&#039;&#039;&#039; &amp;lt;anything&amp;gt; to check the helpfile for that command. Some commands don&#039;t have a helpfile.&lt;br /&gt;
 - &#039;&#039;&#039;config&#039;&#039;&#039; to review your settings, &#039;&#039;&#039;config&#039;&#039;&#039; +/-&amp;lt;setting&amp;gt; to change it&lt;br /&gt;
 - &#039;&#039;&#039;quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot more commands and shortcuts available, but these are the basics that&#039;ll get you started.&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
- This game revolves around commands and keywords. Most commands are in the pattern &amp;quot;&amp;lt;command&amp;gt; &amp;lt;keyword&amp;gt;&amp;quot;, e.g. to drink from a&lt;br /&gt;
pond, &#039;&#039;&#039;drink pond&#039;&#039;&#039; should work. Likewise, &#039;&#039;&#039;eat pond&#039;&#039;&#039; would be a valid input, though you usually can&#039;t eat a pond.&lt;br /&gt;
 &lt;br /&gt;
- The GMs have some rules about how to play. Do read over the topics under &#039;&#039;&#039;help laws&#039;&#039;&#039; at some point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Newbie Challenge==&lt;br /&gt;
This is a list of things that you can find to proof yourself worthy while learning the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Town Hall===&lt;br /&gt;
* &#039;&#039;&#039;(Level 02 - 10)&#039;&#039;&#039; Playername&#039;s engraved silver helm&lt;br /&gt;
* &#039;&#039;&#039;(Level 11 - 20)&#039;&#039;&#039; Playername&#039;s delicately engraved belt&lt;br /&gt;
* &#039;&#039;&#039;(Level 21 - 30)&#039;&#039;&#039; Playername&#039;s exquisite golden earrings&lt;br /&gt;
* &#039;&#039;&#039;(Level 31 - 40)&#039;&#039;&#039; Playername&#039;s spiraled armbands&lt;br /&gt;
* &#039;&#039;&#039;(Level 41 - 49)&#039;&#039;&#039; Playername&#039;s delicate crystalline vest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quest available only when the player within the level range indicated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Coral Depths===&lt;br /&gt;
* a little merman soldier&lt;br /&gt;
* A red satin sash&lt;br /&gt;
* Neptune Trident&lt;br /&gt;
* A delicate silver bracelet&lt;br /&gt;
* A suit for diving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Bonus Reading==&lt;br /&gt;
===Recommended Equipment for New Avatars===&lt;br /&gt;
 [[New_avatar_equipment]]&lt;br /&gt;
&lt;br /&gt;
===Guide for New Players===&lt;br /&gt;
 [[A New Players Guide For Despair]]&lt;br /&gt;
&lt;br /&gt;
===Leveling Guide===&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
===Peaceful Organization===&lt;br /&gt;
====Guilds====&lt;br /&gt;
Guilds is a great place for players to make new friends and learn about the game. Available for application at &#039;&#039;&#039;Level 5+&#039;&#039;&#039;. &#039;&#039;&#039;(HIGHLY RECOMMENDED)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap | [[Guild of Nature]]&lt;br /&gt;
|Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes &#039;&#039;&#039;Augurers&#039;&#039;&#039;, &#039;&#039;&#039;Druids&#039;&#039;&#039;, &#039;&#039;&#039;Fathomers&#039;&#039;&#039; and &#039;&#039;&#039;Rangers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes &#039;&#039;&#039;Mages&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
|Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes &#039;&#039;&#039;Clerics&#039;&#039;&#039;, &#039;&#039;&#039;Nephandi&#039;&#039;&#039;, &#039;&#039;&#039;Paladins&#039;&#039;&#039; and &#039;&#039;&#039;Vampires&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
Orders is where players with similar style of gameplay or common goal stay together. &#039;&#039;&#039;(EXPERIENCED PLAYER ONLY)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonslayer]]&lt;br /&gt;
| The Order of Dragonslayers stands as a testament to Honor, Camaraderie, and the Slaying of Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanes]]&lt;br /&gt;
| The Arcanes is composed of only the most elite practitioners of the Magicks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringbearers]]&lt;br /&gt;
| The Ringbearers strive to grasp the rings of truth, honor and knowledge, to explore the Realms, to teach and learn, and to stay respectful to all others.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconnu]]&lt;br /&gt;
| A reclusive, selective group which consciously limits membership in the Order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baali]]&lt;br /&gt;
| Though Demons roll and heaven shakes, we are destined to bind nature to our bidding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctus Irae]]&lt;br /&gt;
| They are the forgotten shadows of a land without faith, rising in defense of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascendere]]&lt;br /&gt;
| The Ascendere seek to unravel the myth of chaos, and make their home in the heart of the ethereal planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arete]]&lt;br /&gt;
| The Order of Arete upholds a commitment to maintain a sense of community while collectively aspiring to reach the highest human potential at all times.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Winter_scrabble_2026&amp;diff=24167</id>
		<title>Winter scrabble 2026</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Winter_scrabble_2026&amp;diff=24167"/>
		<updated>2026-02-05T08:51:54Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ----------------------------------------------------------&lt;br /&gt;
 Announcements for the Ardent Adventurer&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 (  #) (Poster)      (Date)                (Subject)&lt;br /&gt;
 (1)   Gonnil        2026-01-02 16:07:28    Winter Scrabble Word Finding Contest — ending Jan 9 at 10:00 pm system time&lt;br /&gt;
 &lt;br /&gt;
 Welcome to the Winter Scrabble Word Finding Contest!&lt;br /&gt;
 &lt;br /&gt;
 All around the world, players will be able to find letter tiles with a &lt;br /&gt;
 specific letter on it. The goal is to create a word or phrase out of the &lt;br /&gt;
 letters. The word or phrase must be &amp;quot;Winter themed&amp;quot; and must be associated&lt;br /&gt;
 or related to the winter season. Sentences are not permitted, just words or&lt;br /&gt;
 phrases. You can insert spaces or punctuation for free as needed.&lt;br /&gt;
 &lt;br /&gt;
 Hint: sometimes the tiles will appear in rooms that can&#039;t be teleported to. &lt;br /&gt;
 Letters will be created automatically as the event progreses.&lt;br /&gt;
 &lt;br /&gt;
 The immortals will serve as judges, and will collectively decide on whether&lt;br /&gt;
 your submission fits the definition of &amp;quot;Winter theme&amp;quot; or not. Only one&lt;br /&gt;
 submission per player - can&#039;t use multiple characters or multiple words.&lt;br /&gt;
 &lt;br /&gt;
 To submit your word or phrase, contact Gonnil or another participating&lt;br /&gt;
 immortal. You will tell us your word or phrase, and give us the letters to&lt;br /&gt;
 match it.&lt;br /&gt;
 &lt;br /&gt;
 Letters are tradeable, sellable, and auctionable, and will save over reboot&lt;br /&gt;
 for the duration of the event, but please note that all letter tiles will be&lt;br /&gt;
 removed from the world after the quest ends. Players will be ranked by how&lt;br /&gt;
 high their word score is according to the official Scrabble letter score &lt;br /&gt;
 counting method, and will be awarded based on your score compared to others.&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 Announcements for the Ardent Adventurer&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 (  #) (Poster)      (Date)                (Subject)&lt;br /&gt;
 (   2)  Gonnil       2026-01-10 20:36:51   Winter Scrabble - Immortal Favorites&lt;br /&gt;
 &lt;br /&gt;
 Ho, Ho, Ho, Merry Christmas!&lt;br /&gt;
 &lt;br /&gt;
 Under Jackfrost&#039;s Frozen Winter Night Skies&lt;br /&gt;
 &lt;br /&gt;
 extremely severe record breaking widespread heavy winter snowstorm&lt;br /&gt;
 &lt;br /&gt;
 the exhilarating nineteen eighty four winter olympic games in gorgeous&lt;br /&gt;
 Sarajevo, Bosnia&lt;br /&gt;
 &lt;br /&gt;
 Powers combine: Kujrajgi, the Oldest One; Ingeloakastimizilian (or&lt;br /&gt;
 Icingdeath), king of the white dragons - blizzards whirling through frosty&lt;br /&gt;
 valleys, vivid wintry majesty, eternal frozen storms&lt;br /&gt;
 &lt;br /&gt;
 Itztlacoliuhqui-Ixquimilli&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 Announcements for the Ardent Adventurer&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 (  #) (Poster)      (Date)                (Subject)&lt;br /&gt;
 (   1)  Gonnil       2026-01-02 16:09:36   Winter Scrabble Word Finding Contest - Prize List&lt;br /&gt;
 &lt;br /&gt;
 Prizes will be awarded to the top 20 players based on Scrabble score, with&lt;br /&gt;
 the highest player choosing first, then the second highest choosing next, etc.&lt;br /&gt;
 Glory will also be awarded accordingly.&lt;br /&gt;
  - Level 1 of any race and class that is currently in game.&lt;br /&gt;
  - Get a permanent custom wear echo on any item of your choice, to display&lt;br /&gt;
 to the room when one specific character of your choice wears it.&lt;br /&gt;
  - A one-time change of your character&#039;s rank until our next major event.&lt;br /&gt;
  - One title change that can be max of 200 characters instead of the default.&lt;br /&gt;
  - Two potions of accelerated learning, granting a temporary 2x exp bonus.&lt;br /&gt;
  - One free opening to Tumult in the room of your choice for 5 hours.&lt;br /&gt;
  - +20 mana and -1 damroll applied to any item that can be worn on head.&lt;br /&gt;
  - +1 constitution and -1 hitroll to any item that can be worn on arms.&lt;br /&gt;
  - A free sector change to any house or apartment room. (help housing glory)&lt;br /&gt;
  - +5 base mana to the character of your choice.&lt;br /&gt;
  - +3 to any stat and -3 to any stat on a character of your choice (max 18).&lt;br /&gt;
  - +3% resistance of blunt, pierce, or slash to any item worn as shield.&lt;br /&gt;
  - +3% resistance of fire, cold, or drain to any item worn around neck.&lt;br /&gt;
  - Item:  malice and cruelty of Shadar Logoth.&lt;br /&gt;
  - All members of your organization get a 2% bonus to all experience gained&lt;br /&gt;
 until Gonnil&#039;s next major event.&lt;br /&gt;
  - &amp;quot;Bladesinger training.&amp;quot; Your peaceful character becomes a peaceful&lt;br /&gt;
 bladesinger until Gonnil&#039;s next major event, then reverts to previous class.&lt;br /&gt;
  - 100,000,000 gold coins.           - Add affect for -5 AC to any object.&lt;br /&gt;
  - A certificate of room colorizing. - 2 free trips to Deck of Many Things.&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Winter_scrabble_2026&amp;diff=24166</id>
		<title>Winter scrabble 2026</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Winter_scrabble_2026&amp;diff=24166"/>
		<updated>2026-02-05T08:51:29Z</updated>

		<summary type="html">&lt;p&gt;Blithe: Created page with &amp;quot; ----------------------------------------------------------  Announcements for the Ardent Adventurer    ----------------------------------------------------------  (  #) (Poster)      (Date)                (Subject)  (1)   Gonnil        2026-01-02 16:07:28    Winter Scrabble Word Finding Contest — ending Jan 9 at 10:00 pm system time    Welcome to the Winter Scrabble Word Finding Contest!    All around the world, players will be able to find letter tiles with a   speci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ----------------------------------------------------------&lt;br /&gt;
 Announcements for the Ardent Adventurer&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 (  #) (Poster)      (Date)                (Subject)&lt;br /&gt;
 (1)   Gonnil        2026-01-02 16:07:28    Winter Scrabble Word Finding Contest — ending Jan 9 at 10:00 pm system time&lt;br /&gt;
 &lt;br /&gt;
 Welcome to the Winter Scrabble Word Finding Contest!&lt;br /&gt;
 &lt;br /&gt;
 All around the world, players will be able to find letter tiles with a &lt;br /&gt;
 specific letter on it. The goal is to create a word or phrase out of the &lt;br /&gt;
 letters. The word or phrase must be &amp;quot;Winter themed&amp;quot; and must be associated&lt;br /&gt;
 or related to the winter season. Sentences are not permitted, just words or&lt;br /&gt;
 phrases. You can insert spaces or punctuation for free as needed.&lt;br /&gt;
 &lt;br /&gt;
 Hint: sometimes the tiles will appear in rooms that can&#039;t be teleported to. &lt;br /&gt;
 Letters will be created automatically as the event progreses.&lt;br /&gt;
 &lt;br /&gt;
 The immortals will serve as judges, and will collectively decide on whether&lt;br /&gt;
 your submission fits the definition of &amp;quot;Winter theme&amp;quot; or not. Only one&lt;br /&gt;
 submission per player - can&#039;t use multiple characters or multiple words.&lt;br /&gt;
 &lt;br /&gt;
 To submit your word or phrase, contact Gonnil or another participating&lt;br /&gt;
 immortal. You will tell us your word or phrase, and give us the letters to&lt;br /&gt;
 match it.&lt;br /&gt;
 &lt;br /&gt;
 Letters are tradeable, sellable, and auctionable, and will save over reboot&lt;br /&gt;
 for the duration of the event, but please note that all letter tiles will be&lt;br /&gt;
 removed from the world after the quest ends. Players will be ranked by how&lt;br /&gt;
 high their word score is according to the official Scrabble letter score &lt;br /&gt;
 counting method, and will be awarded based on your score compared to others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 Announcements for the Ardent Adventurer&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 (  #) (Poster)      (Date)                (Subject)&lt;br /&gt;
 (   2)  Gonnil       2026-01-10 20:36:51   Winter Scrabble - Immortal Favorites&lt;br /&gt;
 &lt;br /&gt;
 Ho, Ho, Ho, Merry Christmas!&lt;br /&gt;
 &lt;br /&gt;
 Under Jackfrost&#039;s Frozen Winter Night Skies&lt;br /&gt;
 &lt;br /&gt;
 extremely severe record breaking widespread heavy winter snowstorm&lt;br /&gt;
 &lt;br /&gt;
 the exhilarating nineteen eighty four winter olympic games in gorgeous&lt;br /&gt;
 Sarajevo, Bosnia&lt;br /&gt;
 &lt;br /&gt;
 Powers combine: Kujrajgi, the Oldest One; Ingeloakastimizilian (or&lt;br /&gt;
 Icingdeath), king of the white dragons - blizzards whirling through frosty&lt;br /&gt;
 valleys, vivid wintry majesty, eternal frozen storms&lt;br /&gt;
 &lt;br /&gt;
 Itztlacoliuhqui-Ixquimilli&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 Announcements for the Ardent Adventurer&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
 (  #) (Poster)      (Date)                (Subject)&lt;br /&gt;
 (   1)  Gonnil       2026-01-02 16:09:36   Winter Scrabble Word Finding Contest - Prize List&lt;br /&gt;
 &lt;br /&gt;
 Prizes will be awarded to the top 20 players based on Scrabble score, with&lt;br /&gt;
 the highest player choosing first, then the second highest choosing next, etc.&lt;br /&gt;
 Glory will also be awarded accordingly.&lt;br /&gt;
  - Level 1 of any race and class that is currently in game.&lt;br /&gt;
  - Get a permanent custom wear echo on any item of your choice, to display&lt;br /&gt;
 to the room when one specific character of your choice wears it.&lt;br /&gt;
  - A one-time change of your character&#039;s rank until our next major event.&lt;br /&gt;
  - One title change that can be max of 200 characters instead of the default.&lt;br /&gt;
  - Two potions of accelerated learning, granting a temporary 2x exp bonus.&lt;br /&gt;
  - One free opening to Tumult in the room of your choice for 5 hours.&lt;br /&gt;
  - +20 mana and -1 damroll applied to any item that can be worn on head.&lt;br /&gt;
  - +1 constitution and -1 hitroll to any item that can be worn on arms.&lt;br /&gt;
  - A free sector change to any house or apartment room. (help housing glory)&lt;br /&gt;
  - +5 base mana to the character of your choice.&lt;br /&gt;
  - +3 to any stat and -3 to any stat on a character of your choice (max 18).&lt;br /&gt;
  - +3% resistance of blunt, pierce, or slash to any item worn as shield.&lt;br /&gt;
  - +3% resistance of fire, cold, or drain to any item worn around neck.&lt;br /&gt;
  - Item:  malice and cruelty of Shadar Logoth.&lt;br /&gt;
  - All members of your organization get a 2% bonus to all experience gained&lt;br /&gt;
 until Gonnil&#039;s next major event.&lt;br /&gt;
  - &amp;quot;Bladesinger training.&amp;quot; Your peaceful character becomes a peaceful&lt;br /&gt;
 bladesinger until Gonnil&#039;s next major event, then reverts to previous class.&lt;br /&gt;
  - 100,000,000 gold coins.           - Add affect for -5 AC to any object.&lt;br /&gt;
  - A certificate of room colorizing. - 2 free trips to Deck of Many Things.&lt;br /&gt;
 &lt;br /&gt;
 ----------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24163</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24163"/>
		<updated>2026-01-18T07:27:18Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town Map)===&lt;br /&gt;
&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
 Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Clans==&lt;br /&gt;
===Deadly Clans (2016 - Present)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Old Clans==&lt;br /&gt;
===Old Clans - 6th Generation (2004-2016)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - (Pre-2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| [[Nominis Umbrae]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[Surreptus]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
|-&lt;br /&gt;
| [[Ophanim]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Fallen Graces&lt;br /&gt;
|-&lt;br /&gt;
| Vodikem&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Illuminati&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meridia&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Highlanders&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anarchy&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24162</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24162"/>
		<updated>2026-01-18T07:24:54Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Clans==&lt;br /&gt;
===Deadly Clans (2016 - Present)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Old Clans==&lt;br /&gt;
===Old Clans - 6th Generation (2004-2016)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - (Pre-2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| [[Nominis Umbrae]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[Surreptus]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
|-&lt;br /&gt;
| [[Ophanim]]&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| Fallen Graces&lt;br /&gt;
|-&lt;br /&gt;
| Vodikem&lt;br /&gt;
| 5th Generation (2002-2004)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Illuminati&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meridia&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Highlanders&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anarchy&lt;br /&gt;
| 4th Generation (1999-2001)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24161</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24161"/>
		<updated>2026-01-18T07:12:50Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Current Deadly Clans (2016 - Present)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - 6th Generation (2004-2016)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - 5th Generation (2002-2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| [[Nominis Umbrae]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[Surreptus]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
|-&lt;br /&gt;
| [[Ophanim]]&lt;br /&gt;
| Fallen Graces&lt;br /&gt;
|-&lt;br /&gt;
| Vodikem&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - 4th Generation (1999-2001)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| Illuminati&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meridia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Highlanders&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anarchy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24160</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24160"/>
		<updated>2026-01-18T07:00:49Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - 6th Generation (2004-2016)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - 5th Generation (2002-2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| [[Nominis Umbrae]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[Surreptus]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
|-&lt;br /&gt;
| [[Ophanim]]&lt;br /&gt;
| Fallen Graces&lt;br /&gt;
|-&lt;br /&gt;
| Vodikem&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - 4th Generation (1999-2001)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| Illuminati&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meridia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Highlanders&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anarchy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24159</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24159"/>
		<updated>2026-01-18T06:55:14Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - Sixth Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - Fifth Generation (2002-2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| [[Nominis Umbrae]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[Surreptus]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
|-&lt;br /&gt;
| [[Ophanim]]&lt;br /&gt;
| Fallen Graces&lt;br /&gt;
|-&lt;br /&gt;
| Vodikem&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24158</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24158"/>
		<updated>2026-01-18T06:51:11Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Old Clans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans - Sixth Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Anarchs&amp;diff=24157</id>
		<title>Anarchs</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Anarchs&amp;diff=24157"/>
		<updated>2026-01-14T12:04:55Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: Anarchs, &#039;Dominance through chaos&#039;&lt;br /&gt;
* Description: The Anarchs spawned from the remnants of the Scorned. They are driven by a desire to reclaim the Isle of Nethescuros as their own.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Malevolent Machinations&lt;br /&gt;
* Leader: Blayde&lt;br /&gt;
* Number One: Chungus&lt;br /&gt;
* Number Two: Todzuallen&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
                 -------------------------------&lt;br /&gt;
                &lt;br /&gt;
                 &lt;br /&gt;
                 A N A R C H S&lt;br /&gt;
                 &lt;br /&gt;
                               - Dominance Through Chaos -&lt;br /&gt;
                  -------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Life is full of instruction. Through instruction, laws, and order, those&lt;br /&gt;
 in power seek to control those without. The weak crave instruction, for&lt;br /&gt;
 it panders to their insecurities. The strong manipulate power to advance&lt;br /&gt;
 their goals and agendas.&lt;br /&gt;
