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	<updated>2026-04-17T15:17:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=4269</id>
		<title>A&#039;enari</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=4269"/>
		<updated>2005-11-22T07:09:00Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 ------------------------------     A&#039;enari     ------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Adoring only the purest of souls, A&#039;enari despises the neutral and evil.&lt;br /&gt;
 She also looks on the Drow with contempt as betrayers of goodness.&lt;br /&gt;
 Thievery and desecrating the resting places of those properly buried carry&lt;br /&gt;
 heavy penalties in her worship. She loves those who help others and&lt;br /&gt;
 properly put their foes to rest.&lt;br /&gt;
 -----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
== Deities File ==&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt; A&#039;ENARI &amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       From the rainbow which was formed from the scale of the&lt;br /&gt;
       fallen serpent, the goddess A&#039;enari arose. Relishing in&lt;br /&gt;
       the multitude of colors that formed her rainbow, she arose&lt;br /&gt;
       to the heavens above and saw the beauty of the world below&lt;br /&gt;
       her. She saw the good and love, and chose as her realm those&lt;br /&gt;
       qualities. A&#039;enari declared war on those who lied and deceived&lt;br /&gt;
       and chose to follow the dark path of evil. She, along with the&lt;br /&gt;
       other gods which joined her in the heavens, formed a powerful&lt;br /&gt;
       alliance and threw those gods that loved evil from the skies&lt;br /&gt;
       to the earth. A&#039;enari&#039;s heart broke though when she was forced&lt;br /&gt;
       to banish her own husband, Vl&#039;aresch, from their home for his&lt;br /&gt;
       love of evil. Now, when the rain falls from the skies, it is&lt;br /&gt;
       said to be the tears of the broken-hearted goddess of good.&lt;br /&gt;
  &lt;br /&gt;
      /\          /\          /\       /\          /\          /\&lt;br /&gt;
     //\\/\    /\//\\/\    /\//\\     //\\/\    /\//\\/\    /\//\\&lt;br /&gt;
     \\///\\/\//\\\///\\/\//\[[Arcana Eviae|ARCANA EVIAE]]//\\/\//\\\///\\/\//\\\//&lt;br /&gt;
      \/\\///\\\//\/\\///\\\//\/       \/\\///\\\//\/\\///\\\//\/&lt;br /&gt;
         \/\\//\/    \/\\//\/             \/\\//\/    \/\\//\/&lt;br /&gt;
            \/          \/                   \/          \/&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n (ne) (nw) w 4n (enter) (ne) w&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 4n, enter, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Strength]]&lt;br /&gt;
* Bonuses: [[Resist poison]], [[Protection]].&lt;br /&gt;
* Only accepted [[:Category:Classes|classes]]: [[Cleric]], [[Druid]], [[Paladin]]&lt;br /&gt;
* Only accepted [[:Category:Races|races]]: [[Dwarf]], [[Elf]], [[Half-Elf]].&lt;br /&gt;
* Prefers: [[Elf]]&lt;br /&gt;
* Despises: [[Evil alignment|Evil]], [[Drow]], [[Troll]].&lt;br /&gt;
* Favor: Kill [[Trolls]], [[Drow]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Help:Editing&amp;diff=4268</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Help:Editing&amp;diff=4268"/>
		<updated>2005-11-22T07:08:22Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: Made deity sigil &amp;quot;statistic&amp;quot; link match other template statistic links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Editors, please see this page&#039;s [[Help_talk:Editing|Talk Page]] for important discussion on style. Also, click &amp;quot;Watch&amp;quot; above this page to be notified of changes.&lt;br /&gt;
&lt;br /&gt;
== Wiki Syntax ==&lt;br /&gt;
The syntax used for editing this site is the same as for Wikipedia. The syntax can be found on [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page this page]. To upload a file, click the &amp;quot;Upload file&amp;quot; link on the toolbox to the left of the page.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* An important thing to remember is that this is an encyclopedia, so if something in your sentence is an item, area, mob, spell, class, race, ability, etc, you should link to it. For example, if you mention somewhere in a sentence the area [[A Moment in Nature]], it should be linked (and make sure it&#039;s spelled correctly). Linking wherever it is mentioned rather than once in paragraphs/texts is encouraged.&lt;br /&gt;
&lt;br /&gt;