 &lt;br /&gt;
 But not for the Anarchs. This secretive sect rejects all such practices.&lt;br /&gt;
 For a world without masters is the only world in which one is truly free.&lt;br /&gt;
 &lt;br /&gt;
 It is rumored that the Anarchs were spawned within the ancient ruins of&lt;br /&gt;
 the Scorned. Long thought to be dead - not merely dormant - the beckonings&lt;br /&gt;
 of evil within the Malevolent Machinations have given rise to a new force.&lt;br /&gt;
 A force dedicated to taking over the Isle of Nethescuros through anarchy.&lt;br /&gt;
&lt;br /&gt;
 [127] Boosh: The Anarchs would like to welcome you to your doom.&lt;br /&gt;
 &lt;br /&gt;
 Mon Mar  8 17:21:04 2021&lt;br /&gt;
 &lt;br /&gt;
 To: Pigdogs &lt;br /&gt;
 &lt;br /&gt;
 Dear Pigdogs, &lt;br /&gt;
 &lt;br /&gt;
 So you thought you could get rid of the Scorned, huh? Well guess what?&lt;br /&gt;
 &lt;br /&gt;
 We&#039;re back and in phoenix-like fashion as the Anarchs. New name, same&lt;br /&gt;
 &lt;br /&gt;
 scorned agenda. We cordially welcome you all to your apocolypse. As the&lt;br /&gt;
 &lt;br /&gt;
 number one enforcer, I am looking forward to enforcing your entrails into&lt;br /&gt;
 &lt;br /&gt;
 the Umbrageous Ruins. Don&#039;t even think about setting foot into the Isle of&lt;br /&gt;
 &lt;br /&gt;
 Nethescuros because it&#039;s ours!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 If you got a score to settle and think you have what it takes to be an&lt;br /&gt;
 &lt;br /&gt;
 Anarch, then go ahead and contact one of our leaders and we&#039;ll talk.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Sincerely,&lt;br /&gt;
 &lt;br /&gt;
 Pigdog Slayer&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Anarchs&amp;diff=24156</id>
		<title>Anarchs</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Anarchs&amp;diff=24156"/>
		<updated>2026-01-14T12:03:40Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: Anarchs, &#039;Dominance through chaos&#039;&lt;br /&gt;
* Description: The Anarchs spawned from the remnants of the Scorned. They are driven by a desire to reclaim the Isle of Nethescuros as their own.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Malevolent Machinations&lt;br /&gt;
* Leader: Blayde&lt;br /&gt;
* Number One: Chungus&lt;br /&gt;
* Number Two: Todzuallen&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 [127] Boosh: The Anarchs would like to welcome you to your doom.&lt;br /&gt;
 &lt;br /&gt;
 Mon Mar  8 17:21:04 2021&lt;br /&gt;
 &lt;br /&gt;
 To: Pigdogs &lt;br /&gt;
 &lt;br /&gt;
 Dear Pigdogs, &lt;br /&gt;
 &lt;br /&gt;
 So you thought you could get rid of the Scorned, huh? Well guess what?&lt;br /&gt;
 &lt;br /&gt;
 We&#039;re back and in phoenix-like fashion as the Anarchs. New name, same&lt;br /&gt;
 &lt;br /&gt;
 scorned agenda. We cordially welcome you all to your apocolypse. As the&lt;br /&gt;
 &lt;br /&gt;
 number one enforcer, I am looking forward to enforcing your entrails into&lt;br /&gt;
 &lt;br /&gt;
 the Umbrageous Ruins. Don&#039;t even think about setting foot into the Isle of&lt;br /&gt;
 &lt;br /&gt;
 Nethescuros because it&#039;s ours!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 If you got a score to settle and think you have what it takes to be an&lt;br /&gt;
 &lt;br /&gt;
 Anarch, then go ahead and contact one of our leaders and we&#039;ll talk.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Sincerely,&lt;br /&gt;
 &lt;br /&gt;
 Pigdog Slayer&lt;br /&gt;
&lt;br /&gt;
                 -------------------------------&lt;br /&gt;
                &lt;br /&gt;
                 &lt;br /&gt;
                 A N A R C H S&lt;br /&gt;
                 &lt;br /&gt;
                               - Dominance Through Chaos -&lt;br /&gt;
                  -------------------------------&lt;br /&gt;
&lt;br /&gt;
 Life is full of instruction. Through instruction, laws, and order, those&lt;br /&gt;
 in power seek to control those without. The weak crave instruction, for&lt;br /&gt;
 it panders to their insecurities. The strong manipulate power to advance&lt;br /&gt;
 their goals and agendas.&lt;br /&gt;
&lt;br /&gt;
 But not for the Anarchs. This secretive sect rejects all such practices.&lt;br /&gt;
 For a world without masters is the only world in which one is truly free.&lt;br /&gt;
&lt;br /&gt;
 It is rumored that the Anarchs were spawned within the ancient ruins of&lt;br /&gt;
 the Scorned. Long thought to be dead - not merely dormant - the beckonings&lt;br /&gt;
 of evil within the Malevolent Machinations have given rise to a new force.&lt;br /&gt;
 A force dedicated to taking over the Isle of Nethescuros through anarchy.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24155</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24155"/>
		<updated>2026-01-14T11:57:47Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Deadly Clans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| Malevolent Machinations&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Old Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Anarchs&amp;diff=24154</id>
		<title>Anarchs</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Anarchs&amp;diff=24154"/>
		<updated>2026-01-14T11:57:15Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Help File */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Motto: Anarchs, &#039;Dominance through chaos&#039;&lt;br /&gt;
* Description: The Anarchs spawned from the remnants of the Scorned. They are driven by a desire to reclaim the Isle of Nethescuros as their own.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Unknown&lt;br /&gt;
* Leader: Blayde&lt;br /&gt;
* Number One: Chungus&lt;br /&gt;
* Number Two: Todzuallen&lt;br /&gt;
&lt;br /&gt;
== Help File ==&lt;br /&gt;
&lt;br /&gt;
 [127] Boosh: The Anarchs would like to welcome you to your doom.&lt;br /&gt;
 &lt;br /&gt;
 Mon Mar  8 17:21:04 2021&lt;br /&gt;
 &lt;br /&gt;
 To: Pigdogs &lt;br /&gt;
 &lt;br /&gt;
 Dear Pigdogs, &lt;br /&gt;
 &lt;br /&gt;
 So you thought you could get rid of the Scorned, huh? Well guess what?&lt;br /&gt;
 &lt;br /&gt;
 We&#039;re back and in phoenix-like fashion as the Anarchs. New name, same&lt;br /&gt;
 &lt;br /&gt;
 scorned agenda. We cordially welcome you all to your apocolypse. As the&lt;br /&gt;
 &lt;br /&gt;
 number one enforcer, I am looking forward to enforcing your entrails into&lt;br /&gt;
 &lt;br /&gt;
 the Umbrageous Ruins. Don&#039;t even think about setting foot into the Isle of&lt;br /&gt;
 &lt;br /&gt;
 Nethescuros because it&#039;s ours!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 If you got a score to settle and think you have what it takes to be an&lt;br /&gt;
 &lt;br /&gt;
 Anarch, then go ahead and contact one of our leaders and we&#039;ll talk.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Sincerely,&lt;br /&gt;
 &lt;br /&gt;
 Pigdog Slayer&lt;br /&gt;
&lt;br /&gt;
                 -------------------------------&lt;br /&gt;
                &lt;br /&gt;
                 &lt;br /&gt;
                 A N A R C H S&lt;br /&gt;
                 &lt;br /&gt;
                               - Dominance Through Chaos -&lt;br /&gt;
                  -------------------------------&lt;br /&gt;
&lt;br /&gt;
 Life is full of instruction. Through instruction, laws, and order, those&lt;br /&gt;
 in power seek to control those without. The weak crave instruction, for&lt;br /&gt;
 it panders to their insecurities. The strong manipulate power to advance&lt;br /&gt;
 their goals and agendas.&lt;br /&gt;
&lt;br /&gt;
 But not for the Anarchs. This secretive sect rejects all such practices.&lt;br /&gt;
 For a world without masters is the only world in which one is truly free.&lt;br /&gt;
&lt;br /&gt;
 It is rumored that the Anarchs were spawned within the ancient ruins of&lt;br /&gt;
 the Scorned. Long thought to be dead - not merely dormant - the beckonings&lt;br /&gt;
 of evil within the Malevolent Machinations have given rise to a new force.&lt;br /&gt;
 A force dedicated to taking over the Isle of Nethescuros through anarchy.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Shield_of_the_Ravager&amp;diff=24150</id>
		<title>The Shield of the Ravager</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Shield_of_the_Ravager&amp;diff=24150"/>
		<updated>2025-10-07T13:24:06Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identify ==&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the Shield of the Ravager&#039; is infused with your magic...&lt;br /&gt;
 It is a level 49 armor, weight 40.&lt;br /&gt;
 Locations it can be worn:  shield&lt;br /&gt;
 Special properties:  bless&lt;br /&gt;
 Genres allowed:  fighter divinity aberrant shaman&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This armor has a gold value of 300000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects armor class by -50.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects hit roll by 7.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects resistant:cold by 10%&lt;br /&gt;
 Affects resistant:electricity by 10%&lt;br /&gt;
 Affects resistant:acid by 10%&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Mob:  (see [[#Notes|Notes]])&lt;br /&gt;
* Area: [[Moria]]&lt;br /&gt;
* [[Pop item|Pop]]: No&lt;br /&gt;
* [[Manufactured item|Manufactured]]: Yes&lt;br /&gt;
* [[Out of Game]]: No&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Give [[a piece of the tarrasque&#039;s hide]] to [[Buster Bracer]] and have 100m [[coins]] on you. He will take it and make the Shield.&lt;br /&gt;
&lt;br /&gt;
 You give a piece of the tarrasque&#039;s hide to Buster Bracer.&lt;br /&gt;
 Buster Bracer says &#039;The hide of the legendary tarrasque...&#039;&lt;br /&gt;
 Buster Bracer sits down and thinks deeply.&lt;br /&gt;
 Buster Bracer says &#039;Sadly, this particular strip ain&#039;t big enough to&lt;br /&gt;
 craft a plate of.  However, treated with acid and then mixed with&lt;br /&gt;
 adamantite, I believe I and the other blacksmiths of the Hall can craft&lt;br /&gt;
 a mighty shield for ye.&lt;br /&gt;
 Buster Bracer sums up the cost of the task.&lt;br /&gt;
 Buster Bracer says &#039;It&#039;ll cost ye one hundred million gold...&#039;&lt;br /&gt;
 You nod solemnly.&lt;br /&gt;
 You give 100,000,000 coins to Buster Bracer.&lt;br /&gt;
 Hours pass as the vast network of blacksmiths toil to craft your shield.&lt;br /&gt;
 ...&lt;br /&gt;
 Buster Bracer says &#039;Finally finished!  Here ye go...&#039;&lt;br /&gt;
 Buster Bracer gives you the Shield of the Ravager.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Devout Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Shield|Shield of the Ravager]]&lt;br /&gt;
[[Category:Ranger Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Cleric Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Nonmagical Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Manufactured Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Paladin Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Warrior Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Barbarian Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Druid Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Vampire Items|Shield of the Ravager]]&lt;br /&gt;
[[Category:Moria|Shield of the Ravager]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24079</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24079"/>
		<updated>2025-05-04T01:37:13Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Recommended Secondary or Alternative Class choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
====Recommended First Class====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
*** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Visit darkhaven square and see if friendly player run bots are able to cast levelling spells on you.&lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at: &lt;br /&gt;
**** [[Shattered Refuge]] turning evil on the various gnome mobs, and;&lt;br /&gt;
**** [[Coral Depths]] gaining gold on eels and crab guards.&lt;br /&gt;
*** Practice [[Necromantic touch]] at Level 14 and spam it on mobs until level 50.&lt;br /&gt;
*** See also: [[Suggested leveling areas]]&lt;br /&gt;
&lt;br /&gt;
====Recommended Secondary or Alternative Class choices====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
** A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char (strong solo game): see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
** A [[Warrior]] is less reliant upon [[Prestige]] then other classes (i.e. cheaper to run) but still mechanically strong with the right build. Many class choices including: [[Human]], [[Dwarf]] and [[Half-orc]].&lt;br /&gt;
*** Viable base stats include: 18 [[strength]], 15+ [[dexterity]], 16 [[luck]] and as much [[constitution]] and maybe some [[wisdom]].&lt;br /&gt;
** An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game (strong base char and at [[Prestige]]).&lt;br /&gt;
*** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24078</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24078"/>
		<updated>2025-05-04T01:32:30Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* What to do as a new player: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
====Recommended First Class====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
*** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Visit darkhaven square and see if friendly player run bots are able to cast levelling spells on you.&lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at: &lt;br /&gt;
**** [[Shattered Refuge]] turning evil on the various gnome mobs, and;&lt;br /&gt;
**** [[Coral Depths]] gaining gold on eels and crab guards.&lt;br /&gt;
*** Practice [[Necromantic touch]] at Level 14 and spam it on mobs until level 50.&lt;br /&gt;
*** See also: [[Suggested leveling areas]]&lt;br /&gt;
&lt;br /&gt;
====Recommended Secondary or Alternative Class choices====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
** A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char (strong solo game): see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
** A [[Warrior]] is less reliant upon [[Prestige]] then other classes (i.e. cheaper to run) but still mechanically strong with the right build. Many class choices including: [[Human]], [[Dwarf]] and [[Half-orc]].&lt;br /&gt;
*** Viable base stats include: 18 [[strength]], 15+ [[dexterity]], 16 [[luck]] and as much [[constitution]] and maybe some [[wisdom]].&lt;br /&gt;
** An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
*** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24077</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24077"/>
		<updated>2025-05-04T01:31:04Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* What to do as a new player: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
====Recommended First Class====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Visit darkhaven square and see if friendly player run bots are able to cast levelling spells on you.&lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at: &lt;br /&gt;
**** [[Shattered Refuge]] turning evil on the various gnome mobs, and;&lt;br /&gt;
**** [[Coral Depths]] gaining gold on eels and crab guards.&lt;br /&gt;
*** Practice [[Necromantic touch]] at Level 14 and spam it on mobs until level 50.&lt;br /&gt;
*** See also: [[Suggested leveling areas]]&lt;br /&gt;
** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
&lt;br /&gt;
====Recommended Secondary or Alternative Class choices====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
** A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char (strong solo game): see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
** A [[Warrior]] is less reliant upon [[Prestige]] then other classes (i.e. cheaper to run) but still mechanically strong with the right build. Many class choices including: [[Human]], [[Dwarf]] and [[Half-orc]].&lt;br /&gt;
*** Viable base stats include: 18 [[strength]], 15+ [[dexterity]], 16 [[luck]] and as much [[constitution]] and maybe some [[wisdom]].&lt;br /&gt;
** An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
*** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24076</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24076"/>
		<updated>2025-05-03T23:04:46Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
====Recommended First Class====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Visit darkhaven square and see if friendly player run bots are able to cast levelling spells on you.&lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at: &lt;br /&gt;
**** [[Shattered Refuge]] turning evil on the various gnome mobs, and;&lt;br /&gt;
**** [[Coral Depths]] gaining gold on eels and crab guards.&lt;br /&gt;
*** Practice [[Necromantic touch]] at Level 14 and spam it on mobs until level 50.&lt;br /&gt;
*** See also: [[Suggested leveling areas]]&lt;br /&gt;
** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
&lt;br /&gt;
====Recommended Secondary or Alternative Class choices====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
* A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char: see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
* An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24069</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24069"/>
		<updated>2025-04-27T11:25:34Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Clarification: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged &#039;&#039;&#039;(Pkill)&#039;&#039;&#039;, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24068</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24068"/>
		<updated>2025-04-27T11:24:57Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* (Loot) Flag versus (PKill) Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a player can be dressed in full peaceful high-end gear flagged Pkill, but be unable to be looted i.e. very low risk vs reward. Their only risk on death by another player is being looted some portion of gold.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24067</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24067"/>
		<updated>2025-04-27T11:24:09Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Loot Flag versus PKill Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
===(Loot) Flag versus (PKill) Flag===&lt;br /&gt;
====Clarification:====&lt;br /&gt;
&#039;&#039;&#039;PK tagged&#039;&#039;&#039; items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a rich player can be dressed in full peaceful high-end gear flagged Pkill, but be unable to be looted i.e. very low risk vs reward.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24066</id>
		<title>Deadly player</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deadly_player&amp;diff=24066"/>
		<updated>2025-04-27T11:22:34Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Looting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deadly (Help File)== &lt;br /&gt;
 A &#039;Deadly&#039; character is one who has chosen to follow the path of the player&lt;br /&gt;
 killer ([[player versus player|pkill]]). This choice is usually made when first entering the [[RoD|Realms]],&lt;br /&gt;
 though you may also become deadly by requesting an [[Immortals|Immortal]] to set you as&lt;br /&gt;
 [[player versus player|pkill]]. A deadly character may never return to the peaceful way of life.&lt;br /&gt;
 &lt;br /&gt;
 Unless in an [[arena]], deadly players are ONLY permitted to attack other&lt;br /&gt;
 deadly players.&lt;br /&gt;
 &lt;br /&gt;
 A period of grace is granted to deadly characters between their entry into&lt;br /&gt;
 the [[RoD|Realms]] and the time when they must be prepared to defend themselves.&lt;br /&gt;
 &lt;br /&gt;
 A pkiller does not appear on the &#039;[[who]] deadly&#039; list until reaching [[level]] 5&lt;br /&gt;
 and 18 years of age. Until this time, they may not engage in [[pkill]] activities.&lt;br /&gt;
 [[Multiplay]], which includes a character appearing on the &#039;who deadly&#039; list,&lt;br /&gt;
 is not allowed under any circumstances. A shared [[Multiplay|IP]] is no exception.&lt;br /&gt;
 [[Equipment]] worn by deadly players in [[player versus player]] (pvp) combat will&lt;br /&gt;
 not [[scrap]], but may still be damaged and require [[repair]].&lt;br /&gt;
 &lt;br /&gt;
 When a deadly dies in [[player versus player|pvp]] combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character [[quit|logs]] off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
 &lt;br /&gt;
 Deadly characters [[level]] at a faster rate, [[quaff]] faster and inflict&lt;br /&gt;
 greater pvp damage. However, they are also subject to an [[adrenaline|adrenaline rush]]&lt;br /&gt;
 during combat that affects their ability to [[recall]].  They are also subject&lt;br /&gt;
 to restrictions on [[supplicate]] while adrenalized and if trying to retrieve&lt;br /&gt;
 a corpse.&lt;br /&gt;
&lt;br /&gt;
== General Directions ==&lt;br /&gt;
===The Umbrageous Ruins (PK Town)===&lt;br /&gt;
&lt;br /&gt;
{{Header1|PK Town Map (The Umbrageous Ruins)}}&lt;br /&gt;
[[Image:UmbrageousRuins.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Accessible via &#039;&#039;&#039;help pkmap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pkill Areas===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Author&lt;br /&gt;
! Area&lt;br /&gt;
! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[An abandoned mine]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne&lt;br /&gt;
|-&lt;br /&gt;
| Shargate&lt;br /&gt;
| [[Fallen Graces]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;s&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Grimoire]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza)&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Isle of the Savrathi]]&lt;br /&gt;
| Accessable through Pass of the Mourned. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Pass of the Mourned]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Temple of the Laughing God]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the temple&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[The Alluvrian Moors]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the moors&lt;br /&gt;
|-&lt;br /&gt;
| Vortok&lt;br /&gt;
| [[The Isle of Nethescuros]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#2 n&lt;br /&gt;
|-&lt;br /&gt;
| Ahzul&lt;br /&gt;
| [[The Land of the Lost]]&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n&lt;br /&gt;
|-&lt;br /&gt;
| Versetch&lt;br /&gt;
| [[The Lotus Sanctuary]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;#2 e;ne;se;e;#3 se&lt;br /&gt;
|-&lt;br /&gt;
| Tocchet&lt;br /&gt;
| [[The Umbrageous Ruins]]&lt;br /&gt;
| &amp;lt;PK Town&amp;gt; Recall&lt;br /&gt;
|-&lt;br /&gt;
| Malakai&lt;br /&gt;
| [[Tomb of the Sleeping Demon]]&lt;br /&gt;
| &amp;lt;Worthless Beggar&amp;gt; say the tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ahriman&lt;br /&gt;
| [[Tower of Lithos]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Graveyard of the Gods]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se &amp;lt;br/&amp;gt;&lt;br /&gt;
(Alt Path: s;s;s;s;s;open gate;s;w;s;e;s;s;s;se;se;ne;e;n;ne;e;open e;e;ne;ne;se)&lt;br /&gt;