* When areas/items/mobs are removed, instead of being deleted the pages should be added to the OOG category.&lt;br /&gt;
&lt;br /&gt;
* When the mob/area/item name has an article before it (the Ring of Wizardry, the Village of Tar&#039;pa Cithm), it should be added in the category with the article omitted, like so: &amp;lt;nowiki&amp;gt;[[Category:Items|Ring of Wizardry]], [[Category:Items|Village of Tar&#039;pa Cithm]]&amp;lt;/nowiki&amp;gt;. Please mind the capitalisation.&lt;br /&gt;
&lt;br /&gt;
* All the article names must have &#039;&#039;&#039;ONLY&#039;&#039;&#039; their first letter capitalised, &amp;quot;Like this&amp;quot;, unless it is an item/area/whatever name, in which case it must be written exactly as it is. If the wiki capitalises the first letter of the name, so be it.&lt;br /&gt;
&lt;br /&gt;
* All the headline titles &amp;lt;nowiki&amp;gt;(== These Lines ==)&amp;lt;/nowiki&amp;gt; must have the first letter of &#039;&#039;&#039;EVERY&#039;&#039;&#039; word capitalised, except the rare case when they are names, in which case they must be written verbatim.&lt;br /&gt;
&lt;br /&gt;
* The category names must follow the headline capitalisation scheme, which is to capitalise every first letter.&lt;br /&gt;
&lt;br /&gt;
* The map upload names should be the area name, stripped of any spaces and special characters so that only letters remain, with the first letter capitalised and all others lowercase (including the extension). For example, Thevillageoftarpacithm.png. The &#039;&#039;&#039;strongly&#039;&#039;&#039; preferred image format is png.&lt;br /&gt;
&lt;br /&gt;
* Definitions should be written in singular form and expanded whenever possible (e.g. Mobile instead of Mobiles or Mobs or Mob, Area instead of Areas, Repopulation instead of Repop). If the expanded form is not widely used, redirects are to be set up to the article using this keyword:&lt;br /&gt;
 #REDIRECT [[&amp;lt;page name&amp;gt;]]&lt;br /&gt;
For example, the ONLY text in the page &amp;quot;Mob&amp;quot; should be:&lt;br /&gt;
 #REDIRECT &amp;lt;nowiki&amp;gt;[[Mobile]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* When uploading maps, don&#039;t write anything in the &amp;quot;Summary&amp;quot; box.&lt;br /&gt;
&lt;br /&gt;
=== Stubs ===&lt;br /&gt;
&lt;br /&gt;
If you have found an article that is not very extensive, or you want to create an article but you don&#039;t know how, create it and add the keyword &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; at the bottom of it. That will display a notice that it should be extended and will add it to the [[:Category:Stubs|Stubs category]] so that people can find and expand it.&lt;br /&gt;
&lt;br /&gt;
=== Cleanups ===&lt;br /&gt;
&lt;br /&gt;
If you have found an article whose not quality is on par with the rest of the site, please clean it up or add a &amp;lt;nowiki&amp;gt;{{cleanup}}&amp;lt;/nowiki&amp;gt; keyword to the top of it. That will display a notice that it should be cleaned up and add it to the [[:Category:Cleanup|Cleanup category]] so that people can find and edit it.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
To write/edit a page, please &#039;&#039;&#039;copy/paste&#039;&#039;&#039; the following templates (they will be updated if something changes). Please do not deviate from the templates. If a section (map, links, etc) doesn&#039;t exist, just omit all of it (do not write the headline).&lt;br /&gt;
&lt;br /&gt;
When you are adding ASCII descriptions, make sure all the empty lines have a space in them, otherwise they will break.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
&lt;br /&gt;
 == Area Directions ==&lt;br /&gt;
 &lt;br /&gt;
 * ZMud: &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;zmud dirs&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 * MUSHClient: &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;mushclient dirs&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 * General: &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;general dirs&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Area Information ==&lt;br /&gt;
 &lt;br /&gt;
 * Author: [[&amp;lt;author name&amp;gt;]]&lt;br /&gt;
 * Credits: &amp;lt;credits&amp;gt;&lt;br /&gt;
 * Level Range: &amp;lt;low level - high level&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Repopulation|Repop]]&amp;lt;/nowiki&amp;gt; Message: &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;area&#039;s repop here, verbatim&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Astral walk|Astral]]/[[Portal]]&amp;lt;/nowiki&amp;gt; Point: &amp;lt;astral/portal point&amp;gt;&lt;br /&gt;