|-&lt;br /&gt;
| Gatersade&lt;br /&gt;
| [[Sailing on the Black Opal]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #5 s;open s;s;w;s;e;#3 s;#2 se;ne;e;n;ne;e;open e;e;#2 ne;#3 n;ne;#2 s;#2 se;e;se;w;say Scry or Scan for A large, wooden pirate ship...&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Deadly Clans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Direction&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Anarchs]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Ombra]]&lt;br /&gt;
| Merciless Greed&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
|-&lt;br /&gt;
| Active&lt;br /&gt;
| [[Mortiferis]]&lt;br /&gt;
| Temple of Shadows&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Maleficae]]&lt;br /&gt;
| Hellish Plane of the Maleficae&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Catarrh]]&lt;br /&gt;
| Dark Temple of the Catarrh&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #5 s;d;#2 s;d;se;s;se;e;#2 s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Feralis]]&lt;br /&gt;
| Ravaged Citadel of the Feralis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Excordis]]&lt;br /&gt;
| Dungeons de l&#039;Excordis&lt;br /&gt;
| &amp;lt;Plaza&amp;gt; #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Leveling Guide==&lt;br /&gt;
====Suggested Levelling Areas====&lt;br /&gt;
[[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
&lt;br /&gt;
====Useful Terminology====&lt;br /&gt;
 [[:Category:Information]]&lt;br /&gt;
&lt;br /&gt;
==Golding Guide==&lt;br /&gt;
Below is intended as a guide for solo players / deadlies to progress via golding:&lt;br /&gt;
===Fixed Economy Gold:===&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)&lt;br /&gt;
&lt;br /&gt;
[[Olympus]] - Various Mobs&lt;br /&gt;
&lt;br /&gt;
[[Elemental Canyon]] - Earth/Wind/etc Ruler equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Icingdeath equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas&lt;br /&gt;
&lt;br /&gt;
[[Darkhaven Art Gallery]] - Spectrum mob equipment to midas&lt;br /&gt;
&lt;br /&gt;
===Mob Run Gold:===&lt;br /&gt;
&lt;br /&gt;
[[The Southern Mountain Trade Route]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
[[The Mountain of Lost Souls]] - Khiurn&#039;hai&lt;br /&gt;
&lt;br /&gt;
===Varying Economy (Varying Reliability):===&lt;br /&gt;
&lt;br /&gt;
[[Mithril Hall]] - Mithril Hall mobs/Shadow mobs near Shimmergloom&lt;br /&gt;
&lt;br /&gt;
[[Coral Depths]] - Crab Guards, Eels&lt;br /&gt;
&lt;br /&gt;
[[Redferne&#039;s Residence]] - Harpy, Hill Giant, Witch, etc&lt;br /&gt;
&lt;br /&gt;
[[Northern Plains]] - Shaman&lt;br /&gt;
&lt;br /&gt;
[[Kontaur]] - Drakes&lt;br /&gt;
&lt;br /&gt;
[[Cursed Lands]] - Logan, etc&lt;br /&gt;
&lt;br /&gt;
[[Blasted Lands]] - Tautons&lt;br /&gt;
&lt;br /&gt;
[[Tree of Life]] - Various mobs&lt;br /&gt;
&lt;br /&gt;
===Additional Notes:===&lt;br /&gt;
&lt;br /&gt;
Also dig/search equipment can be lucrative - try SMR&lt;br /&gt;
&lt;br /&gt;
==Potions:==&lt;br /&gt;
&lt;br /&gt;
====The Umbrageous Ruins:====&lt;br /&gt;
* [[A pinch of sanative herb]] - Casts cure and [[refresh]], but is consumed and not quaffed like carafe&#039;s ( [[Resurrection carafe]] / [[Restoration carafe]] ) and therefore not restricted to quaff limitations.&lt;br /&gt;
* [[Swirling charcoal potion]] - Casts [[Sanctuary]] - must carry, always have sanc on&lt;br /&gt;
* [[fiery-green potion]] - Casts [[Eldritch Sphere]] - must carry, have eldritch on as often as possible&lt;br /&gt;
* [[a rune-inscribed crystal]] / [[a rune-inscribed pill]] - Casts [[recall]] - must carry&lt;br /&gt;
* [[a sizzling orange potion]] - Casts [[fly]], always have fly on&lt;br /&gt;
* [[Decanter of truth]] - Casts [[true sight]], situational&lt;br /&gt;
&lt;br /&gt;
====Grimoire:====&lt;br /&gt;
* [[A wanderer&#039;s satchel]] - ideal PK giant container&lt;br /&gt;
* [[Create spring]] scrolls - needed for quaffing potions if full.&lt;br /&gt;
&lt;br /&gt;
====Darkhaven Town Hall:====&lt;br /&gt;
* [[Balm of crushed salvia leaves]] - Casts [[detect hidden]]&lt;br /&gt;
* [[An icicle staff]] - [[create spring]] alternative (increased lag for this option, not recommended once create spring scrolls are available)&lt;br /&gt;
&lt;br /&gt;
====Mithril Hall:====&lt;br /&gt;
* [[A flask of gutbuster]] - Casts [[heal]] with [[cure poison]] and [[remove curse]]&lt;br /&gt;
&lt;br /&gt;
====Double/Triple Heals:====&lt;br /&gt;
* [[Caeduceus herbs]] - pill&lt;br /&gt;
* [[Ambrosia]] - align restricted&lt;br /&gt;
* [[polar bear fat]] - triple cure&lt;br /&gt;
* [[The Glyph of Creation]] - double heal scroll with cure blind&lt;br /&gt;
* [[The apple of life]] - pill&lt;br /&gt;
* [[an elixir of life]] - triple&lt;br /&gt;
&lt;br /&gt;
==Utility Gear of Note==&lt;br /&gt;
====Vision gear:====&lt;br /&gt;
* [[a short stub of a candle]] - low level [[detect invis]] and [[detect hidden]] item&lt;br /&gt;
* [[a monocle of foresight]] - low level [[scry]] item&lt;br /&gt;
====Mobility Gear:====&lt;br /&gt;
* [[a brightly coloured kite]] - low level [[fly]] item, [[Plate of the clouds]] high level alternative&lt;br /&gt;
* [[A magical flying carpet]] - gives [[fly]] on magic word, replaced by [[A flying broom]] at level 40.&lt;br /&gt;
* [[A multifaceted diamond earring]] - low level [[float]] item from starting area&lt;br /&gt;
====Levelling Spells:====&lt;br /&gt;
* [[fillet of trout florentine]] - casts [[ogre might]], consumable&lt;br /&gt;
* [[a shiny trinket]] - casts [[sagacity]]&lt;br /&gt;
====Spell Effects:====&lt;br /&gt;
* [[A swirled collar]] - casts [[armor]]&lt;br /&gt;
* [[a lump of decaying flesh]] - casts [[flesh armor]], consumable&lt;br /&gt;
* [[Playername&#039;s pouch of magic soil]] - casts [[stone skin]]&lt;br /&gt;
* [[The runecape]] - [[fireshield]] at low level&lt;br /&gt;
* [[A mantle with a star shaped emblem]] - casts [[bless]], alternative saying blessing at [[Sonoria]] in [[Darkhaven]], class restricted [[an elven rune sword]]&lt;br /&gt;
* [[A thick piece of lizard hide]] - casts [[inner warmth]] for non-[[pixie]], non-[[lizardmen]]&lt;br /&gt;
* [[Shield of the Valkyrie]] - Casts [[Sanctuary]] &lt;br /&gt;
* [[A round, blue stone]] - casts [[shockshield]] &lt;br /&gt;
====Other Utility:====&lt;br /&gt;
* [[a moldy pillow]] - creates [[a flea]] used for fixing alignment issues&lt;br /&gt;
* [[a thick bun]] - useful/situational food item to improve thirst, consumable&lt;br /&gt;
* [[The ancient amulet of dispersal]] - [[Dispel magic]] item &lt;br /&gt;
&lt;br /&gt;
==Lowbie Deadly Gears==&lt;br /&gt;
As a deadly, you can wear both peaceful and deadly equipments.&lt;br /&gt;
 Level 0 - [[A shadowed lantern]] - 1con, 1dex, 1str, detect hidden&lt;br /&gt;
 Level 10 - [[A set of hooked leggings]] - 10ac, 1hr, 1dr, 2con, 2str, 1dex&lt;br /&gt;
&lt;br /&gt;
===Early Leveling Gear of Note===&lt;br /&gt;
====Level 2+====&lt;br /&gt;
* [[A shadowed lantern]] - Buy Item from [[Grimoire]].&lt;br /&gt;
* [[Treachery&#039;s dim flicker]] - Buy Item from [[Miskaevos]].&lt;br /&gt;
* [[a pair of diamond earrings]] - good earrings at lvl 2. Replaced at level 20.&lt;br /&gt;
* [[Playername&#039;s engraved silver helm]] - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.&lt;br /&gt;
&lt;br /&gt;
====Level 10+====&lt;br /&gt;
* [[a pair of dancing slippers]] - Level 10 quest at Farsel -&amp;gt; good wearable to level 35+.&lt;br /&gt;
* [[a set of hooked leggings]] - Manufactured item from [[Grimoire]], lesser peaceful player alternative is [[eltor-hide leggings]].&lt;br /&gt;
* [[a silver pendant]] - 3 Wis per slot -&amp;gt; max wis for faster levelling&lt;br /&gt;
* [[a white robe]] - 50 AC on about (2x multiplier for about), combine with full armor set including [[A pair of translucent sylph wings]], [[the fur from a raccoon]] or [[an ancient mask]] and [[An iridescent circlet of scales]] to create cheap 300AC untouchable from levelling mobs up to about lvl 30.&lt;br /&gt;
* [[bands of power]] - low AC (likes to scrap, particularly after [[A white robe]] is replaced) but stats make it worth wearing to at least lvl 30&#039;s due to Con and HR/DR.&lt;br /&gt;
* [[an oar]] - high average damage - gets replaced at 30&#039;s, alternative [[the jaguar claw]] for those that can wear it at low levels for stats.&lt;br /&gt;
&lt;br /&gt;
====Level 20+====&lt;br /&gt;
* [[Neptune&#039;s Trident]] may provide more desirable stats at lvl 18 than [[an oar]].&lt;br /&gt;
* [[a rampaging gryphon(One pearl)]] - Lacks the class and alignment restriction of [[A gryphon etched ear cuff]] and takes one less pearl to make. &lt;br /&gt;
* [[a gryphon etched ear cuff]] is better for those that can wear it.&lt;br /&gt;
* [[ a chipped hammer]]&lt;br /&gt;
* [[the long lost ring of Leviathan]]&lt;br /&gt;
* [[the Fingers&#039; Finger]]&lt;br /&gt;
* [[scarf of the Death Dealers]]&lt;br /&gt;
* [[claws of the Owobiela River crocodile]]&lt;br /&gt;
* [[a pair of stone cleats]]&lt;br /&gt;
* [[a red silk cummerbund]]&lt;br /&gt;
* [[Sovereignty]]&lt;br /&gt;
* [[a pair of gryphon hide sleeves]]&lt;br /&gt;
&lt;br /&gt;
====Level 30+====&lt;br /&gt;
* [[Playername&#039;s chimera cloak]] - Replacement for [[A white robe]] at level 30.&lt;br /&gt;
* [[an amazon spear]] - Weapon replacement at 30&#039;s, alternative is [[a pair of sai]] for HR.&lt;br /&gt;
* [[An ancient sword enscribed with the name Aristeide]], [[an ivory-handled pocketknife]] and [[Soulslayer]] are weapon options at level 40.&lt;br /&gt;
&lt;br /&gt;
====Level 40+====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatar Deadly Gears==&lt;br /&gt;
===Specific Avatar Deadly Gear Spreadsheet===&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1MKUK7-UiRjNIkUYfr5fgoVH6KV2ISdq75u3kFoqmSv8/edit?usp=sharing Lobster Bisque&#039;s Avatar PK Gear]&lt;br /&gt;
&lt;br /&gt;
===Bone Equipment===&lt;br /&gt;
[[Bernardo]] sells a fullset of &#039;Bone Gear&#039; in a bag which provides a baseline equipment set for deadly avatars in a pinch. This equipment purges on death.&lt;br /&gt;
&lt;br /&gt;
===PK Avatar Equipment===&lt;br /&gt;
Standard PK Avatar Equipment Loadout&lt;br /&gt;
&lt;br /&gt;
[[PK_Avatar_Blithe_Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Link to Deadly Specific Equipment==&lt;br /&gt;
 [[:Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
 When a deadly dies in pvp combat, they become subject to a 5 minute timer&lt;br /&gt;
 that renders them unable to attack or be attacked. This timer clears if&lt;br /&gt;
 the character logs off. Corpses of those killed in pvp may be looted of up&lt;br /&gt;
 to 1 item by the player who struck the killer blow.&lt;br /&gt;
&lt;br /&gt;
==Loot Flag versus PKill Flag==&lt;br /&gt;
&#039;&#039;&#039;Clarification: &#039;&#039;&#039;&lt;br /&gt;
PK tagged items are avatar level items given to Gravoc so that the &#039;&#039;&#039;(PKill)&#039;&#039;&#039; flag is added to them. This allows a deadly player to wear the item.&lt;br /&gt;
&lt;br /&gt;
This is different from &#039;&#039;&#039;(Loot)&#039;&#039;&#039; items which are set by the Wizlist as items that can be looted from the corpse of another player where you have landed a killing blow. An excerpt of some of the items marked as &#039;&#039;&#039;(Loot)&#039;&#039;&#039; are given in the Loot Table below (though not exhaustive).&lt;br /&gt;
&lt;br /&gt;
In effect, a rich player can be dressed in full peaceful high-end gear flagged Pkill, but be unable to be looted i.e. very low risk vs reward.&lt;br /&gt;
&lt;br /&gt;
===Loot Table===&lt;br /&gt;
&#039;&#039;&#039;Current as of January 10, 2021:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The below items are flagged as lootable.&lt;br /&gt;
 &lt;br /&gt;
* [[Apocalyptic Visions]]&lt;br /&gt;
* [[Illusions of the Coryphee]]&lt;br /&gt;
* [[Violent Death]]&lt;br /&gt;
* [[Apotheosis]]&lt;br /&gt;
* [[Boots of the Undead]]&lt;br /&gt;
* [[Disorder]]&lt;br /&gt;
* [[Leggings of Divine Redemption]]&lt;br /&gt;
* [[Glowing Orbs of Power]]&lt;br /&gt;
* [[Shadow Guan Dao]]&lt;br /&gt;
* [[torch of the Beast]]&lt;br /&gt;
* [[a blood-covered, serrated dagger]]&lt;br /&gt;
* [[a gold, skull ring]]&lt;br /&gt;
* [[a crucifix crested ring]]&lt;br /&gt;
* [[Crystal Sceptre of the Covenant]]&lt;br /&gt;
* [[the Divine Hammer of Justice]]&lt;br /&gt;
* [[Arachnophobia]]&lt;br /&gt;
* [[the Spoils of War and Thievery]]&lt;br /&gt;
* [[Aura of Light and Faith]]&lt;br /&gt;
* [[Aura of Demonic Atrocities]]&lt;br /&gt;
* [[bracer of the Elder Gods]]&lt;br /&gt;
* [[Purificare]]&lt;br /&gt;
* [[Gauntlets of Clan Dominance]]&lt;br /&gt;
&lt;br /&gt;
Per PKNews 193 (In-game) Clan objects are now lootable&lt;br /&gt;
* [[:Category:PK Clan Items|PK Clan Equipment]]&lt;br /&gt;
&lt;br /&gt;
==Other Useful Links==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.excordis.silverwolf-den.com/ Excordis]&#039;&#039;&#039; &amp;amp;ndash; Clan website with useful tips.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24045</id>
		<title>Shivvan</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24045"/>
		<updated>2025-04-26T04:12:55Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
Formed from a mortal&#039;s pure need for gluttony and sin, &#039;&#039;&#039;Shivvan&#039;&#039;&#039; exists only to tempt those around it into indulging in their fantasies and living out their dreams. Whether it be a simple forbidden item taken from the shelves of a shop or lusting after those one cannot have. Shivvan is the dark spawn of [[LaChte]] and feels that it can aid its creator fight against order by driving  mortals into the chaos of sin and degradation. Anywhere there is an act against the beliefs of [[Bron&#039;trel]] and against the rules of society, the presence of Shivvan can be felt.&lt;br /&gt;
&lt;br /&gt;
Killing and desecrating the graves of the dead are the easiest way to gain the approval of the [[deity]] of sin. Shivvan only favors the [[evil]], despising those of [[good]] nature. He supports the use of thievery and the killing of beings of pure spirit.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;e;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;#e (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne, (see Notes below before entering the Morbid Forest maze), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;, e, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Bonuses: [[Hide]], [[Resist energy]] at fully [[favor]]ed. [[Sneak]] from cherished to loved. [[Detect magic]] from favored to cherished.&lt;br /&gt;
* Prefers: [[Evil]]&lt;br /&gt;
* Despises: [[Good]]&lt;br /&gt;
* Favor: Kill [[mobile|mobs]] (especially [[good]] ones), use [[thievery]], [[dig]] up corpses, [[Sacrifice|Sacrificing]] corpses gives a little favor. Visiting can get you to Cherished. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of her room to gain favor up. &#039;&#039; Tends to be dangerous to reach this Deity&#039;&#039;. For new players looking for a spam visit deity, recommend [[A&#039;enari]] and [[Vl&#039;aresch]] as recommended alternatives.&lt;br /&gt;
* Avoid: [[bury]]ing corpses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Devoting to Shivvan is very dangerous. The ZMud/MUSHClient directions listed above will only lead you to the start of the Morbid Forest maze in [[Shai&#039;Ghool]], because you shouldn&#039;t just be spamming directions in there. It&#039;s best to leave all your equipment with a friend and run through the maze naked.&lt;br /&gt;
* Shivvan steals your gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24044</id>
		<title>Shivvan</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24044"/>
		<updated>2025-04-26T04:12:19Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
Formed from a mortal&#039;s pure need for gluttony and sin, &#039;&#039;&#039;Shivvan&#039;&#039;&#039; exists only to tempt those around it into indulging in their fantasies and living out their dreams. Whether it be a simple forbidden item taken from the shelves of a shop or lusting after those one cannot have. Shivvan is the dark spawn of [[LaChte]] and feels that it can aid its creator fight against order by driving  mortals into the chaos of sin and degradation. Anywhere there is an act against the beliefs of [[Bron&#039;trel]] and against the rules of society, the presence of Shivvan can be felt.&lt;br /&gt;
&lt;br /&gt;
Killing and desecrating the graves of the dead are the easiest way to gain the approval of the [[deity]] of sin. Shivvan only favors the [[evil]], despising those of [[good]] nature. He supports the use of thievery and the killing of beings of pure spirit.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;e;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;#e (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne, (see Notes below before entering the Morbid Forest maze), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;, e, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Bonuses: [[Hide]], [[Resist energy]] at fully [[favor]]ed. [[Sneak]] from cherished to loved. [[Detect magic]] from favored to cherished.&lt;br /&gt;
* Prefers: [[Evil]]&lt;br /&gt;
* Despises: [[Good]]&lt;br /&gt;
* Favor: Kill [[mobile|mobs]] (especially [[good]] ones), use [[thievery]], [[dig]] up corpses, [[Sacrifice|Sacrificing]] corpses gives a little favor. Visiting can get you to Cherished. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of her room to gain favor up. &#039;&#039; Tends to be dangerous to reach this Deity&#039;&#039;. For new players recommend [[A&#039;enari]] and [[Vl&#039;aresch]] as recommended alternatives, for spam visit deities.&lt;br /&gt;
* Avoid: [[bury]]ing corpses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Devoting to Shivvan is very dangerous. The ZMud/MUSHClient directions listed above will only lead you to the start of the Morbid Forest maze in [[Shai&#039;Ghool]], because you shouldn&#039;t just be spamming directions in there. It&#039;s best to leave all your equipment with a friend and run through the maze naked.&lt;br /&gt;
* Shivvan steals your gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24043</id>
		<title>Shivvan</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24043"/>
		<updated>2025-04-26T04:11:31Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
Formed from a mortal&#039;s pure need for gluttony and sin, &#039;&#039;&#039;Shivvan&#039;&#039;&#039; exists only to tempt those around it into indulging in their fantasies and living out their dreams. Whether it be a simple forbidden item taken from the shelves of a shop or lusting after those one cannot have. Shivvan is the dark spawn of [[LaChte]] and feels that it can aid its creator fight against order by driving  mortals into the chaos of sin and degradation. Anywhere there is an act against the beliefs of [[Bron&#039;trel]] and against the rules of society, the presence of Shivvan can be felt.&lt;br /&gt;
&lt;br /&gt;
Killing and desecrating the graves of the dead are the easiest way to gain the approval of the [[deity]] of sin. Shivvan only favors the [[evil]], despising those of [[good]] nature. He supports the use of thievery and the killing of beings of pure spirit.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;e;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;#e (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne, (see Notes below before entering the Morbid Forest maze), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;, e, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Bonuses: [[Hide]], [[Resist energy]] at fully [[favor]]ed. [[Sneak]] from cherished to loved. [[Detect magic]] from favored to cherished.&lt;br /&gt;
* Prefers: [[Evil]]&lt;br /&gt;
* Despises: [[Good]]&lt;br /&gt;
* Favor: Kill [[mobile|mobs]] (especially [[good]] ones), use [[thievery]], [[dig]] up corpses, [[Sacrifice|Sacrificing]] corpses gives a little favor. Visiting can get you to Cherished. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of her room to gain favor up. Dangerous to get to. For new players recommend [[A&#039;enari]] and [[Vl&#039;aresch]] as recommended alternatives, for spam visit deities.&lt;br /&gt;
* Avoid: [[bury]]ing corpses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Devoting to Shivvan is very dangerous. The ZMud/MUSHClient directions listed above will only lead you to the start of the Morbid Forest maze in [[Shai&#039;Ghool]], because you shouldn&#039;t just be spamming directions in there. It&#039;s best to leave all your equipment with a friend and run through the maze naked.&lt;br /&gt;
* Shivvan steals your gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Vl%27aresch&amp;diff=24042</id>
		<title>Vl&#039;aresch</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Vl%27aresch&amp;diff=24042"/>
		<updated>2025-04-26T04:09:32Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
Born of the darkest of the serpent&#039;s scales, &#039;&#039;&#039;Vl&#039;aresch&#039;&#039;&#039; is a being of the purest evil. Drawing his energy from the sins and torments of mortals, he roams the Realms searching only for the purest corruption he can find. He long ago turned his back on his wife, [[A&#039;enari]] when she banished him from the heavens and seeks to destroy anything good she creates. Along with his evil cohorts, Vl&#039;aresch chooses different forms to spread evil into  every facet of existence that he can. From the fiery pits of hell to the highest point of the heavens, his influence can be not only seen, but felt as well. Vl&#039;aresch&#039;s only goal now is to become the ultimate power over the realms and reign supreme over the other gods of arcana eviae.&lt;br /&gt;
&lt;br /&gt;
Above all else, Vl&#039;aresch loves those who commit evil. The baseness of thievery and killing gain favor in his eyes. He views helping others and properly burying the dead as weakness and will not tolerate those actions. Vl&#039;aresch hates the pixies, as their laughter and innocence are an annoyance to him.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#42 w;#7 n;cauldron;s;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#42w 7n (cauldron) s w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;42w, 7n, cauldron, s, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Wisdom]].&lt;br /&gt;
* Bonuses: [[Detect hidden]], [[Resist holy]].&lt;br /&gt;
* Prefers: [[Alignment|Evil align]].&lt;br /&gt;
* Despises: [[Pixie|Pixies]].&lt;br /&gt;
* Favor: Kill [[mobile|mobs]] (especially [[pixie|pixies]]), [[steal]], visit Vl&#039;aresch. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of his room to gain favor up to praised. See [[A&#039;enari]] for devout recommendation.&lt;br /&gt;
* Avoid: [[Bury|Burying]] corpses, helping others.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
* You get favor just for visiting Vl&#039;aresch, but don&#039;t say anything while you&#039;re there or he may kill you.&lt;br /&gt;
* You lose a small amount of favor for fleeing.&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=24041</id>
		<title>A&#039;enari</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=24041"/>