 * Mob/Item List: &amp;lt;nowiki&amp;gt;[[:Category:{{PAGENAME}}|{{PAGENAME}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 === Description ===&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;description&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Note: Please remember that the description must be extracted from the mud and&lt;br /&gt;
 formatted with each line beginning with ONE space. See [[A Moment in Nature]] for details.&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Area Notes ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;area notes&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Area Map ==&lt;br /&gt;
 &lt;br /&gt;
 [[Image:&amp;lt;filename1&amp;gt;]]&lt;br /&gt;
 &lt;br /&gt;
 [[Image:&amp;lt;filename2&amp;gt;]]&lt;br /&gt;
 &lt;br /&gt;
 == External Links ==&lt;br /&gt;
 &lt;br /&gt;
 [&amp;lt;link URL&amp;gt; &amp;lt;link text&amp;gt;]&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Areas]] [[Category:&amp;lt;Geo&amp;gt; Geo]] [[Category:OOG Areas]] (if needed)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find an area&#039;s Geo, see [http://www.geocities.com/kimseym/rod/areas.htm here]. Also, the Geo categories are &#039;&#039;&#039;not&#039;&#039;&#039;, for example, &amp;quot;Otherlands&amp;quot;, but &amp;quot;Otherlands Geo&amp;quot;. That ensures that it doesn&#039;t conflict with the actual area category.&lt;br /&gt;
&lt;br /&gt;
Repop messages are available [http://www.tokai.ws/misc/repops.htm here], portal points [http://gom.mivok.net/astralguide.html here]. The portal points should not be linked (they are keywords more than actual mobs).&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This template is for run mobs. By all means though, look at every mob you encounter and paste its description and items here, omitting the Spells and Directions sections and anything that doesn&#039;t apply from the General section. (see [[Tagetarle&#039;s ghost]] for an example).&lt;br /&gt;
&lt;br /&gt;
 == General ==&lt;br /&gt;
 &lt;br /&gt;
 * Area: [[&amp;lt;mob area&amp;gt;]]&lt;br /&gt;
 * Status: &amp;lt;nowiki&amp;gt;&amp;lt;[[Aggressive mob|Aggressive]]/Neutral/[[Pacifist]]&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 * Detects: &amp;lt;nowiki&amp;gt;[[Invisible]]/[[Hidden]]/None&amp;lt;/nowiki&amp;gt; &amp;lt;include whichever applies, remove this entire line if the mob is not aggro&amp;gt;&lt;br /&gt;
 * Mob Alignment: &amp;lt;nowiki&amp;gt;[[Devout alignment|Devout/Neutral alignment|Neutral/Evil alignment|Evil]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Description ==&lt;br /&gt;
 &lt;br /&gt;
  &amp;lt;description&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Equipment ==&lt;br /&gt;
 &lt;br /&gt;
 * [[&amp;lt;item 1&amp;gt;]]&lt;br /&gt;
 * [[&amp;lt;item 2&amp;gt;]]&lt;br /&gt;
 * [[&amp;lt;item 3&amp;gt;]] (&amp;lt;nowiki&amp;gt;[[Pop item|pop]]&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
 * [[&amp;lt;item 4&amp;gt;]] (&amp;lt;nowiki&amp;gt;[[Pop item|pop]]&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
 &lt;br /&gt;
 == Run Instructions ==&lt;br /&gt;
 &lt;br /&gt;
 * Characters: &amp;lt;characters needed&amp;gt;&lt;br /&gt;
 * Weapons: &amp;lt;nowiki&amp;gt;[[Magical items|Magical]]/[[Nonmagical items|Nonmagical]]/Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Tunnel]]&amp;lt;/nowiki&amp;gt;: &amp;lt;tunnel&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[IP Check]]&amp;lt;/nowiki&amp;gt;: &amp;lt;ip check&amp;gt;&lt;br /&gt;
 * Spell: [[&amp;lt;mage spells that the mob can be hit with&amp;gt;]]&lt;br /&gt;
 &lt;br /&gt;
 === Protective Spells ===&lt;br /&gt;
 &lt;br /&gt;
 * Spells for tank: &amp;lt;spells needed for tanking&amp;gt;&lt;br /&gt;
 * Spells for others: &amp;lt;spells needed for hitters&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]], [[Acidmist]] &amp;lt;/nowiki&amp;gt;(select needed ones)&lt;br /&gt;
 &lt;br /&gt;
 === Directions ===&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;how to get there&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Notes ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;various notes&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Mobs]] [[Category:&amp;lt;Area name&amp;gt;]] [[Category:OOG Mobs]] (if needed)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Instead of writing the item pages yourself, it would be better to email me the list of IDs you have, along with area/mob of each item and any notes you may have. I will add the pages you send me automatically, so it&#039;s faster and easier for everyone.&lt;br /&gt;