		<updated>2025-04-26T04:09:04Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
From the rainbow which was formed from the scale of the fallen serpent, the goddess &#039;&#039;&#039;A&#039;enari&#039;&#039;&#039; arose. Relishing in the multitude of colors that formed her rainbow, she arose to the heavens above and saw the beauty of the world below her. She saw the good and love, and chose as her realm those qualities. A&#039;enari declared war on those who lied and deceived and chose to follow the dark path of evil. She, along with the other gods which joined her in the heavens, formed a powerful alliance and threw those gods that loved evil from the skies to the earth. A&#039;enari&#039;s heart broke though when she was forced to banish her own husband, [[Vl&#039;aresch]], from their home for his love of evil. Now, when the rain falls from the skies, it is said to be the tears of the broken-hearted goddess of good.&lt;br /&gt;
&lt;br /&gt;
Adoring only the purest of souls, A&#039;enari despises the [[neutral]] and [[evil]]. She also looks on the [[Drow]] with contempt as betrayers of goodness. Thievery and desecrating the resting places of those properly buried carry heavy penalties in her worship. She loves those who help others and properly put their foes to rest.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n (ne) (nw) w 4n (enter) (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* Alernate (be invis): &amp;lt;code&amp;gt;s;s;s;s;s;s;s;s;s;s;s;s;s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;s;s;s;s;e;u;u;e;u;nw;d;e;op n;n;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 4n, enter, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistics|statistic]]: [[Intelligence]].&lt;br /&gt;
* Bonuses: [[Resist unholy]], [[Scry]]. [[Detect magic]] when less than [[favor|loved]].&lt;br /&gt;
* Prefers: [[Alignment|Devout]].&lt;br /&gt;
* Despises: [[Alignment|Neutral / Evil]], [[Drow]].&lt;br /&gt;
* Favor: [[Bury]] corpses, help others. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of her room to gain favor up to praised. See also [[Vl&#039;aresch]] for evil char recommendation.&lt;br /&gt;
* Avoid: [[Digging]] up corpses, using [[thievery]] and visiting [[Vl&#039;aresch]].&lt;br /&gt;
* Deity: Accessible via [[Pixie Forest]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24040</id>
		<title>Shivvan</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Shivvan&amp;diff=24040"/>
		<updated>2025-04-26T04:08:17Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
Formed from a mortal&#039;s pure need for gluttony and sin, &#039;&#039;&#039;Shivvan&#039;&#039;&#039; exists only to tempt those around it into indulging in their fantasies and living out their dreams. Whether it be a simple forbidden item taken from the shelves of a shop or lusting after those one cannot have. Shivvan is the dark spawn of [[LaChte]] and feels that it can aid its creator fight against order by driving  mortals into the chaos of sin and degradation. Anywhere there is an act against the beliefs of [[Bron&#039;trel]] and against the rules of society, the presence of Shivvan can be felt.&lt;br /&gt;
&lt;br /&gt;
Killing and desecrating the graves of the dead are the easiest way to gain the approval of the [[deity]] of sin. Shivvan only favors the [[evil]], despising those of [[good]] nature. He supports the use of thievery and the killing of beings of pure spirit.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;e;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;e;e;e;e;e;e;e;e;ne;ne;ne;e;e;e;ne;e;ne;e;e;n;n;e;ne&amp;lt;/code&amp;gt;&lt;br /&gt;
** Traverse the Morbid Forest maze (see Notes below), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;#e (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne, (see Notes below before entering the Morbid Forest maze), [[scry]] for &amp;quot;At the Edge of the Blackened Forest&amp;quot;, e, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Bonuses: [[Hide]], [[Resist energy]] at fully [[favor]]ed. [[Sneak]] from cherished to loved. [[Detect magic]] from favored to cherished.&lt;br /&gt;
* Prefers: [[Evil]]&lt;br /&gt;
* Despises: [[Good]]&lt;br /&gt;
* Favor: Kill [[mobile|mobs]] (especially [[good]] ones), use [[thievery]], [[dig]] up corpses, [[Sacrifice|Sacrificing]] corpses gives a little favor. Visiting can get you to Cherished. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of her room to gain favor up.&lt;br /&gt;
* Avoid: [[bury]]ing corpses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Devoting to Shivvan is very dangerous. The ZMud/MUSHClient directions listed above will only lead you to the start of the Morbid Forest maze in [[Shai&#039;Ghool]], because you shouldn&#039;t just be spamming directions in there. It&#039;s best to leave all your equipment with a friend and run through the maze naked.&lt;br /&gt;
* Shivvan steals your gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Vl%27aresch&amp;diff=24039</id>
		<title>Vl&#039;aresch</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Vl%27aresch&amp;diff=24039"/>
		<updated>2025-04-26T04:05:22Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
Born of the darkest of the serpent&#039;s scales, &#039;&#039;&#039;Vl&#039;aresch&#039;&#039;&#039; is a being of the purest evil. Drawing his energy from the sins and torments of mortals, he roams the Realms searching only for the purest corruption he can find. He long ago turned his back on his wife, [[A&#039;enari]] when she banished him from the heavens and seeks to destroy anything good she creates. Along with his evil cohorts, Vl&#039;aresch chooses different forms to spread evil into  every facet of existence that he can. From the fiery pits of hell to the highest point of the heavens, his influence can be not only seen, but felt as well. Vl&#039;aresch&#039;s only goal now is to become the ultimate power over the realms and reign supreme over the other gods of arcana eviae.&lt;br /&gt;
&lt;br /&gt;
Above all else, Vl&#039;aresch loves those who commit evil. The baseness of thievery and killing gain favor in his eyes. He views helping others and properly burying the dead as weakness and will not tolerate those actions. Vl&#039;aresch hates the pixies, as their laughter and innocence are an annoyance to him.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#42 w;#7 n;cauldron;s;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#42w 7n (cauldron) s w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;42w, 7n, cauldron, s, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Wisdom]].&lt;br /&gt;
* Bonuses: [[Detect hidden]], [[Resist holy]].&lt;br /&gt;
* Prefers: [[Alignment|Evil align]].&lt;br /&gt;
* Despises: [[Pixie|Pixies]].&lt;br /&gt;
* Favor: Kill [[mobile|mobs]] (especially [[pixie|pixies]]), [[steal]], visit Vl&#039;aresch. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of his room to gain favor up to praised.&lt;br /&gt;
* Avoid: [[Bury|Burying]] corpses, helping others.&lt;br /&gt;
== Notes == &lt;br /&gt;
* You get favor just for visiting Vl&#039;aresch, but don&#039;t say anything while you&#039;re there or he may kill you.&lt;br /&gt;
* You lose a small amount of favor for fleeing.&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=24038</id>
		<title>A&#039;enari</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=24038"/>
		<updated>2025-04-26T04:05:00Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
From the rainbow which was formed from the scale of the fallen serpent, the goddess &#039;&#039;&#039;A&#039;enari&#039;&#039;&#039; arose. Relishing in the multitude of colors that formed her rainbow, she arose to the heavens above and saw the beauty of the world below her. She saw the good and love, and chose as her realm those qualities. A&#039;enari declared war on those who lied and deceived and chose to follow the dark path of evil. She, along with the other gods which joined her in the heavens, formed a powerful alliance and threw those gods that loved evil from the skies to the earth. A&#039;enari&#039;s heart broke though when she was forced to banish her own husband, [[Vl&#039;aresch]], from their home for his love of evil. Now, when the rain falls from the skies, it is said to be the tears of the broken-hearted goddess of good.&lt;br /&gt;
&lt;br /&gt;
Adoring only the purest of souls, A&#039;enari despises the [[neutral]] and [[evil]]. She also looks on the [[Drow]] with contempt as betrayers of goodness. Thievery and desecrating the resting places of those properly buried carry heavy penalties in her worship. She loves those who help others and properly put their foes to rest.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n (ne) (nw) w 4n (enter) (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* Alernate (be invis): &amp;lt;code&amp;gt;s;s;s;s;s;s;s;s;s;s;s;s;s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;s;s;s;s;e;u;u;e;u;nw;d;e;op n;n;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 4n, enter, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistics|statistic]]: [[Intelligence]].&lt;br /&gt;
* Bonuses: [[Resist unholy]], [[Scry]]. [[Detect magic]] when less than [[favor|loved]].&lt;br /&gt;
* Prefers: [[Alignment|Devout]].&lt;br /&gt;
* Despises: [[Alignment|Neutral / Evil]], [[Drow]].&lt;br /&gt;
* Favor: [[Bury]] corpses, help others. &#039;&#039;&#039;Recommended:&#039;&#039;&#039; Spam east and west out of her room to gain favor up to praised.&lt;br /&gt;
* Avoid: [[Digging]] up corpses, using [[thievery]] and visiting [[Vl&#039;aresch]].&lt;br /&gt;
* Deity: Accessible via [[Pixie Forest]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=24037</id>
		<title>A&#039;enari</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=24037"/>
		<updated>2025-04-26T04:04:32Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
From the rainbow which was formed from the scale of the fallen serpent, the goddess &#039;&#039;&#039;A&#039;enari&#039;&#039;&#039; arose. Relishing in the multitude of colors that formed her rainbow, she arose to the heavens above and saw the beauty of the world below her. She saw the good and love, and chose as her realm those qualities. A&#039;enari declared war on those who lied and deceived and chose to follow the dark path of evil. She, along with the other gods which joined her in the heavens, formed a powerful alliance and threw those gods that loved evil from the skies to the earth. A&#039;enari&#039;s heart broke though when she was forced to banish her own husband, [[Vl&#039;aresch]], from their home for his love of evil. Now, when the rain falls from the skies, it is said to be the tears of the broken-hearted goddess of good.&lt;br /&gt;
&lt;br /&gt;
Adoring only the purest of souls, A&#039;enari despises the [[neutral]] and [[evil]]. She also looks on the [[Drow]] with contempt as betrayers of goodness. Thievery and desecrating the resting places of those properly buried carry heavy penalties in her worship. She loves those who help others and properly put their foes to rest.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n (ne) (nw) w 4n (enter) (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* Alernate (be invis): &amp;lt;code&amp;gt;s;s;s;s;s;s;s;s;s;s;s;s;s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;s;s;s;s;e;u;u;e;u;nw;d;e;op n;n;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 4n, enter, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistics|statistic]]: [[Intelligence]].&lt;br /&gt;
* Bonuses: [[Resist unholy]], [[Scry]]. [[Detect magic]] when less than [[favor|loved]].&lt;br /&gt;
* Prefers: [[Alignment|Devout]].&lt;br /&gt;
* Despises: [[Alignment|Neutral / Evil]], [[Drow]].&lt;br /&gt;
* Favor: [[Bury]] corpses, help others. Recommended: Spam east and west out of her room to gain favor up to praised.&lt;br /&gt;
* Avoid: [[Digging]] up corpses, using [[thievery]] and visiting [[Vl&#039;aresch]].&lt;br /&gt;
* Deity: Accessible via [[Pixie Forest]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24033</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24033"/>
		<updated>2025-04-25T13:13:59Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Recommended First Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
====Recommended First Class====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Visit darkhaven square and see if friendly player run bots are able to cast levelling spells on you.&lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at [[Shattered Refuge]] turning evil on the various gnome mobs -&amp;gt; &lt;br /&gt;
*** Practice [[Necromantic touch]] and spam it on mobs until level 50.&lt;br /&gt;
** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
&lt;br /&gt;
====Recommended Secondary or Alternative Class choices====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
* A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char: see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
* An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24032</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24032"/>
		<updated>2025-04-25T13:07:12Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Learning to Crawl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
====Recommended First Class====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at [[Shattered Refuge]] turning evil on the various gnome mobs -&amp;gt; &lt;br /&gt;
*** Practice [[Necromantic touch]] and spam it on mobs until level 50.&lt;br /&gt;
** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
&lt;br /&gt;
====Recommended Secondary or Alternative Class choices====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
* A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char: see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
* An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24031</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24031"/>
		<updated>2025-04-25T13:06:28Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Recommended First Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Character Creation====&lt;br /&gt;
=====Recommended First Class=====&lt;br /&gt;
* A first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at [[Shattered Refuge]] turning evil on the various gnome mobs -&amp;gt; &lt;br /&gt;
*** Practice [[Necromantic touch]] and spam it on mobs until level 50.&lt;br /&gt;
** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
&lt;br /&gt;
=====Recommended Secondary or Alternative Class choices=====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
* A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char: see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
* An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24030</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=24030"/>
		<updated>2025-04-25T13:05:13Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039; or &#039;&#039;&#039;new Hello!&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;HELP NC&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory. See in-game: &#039;&#039;&#039;HELP GUIDE&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game help guides, see in-game: &#039;&#039;&#039;HELP START&#039;&#039;&#039;&lt;br /&gt;
* Use the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
* Searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Character Creation====&lt;br /&gt;
=====Recommended First Class=====&lt;br /&gt;
*The best first class to try the game with is:&lt;br /&gt;
** An Evil [[Human]] / [[Gnome]] [[Cleric]] due to: &lt;br /&gt;
*** As a new player, you&#039;re trying to figure out if the game is for you, however this game mostly revolves around level 50 game-play.&lt;br /&gt;
*** The fastest way to get to level 50 through the drudgery of the offered levelling system is via Cleric due to:&lt;br /&gt;
**** [[Necromantic touch]], a combat spell obtained at level 14 being very strong for levelling, used with mana potions and;&lt;br /&gt;
**** being a class with utility including the most important buff spells in [[Sanctuary]] and [[Protection]]&lt;br /&gt;
** The path to success is -&amp;gt; &lt;br /&gt;
*** Complete [[Sunless Sea]] -&amp;gt; &lt;br /&gt;
*** In [[The Halls of Knowledge]], from [[The robed figure]] go north and east to practice skills from [[The spirit guide]] -&amp;gt; &lt;br /&gt;
*** Return to [[the robed figure]] and go all east and complete the [[The Halls of Knowledge]] cage mobs to get a set of levelling gear -&amp;gt; &lt;br /&gt;
*** Visit market street in darkhaven and obtain a  [[a recall scroll|Scrolls of recall]].&lt;br /&gt;
*** Visit Western Trade Route and buy [[A large, black rucksack]], return to DH using one of those recall scrolls.&lt;br /&gt;
*** Visit market street in darkhaven and buy [[A glowing blue potion]], [[A glowing puce potion]] (or your level equivalent), [[an icicle staff]] and restock on [[a recall scroll]] -&amp;gt; &lt;br /&gt;
*** Grind until level 14 largely at [[Shattered Refuge]] turning evil on the various gnome mobs -&amp;gt; &lt;br /&gt;
*** Practice [[Necromantic touch]] and spam it on mobs until level 50.&lt;br /&gt;
** Viable base stats include: 14 [[strength]], 13 [[intelligence]], 15 [[wisdom]], 14 [[dexterity]], 12-13 [[constitution]], 10 [[charisma]] (Human: 12 [[charisma]]), 15-17 [[luck]].&lt;br /&gt;
=====Recommended Secondary or Alternative Class choices=====&lt;br /&gt;
* Strong secondary/alternative characters are: &lt;br /&gt;
* A Devout [[Dwarf]] [[Paladin]] is recommended as a viable first char: see [https://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000 Dyrdex&#039;s Power Quick Start Guide]&lt;br /&gt;
* An Evil / Neutral [[Half-orc]] / [[Half-Troll]] / [[Gith]] [[Vampire]] due to long term viability in-game.&lt;br /&gt;
** Viable base stats include: 16 [[strength]], 16-18 [[intelligence]], 18 [[dexterity]] and the rest into preference of [[constitution]] and [[luck]] (weighted towards constitution).&lt;br /&gt;
* Whilst there are some fantastic low-level areas, the game largely opens up at [[Avatar]] (e.g. reaching Level 50). &lt;br /&gt;
* Your initial goal should be to create a few [[Avatar|Avatars]] and some [[gold]] to sustain yourself. &lt;br /&gt;
* Each class has a usage in the game and are all relevant to some extent, however to avoid frustration please read on.&lt;br /&gt;
* The game does allows [[multiplay]], however as a new player this is more relevant later on.&lt;br /&gt;
* Optimal distribution of stats is critical for later [[Avatar]] gear load outs. [[Glory]] from quests can be used to add stats to items, however poor stat distribution can be dire early on.&lt;br /&gt;
* The game combat relies on two key mechanics:&lt;br /&gt;
** The ability to quaff potions to restore health and/or mana before requiring to drink from a [[Create spring|mystical spring]] to restore thirst. [[Constitution]] determines how many potions can be quaffed before needing to drink.&lt;br /&gt;
** Dealing damage to mobiles via automatic melee combat and player input attacks (referred to as alphas). [[Luck]] plays a roll in combat modifiers and [[Constitution]] plays a role in damage reduction.&lt;br /&gt;
** Having [[Fly]] to move at reasonable speed and movement points and [[Sanctuary]] to reduce mobile attack damage by half are critical to survival in the game. &lt;br /&gt;
**Player-run spell-bots in the main town [[Darkhaven]] cast these for free. They are usually located northeast and northwest of [[Darkhaven]] Square (or better known as [ ] in-game).&lt;br /&gt;
* For other classes and recommendations refer to [[Peaceful]], a number of recommendations on classes / races / stats are made here.&lt;br /&gt;
&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;. &lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;, see in-game: &#039;&#039;&#039;HELP LAWS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Train&#039;&#039;&#039; [[statistics]] prior to leaving this area. See in-game: &#039;&#039;&#039;HELP TRAIN&#039;&#039;&#039;. It is highly recommended to read the helpfile of your selected class in order to train your stats towards your class primary, secondary stats. Keep in mind that each [[Statistic]] has its own level of importance while leveling. The in-game helpfile for each [[Statistic]] can explain the significance/role each stat plays. &amp;lt;br/&amp;gt;Refer to [[Peaceful]] to see player &#039;&#039;&#039;recommended stats&#039;&#039;&#039;. Refer to both [[Statistics]] and [[Statistic]] sections of Rodpedia for further reading.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;HELP CONFIG&#039;&#039;&#039;, &#039;&#039;&#039;HELP CHANNELS&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to also read the in-game FAQ, see in-game: &#039;&#039;&#039;HELP FAQ&#039;&#039;&#039;&lt;br /&gt;
** Read everything. Room descriptions, extra destriptions, keywords, direction exits all may contain clues that will help you progress to the next room or solve puzzles within the room itself.&lt;br /&gt;
** Read both [[Deadly]] and [[Peaceful]] sections of Rodpedia for further information and helpful tips.&lt;br /&gt;
&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the &#039;&#039;&#039;HELP BMAP&#039;&#039;&#039; or &#039;&#039;&#039;HELP &#039;BARBARIAN MAP&#039;&#039;&#039;&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;HELP PRACTICE&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Also refer the following in-game help files: &#039;&#039;&#039;HELP SLIST&#039;&#039;&#039;, &#039;&#039;&#039;HELP CAST&#039;&#039;&#039;&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. &amp;lt;br/&amp;gt;To the &#039;&#039;&#039;west of Selmanovic&#039;&#039;&#039; is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the &#039;&#039;&#039;HELP MAP&#039;&#039;&#039; helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;[[Doris]]&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;[[Farsel]]&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;[[Mayor Noran Mul]]&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;[[Blorin]]&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;[[Roichlen the Alchemist]]&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* &#039;&#039;&#039;[[Create Spring]]&#039;&#039;&#039; is invaluable for allowing characters to continuously &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to &#039;&#039;&#039;[[quaff]]&#039;&#039;&#039; further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further quaffs.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
* Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
* &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
* Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. &amp;lt;br/&amp;gt;See also in-game: &#039;&#039;&#039;HELP HOVER&#039;&#039;&#039;, &#039;&#039;&#039;HELP LANDING&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: &#039;&#039;&#039;LOOK (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: &#039;&#039;&#039;SCAN (direction)&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. &amp;lt;br/&amp;gt;Be aware that not all areas allow adventurers the option of a tactical retreat. &amp;lt;br/&amp;gt;Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling [[Gains]] of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;HELP SUCCUMB&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;HELP CR&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;WORTH&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: &#039;&#039;&#039;HELP MAP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class. &amp;lt;br/&amp;gt;See in-game for skill bonuses exclusive to guilds, see: &#039;&#039;&#039;HELP &#039;GUILD BONUS&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. &amp;lt;br/&amp;gt;Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: &#039;&#039;&#039;HELP GLORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP / IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob / mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order / Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC / Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF / Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK / Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset / tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights. See also: [[Spell Effect]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap / Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;SURVEY&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;(put/get) x.(object) my.(container)&#039;&#039;&#039; - put / get stores or retrieves objects from containers. &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HALT&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
* &#039;&#039;&#039;AFF / AFF BY&#039;&#039;&#039; - are both valuable commands to see [[Spell Effect]] on character and remaining duration/timer.&lt;br /&gt;
* &#039;&#039;&#039;SCORE&#039;&#039;&#039; - [[Score]] provides an overview of vital character information.&lt;br /&gt;
* &#039;&#039;&#039;COMMANDS&#039;&#039;&#039; - A master list of commands available in-game.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* [[Suggested leveling areas]] - where to gain levels optimally&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Useful Items==&lt;br /&gt;
 Here&#039;s a little guide on how to get useful items.  I&#039;ll list all the&lt;br /&gt;
 items this guide includes first so you can browse through and do a&lt;br /&gt;
 search.  All directions are from Darkhaven Square.  All Weapon stats are&lt;br /&gt;
 for unenchanted weapons.&lt;br /&gt;
 &lt;br /&gt;
 I&#039;ve decided to list all sorts of items that you might be interested in&lt;br /&gt;
 finding.  The guide has been reformatted to list items by area. &lt;br /&gt;
 &lt;br /&gt;
 I have decided to list item stats just by copying the result of identify&lt;br /&gt;
 to save time for myself.  Note that the level is not necessarily the&lt;br /&gt;
 lowest level possible, I will change these when I know them but in most&lt;br /&gt;
 cases they will just be the level of the particular item I got.&lt;br /&gt;
 &lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
     Small Quill&lt;br /&gt;
     Odd Slick Packet&lt;br /&gt;
 Northern Plains&lt;br /&gt;
     Low Level Eltor Hide Leggings&lt;br /&gt;
 Miden&#039;nir&lt;br /&gt;
     White Deerbone Crescent&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
     Fur From a Raccoon&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
     Low Level Lion Crested Bracers&lt;br /&gt;
     Low Level Lion Crested Belt&lt;br /&gt;
     Low Level Lion Crested Neck Guard&lt;br /&gt;
     Birch Bark Torch&lt;br /&gt;
     Haversack&lt;br /&gt;
     Low Level Sailor&#039;s Earring&lt;br /&gt;
     Low Level Sharktooth Necklaces&lt;br /&gt;
     Low Level Bloody Eyepatch&lt;br /&gt;
     Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
     A Pair of Travelling Boots&lt;br /&gt;
     Squirrel/Bear/Minotaur/Wyvern Fur/Skin cloaks&lt;br /&gt;
     Mystic Eye of Foresight &lt;br /&gt;
     a Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of Archery&#039;&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
     Rod of Neutrality&lt;br /&gt;
     Elven Quarterstaff&lt;br /&gt;
     Bulette Carapace Shield&lt;br /&gt;
     Tiny Forest Green Cap&lt;br /&gt;
     Faerie Trefoil&lt;br /&gt;
     Forked Hazel Twig&lt;br /&gt;
     Sprig of Club Moss&lt;br /&gt;
     &amp;lt;incomplete&amp;gt;&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
     A Small Rock Covered With Moss&lt;br /&gt;
     A Locket Of Hair&lt;br /&gt;
     A Monocle Of Foresight&lt;br /&gt;
     A Black Staff&lt;br /&gt;
     A Cyan Potion&lt;br /&gt;
     A Diamond Brooch&lt;br /&gt;
     A Holy Symbol&lt;br /&gt;
     A Platinum Bracelet&lt;br /&gt;
     A White Silk Belt&lt;br /&gt;
     A Runic Scroll&lt;br /&gt;
     A Magenta Potion&lt;br /&gt;
     The Sigil Cura&lt;br /&gt;
     A Luxurious Fur Cloak&lt;br /&gt;
     A Crested Shield&lt;br /&gt;
     A Pair Of Spiked Gauntlets&lt;br /&gt;
     An Emerald Sword&lt;br /&gt;
     A Dragon Skin Bracelet&lt;br /&gt;
     A Plain Black Robe&lt;br /&gt;
     A Black Silk Belt&lt;br /&gt;
     A Golden Dagger&lt;br /&gt;
     A Dragon Tailed Whip&lt;br /&gt;
     An Ancient Diamond Brooch&lt;br /&gt;
     The Helm Of Dragonkind&lt;br /&gt;
     A Golden Wand&lt;br /&gt;
     The Staff Of The Dragon&lt;br /&gt;
     A Stone Club&lt;br /&gt;
     A Dragon&#039;s Tooth Knife&lt;br /&gt;
     A Set Of Dragon Scale Sleeves&lt;br /&gt;
     A Pair Of Dragon Skin Gloves&lt;br /&gt;
     A Silver Staff&lt;br /&gt;
     A Copper Ring&lt;br /&gt;
     White Scale Mail&lt;br /&gt;
     A Snow-White Opal&lt;br /&gt;
     Leggings Of Dark Dragonscale&lt;br /&gt;
     A Scorched, Pitted Scroll&lt;br /&gt;
     A Diamond Ring&lt;br /&gt;
     A Piece of Time Everlasting&lt;br /&gt;
 Bartok&#039;s Grove&lt;br /&gt;
     Dragon&#039;s Gloves, Axe, Helm, Rod&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Shattered Refuge&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Small Quill: &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - Devout and Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - int +1, mvs +30, res poison +10%&lt;br /&gt;
 Level - not sure, have found at level 6 post shattering &lt;br /&gt;
 &lt;br /&gt;
 Odd Slick Packet:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - trash&lt;br /&gt;
 Level - 0&lt;br /&gt;
 &lt;br /&gt;
 Found in Shattered Refuge&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Shattered Refuge: 13s, w, n, w&lt;br /&gt;
 &lt;br /&gt;
 Once you are there, follow the path to the west and north until you&lt;br /&gt;
 arrive at the gnome guards.  From there, go north to the receptionist.&lt;br /&gt;
 Kill the receptionist for the key.  Unlock trapdoor, open trapdoor, and&lt;br /&gt;
 down.  Alternatively, pass door through the door.  Once in this room,&lt;br /&gt;
 open wall to open the hidden exit and go north.  In this room, search.&lt;br /&gt;
 You will eventually find a crack.  The small quill is in the crack. &lt;br /&gt;
 &lt;br /&gt;
 From the room down from the receptionist, go west.  Open the box.  The&lt;br /&gt;
 Odd Slick Packet is in the box, but the box is trapped so that if you&lt;br /&gt;
 take the packet out damage is done and you put the box back.  To get the&lt;br /&gt;
 packet out, fill &amp;lt;container&amp;gt; box.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Plains&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Eltor Hide Leggings:&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Legs&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +1, dex +2, HR +1, hp +30&lt;br /&gt;
 Level - the ones you want are around level 9&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Plains: nw, 2w, 4n, w, look painting, open n, n&lt;br /&gt;
 &lt;br /&gt;
 Once at the Northern Plains, head west.  The Leggings are found on the&lt;br /&gt;
 Inahir Child.  Inahir Child is unfortunately not trackable or&lt;br /&gt;
 farsightable.  Do a &amp;quot;where child.&amp;quot;  If you are lucky, it will say Tall&lt;br /&gt;
 Trees or something else other than &amp;quot;Open Plains.&amp;quot; Basically, wander&lt;br /&gt;
 through the Open Plains (which is HUGE) scanning all at every room until&lt;br /&gt;
 you find the child.  He will have the leggings on him.  Generally, he&lt;br /&gt;
 tends to be very far to the west and somewhat northerly.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Miden&#039;Nir&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 White Deerbone Crescent&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - dex +1&lt;br /&gt;
 Level - around 4&lt;br /&gt;
 &lt;br /&gt;
 Found in Miden&#039;nir&lt;br /&gt;
 &lt;br /&gt;
 Directions: 10s, 4e, 1n, 2e&lt;br /&gt;
 &lt;br /&gt;
 Have detect hidden.  Kill Jacob the Young Finn Elf for the Crescent.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Northern Trade Route&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Fur From a Raccoon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - around 5&lt;br /&gt;
 &lt;br /&gt;
 Found in Northern Trade Route (Area Pop)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Northern Trade Route: 6n, nw&lt;br /&gt;
 &lt;br /&gt;
 Simply follow the Northern Trade Route until you come upon a fallen log.&lt;br /&gt;
 The Fur is in the log.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Ocean Keep&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Low Level Lion Crested Bracers&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Neck Guards &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 12&lt;br /&gt;
 AC - 10&lt;br /&gt;
 Affects - HR +4, hp +35&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Low Level Lion Crested Belt&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Waist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +2, DR +2&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Birch Bark Torch &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - dex +1, DR +1, aff_by detect_invis, AC -5&lt;br /&gt;
 Level - 20-23&lt;br /&gt;
 &lt;br /&gt;
 Haversack&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Container&lt;br /&gt;
 Size - Medium&lt;br /&gt;
 &lt;br /&gt;
 Low Level Ring of the King&#039;s Navy&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ring&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 9 &lt;br /&gt;
 Affects - mp +30, HR +2, DR +3&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sharktooth Necklace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 14&lt;br /&gt;
 Affects - DR +4, str +1, mp +50, suscept pierce +10%&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Sailor&#039;s Earring&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Ears&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 15&lt;br /&gt;
 Affects - HR +1, DR +2, hp +20&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Low Level Bloody Eyepatch&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Eyes&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 12&lt;br /&gt;
 Affects - HR +2, DR +2, hp +15&lt;br /&gt;
 Level - 28-32&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Ocean Keep:&lt;br /&gt;
 &lt;br /&gt;
 Take the Eastern Trade Route (8e, ne).  Ocean Keep is the last terminus&lt;br /&gt;
 along the route.  Alternatively, if you have trouble following the route&lt;br /&gt;
 as I did, directions are: 8e, 2se, s, 4se, 2s, sw, 3s, e, u, se, d, e,&lt;br /&gt;
 d, se, d, nw, w, d, w, d, w, n, nw, ne, 2n, 3ne, nw, ne, nw, ne, nw, ne,&lt;br /&gt;
 nw, ne, 3nw.  Make sure you have FLY on if you follow those dirs, as&lt;br /&gt;
 there is a bottomless room with an instant-death room underneath along&lt;br /&gt;
 the way.&lt;br /&gt;
 &lt;br /&gt;
 If you take the Eastern Trade Route, you will arrive at a room with two&lt;br /&gt;
 guards in it.  One of the guards has a low level Lion Crested Bracer.&lt;br /&gt;
 &lt;br /&gt;
 If you took the alternate route, you should have arrived 2w of the room&lt;br /&gt;
 with two guards.&lt;br /&gt;
 &lt;br /&gt;
 If you don&#039;t feel comfortable with taking on two guards a once, go 2d&lt;br /&gt;
 and follow the road west.  There may or may not be a guard patrolling&lt;br /&gt;
 the road with a Lion Crested Bracer.  Avoid the guard captains - they&lt;br /&gt;
 are significantly harder to kill and their eq is around level 28 or so. &lt;br /&gt;
 &lt;br /&gt;
 Continue west down the road to the Marketplace.  Within the marketplace&lt;br /&gt;
 there should be at least two Keep Guards (not captains).  One will have&lt;br /&gt;
 the Lion Crested Belt.  If the other guard does not have the Lion&lt;br /&gt;
 Crested Neck Guard, check within the Manor you passed on the way to the&lt;br /&gt;
 Marketplace.&lt;br /&gt;
 &lt;br /&gt;
 Note that each guard has a Birch Bark Torch, which are good lights.&lt;br /&gt;
 &lt;br /&gt;
 Go 2d from the first guards and follow the path west to the manor.  Go&lt;br /&gt;
 north into the manor.  Continue north to the Kitchen.  Go East and South&lt;br /&gt;
 to a &amp;quot;Hidden Chamber&amp;quot; in the Larder.  The Haversack pops in this room.&lt;br /&gt;
 &lt;br /&gt;
 The Rings of the King&#039;s Navy and Sharktooth Necklaces are found on the&lt;br /&gt;
 Lady Meredith, one of the boats floating in the water maze west of Ocean&lt;br /&gt;
 Keep.  The Bloody Eyepatch is found on the Valkryie, the other ship.&lt;br /&gt;
 Sailor&#039;s Earrings are found on one mob on the Lady Meredith, and several&lt;br /&gt;
 on the Valkryie.  Walking to either the Lady Meredith or the Valkryie is&lt;br /&gt;
 VERY difficult as you must pass through a norecall maze over water&lt;br /&gt;
 filled with many many aggressive Wind Devils.  An AV should be able to&lt;br /&gt;
 walk through the Wind Devils without too much trouble, but lower levels&lt;br /&gt;
 will most likely die.  Plus, the maze is not easy to navigate although&lt;br /&gt;
 by no means is it incredibly hard.  If you want to navigate the maze, I&lt;br /&gt;
 warned you!  The entrance to the maze is: 2d, 12w, 2n, 3w, s, 3w, 3n, w&lt;br /&gt;
 from the first two guards you meet. &lt;br /&gt;
 &lt;br /&gt;
 I strongly recommend Portal or Astral/Equivalent the ships.  To do this,&lt;br /&gt;
 first one must get into the Azure Sea Geo.  The shortest route I am&lt;br /&gt;
 aware of is: 6s, ne, 2s, se, 2e, s, 4sw, s, 2e, u, 3e.  From here,&lt;br /&gt;
 Portal/Astral/Equivalent to Deckhand for the Lady Meredith or 4.Crewman&lt;br /&gt;
 for the Valkryie.  If you going to the Valkryie, I strongly suggest Hide&lt;br /&gt;
 or Invis or both to avoid aggro mobs.&lt;br /&gt;
 &lt;br /&gt;
 Low Level Rings of the King&#039;s Navy pop on a Deckhand abovedecks.  Low&lt;br /&gt;
 level Sharktooth Necklaces pop on a Deckhand belowdecks.  Neither of&lt;br /&gt;
 these two specific Deckhands will pop unless EVERY Deckhand was dead at&lt;br /&gt;
 repop, which is a rare occurance unless you are actively trying to pop&lt;br /&gt;
 these items.  So, generally, one must first kill ALL Deckhands on the&lt;br /&gt;
 Lady Meredith.  Do a &amp;quot;where deckhand&amp;quot; whenever you think you might be&lt;br /&gt;
 done to make sure.  Then, the next repop, one Deckhand on the south side&lt;br /&gt;
 of the ship abovedecks will have a Ring of the King&#039;s Navy, and one&lt;br /&gt;
 Deckhand on the east side of the ship belowdecks will have a Sharktooth&lt;br /&gt;
 Necklace.  To kill these Deckhands without suffering damage yourself, I&lt;br /&gt;
 recommend sleep/backstab with a mage or vamp. &lt;br /&gt;
 &lt;br /&gt;
 Sailor&#039;s Earrings are to be found on the 3.Crewman &amp;quot;sleeping&amp;quot; belowdecks&lt;br /&gt;
 on the Lady Meredith and on more than half of the Crewmen on the&lt;br /&gt;
 Valkryie.  They are always invis, so have detect invis on. &lt;br /&gt;
 &lt;br /&gt;
 Bloody Eyepatches are found one one specific Crewman belowdecks on the&lt;br /&gt;
 Valkryie.  This Crewman only pops if all three Crewmen that pop into its&lt;br /&gt;
 room are dead at repop.  If the door has been opened you may have to&lt;br /&gt;
 kill all the Crewmen onboard.  Again, I recommend casting sleep on all&lt;br /&gt;
 mobs in the room and backstabbing to kill them.  The room this Crewman&lt;br /&gt;
 pops in is w, n of the first belowdecks room under the hatch.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Wyvern&#039;s Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 A Pair of Travelling Boots &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Feet&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - mv +10, hp +10, dex +1, con +1&lt;br /&gt;
 Level - 5&lt;br /&gt;
 &lt;br /&gt;
 A Squirrel Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, int +1, wis +1, aff_by hide, AC -10&lt;br /&gt;
 Level - 10&lt;br /&gt;
 &lt;br /&gt;
 A Bear Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 4&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, dex +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 15&lt;br /&gt;
 &lt;br /&gt;
 A Minotaur Fur Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 5&lt;br /&gt;
 Affects - DR +2, HR +2, hp +10, str +2, aff_by hide, AC -10&lt;br /&gt;
 Level - 20&lt;br /&gt;
 &lt;br /&gt;
 A Wyvern Skin Cloak&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - About&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 6&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - DR +2, HR +2, hp +15, con +2, AC -15&lt;br /&gt;
 Level - 25 &lt;br /&gt;
 &lt;br /&gt;
 Torn Flesh of the Dragon&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Face&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 4&lt;br /&gt;
 Affects - none&lt;br /&gt;
 Level - 25&lt;br /&gt;
 &lt;br /&gt;
 Mystic Eye of Foresight&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Level - 20&lt;br /&gt;
 Properties - Exam for a magic eight ball answer to a question.&lt;br /&gt;
 &lt;br /&gt;
 A Small Token Bearing the Words, &#039;&amp;lt;Name&amp;gt; is a master of archery!&#039;&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Treasure&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 Level - 5&lt;br /&gt;
 Properties - Just cool :)&lt;br /&gt;
 &lt;br /&gt;
 Dirs to Wyvern&#039;s Tower: &lt;br /&gt;
 &lt;br /&gt;
 6w, 7n, w, 3n, 2e, 4s, e, s, w, sw, s, sw, 2s, sw, 3w, ne&lt;br /&gt;
 &lt;br /&gt;
 From here, proceed e, ne, n, nw, 2n, ne to Fhaile&#039;s shop.  Travelling&lt;br /&gt;
 boots are on sale for less than 10k, and are always level 5.&lt;br /&gt;
 &lt;br /&gt;
 All of the cloaks are made by giving skins to Taradan the Trapper.&lt;br /&gt;
 Taradan is e, s of the entrance to Wyvern&#039;s Tower. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern&#039;s Tower can be divided into 3 major regions: The Forest, The&lt;br /&gt;
 Centaur Village, and The Tower.  The Forest is where you enter.  5e of&lt;br /&gt;
 the entrance is a gargoyle, beyond this gargoyle is the Tower.  The&lt;br /&gt;
 Centaur Village has a hidden entrance in the Forest (e, ne, n, nw, 2n,&lt;br /&gt;
 open w, w).&lt;br /&gt;
  &lt;br /&gt;
 Squirrel skins are made by giving a squirrel corpse to Taradan.  He will&lt;br /&gt;
 automatically take 1000 coins from you and give you a squirrel skin&lt;br /&gt;
 back.  Squirrels are always found in the Forest section of the area.&lt;br /&gt;
 One squirrel will pop per repop.  The pop room for squirrels is the&lt;br /&gt;
 first room in the area.  Once you have collected 6 squirrel skins, go to&lt;br /&gt;
 Taradan&#039;s room and &amp;quot;say a squirrel cloak&amp;quot;.  He will take 6 squirrel&lt;br /&gt;
 skins from your inventory and 30000 coins and give you a Squirrel Fur&lt;br /&gt;
 Cloak.  Note that if you have less than 6 skins in your inventory he&lt;br /&gt;
 will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Bear skins are made by giving a bear corpse to Taradan.  He will&lt;br /&gt;
 automatically take 5000 coins from you and give you a bear skin.  Bears&lt;br /&gt;
 are also always found in the Forest section of the area.  One bear will&lt;br /&gt;
 pop per repop.  They are hiding so have detect_hidden.  Once you have&lt;br /&gt;
 collected 3 bear skins, go to Taradan&#039;s room and &amp;quot;say a bear cloak&amp;quot;.  He&lt;br /&gt;
 will take 3 bear skins from your inventory and 40000 coins and give you&lt;br /&gt;
 a Bear Fur Cloak.  Note that if you have less than 3 skins in your&lt;br /&gt;
 inventory he will take them and you will get nothing.&lt;br /&gt;
 &lt;br /&gt;
 Minotaur skins are made by giving a minotaur corpse to Taradan.  He will&lt;br /&gt;
 automatically take 10000 coins from you and give you a minotaur skin.&lt;br /&gt;
 Minotaurs are found in the Tower section of the area.  Two minotaurs&lt;br /&gt;
 will pop per repop.  The minotaurs are found in a labyrinth underneath&lt;br /&gt;
 the tower.  To get inside the tower, go 5e from the entrance to a&lt;br /&gt;
 gargoyle.  Push the gargoyle (note this does not work for AVs!) to lower&lt;br /&gt;
 a bridge in the room e of the gargoyle.  Cross the bridge and go n to a&lt;br /&gt;
 guard room where you find a tower key.  Go back south and unlock the&lt;br /&gt;
 gate.  Proceed all the way east, then open n, n.  Inside this &amp;quot;hidden&amp;quot;&lt;br /&gt;
 room, op d, d.  Proceed north to enter the tower catacombs.  Inside here&lt;br /&gt;
 are two minotaurs, both of which can be used to make skins.  It can be&lt;br /&gt;
 hard to navigate this maze.  I suggest having SCRY and bringing a large&lt;br /&gt;
 supply of balls of light so you can map it.  Track doesn&#039;t really help.&lt;br /&gt;
 Once you have gotten both minotaur skins, go to Taradan&#039;s room and &amp;quot;say&lt;br /&gt;
 a minotaur cloak&amp;quot;.  He will take both skins from your inventory and&lt;br /&gt;
 50000 coins and give you a Minotaur Fur Cloak.  Note that if you have&lt;br /&gt;
 only one minotaur skin in your inventory he will take it and you will&lt;br /&gt;
 get nothing. &lt;br /&gt;
 &lt;br /&gt;
 Wyvern skins are made by giving a Wyvern corpse to Grymbald, a mob found&lt;br /&gt;
 2 e, s of the entrance.  The Wyvern is found in the Tower section of the&lt;br /&gt;
 area.  One Wyvern pops per repop.  To get inside the tower, go 5e from&lt;br /&gt;
 the entrance to a gargoyle.  Push the gargoyle (note this does not work&lt;br /&gt;
 for AVs!) to lower a bridge to the east.  Cross the bridge and go north&lt;br /&gt;
 for the key to the tower.  Go back south and unlock the gate.  Proceed&lt;br /&gt;
 all the way east to the stairs.  If you have broach/pick lock/doorbash,&lt;br /&gt;
 you may continue up the stairs to the Wyvern&#039;s lair.  Otherwise, open n,&lt;br /&gt;
 n, op d, d to the Tower Catacombs underneath the Tower.  In here are two&lt;br /&gt;
 minotaurs.  One of them (the savage minotaur) has a strange key.  Note -&lt;br /&gt;
 as long as you are getting this key, you might as well get a minotaur&lt;br /&gt;
 fur cloak.  Find your way out of the Catacombs and back to the stairway.&lt;br /&gt;
 Go all the way up.  Use the strange key to unlock the door.  Be aware&lt;br /&gt;
 that the golems will attack when you open the door.  The door can be&lt;br /&gt;
 walked through with pass door if you want to avoid them.  Go up and&lt;br /&gt;