&lt;br /&gt;
 == Identify ==&lt;br /&gt;
 &lt;br /&gt;
  &amp;lt;Paste the item&#039;s ID here&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Information ==&lt;br /&gt;
 * Mob: [[&amp;lt;mob name&amp;gt;]]&lt;br /&gt;
 * Area: [[&amp;lt;area name&amp;gt;]]&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Pop item|Pop]]&amp;lt;/nowiki&amp;gt;: &amp;lt;Yes/No&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Manufactured item|Manufactured]]&amp;lt;/nowiki&amp;gt;: &amp;lt;Yes/No&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[Out of Game]]&amp;lt;/nowiki&amp;gt;: &amp;lt;Yes/No&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Notes ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Various notes, e.g. multiple alignments, lower level items, etc&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Items]] [[Category:&amp;lt;area name&amp;gt;]] [[Category:&amp;lt;wearloc&amp;gt;]]&lt;br /&gt;
[[Category:OOG Items]] (if needed)&lt;br /&gt;
[[Category:Pop Items]]&lt;br /&gt;
[[Category:Manufactured Items]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pkill Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wearloc should be what appears on the Identify under &amp;quot;Locations it can be worn&amp;quot; properly capitalised, i.e. Light, Weapon, Armor, Treasure, Trash, etc. Insert multiple if available. Add everything that is allowed of the Genres/Classes/Aligns. If an item is wearable by all, just leave them all in.&lt;br /&gt;
&lt;br /&gt;
=== Organisations ===&lt;br /&gt;
&lt;br /&gt;
 == General Information ==&lt;br /&gt;
 &lt;br /&gt;
 * Motto: &amp;lt;Organization motto, if applicable&amp;gt;&lt;br /&gt;
 * Description: &amp;lt;Organization description&amp;gt;&lt;br /&gt;
 * Headquarters: &amp;lt;Area name or directions, if no area exists&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Logo ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;The organization logo logo, taken from RoD, ASCII-formatted&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Manifesto ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;The manifesto, usually in help organization&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == External Links ==&lt;br /&gt;
 &lt;br /&gt;
 [&amp;lt;organization homepage&amp;gt;]&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Organizations]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== People ===&lt;br /&gt;
&lt;br /&gt;
 == Help File ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Their help file entry, if applicable&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Biography ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Biography text here, if available&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Timeline ==&lt;br /&gt;
 &lt;br /&gt;
 * Created: &amp;lt;Date, if available&amp;gt;&lt;br /&gt;
 * Became &amp;lt;organization&amp;gt; leader: &amp;lt;Date, if available&amp;gt;&lt;br /&gt;
 * Became Immortal: &amp;lt;Date, if available&amp;gt;&lt;br /&gt;
 * Destroyed: &amp;lt;Date, if available&amp;gt;&lt;br /&gt;
 &amp;lt;Add more points to the timeline, as applicable, in ascending order&lt;br /&gt;
  (older dates first).&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:People]] [[Category:Immortals]] (if Immortal) [[Category:Leader]] (if Leader)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;Confer with an [[RoDpedia Overseer|Overseer]] to add a category if necessary.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
This is a sample template, depending on the information. If it is a definition, use the template below, otherwise confer with an [[RoDpedia Overseer|Overseer]] on the proper format.&lt;br /&gt;
&lt;br /&gt;
 == Help File ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;the helpfile, if available&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Definition ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;word to define&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; &amp;lt;definition&amp;gt;&lt;br /&gt;
 &amp;lt;e.g. &#039;&#039;&#039;Out of Game&#039;&#039;&#039; items are the ones that have been removed from the game.&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Examples ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;examples, with links&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Information]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills/Spells ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; The skill article name MUST have &#039;&#039;&#039;ONLY&#039;&#039;&#039; its first letter capitalised (no matter what the name), otherwise it will not be accessible from the slist pages.&lt;br /&gt;