 unlock west to fight the Ancient Wyvern, who drops the Torn Flesh of the&lt;br /&gt;
 Dragon.  Note that you can unlock w/w/enter after killing the Wyvern to&lt;br /&gt;
 go to Darkhaven Square.  Grymbald will give you a Wyvern skin.  Give the&lt;br /&gt;
 Wyvern skin to Taradan for a Wyvern Skin Cloak.&lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight and the token are found in the Centaur&lt;br /&gt;
 Village.&lt;br /&gt;
 &lt;br /&gt;
 The Token is earned by destroying 3 targets at the shooting range.  The&lt;br /&gt;
 shooting range is w, nw of the entrance to the Village.  From here, you&lt;br /&gt;
 can SCRY n to see a target.  The first target is a bunny.  After you&lt;br /&gt;
 kill the bunny with arrows/magic missiles a squirrel target will pop,&lt;br /&gt;
 with slightly more hps.  After killing the squirrel, a deer will pop&lt;br /&gt;
 with even more hps.  Killing the deer will garner you a token.  Magic&lt;br /&gt;
 Missile does incredibly little damage.  My mage with 25 int, 22 wis, and&lt;br /&gt;
 16 lck and adept at Magic Missile needed about 1300 mana to destroy all&lt;br /&gt;
 three targets.  Arrows are much faster.  Even if you are not a ranger,&lt;br /&gt;
 you will still hit with arrows occasionally.  You will need 30-40 arrows&lt;br /&gt;
 to destroy all the targets.  Rangers only need about 10.  Bows and&lt;br /&gt;
 Arrows are available in various locations around the Realms.  A Gnollish&lt;br /&gt;
 Longbow can be found in Gauntlet.  Arrows are best gotten by fletching,&lt;br /&gt;
 you can buy flint from the Rock Guardian in Elemental Canyon and then&lt;br /&gt;
 kill it for your money back.  Find a nice ranger and bring some blue&lt;br /&gt;
 potions and have them fletch for you. &lt;br /&gt;
 &lt;br /&gt;
 The Mystic Eye of Foresight is gotten using an area pop item.  2w, n of&lt;br /&gt;
 the entrance to the village there is a mound of dried grass.  A pan&lt;br /&gt;
 flute pops inside this mound.  After getting the flute, go s, e, s (w, s&lt;br /&gt;
 of entrance to village) and drop the flute.  Pan will appaar.  Follow&lt;br /&gt;
 instructions and ask for the gift to receive the mystic eye.  If you ask&lt;br /&gt;
 to be transported to the home of the gods you will be sent to the&lt;br /&gt;
 entrance to Olympus.  If you want the spells, you will get av+ sanc and&lt;br /&gt;
 iceshield and fireshield.&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Valley of the Elves and Dunhill Demesnes&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Rod of Neutrality&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - DR +5&lt;br /&gt;
 Level - around 25 &lt;br /&gt;
 &lt;br /&gt;
 Elven Quarterstaff &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (magic bludgeon)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 Average Damage - 10&lt;br /&gt;
 Affects - mp +15, HR +5, DR +4&lt;br /&gt;
 Level - around 12&lt;br /&gt;
 &lt;br /&gt;
 Bulette Carapace Shield &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Shield&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 5&lt;br /&gt;
 AC - 9&lt;br /&gt;
 Affects - str +1, con +1, wis +1, AC -10, DR +3&lt;br /&gt;
 Level - 15 &lt;br /&gt;
 &lt;br /&gt;
 Forked Hazel Twig&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wand&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - 6 Charges of Level 15 Create Spring&lt;br /&gt;
 Level - Varies, usually around 20&lt;br /&gt;
 &lt;br /&gt;
 Sprig of Club Moss&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Pill&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Spells - Level 27 Bless, Level 27 Protection&lt;br /&gt;
 Level - Varies, usually around 20 &lt;br /&gt;
 &lt;br /&gt;
 Tiny Forest Green Cap&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Head&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 2&lt;br /&gt;
 AC - 11&lt;br /&gt;
 Affects - lck +2, aff_by_sneak &lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoil &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Light (extinguishes)&lt;br /&gt;
 Allowed - Good, Neutral&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 Affects - mp -30, lck +3, aff_by_detect_invis&lt;br /&gt;
 Level - 1&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crook&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (bludgeon)&lt;br /&gt;
 Allowed -&lt;br /&gt;
 Weight -&lt;br /&gt;
 AC -&lt;br /&gt;
 Affects -&lt;br /&gt;
 Level - &lt;br /&gt;
 &lt;br /&gt;
 Iron Nasal Helm&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Helm&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 8&lt;br /&gt;
 Affects - wis +1, HR +2, DR +3&lt;br /&gt;
 Level - 22 lowest&lt;br /&gt;
 &lt;br /&gt;
 Iron-Tipped Boar Spear&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Weapon (nonmagic short blade)&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 Average Damage - 16&lt;br /&gt;
 Affects - DR +4, HR -3&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
 &lt;br /&gt;
 Pewter Torque&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Neck&lt;br /&gt;
 Allowed - Good, Neutral, Sorcerer, Fighter, Divinity, Aberrant, Shaman&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - HR +2, mp +20, hp +10, mv +20&lt;br /&gt;
 Level - 16 lowest  &lt;br /&gt;
 &lt;br /&gt;
 Leather Vambrace&lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Wrist&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 1&lt;br /&gt;
 AC - 7&lt;br /&gt;
 Affects - str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest &lt;br /&gt;
 &lt;br /&gt;
 Quilted Leather Sleeves &lt;br /&gt;
 &lt;br /&gt;
 Stats:&lt;br /&gt;
 Type - Arms&lt;br /&gt;
 Allowed - All&lt;br /&gt;
 Weight - 3&lt;br /&gt;
 AC - 6&lt;br /&gt;
 Affects - hp +10, str +1, HR +1, DR +1&lt;br /&gt;
 Level - 16 lowest&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 Directions to Valley of the Elves: &lt;br /&gt;
 &lt;br /&gt;
 Follow Northern Trade Route to end.  Valley of the Elves is the third to&lt;br /&gt;
 last stop along the route.  The at the first road sign you see along the&lt;br /&gt;
 Norther Trade Route after you have entered the Northern Plains, go nw, w&lt;br /&gt;
 to get to the valley.&lt;br /&gt;
 &lt;br /&gt;
 The Valley of the Elves can be divided into 2 major sections - The&lt;br /&gt;
 Valley and the Secret Valley. &lt;br /&gt;
 &lt;br /&gt;
 Directions to the Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, d &lt;br /&gt;
 &lt;br /&gt;
 The Rod of Neutrality is found on Talemon.  Directions to talemon from&lt;br /&gt;
 the entrance to the Valley section are:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avvoid aggro mobs), n, e, n, e, 2n, w, n, w, op w, w, op&lt;br /&gt;
 hearth, d, s, kill pyrohydra for fiery red key, unlock w, op w, w.  2e&lt;br /&gt;
 of here is another room with a guardian demon.  In this room there is an&lt;br /&gt;
 iron chest with many potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll of restoration&lt;br /&gt;
 a clear potion with swirls of white&lt;br /&gt;
 a blue potion with swirls of silver&lt;br /&gt;
 a dark scroll with strange writing&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a bright red potion with bursts of yellow&lt;br /&gt;
 a metallic silver potion&lt;br /&gt;
 a vibrant green potion&lt;br /&gt;
 a scroll of offense&lt;br /&gt;
 an ice-blue scroll&lt;br /&gt;
 an amber potion with wisps of silver&lt;br /&gt;
 &lt;br /&gt;
 Directions to the Secret Valley from the entrance to the area:&lt;br /&gt;
 &lt;br /&gt;
 Hide (to avoid aggro sentries), n, w, n, w, 2nw, ne, nw, 2ne, 2nw, ne, d&lt;br /&gt;
 &lt;br /&gt;
 Found in the Secret Valley are the Elven Quarterstaff and a large number&lt;br /&gt;
 of potions and scrolls.  The potions and scrolls are:&lt;br /&gt;
 &lt;br /&gt;
 a scroll tied with red ribbon&lt;br /&gt;
 a magenta potion with flecks of silver&lt;br /&gt;
 a minty green potion&lt;br /&gt;
 a scroll of aiding&lt;br /&gt;
 a scroll dripping water&lt;br /&gt;
 a milky pink potion&lt;br /&gt;
 &lt;br /&gt;
 sw, 2w, s, e from the entrance to the Secret Valley are an aggro Elf&lt;br /&gt;
 Elder and Elf Elderess.  The Elf Elder has the Elven Quarterstaff and a&lt;br /&gt;
 small iron key.  Go up and unlock the chest with the small iron key.&lt;br /&gt;
 The potions and scrolls are found there.&lt;br /&gt;
 &lt;br /&gt;
 The Dunhill Demesnes can be divided into 3 major sections - The Forest,&lt;br /&gt;
 The Town, and The Abbey.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill from the entrance to the Secret Valley portion of&lt;br /&gt;
 the Valley of the Elves:&lt;br /&gt;
 &lt;br /&gt;
 (Hide to avoid aggro mobs) 3w, op nw, 3nw, op nw, nw, n&lt;br /&gt;
 &lt;br /&gt;
 The Bulette Carapace Shield is popped by the Bulette.  The Bulette is&lt;br /&gt;
 found between the Secret Valley and Dunhill Demesnes.  It is 3w, op nw,&lt;br /&gt;
 2nw of the entrance to the Secret Valley.  It is aggressive, but cannot&lt;br /&gt;
 detect hidden or invis.&lt;br /&gt;
 &lt;br /&gt;
 The Forest is the majority portion of Dunhill Demesnes.&lt;br /&gt;
 &lt;br /&gt;
 The Forked Hazel Twig and the Sprig of Club Moss are both bought from&lt;br /&gt;
 Caornell Glasaldar.  He is n, op branches, 2u, op n, n, w of the&lt;br /&gt;
 entrance.&lt;br /&gt;
 &lt;br /&gt;
 The Tiny Forest Green Cap is found on the Brownies wandering all over&lt;br /&gt;
 the Forest portion of Dunhill.  Have Detect Hidden, and keep in mind&lt;br /&gt;
 that they steal.&lt;br /&gt;
 &lt;br /&gt;
 Faerie Trefoils are area pops.  They can be found in two spots in the&lt;br /&gt;
 Forest Section:&lt;br /&gt;
 &lt;br /&gt;
 n, ne, e of entrance.&lt;br /&gt;
 n, ne, 2se of entrance&lt;br /&gt;
 &lt;br /&gt;
 Shepherd&#039;s Crooks are found on Shepherds.  They can be found in a fenced&lt;br /&gt;
 off area in the Forest Section, near the town:&lt;br /&gt;
 &lt;br /&gt;
 There is a small man named Dalach who will recharge wands/staves.  He is&lt;br /&gt;
 found at:&lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, s, w, op gate, 2u, op w, w, up&lt;br /&gt;
 &lt;br /&gt;
 He is not always there, but if he is you can &amp;quot;repair&amp;quot; wands or staves to&lt;br /&gt;
 recharge them.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dunhill Town from entrance to Dunhill Demesnes: &lt;br /&gt;
 &lt;br /&gt;
 n, nw, n, 3nw, w, nw, nw&lt;br /&gt;
 &lt;br /&gt;
 Various guards around the town have Iron Tipped Boar Spears and Pewter&lt;br /&gt;
 Torques.&lt;br /&gt;
 &lt;br /&gt;
 from the entrance to the town, 2w, n, op w, w is Lir&#039;s House.  Search&lt;br /&gt;
 here for a box.  Kill Lir (north) for the key.  Unlock the box you found&lt;br /&gt;
 to get a key.  Use that key to unlock the chest in the room.  Inside the&lt;br /&gt;
 chest is the chunk of purple quartz.&lt;br /&gt;
 &lt;br /&gt;
 How to get to Dunhill Abbey:&lt;br /&gt;
 &lt;br /&gt;
 Incomplete for now.  I know how, I&#039;m just too lazy to write it all out&lt;br /&gt;
 right now :P.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Dragon Tower&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;a small rock covered with moss&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a locket of hair&#039; is a trash.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a monocle of foresight&#039; is an armor, with wear location:  eyes&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 2, value is 1500, and level is 20.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects affected_by by scrying&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 25, value is 75000, and level is 42.&lt;br /&gt;
 Has 3(3) charges of level 29 &#039;energy drain&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a cyan potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 43.&lt;br /&gt;
 Level 31 spells of: &#039;blindness&#039; &#039;harm&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond brooch&#039; is an armor, with wear location:  neck&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 2, value is 10000, and level is 43.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a holy symbol&#039; is an armor, with wear location:  neck hold&lt;br /&gt;
 Special properties:  glow nodrop noremove&lt;br /&gt;
 Its weight is 2, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a platinum bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 50000, and level is 34.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects save vs poison by -2.&lt;br /&gt;
 Affects save vs paralysis by -2.&lt;br /&gt;
 Affects intelligence by 2.&lt;br /&gt;
 Affects wisdom by 1. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a white silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 4, value is 10000, and level is 33.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects mana by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a runic scroll&#039; is a scroll, with wear location:  hold&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 1, value is 5000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;armor&#039; &#039;protection&#039; &#039;shield&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a magenta potion&#039; is a potion.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 2000, and level is 33.&lt;br /&gt;
 Level 30 spells of: &#039;cure critical&#039; &#039;protection&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Sigil Cura&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow hum evil magic&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 10, value is 0, and level is 35.&lt;br /&gt;
 Has 10(10) charges of level 35 &#039;cure blindness&#039;.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects strength by -2.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a luxurious fur cloak&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 25000, and level is 22.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a crested shield&#039; is an armor, with wear location:  shield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 23.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of spiked gauntlets&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 22.&lt;br /&gt;
 Armor class is 3.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an emerald sword&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 12, value is 200000, and level is 23.&lt;br /&gt;
 Damage is 3 to 18 (average 10).&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon skin bracelet&#039; is an armor, with wear location:  wrist&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 4, value is 40000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 5.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a plain black robe&#039; is an armor, with wear location:  about&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 50000, and level is 19.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a black silk belt&#039; is an armor, with wear location:  waist&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 3, value is 10000, and level is 19.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects constitution by 2.&lt;br /&gt;
 Affects charisma by 1.&lt;br /&gt;
 Affects luck by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden dagger&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 1, value is 40000, and level is 19.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects mana by 20. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon tailed whip&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed: evil neutral&lt;br /&gt;
 Its weight is 14, value is 180000, and level is 29.&lt;br /&gt;
 Damage is 4 to 20 (average 12).&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects dexterity by -1.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;an ancient diamond brooch&#039; is an armor, with wear location:&lt;br /&gt;
 neck&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 3, value is 225000, and level is 30.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects save vs spell by -3.&lt;br /&gt;
 Affects mana by 25.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Helm of Dragonkind&#039; is an armor, with wear location:  head&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Its weight is 8, value is 120000, and level is 24.&lt;br /&gt;
 Armor class is 5.&lt;br /&gt;
 Affects armor class by -10.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects mana by 15.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hit roll by 1.&lt;br /&gt;
 Affects strength by -1.&lt;br /&gt;
 Affects intelligence by 1.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a golden wand&#039; is a wand, with wear location:  hold&lt;br /&gt;
 Special properties:  glow&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 24.&lt;br /&gt;
 Has 9(9) charges of level 24 &#039;dispel magic&#039;. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;the Staff of the Dragon&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 17.&lt;br /&gt;
 Has 10(10) charges of level 26 &#039;call lightning&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a stone club&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: fighter shaman&lt;br /&gt;
 Its weight is 12, value is 7500, and level is 18.&lt;br /&gt;
 Damage is 3 to 15 (average 9).&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a dragon&#039;s tooth knife&#039; is a weapon, with wear location:  wield&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Alignments allowed: good neutral&lt;br /&gt;
 Its weight is 3, value is 300000, and level is 30.&lt;br /&gt;
 Damage is 9 to 36 (average 22).&lt;br /&gt;
 Affects save vs breath by -4.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp by 40.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 5. &lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a set of dragon scale sleeves&#039; is an armor, with wear location:&lt;br /&gt;
 arms&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 12, value is 30000, and level is 30.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -5.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a pair of dragon skin gloves&#039; is an armor, with wear location:&lt;br /&gt;
 hands&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 5, value is 200000, and level is 30.&lt;br /&gt;
 Armor class is 6.&lt;br /&gt;
 Affects dexterity by 2.&lt;br /&gt;
 Affects hit roll by 2.&lt;br /&gt;
 Affects hp by 20.&lt;br /&gt;
 Affects armor class by -20.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
  &lt;br /&gt;
 Object &#039;a silver staff&#039; is a staff, with wear location:  hold&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Its weight is 5, value is 10000, and level is 20.&lt;br /&gt;
 Has 19(19) charges of level 26 &#039;faerie fog&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a copper ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 100000, and level is 18.&lt;br /&gt;
 Armor class is 1.&lt;br /&gt;
 Affects wisdom by 2.&lt;br /&gt;
 Affects damage roll by 1.&lt;br /&gt;
 Affects hp by 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;white scale mail&#039; is an armor, with wear location:  body&lt;br /&gt;
 Special properties:  glow magic&lt;br /&gt;
 Classes allowed: none&lt;br /&gt;
 Genres allowed: sorcerer fighter aberrant shaman&lt;br /&gt;
 Its weight is 20, value is 100000, and level is 17.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects armor class by -15.&lt;br /&gt;
 Affects save vs spell by -4.&lt;br /&gt;
 Affects intelligence by -1.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 4.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a snow-white opal&#039; is a treasure.&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 1, value is 0, and level is 10.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;leggings of dark dragonscale&#039; is an armor, with wear location:&lt;br /&gt;
 legs&lt;br /&gt;
 Special properties:  evil magic&lt;br /&gt;
 Its weight is 15, value is 180000, and level is 19.&lt;br /&gt;
 Armor class is 7.&lt;br /&gt;
 Affects armor class by -14.&lt;br /&gt;
 Affects moves by 50.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a scorched, pitted scroll&#039; is a scroll.&lt;br /&gt;
 Special properties:  hum dark evil&lt;br /&gt;
 Its weight is 2, value is 0, and level is 22.&lt;br /&gt;
 Level 28 spells of: &#039;acid blast&#039;.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a diamond ring&#039; is an armor, with wear location:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Its weight is 6, value is 50000, and level is 37.&lt;br /&gt;
 Armor class is 4.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 Object &#039;a piece of time everlasting&#039; is infused with your magic...&lt;br /&gt;
 It is a level 1 treasure, weight 2.&lt;br /&gt;
 Locations it can be worn:  wrist hold&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 This treasure has a gold value of 500.&lt;br /&gt;
 Note - Examine the piece of time for a chance of a room prog that will &lt;br /&gt;
 tell you the current mudtime.&lt;br /&gt;
 &lt;br /&gt;
 Directions to Dragon Tower:&lt;br /&gt;
 &lt;br /&gt;
 13s, 2e, 2u, w, sw, w, sw, 2d, sw, 4s, sw, e, 2u, e, u, 2s, se, 2d, 3se,&lt;br /&gt;
 s, w, 3s, sw, 8s, 3w, sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw,&lt;br /&gt;
 se, sw&lt;br /&gt;
 &lt;br /&gt;
 Note that this leads to a &amp;quot;back entrance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 At the end of the directions, you find an Escaped Human Slave.  Nod to&lt;br /&gt;
 the slave to receive a small rock covered with moss.  Go south to enter&lt;br /&gt;
 a room with a locked door to the SW.  This door is&lt;br /&gt;
 pickable/broachable/pass door. Upon entering this room go west&lt;br /&gt;
 into the Black Hallway.  Sit on the bench to create &amp;quot;a tiny key&amp;quot; which&lt;br /&gt;
 opens the door you just came through (keyword secret).  Give the rock to&lt;br /&gt;
 the slave for a locket of hair.  If the slave isn&#039;t there, look around&lt;br /&gt;
 on the first floor.  If you give the rock to a slave other than that&lt;br /&gt;
 one, they will drop it on the ground.  Return east and go ne through the&lt;br /&gt;
 secret.  Give the locket of hair to the slave who gave you the rock, and&lt;br /&gt;
 she will give you a Crystal Lens.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Go north and up to the second floor.  Go&lt;br /&gt;
 south to the Room of the Ancients.  You can pass door through the east&lt;br /&gt;
 and west doors, or unlock them with the white and black keys (gotten&lt;br /&gt;
 later).  In the east room is an (Invis) mage.  Kill it for a black&lt;br /&gt;
 staff, a cyan potion, and a diamond brooch.  In the west room is&lt;br /&gt;
 the Holy Draconian.  Kill it for a holy symbol, a platinum bracelet, a&lt;br /&gt;
 white silk belt, a runic scroll, a magenta potion, and the Sigil Cura.&lt;br /&gt;
 &lt;br /&gt;
 From the Room of the Ancients, go 2s to the Draconian King.  Kill it for&lt;br /&gt;
 a luxurious fur cloak, a crested shield, a pair of spiked gauntlets, and&lt;br /&gt;
 an emerald sword, and (probably what you actually want) a tarnished gold&lt;br /&gt;
 key.&lt;br /&gt;
 &lt;br /&gt;
 To the east of the King is the Draconian Queen.  Kill her for the dragon&lt;br /&gt;
 skin bracelet, a plain black robe, a black silk belt, and a golden&lt;br /&gt;
 dagger.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway on the first floor.  Go East and South to&lt;br /&gt;
 The Great Hall Ends.  Unlock south with your gold key to gain access to&lt;br /&gt;
 the Ancient Green Dragon.  Kill it for the green key, a dragon tailed&lt;br /&gt;
 whip, and an ancient diamond brooch.&lt;br /&gt;
 &lt;br /&gt;
 Return to the Black Hallway.  Open oak and go west to the Storage Room.&lt;br /&gt;
 Open crack (which there are NO clues to at all) to go south.  Go south&lt;br /&gt;
 again to find the Great Red Dragon.  Kill it for the red key, the Helm&lt;br /&gt;
 of Dragonkind, and a golden wand.&lt;br /&gt;
 &lt;br /&gt;
 Unlock down with your red key, and go down to find the Great Blue&lt;br /&gt;
 Dragon.  Kill it for the blue key, the Staff of the Dragon, and a stone&lt;br /&gt;
 club.&lt;br /&gt;
 &lt;br /&gt;
 Unlock vault with your blue key to go north, then unlock north again to&lt;br /&gt;
 gain entrance to the Crypt.  Go 2 east to find the (Invis)(Hide) Dragon&lt;br /&gt;
 Master.  Kill him for a dragon&#039;s tooth knife, a stone key, a set of&lt;br /&gt;
 dragon scale sleeves, and a pair of dragon skin gloves.&lt;br /&gt;
 &lt;br /&gt;
 Go South into the wine cellar.  Dig south to find an exit (this might&lt;br /&gt;
 take a while, even if you have dig adepted).  Through here, go s, w, n&lt;br /&gt;
 to find the Great White Dragon.  Kill it for the silver staff, a copper&lt;br /&gt;
 ring, and the white key.  Note that if the killing blow is struck by a&lt;br /&gt;
 non-av, you will pop a White Scale Mail (which is really good).  Note&lt;br /&gt;
 that sometimes you will pop a snow-white opal instead.  I don&#039;t know why&lt;br /&gt;
 this is, I suspect it is an IP check (you can only have 1 char logged to&lt;br /&gt;
 get the White Scale Mail).&lt;br /&gt;
 &lt;br /&gt;
 Return to the Crypt Ends (where the Dragon Master was).  Unlock the&lt;br /&gt;
 coffin with the stone key.  Go north and two west.  Note that after the&lt;br /&gt;
 first west, there is a DT down from you.  Go up the Tower Spire.  At the&lt;br /&gt;
 top, go east to the Courtyard.  Go east and two down to find the Great&lt;br /&gt;
 Black Dragon, the last of the 5 children of Tiamat (Green, Red, Blue,&lt;br /&gt;
 White, Black).  Kill it for the black key, leggings of dark dragonscale,&lt;br /&gt;
 and a scorched, pitted, scroll.  Return to the Courtyard.&lt;br /&gt;
 &lt;br /&gt;
 From the courtyard, go south.  During the day, you can go to a Naos of&lt;br /&gt;
 Z&#039;Hyal to the east.  During the night, you can go to a Naos of Gre&#039;Vos&lt;br /&gt;
 to the west.  Unlock south with your green key to get to Tiamat.  Kill&lt;br /&gt;
 her for the Diamond Ring.&lt;br /&gt;
 &lt;br /&gt;
 After killing Tiamat, search in her room to find a piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 Thanks to Uzziel/Nagisa for telling me about the piece of time&lt;br /&gt;
 everlasting.&lt;br /&gt;
 &lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Bartok&#039;s Grove - Just Dragon Temple&lt;br /&gt;
 ------------------------------------------------------------------------&lt;br /&gt;
 Object &#039;dragon&#039;s gloves&#039; is infused with your magic...&lt;br /&gt;
 It is a level 15 armor, weight 4.&lt;br /&gt;
 Locations it can be worn:  hands&lt;br /&gt;
 Special properties:  glow hum&lt;br /&gt;
 Alignments allowed:  good neutral&lt;br /&gt;
 This armor has a gold value of 1500.&lt;br /&gt;
 Armor class is 8.&lt;br /&gt;
 Affects constitution by 1.&lt;br /&gt;
 Affects wisdom by 1.&lt;br /&gt;
 Affects strength by 2.&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hit roll by 3.&lt;br /&gt;
 &lt;br /&gt;
 I don&#039;t have stats for the rest, but Dragon&#039;s Gloves is the only one&lt;br /&gt;
 worth getting anyway.&lt;br /&gt;
 &lt;br /&gt;
 Directions: 6w, 2sw, 5w, s&lt;br /&gt;
 &lt;br /&gt;
 From here, go 2s, w to Bartok Souvenirs.  The shopkeeper here is hiding,&lt;br /&gt;
 so have occu on.  From him, buy (at least) 2 statuettes, a scarf, and a&lt;br /&gt;
 corkscrew.  Go e, n, w to the vineyards, and navigate the maze to the&lt;br /&gt;
 temple ruins.  Hold one of the statuettes (this destroys it) to open a&lt;br /&gt;
 path down.  Enter the temple. &lt;br /&gt;
 &lt;br /&gt;
 In order to get to the Man-Dragon, you will require belladonna and bay&lt;br /&gt;
 leaves.  There&#039;s 2 ways to get them, one is to go to Thalos and kill&lt;br /&gt;
 druids in holy grove.  The other way is to go through the puzzles to the&lt;br /&gt;
 east and west of the entrance of the temple, which I will detail now.&lt;br /&gt;
 &lt;br /&gt;
 First, belladonna.  Go west to the Tapestry of power.  Say spells to&lt;br /&gt;
 open a path west, to the Shrine of Friendship.  Say treasure to open a&lt;br /&gt;
 path north, to the Statue For Protection.  Say armor to open a path east&lt;br /&gt;
 to the Tribute to Life.  Say weapon to recieve belladonna and be sent&lt;br /&gt;
 back to the entrance to the temple.  You can do this as often as you&lt;br /&gt;
 like.&lt;br /&gt;
 &lt;br /&gt;
 Next, bay leaves.  Go east to the Offer of Power.  Sac a potion or pill&lt;br /&gt;
 (belladonna works fine for this) to open a path east to the Offer of&lt;br /&gt;
 Frienship.  Sac a treasure (I suggest the 2nd statuette you bought) to&lt;br /&gt;
 open a path north to the Offer of Protection.  Sac an armor (I suggest&lt;br /&gt;
 the scarf you bought) to open a path west to the Offer of Life.  Sac a&lt;br /&gt;
 weapon (I suggest the corkscrew you bought) to pop bay leaves and open a&lt;br /&gt;
 path sw back to the entrance.&lt;br /&gt;
 &lt;br /&gt;
 Now that you have both bay leaves and belladonna, go deeper into the&lt;br /&gt;
 temple.  Go s, 3w, 3e, 3e, 2n, 2e to the Bowl of the First Offering.&lt;br /&gt;
 There should be a bowl on the ground here, it is an area pop.  Put&lt;br /&gt;
 belladonna in the bowl, and it will disappear.  Go w, s to the Bowl of&lt;br /&gt;
 the Second Offering.  After you put belladonna in the first bowl, there&lt;br /&gt;
 should be a bowl in this room.  Put bay leaves in the bowl, and this&lt;br /&gt;
 bowl will disappear.  Go back north, and there should now be a path to&lt;br /&gt;
 the southwest.  Enter, and you will find the Man-Dragon.&lt;br /&gt;
 &lt;br /&gt;
 The Man-Dragon is a peaceful mob, you will not be able to kill him.&lt;br /&gt;
 However, he will give you an item if you say yes.  What item you get&lt;br /&gt;
 depends on what you have currently equipped.  He checks 4 item slots:&lt;br /&gt;
 Hold, Weapon, Head, and Hands (I think in that order).  If he finds a&lt;br /&gt;
 slot empty, he will give you an item for that slot.  So, if you are dual&lt;br /&gt;
 wielding, you will get Dragon&#039;s Rod since you have no hold.  So, if you&lt;br /&gt;
 want Dragon&#039;s Gloves, you must have a weapon, be holding something, have&lt;br /&gt;
 a helm, and not have any gloves on.  If all 4 slots are filled, he will&lt;br /&gt;
 give you bay leaves.  In any case, after you get an item, he will&lt;br /&gt;
 transport you back to the entrance to the temple.&lt;br /&gt;
 &lt;br /&gt;
 That&#039;s all the important bits of Bartok&#039;s Grove.  There&#039;s more stuff,&lt;br /&gt;
 but nothing useful or interesting (AFAIK at least).&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Disorder&amp;diff=23928</id>
		<title>Disorder</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Disorder&amp;diff=23928"/>
		<updated>2025-03-30T03:45:15Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Disorder&lt;br /&gt;
|gname = A long shaft of darkness lies here, shifting in a chaotic and disorderly fashion.&lt;br /&gt;
|description = &lt;br /&gt;
 This staff is nothing more than a long shaft of darkness, constantly in motion&lt;br /&gt;
 without actually seeming to move. It shifts and morphs endlessly with no rhyme&lt;br /&gt;
 or reason. It is Disorder, and disorder is all that will remain of anything&lt;br /&gt;
 unfortunate enough for this chaotic weapon to be turned upon.&lt;br /&gt;
|mob = Lithos&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel =&lt;br /&gt;
|keywords =&lt;br /&gt;
|area = Tower of Lithos&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Disorder&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 blasting weapon, weight 1.&lt;br /&gt;
 Locations it can be worn:  wield&lt;br /&gt;
 Special properties:  hum dark pkill loyal evil&lt;br /&gt;
 Alignments allowed:  evil neutral&lt;br /&gt;
 This weapon has a gold value of 100000.&lt;br /&gt;
 Damage is 3 to 63 (average 33).&lt;br /&gt;
 Affects mana by -150.&lt;br /&gt;
 Affects wisdom by -1.&lt;br /&gt;
 Affects armor class by -30.&lt;br /&gt;
 Affects hit roll by 12.&lt;br /&gt;
 Affects damage roll by 13.&lt;br /&gt;
 Affects hp by 110.&lt;br /&gt;
|notes = Pkill only&lt;br /&gt;
 A&#039;enari gives you one gold coin for your sacrifice of [[Dark Bladed Katana]].&lt;br /&gt;
 Demons uplift a terrible staff from the sacrifice..&lt;br /&gt;
 You get [[Disorder]].&lt;br /&gt;
&lt;br /&gt;
Wear message:&lt;br /&gt;
 You wield Disorder.&lt;br /&gt;
 Disorderly conduct brings chaotic senses into your being.&lt;br /&gt;
 You grin so evilly that everyone&#039;s alignment drops to -1000.&lt;br /&gt;
|cats = &lt;br /&gt;
&lt;br /&gt;
[[Category:Pkill Items]]&lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Black_Dagger_Outlaws_Hideout&amp;diff=23914</id>
		<title>Category:Black Dagger Outlaws Hideout</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Black_Dagger_Outlaws_Hideout&amp;diff=23914"/>
		<updated>2025-03-15T12:45:53Z</updated>

		<summary type="html">&lt;p&gt;Blithe: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Brutal_Force&amp;diff=23913</id>
		<title>Brutal Force</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Brutal_Force&amp;diff=23913"/>
		<updated>2025-03-15T12:45:04Z</updated>

		<summary type="html">&lt;p&gt;Blithe: Created page with &amp;quot;{{Item |cname = Brutal Force |gname =  |description =   |mob =  |pop =  |manuf =  |oog = No |minlevel =  |keywords =  |area = Black Dagger Outlaws Hideout |id =   Object &amp;#039;Brut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Brutal Force&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
&lt;br /&gt;
|mob = &lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Black Dagger Outlaws Hideout&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Brutal Force&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 8.&lt;br /&gt;
 Locations it can be worn:  arms&lt;br /&gt;
 Special Properties:  metal&lt;br /&gt;
 Classes allowed:  Warrior&lt;br /&gt;
 This armor has a gold value of 0.&lt;br /&gt;
 Owner: [[playername]]&lt;br /&gt;
 Armor class is 14 of 14.&lt;br /&gt;
 Affects hit roll by 4.&lt;br /&gt;
 Affects damage roll by 8.&lt;br /&gt;
 Affects hp by 15.&lt;br /&gt;
 Affects wait time of smash by -2.&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Arms]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Black_Dagger_Outlaw_Brand&amp;diff=23912</id>
		<title>Black Dagger Outlaw Brand</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Black_Dagger_Outlaw_Brand&amp;diff=23912"/>
		<updated>2025-03-15T12:42:49Z</updated>

		<summary type="html">&lt;p&gt;Blithe: Created page with &amp;quot;{{Item |cname = Black Dagger Outlaw Brand |gname =  |description =   |mob =  |pop =  |manuf =  |oog = No |minlevel =  |keywords =  |area = Black Dagger Outlaws Hideout |id =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Black Dagger Outlaw Brand&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
&lt;br /&gt;
|mob = &lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = &lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = Black Dagger Outlaws Hideout&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;Black Dagger Outlaw Brand&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 1.&lt;br /&gt;
 Locations it can be worn:  finger&lt;br /&gt;
 Special properties:  none&lt;br /&gt;
 Classes allowed:  Thief&lt;br /&gt;
 Alignments allowed:  evil neutral&lt;br /&gt;
 This armor has a gold value of 25000.&lt;br /&gt;
 Armor class is 12 of 13.&lt;br /&gt;
 Affects damage roll by 5.&lt;br /&gt;
 Affects hp by 60.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects charisma by 2.&lt;br /&gt;
&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Finger]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=23897</id>
		<title>The blazing white orb of the Templar</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=23897"/>
		<updated>2025-02-26T09:50:44Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Blazing white orb of the Templar, the&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
 The small orb blazes a brilliant white, and hovers around its owner, as if it&lt;br /&gt;
 had a sentience within it, guiding it just ahead of it&#039;s master.&lt;br /&gt;
|mob = N/A&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50 &lt;br /&gt;
|keywords = orb templar&lt;br /&gt;
|area = The Southern Mountain Trade Route&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  glow bless&lt;br /&gt;
 Genres allowed:  fighter&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 You can midas this item for 3333 gold.&lt;br /&gt;
 Owner:  &amp;lt;Player&amp;gt;&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects hp regeneration by 12.&lt;br /&gt;
|notes = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance on wear to cast &#039;[[bless]]&#039;.&lt;br /&gt;
&lt;br /&gt;
Chance on wear to cast &#039;[[remove curse]]&#039;.&lt;br /&gt;
 &lt;br /&gt;
 As you wear the blazing white orb of the Templar, you are encased in an aura of brilliant white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to cast &#039;[[armor]]&#039;.&lt;br /&gt;
&lt;br /&gt;
 The blazing white orb of the Templar flares brightly, surrounding you with an aura of white.&lt;br /&gt;
&lt;br /&gt;
Rogue / Aberrant Version&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  magic bless&lt;br /&gt;
 Genres allowed:  rogue aberrant&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 Owner:  &amp;lt;playername&amp;gt;&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects moves by 30.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp regeneration by 8.&lt;br /&gt;
&lt;br /&gt;
Created by connecting &#039;a blue-metal orb of the Templar&#039; ...&lt;br /&gt;
&lt;br /&gt;
 You take a closer look at a blue-metal orb of the Templar in inventory...&lt;br /&gt;
 This small orb is made of a cold blue metal of unknown type, with engravings&lt;br /&gt;
 of weapons upon it. There are four engravings, a hammer, an axe, some&lt;br /&gt;
 clawmarks and two sword clashing in battle, each positioned on a quarter of&lt;br /&gt;
 the orb. The way the four quarters have connected leaves a tiny hole in the&lt;br /&gt;
 center of the orb, as if something could be inserted.&lt;br /&gt;
&lt;br /&gt;
... and a pale blue jewel of the Knights Templar&lt;br /&gt;
&lt;br /&gt;
 You take a closer look at the pale blue jewel of the Knights Templar in inventory...&lt;br /&gt;
 The prism shaped jewel glows of a magnificent pale blue from deep within the&lt;br /&gt;
 gemstone. This is the famous jewel of the Knights Templar, that brings with it&lt;br /&gt;
 great power. The aura emanating from the jewel must be magical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=23896</id>
		<title>The blazing white orb of the Templar</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=23896"/>
		<updated>2025-02-26T08:00:44Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Blazing white orb of the Templar, the&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
 The small orb blazes a brilliant white, and hovers around its owner, as if it&lt;br /&gt;
 had a sentience within it, guiding it just ahead of it&#039;s master.&lt;br /&gt;
|mob = N/A&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50 &lt;br /&gt;
|keywords = orb templar&lt;br /&gt;
|area = The Southern Mountain Trade Route&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  glow bless&lt;br /&gt;
 Genres allowed:  fighter&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 You can midas this item for 3333 gold.&lt;br /&gt;
 Owner:  &amp;lt;Player&amp;gt;&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects hp regeneration by 12.&lt;br /&gt;
|notes = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance on wear to cast &#039;[[bless]]&#039;.&lt;br /&gt;
&lt;br /&gt;
Chance on wear to cast &#039;[[remove curse]]&#039;.&lt;br /&gt;
 &lt;br /&gt;
 As you wear the blazing white orb of the Templar, you are encased in an aura of brilliant white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to cast &#039;[[armor]]&#039;.&lt;br /&gt;
&lt;br /&gt;
 The blazing white orb of the Templar flares brightly, surrounding you with an aura of white.&lt;br /&gt;
&lt;br /&gt;
Rogue / Aberrant Version&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  magic bless&lt;br /&gt;
 Genres allowed:  rogue aberrant&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 Owner:  &amp;lt;playername&amp;gt;&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects moves by 30.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp regeneration by 8.&lt;br /&gt;
&lt;br /&gt;
Created by &#039;a blue-metal orb of the Templar&#039;&lt;br /&gt;
&lt;br /&gt;
 You take a closer look at a blue-metal orb of the Templar in inventory...&lt;br /&gt;
 This small orb is made of a cold blue metal of unknown type, with engravings&lt;br /&gt;
 of weapons upon it. There are four engravings, a hammer, an axe, some&lt;br /&gt;
 clawmarks and two sword clashing in battle, each positioned on a quarter of&lt;br /&gt;
 the orb. The way the four quarters have connected leaves a tiny hole in the&lt;br /&gt;
 center of the orb, as if something could be inserted.&lt;br /&gt;
&lt;br /&gt;
and a pale blue jewel of the Knights Templar&lt;br /&gt;
&lt;br /&gt;
 You take a closer look at the pale blue jewel of the Knights Templar in inventory...&lt;br /&gt;
 The prism shaped jewel glows of a magnificent pale blue from deep within the&lt;br /&gt;
 gemstone. This is the famous jewel of the Knights Templar, that brings with it&lt;br /&gt;
 great power. The aura emanating from the jewel must be magical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=23895</id>
		<title>The blazing white orb of the Templar</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=23895"/>
		<updated>2025-02-26T08:00:13Z</updated>

		<summary type="html">&lt;p&gt;Blithe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Blazing white orb of the Templar, the&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
 The small orb blazes a brilliant white, and hovers around its owner, as if it&lt;br /&gt;
 had a sentience within it, guiding it just ahead of it&#039;s master.&lt;br /&gt;
|mob = N/A&lt;br /&gt;
|pop = No&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50 &lt;br /&gt;
|keywords = orb templar&lt;br /&gt;
|area = The Southern Mountain Trade Route&lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  glow bless&lt;br /&gt;
 Genres allowed:  fighter&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 You can midas this item for 3333 gold.&lt;br /&gt;
 Owner:  &amp;lt;Player&amp;gt;&lt;br /&gt;
 Affects damage roll by 2.&lt;br /&gt;
 Affects hp by 50.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects hp regeneration by 12.&lt;br /&gt;
|notes = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance on wear to cast &#039;[[bless]]&#039;.&lt;br /&gt;
&lt;br /&gt;
Chance on wear to cast &#039;[[remove curse]]&#039;.&lt;br /&gt;
 &lt;br /&gt;
 As you wear the blazing white orb of the Templar, you are encased in an aura of brilliant white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to cast &#039;[[armor]]&#039;.&lt;br /&gt;
&lt;br /&gt;
 The blazing white orb of the Templar flares brightly, surrounding you with an aura of white.&lt;br /&gt;
&lt;br /&gt;
Rogue / Aberrant Version&lt;br /&gt;
&lt;br /&gt;
 Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 light, weight 1.&lt;br /&gt;
 Special properties:  magic bless&lt;br /&gt;
 Genres allowed:  rogue aberrant&lt;br /&gt;
 Alignments allowed:  good&lt;br /&gt;
 This light has a gold value of 10000.&lt;br /&gt;
 Owner:  Ashe&lt;br /&gt;
 Affects damage roll by 3.&lt;br /&gt;
 Affects hp by 25.&lt;br /&gt;
 Affects moves by 30.&lt;br /&gt;
 Affects dexterity by 1.&lt;br /&gt;
 Affects hp regeneration by 8.&lt;br /&gt;
&lt;br /&gt;
Created by &#039;a blue-metal orb of the Templar&#039;&lt;br /&gt;
&lt;br /&gt;
 You take a closer look at a blue-metal orb of the Templar in inventory...&lt;br /&gt;
 This small orb is made of a cold blue metal of unknown type, with engravings&lt;br /&gt;
 of weapons upon it. There are four engravings, a hammer, an axe, some&lt;br /&gt;
 clawmarks and two sword clashing in battle, each positioned on a quarter of&lt;br /&gt;
 the orb. The way the four quarters have connected leaves a tiny hole in the&lt;br /&gt;
 center of the orb, as if something could be inserted.&lt;br /&gt;
&lt;br /&gt;
and a pale blue jewel of the Knights Templar&lt;br /&gt;
&lt;br /&gt;
 You take a closer look at the pale blue jewel of the Knights Templar in inventory...&lt;br /&gt;
 The prism shaped jewel glows of a magnificent pale blue from deep within the&lt;br /&gt;
 gemstone. This is the famous jewel of the Knights Templar, that brings with it&lt;br /&gt;
 great power. The aura emanating from the jewel must be magical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=23890</id>
		<title>Directions (Summary)</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Directions_(Summary)&amp;diff=23890"/>
		<updated>2025-02-07T10:55:05Z</updated>

		<summary type="html">&lt;p&gt;Blithe: /* Directions to Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Within the Realms of Despair it is possible to reach areas from many different routes. These paths all start at [[Darkhaven square]] and are not the only, nor the best, routes to areas and may not reach all parts of an area. Many of these routes may have traps or wandering mobiles that will interfere with movement.  From time to time such interference might even cause you to wander into a [[death trap]]. Please use these paths with caution and at your own risk. Unless otherwise stated directions are given in zMud format.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
=== Directions to Areas ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Abattoir Asylum]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s then scry for an adjacent room called &amp;quot;Afloat on the ocean&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abishai&#039;s Morgue]]&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| general&lt;br /&gt;
| 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window&lt;br /&gt;
|-&lt;br /&gt;
| Mushclient&lt;br /&gt;
| #9w (sw) 4w s (sw) 2w (open s) 2s (sw) s (window)&lt;br /&gt;
|-&lt;br /&gt;
| zMud&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window&lt;br /&gt;