&lt;br /&gt;
 * Syntax: &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;syntax here&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Help File ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;paste the helpfile, properly formatted into paragraphs&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == Information ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;information, if available&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 == See Also ==&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;other links, if applicable&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Augurer Skills]]&lt;br /&gt;
[[Category:Barbarian Skills]]&lt;br /&gt;
[[Category:Bladesinger Skills]]&lt;br /&gt;
[[Category:Cleric Skills]]&lt;br /&gt;
[[Category:Druid Skills]]&lt;br /&gt;
[[Category:Fathomer Skills]]&lt;br /&gt;
[[Category:Mage Skills]]&lt;br /&gt;
[[Category:Nephandi Skills]]&lt;br /&gt;
[[Category:Paladin Skills]]&lt;br /&gt;
[[Category:Ranger Skills]]&lt;br /&gt;
[[Category:Thief Skills]]&lt;br /&gt;
[[Category:Vampire Skills]]&lt;br /&gt;
[[Category:Warrior Skills]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The race/deity/weapon lines must be in one line or the format will break. You can find out the allowed races from [http://home.grandecom.net/~nelkum/devotedirs.htm Nelkum&#039;s page]. If it&#039;s not despised, it&#039;s allowed. Just delete the ones that don&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;properly format and paste the helpfile&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[&amp;lt;Strength/Intelligence/Wisdom/Dexterity/Constitution/Wisdom/Charisma/Luck]]/None&lt;br /&gt;
* Secondary [[statistic]]: [[&amp;lt;Strength/Intelligence/Wisdom/Dexterity/Constitution/Wisdom/Charisma/Luck]]/None&lt;br /&gt;
* Deficient [[statistic]]: [[&amp;lt;Strength/Intelligence/Wisdom/Dexterity/Constitution/Wisdom/Charisma/Luck]]/None&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Pixie]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Blasting Weapon|Blasting]], [[:Category:Clawing Weapon|Clawing]], [[:Category:Crushing Weapon|Crushing]], [[:Category:Flailing Weapon|Flailing]], [[:Category:Hitting Weapon|Hitting]], [[:Category:Missileweapon|Missile]], [[:Category:Piercing Weapon|Piercing]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Sucking Weapon|Sucking]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Least favored weapons: &amp;lt;pick from above&amp;gt;.&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Sorcerer]] [[Category:Divinity]] [[Category:Rogue]] [[Category:Fighter]] [[Category:Aberrant]] [[Category:Shaman]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deities ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properly format and paste the helpfile&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deities File ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;properly format and paste the &amp;quot;deities &amp;lt;deity&amp;gt;&amp;quot; file&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;&amp;lt;zmud dirs&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;&amp;lt;mushclient dirs&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;&amp;lt;general dirs&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[&amp;lt;stat&amp;gt;]]&lt;br /&gt;
* Bonuses: [[&amp;lt;spells, if applicable&amp;gt;]]&lt;br /&gt;
* Only accepted [[:Category:Classes|classes]]: [[&amp;lt;classes, if applicable&amp;gt;]]&lt;br /&gt;
* Only accepted [[:Category:Races|races]]: [[&amp;lt;races, if applicable&amp;gt;]]&lt;br /&gt;
* Prefers: [[&amp;lt;preferred races/classes/alignments, if applicable&amp;gt;]]&lt;br /&gt;
* Despises: [[&amp;lt;despised races/classes/alignments, if applicable&amp;gt;]]&lt;br /&gt;
* Favor: &amp;lt;how to favor, if applicable&amp;gt;&lt;br /&gt;
* Avoid: &amp;lt;what to avoid, if applicable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://&amp;lt;page address&amp;gt; &amp;lt;page title&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Races ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properly format and paste the helpfile&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Proficient Abilities: [[&amp;lt;abilities&amp;gt;]]&lt;br /&gt;
* Imbued With: [[&amp;lt;imbued&amp;gt;]]&lt;br /&gt;
* Experience Gain Rate: &amp;lt;rate, 1.00 if none&amp;gt;&lt;br /&gt;
* Hometown: [[&amp;lt;area name&amp;gt;]]&lt;br /&gt;