|}&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| [[Along the Forest Path]]&lt;br /&gt;
| #7 w;sw;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Landing]]&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| general&lt;br /&gt;
| nw;w;w;n;n;n;n;e;exam painting;open north;n;w;w;w;w;n;n;#22w;ne;nw;n;nw;nw;w;n;d;nw;nw;d;d;se;se;u;w;nw&lt;br /&gt;
|-&lt;br /&gt;
| scenic route&lt;br /&gt;
| take Zeus&#039; Revenge in [[Grimdog Port Authority]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ancient City of Aurora]]&lt;br /&gt;
| (float/fly) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s&lt;br /&gt;
| 2018-11-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Antall, the Lost Harbor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s;se to go straight into &amp;quot;the dark, scarlet main&amp;quot; maze&lt;br /&gt;
| 2021-07-11&lt;br /&gt;
|- &lt;br /&gt;
| [[Asgard Nexus]]&lt;br /&gt;
| #42 w;#7 n and many other&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ashen Forest]]&lt;br /&gt;
| #7 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Astral Plane]]&lt;br /&gt;
| #3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Azure Sea]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barren Peaks of Tahjliera]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrik&#039;s Keep]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartok Grove]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;s&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackcoggle Manor]]&lt;br /&gt;
|  #9 w;nw;#2 w;nw;w;#2 n;#3 nw;w;#2 sw;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Dagger Outlaws Hideout]]&lt;br /&gt;
|  #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne;e;ne;ne;e;n;ne;n;n;n;ne;n;nw;n;n;n;nw;n;nw;nw;n;nw;w;nw;w;w;sw;w;nw;w;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blasted Lands ]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e then scan for entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Blood Sea]]&lt;br /&gt;
| #52 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The City of Salburg]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Comfort]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;#2n (scan/scry for room with a se exit), se&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Depths]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Corruption of Anciastra]]&lt;br /&gt;
| #6n;#3nw;w;n;#4e;s;w;sw;s;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalmir Lake]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Curse of Prosperity]]&lt;br /&gt;
| #7 w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Lands]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[D&#039;Morian&#039;s Lands]]&lt;br /&gt;
| #32 w;#6 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Daichaal]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Darkhaven Art Gallery]]&lt;br /&gt;
| #4 s;w;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn to Dusk]]&lt;br /&gt;
| #7w;sw;s;w;sw;sw;s;w;w;se;w;w;w;sw;se;sw;se;sw;sw;se;s;s;sw;s;sw;s;se;s;sw;s;s;sw;s;sw;s;s;s;sw;n&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert of Despair]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se or take the caravan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Cult]]&lt;br /&gt;
| #4 s;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Tower]]&lt;br /&gt;
| &lt;br /&gt;
 (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw&lt;br /&gt;
 (one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&#039;s Pass]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se&lt;br /&gt;
| 2018-10-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow City]]&lt;br /&gt;
| (invis recommended)#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d&lt;br /&gt;
| 2018-08-24&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d then pick/bash e, d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Dunhill Demesnes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Dwarven Catacombs]]&lt;br /&gt;
| (invis and hide recommended)#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan&#039;s Area]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Trade Route]]&lt;br /&gt;
| #8 e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Canyon]]&lt;br /&gt;
| #13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Hills]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ezard&#039;s Fields]]&lt;br /&gt;
| #9 w;nw;w;w;nw;w;n;n;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fireball Island]]&lt;br /&gt;
| (Reached via the Bounty&#039;s Revenge in [[Grimdog Port Authority]])&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Florebit In Immortalis Iuvenis]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest of Tears]]&lt;br /&gt;
| #7 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Woods]]&lt;br /&gt;
| #8 n;ne;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[From the Stars]]&lt;br /&gt;
| nw;w;w;#4 n;e;l painting;open n;n;n;w;w;n;#37 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimwinkle&#039;s Windmill]]&lt;br /&gt;
| #13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;w;w;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Eastern Desert]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Forest]]&lt;br /&gt;
| #6 n;#6 w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Grimdog Port Authority]]&lt;br /&gt;
| #9 w;nw;#2 w;nw;w;#2 n;#3 nw;w;#4 sw;w;#2 nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Halls of Knowledge]] / Academy &lt;br /&gt;
| #3 e;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Haven of Everlasting Light]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[High Tower of Sorcery]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n then track ezmerelda&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Fire Station]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se;e;ne;#3 se;ne;e;#2 ne;n;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Intrigues of the Miden&#039;nir]]&lt;br /&gt;
| (hide recommended) #13 s;e;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Mahn-Tor]]&lt;br /&gt;
| &lt;br /&gt;
 (minotaur village) #4s;w;#2n;give 5k coins receptionist;unlock n;open n;#3n;ne;n;ne;n;enter;d;e;n&amp;lt;br&amp;gt;&lt;br /&gt;
 (ogre village)(need invis) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keep of Belial]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The King&#039;s Castle]]&lt;br /&gt;
| #13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kingdom of Juargan]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of the Round]]&lt;br /&gt;
| #4s;w;#2n;give 5k coins kelly;unlock n;open n;#2n;w;nw;w;nw;w;sw;w;enter&lt;br /&gt;
| 2019-10-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Kontaur]]&lt;br /&gt;
| #26 w;#5 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[La Chute D&#039;eau De L&#039;ancients]]&lt;br /&gt;
| (need 20 str) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Tich&#039;Pyga]]&lt;br /&gt;
| #7 w;nw;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamech&#039;s Abandoned Manor]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Fire Newts]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Dreams]]&lt;br /&gt;
| #13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MacMillan Family Farm]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw&lt;br /&gt;
| 2018-10-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Major Oak]]&lt;br /&gt;
| #6 w;#2 sw;#5 w;nw;nw;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Miden&#039;nir]]&lt;br /&gt;
| #7 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
| #41 w;#7 n;w;w;n;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Mire]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril Hall]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A Moment in Nature]]&lt;br /&gt;
| #3 e;s;d;#9 w;enter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgul Vale]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Moria]]&lt;br /&gt;
| #8 e;se;se;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mountain of Lost Souls]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountains of Desolation]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mulciber&#039;s Forge]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nevermore]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Hope Farm]]&lt;br /&gt;
| #6 w;sw;sw;#5 w;#2 s;e;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Trade Route]]&lt;br /&gt;
| &lt;br /&gt;
 (south end) #6 n;nw&lt;br /&gt;
 (north end) nw;w;w;#4 n;e;look painting;open n;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean Keep]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne&lt;br /&gt;
 (additional, to the Lady Meredith) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w&lt;br /&gt;
 (additional, to the Valkyrie) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ockwater Fens]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus Garden]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol]]&lt;br /&gt;
| #6 n;#3 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Marsh]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pottswort&#039;s Fields]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne;e;ne;ne;e;n;ne;n;n;n;n;ne;n;se&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Thalos]]&lt;br /&gt;
| #41 w;#7 n;w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympus]]&lt;br /&gt;
| #8 u;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Otherland]]&lt;br /&gt;
| &lt;br /&gt;
(need aqua, float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s&lt;br /&gt;
(additional not to the iceberg) w&lt;br /&gt;
(additional to the iceberg) e;e;se;se;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Peaks of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie Forest]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Tor]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Realm of Worship]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reign of Madness]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw then scan for down exit to &amp;quot;A Sharp Descent&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redferne&#039;s Residence]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Revelation City]]&lt;br /&gt;
| (invis recommended) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sailing the Seas]]&lt;br /&gt;
| Connected to [[Grimdog Port Authority]], [[Angel&#039;s Landing]], [[Fireball Island]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea of Sorrows]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sentinel]]&lt;br /&gt;
| (invis recommended) #9 w;nw;nw;n;w;nw;w;nw;w;s;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sesuad&#039;ra Rift]]&lt;br /&gt;
| #42 w;#7 n;enter;sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth&#039;s Fortress]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sewer]]&lt;br /&gt;
| The sewer is a collection of smaller areas:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhaven&#039;s offal-slimed sewers &lt;br /&gt;
| #6 s;open manhole;d&lt;br /&gt;
|-&lt;br /&gt;
| Cave tunnel (need float/fly) &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n&lt;br /&gt;
|-&lt;br /&gt;
| Dank sewers &lt;br /&gt;
| #8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten sewers &lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Old, Filthy Sewer &lt;br /&gt;
| (need invis) #6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Slime infested sewers &lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| The Sewer Labyrinth &lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d&lt;br /&gt;
|-&lt;br /&gt;
| Leech infested Sewers &lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Grove]]&lt;br /&gt;
| #7 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowport]]&lt;br /&gt;
| (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shai&#039;Ghool]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered Refuge]]&lt;br /&gt;
| #9 s;w;#3 s;#4 w;nw;w&lt;br /&gt;
| 2018-04-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot;|[[Shattered Temple of Naetrelle]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shire]]&lt;br /&gt;
| #9 w;nw;w;w;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silvermoon Outpost]]&lt;br /&gt;
| #51 w;#3 s;sw;#5 s;#7 sw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pit]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Mountain Range]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Southern Mountain Trade Route]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;#2 ne&lt;br /&gt;
| 2018-12-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Steading of the Hill Giants]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tayalardian Rangelands]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalos]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thul Ab&#039;hara]]&lt;br /&gt;
| (need fly) #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Despair]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Enlightenment]]&lt;br /&gt;
| #8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw&lt;br /&gt;
| 2018-11-02&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zenothir]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]]&lt;br /&gt;
| e;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Town of Solace]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Transylvania]]&lt;br /&gt;
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]]&lt;br /&gt;
| #9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Treetops and Canopy]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Den]]&lt;br /&gt;
| #6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tullfuhrzky Manor]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Underworld]]&lt;br /&gt;
| #26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unholy Grounds]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of Mysts]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Valley of the Elves]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Village of Edo]]&lt;br /&gt;
| &lt;br /&gt;
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw&lt;br /&gt;
(additional to the village) n;ne;n;nw;ne;n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Village of Tar&#039;pa Cithm]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Von Deusen Mausoleum]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Warehouse]]&lt;br /&gt;
| #4 w;n;n;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelands]]&lt;br /&gt;
| (need fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wendle Mansion]]&lt;br /&gt;
| #8 n;nw;w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Western Trading Route]]&lt;br /&gt;
| #6 w;sw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[White Pine Camp]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;se&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Tundra]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wilds]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Winterlight Island]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Wolf&#039;s Den]]&lt;br /&gt;
| #6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyvern&#039;s Tower]]&lt;br /&gt;
| (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[The Ziggurat]]&lt;br /&gt;
| (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Deities ===&lt;br /&gt;
These directions are for devotion,for more detailed information see the individual deity pages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Deity&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Adendra]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#3 s;sw;#3 w;sw;#2 nw;sw;#7 w;s;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[A&#039;enari]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Bael]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bron&#039;trel]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;e;se;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawyn]]&lt;br /&gt;
| #7 w;nw;n;n;nw;#7 n;e;n;n;ne;ne;n;ne;ne;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Estathius]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ghordohl]]&lt;br /&gt;
| #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;w;n;n;e;open s;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gre&#039;Vos]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grishnakh]]&lt;br /&gt;
| (half-orcs only) ne;ne;n;n;tell Tage I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kalerd]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kardis]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Keltas]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;n;n;w;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[LaChte]]&lt;br /&gt;
| (sometimes kills you for no reason) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s;enter;n;w;w;s;open d;d;u;enter, scry for The Unimaginable, scry for The Unthinkable.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mak&#039;kor]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;s;#4 e;#3 s;se;se;sw;s;e;s;w;#4 s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Masefi]]&lt;br /&gt;
| #9 w;nw;nw;#18 w;u;#3 n;#5 w;#3 s;w;w;n;n;e;n;n;w;u;#9 s;#5 e;u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarane]]&lt;br /&gt;
| #9 w;nw;w;w;nw;#3 n;w;w;#4 n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Shivvan]]&lt;br /&gt;
| No spamable directions, in Shai&#039;Ghool maze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sh&#039;Vath]]&lt;br /&gt;
| nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;n;n;e;n;n;e;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sil-Galith]]&lt;br /&gt;
| #8 e;se;se;s;s;se;s;#5 e;sw;s;se;s;e;e;s;#3 e;s;d;d;se;s;e;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirebaen]]&lt;br /&gt;
| #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw;#5 n;u;u;n;u;rowboat;pull chain,push/pull oar until you can go north,e;n;n;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vl&#039;aresch]]&lt;br /&gt;
| #42 w;#7 n;cauldron;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wirawyth]]&lt;br /&gt;
| #8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;e;e;s;w&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z&#039;hyal]]&lt;br /&gt;
| (6am to pm only) nw;w;w;#4 n;e;look painting;open n;n;#29 w;s;s;enter;sw;e&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walking Directions to Hometowns ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! Area Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| [[The City of Iniquity]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#28 w;#2 s;#4 e;d&lt;br /&gt;
| 2018-10-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Qetag&#039;s Reach]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;#2 w;sw;w;#2 u;#3 n;nw;#2 d;nw;#2 n;#2 nw;w;#2 n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elves]]&lt;br /&gt;
| [[The Island of Irrybis]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;n;#62 w;nw;#2 ne;nw;ne;#2 n;nw;n;d&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gith]]&lt;br /&gt;
| [[The Sands of Teracchei]]&lt;br /&gt;
| #8 u;e&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnomes]]&lt;br /&gt;
| [[Vale of Nidaros]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf|Half-Elves]]&lt;br /&gt;
| [[City of Eldestra]]&lt;br /&gt;
| #13 e;ne;nw;w;ne;e;ne;#2 e;s;#2 e;s;se;e;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Ogre]]&lt;br /&gt;
| [[Opallinoc]]&lt;br /&gt;
| nw;#2 w;#4 n;e;look painting;open n;#2 n;#60 w;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]]&lt;br /&gt;
| [[Mount Krozloy]]&lt;br /&gt;
| #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;#2 ne;u;ne;u;ne;nw;w;u;#2 ne;u;w;u;ne;w;#4 sw;#4 w;d;#2 nw;sw;u;#4 w;u;#2 w;n;#2 e;open n;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Troll|Half-Trolls]]&lt;br /&gt;
| [[The Ruins of T&#039;man]]&lt;br /&gt;
| #8 e;#2 se;s;#4 se;#2 s;sw;n;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halflings]]&lt;br /&gt;
| [[The Burrows]]&lt;br /&gt;
| #9 w;nw;#2 w;nw;#3 n;#2 w;#3 n;#2 e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Humans]]&lt;br /&gt;
| [[Keep of Lomar]]&lt;br /&gt;
| #6 n;#6 w;sw;w;n;ne;nw;n&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizardmen]]&lt;br /&gt;
| [[Tribal Swamplands]]&lt;br /&gt;
| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;w;u;s;#2 e;#2 se;#2 s;sw;#2 nw;#3 w;sw;w;#4 sw;#4 s;se;s;sw;s;sw;w;#2 sw;#5 s;se;#2 e;se;e;se;s;sw;e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixies]]&lt;br /&gt;
| [[Reomyr Village]]&lt;br /&gt;
| #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#2 n;u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea-Elf|Sea-Elves]]&lt;br /&gt;
| [[Mathlaan Lagoon]]&lt;br /&gt;
| #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#12 w;se&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions to Organizations ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: 2px; margin-right: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Organization&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;|Last Verified&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Nature]]&lt;br /&gt;
| s;s;s;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Origin]]&lt;br /&gt;
| ne;ne;e;ne;nw&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild of Spirit]]&lt;br /&gt;
| nw;w;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Dragonslayer]]&lt;br /&gt;
| #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;w;n;nw;#2 u;n;#2 e;ne;#6 n;#2 u&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Arcanes]]&lt;br /&gt;
| nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n;d;#5 w;n;w;nw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ringbearers]]&lt;br /&gt;
| #13 s;w;n;w;ne&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Inconnu]]&lt;br /&gt;
| None known - former routes rumoured to be through [[Realm of Worship]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Baali]]&lt;br /&gt;
| #41 w;#7 n;w;w;#3w;#4s;#7w;open hellhole;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Sanctus Irae]]&lt;br /&gt;
| #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;#5 e;ne;#2 e;u;open n;n&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Ascendere]]&lt;br /&gt;
| Meridia to Raven Tor;n;n;ne;n;n;open cliff;n&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Ombra]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; e;#3 n;#2 nw;#2 sw;s;w;d&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Mortiferis]]&lt;br /&gt;
| &amp;lt;Gravoc&amp;gt; #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Newbie Council]]&lt;br /&gt;
| #3e;s;d;e;ne;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[The Symposium]]&lt;br /&gt;
| e;s;u;u;u;e;s&lt;br /&gt;
| 2018-05-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Pkill Conclave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Credit for the initial table is given to [[Tokai]] and [[Nelkum]] whose websites were well known for their compilation of directions.&lt;/div&gt;</summary>
		<author><name>Blithe</name></author>
	</entry>
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