* [[Class|Classes]] allowed: [[Augurer]], [[Barbarian]], [[Bladesinger]], [[Cleric]], [[Druid]], [[Fathomer]], [[Mage]], [[Nephandi]], [[Paladin]], [[Ranger]], [[Thief]], [[Vampire]], [[Warrior]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Area Categories ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Just paste this in the page as is, do not edit/change it.&lt;br /&gt;
&lt;br /&gt;
 This is a list of items/mobs from the &amp;lt;nowiki&amp;gt;[[{{PAGENAME}}]]&amp;lt;/nowiki&amp;gt; area.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Category:Areas]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Disambiguation Pages ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; To create a disambiguation page, you should redirect the original page to another with the exact same title but with the word &amp;quot;(disambiguation)&amp;quot; added to it. For example, the page &amp;quot;[[french Lace Cuffs]]&amp;quot; redirects to &amp;quot;[[french Lace Cuffs (disambiguation)]]&amp;quot;, and this template goes in the disambiguation page.&lt;br /&gt;
&lt;br /&gt;
 There are mutiple articles with this name, please select the one you need from the list below:&lt;br /&gt;
 &lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[&amp;lt;article 1&amp;gt;]]&amp;lt;/nowiki&amp;gt; &amp;lt;short description, if necessary&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[&amp;lt;article 2&amp;gt;]]&amp;lt;/nowiki&amp;gt; &amp;lt;short description, if necessary&amp;gt;&lt;br /&gt;
 * &amp;lt;nowiki&amp;gt;[[&amp;lt;article n&amp;gt;]]&amp;lt;/nowiki&amp;gt; &amp;lt;short description, if necessary&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{disambig}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the vast majority of the users that visit a page would like to see a particular article (i.e. one of the two articles is popular and the other obscure), the article could go directly in the first page (the one you would normally redirect) and you could insert this notice on the very top of the page:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;:&#039;&#039;For other meanings of &#039;&#039;&#039;&amp;lt;page name&amp;gt;&#039;&#039;&#039;, see [[&amp;lt;page name&amp;gt; (disambiguation)]].&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an example of this see [[The Gauntlet]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Statistic&amp;diff=4267</id>
		<title>Statistic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Statistic&amp;diff=4267"/>
		<updated>2005-11-22T07:03:56Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 Statistics (stats) are a representation of your character&#039;s physical and&lt;br /&gt;
 mental aspects. Every character has seven different stats:&lt;br /&gt;
 &lt;br /&gt;
 [[strength]] (str)                   [[wisdom]] (wis)&lt;br /&gt;
 [[intelligence]] (int)               [[dexterity]] (dex)&lt;br /&gt;
 [[constitution]] (con)               [[charisma]] (cha)&lt;br /&gt;
 [[luck]] (lck)&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 Your character begins the game with &amp;quot;base stats&amp;quot; that may be altered by&lt;br /&gt;
 the use of equipment and/or spells. In general, each class has a primary,&lt;br /&gt;
 secondary, and deficient stat. A primary stat has a maximum value of 25.&lt;br /&gt;
 A secondary stat has a maximum value of 22, and a deficient stat has a&lt;br /&gt;
 maximum value of 18. All other stats have a maximum value of 20. The&lt;br /&gt;
 primary, secondary, and deficient stats for a class are identified in the&lt;br /&gt;
 class helpfile.&lt;br /&gt;
 &lt;br /&gt;
 For more specific information on each stat, type HELP &amp;lt;STAT&amp;gt;&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039; are attributes of your character that decide various aspects of the game. Statistics may be augmented by the various [[leveling spells]], but it is still important for a character to have the stats that matter for their class relatively high. For example, a [[thief]] should have high [[strength]], [[dexterity]] and [[luck]]. All the statistics are important while leveling, because they decide the [[hitpoints]], [[mana points]] and [[movement points]], among others, that the character will gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Deities&amp;diff=4229</id>
		<title>Category:Deities</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Deities&amp;diff=4229"/>
		<updated>2005-11-21T08:42:58Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Deity]].&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=4228</id>
		<title>A&#039;enari</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A%27enari&amp;diff=4228"/>
		<updated>2005-11-21T08:41:09Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
 ------------------------------     A&#039;enari     ------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Adoring only the purest of souls, A&#039;enari despises the neutral and evil.&lt;br /&gt;
 She also looks on the Drow with contempt as betrayers of goodness.&lt;br /&gt;
 Thievery and desecrating the resting places of those properly buried carry&lt;br /&gt;
 heavy penalties in her worship. She loves those who help others and&lt;br /&gt;
 properly put their foes to rest.&lt;br /&gt;
 -----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
== Deities Entry ==&lt;br /&gt;
 Deity:        A&#039;enari&lt;br /&gt;
 Description:&lt;br /&gt;
   &amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt; A&#039;ENARI &amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&amp;lt;+&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       From the rainbow which was formed from the scale of the&lt;br /&gt;
       fallen serpent, the goddess A&#039;enari arose. Relishing in&lt;br /&gt;
       the multitude of colors that formed her rainbow, she arose&lt;br /&gt;
       to the heavens above and saw the beauty of the world below&lt;br /&gt;
       her. She saw the good and love, and chose as her realm those&lt;br /&gt;
       qualities. A&#039;enari declared war on those who lied and deceived&lt;br /&gt;
       and chose to follow the dark path of evil. She, along with the&lt;br /&gt;
       other gods which joined her in the heavens, formed a powerful&lt;br /&gt;
       alliance and threw those gods that loved evil from the skies&lt;br /&gt;
       to the earth. A&#039;enari&#039;s heart broke though when she was forced&lt;br /&gt;
       to banish her own husband, Vl&#039;aresch, from their home for his&lt;br /&gt;
       love of evil. Now, when the rain falls from the skies, it is&lt;br /&gt;
       said to be the tears of the broken-hearted goddess of good.&lt;br /&gt;
  &lt;br /&gt;
      /\          /\          /\       /\          /\          /\&lt;br /&gt;
     //\\/\    /\//\\/\    /\//\\     //\\/\    /\//\\/\    /\//\\&lt;br /&gt;
     \\///\\/\//\\\///\\/\//\[[Arcana Eviae|ARCANA EVIAE]]//\\/\//\\\///\\/\//\\\//&lt;br /&gt;
      \/\\///\\\//\/\\///\\\//\/       \/\\///\\\//\/\\///\\\//\/&lt;br /&gt;
         \/\\//\/    \/\\//\/             \/\\//\/    \/\\//\/&lt;br /&gt;
            \/          \/                   \/          \/&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;&amp;lt;zmud dirs&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;&amp;lt;mushclient dirs&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 4n, enter, ne, w&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
* Accepts [[:Category:Classes|classes]]: &lt;br /&gt;
* Accepts [[:Category:Races|races]]: &lt;br /&gt;
* Prefers: &lt;br /&gt;
* Despises: &lt;br /&gt;
* Favor: &lt;br /&gt;
* Avoid: &lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* http://home.grandecom.net/~nelkum/devotedirs.htm&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Naos&amp;diff=4227</id>
		<title>Naos</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Naos&amp;diff=4227"/>
		<updated>2005-11-21T08:27:33Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;br /&gt;
 The inner sanctuary of a temple is known as a &#039;naos.&#039; This is the most holy&lt;br /&gt;
 of places and is the location where a deity welcomes new worshippers. To&lt;br /&gt;
 learn more about deities, visit the prophets in Notre Dame de Sioux. They&lt;br /&gt;
 may provide clues as to the location of your chosen deity&#039;s naos.&lt;br /&gt;
 -------------------------------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deity&amp;diff=4226</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deity&amp;diff=4226"/>
		<updated>2005-11-21T08:19:34Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
    ------------------   PRIMARY DEITIES   ------------------&lt;br /&gt;
 &lt;br /&gt;
 [[Arcana Eviae]]   [[A&#039;enari]]    (Good)      [[Vl&#039;aresch]]  (Evil)&lt;br /&gt;
 [[Amnis Umbra]]    [[Bron&#039;trel]]  (Order)     [[LaChte]]     (Chaos)&lt;br /&gt;
 [[Vis Liberata]]   [[Z&#039;hyal]]     (sun)       [[Gre&#039;Vos]]    (moon)&lt;br /&gt;
 &lt;br /&gt;
    -----------------   SECONDARY DEITIES   -----------------&lt;br /&gt;
 &lt;br /&gt;
 Arcana Eviae   [[Mak&#039;kor]]    (demons)    [[Bael]]       (death)&lt;br /&gt;
                [[Sarane]]     (feminism)  [[Wirawyth]]   (battle)&lt;br /&gt;
                [[Estathius]]  (neutrality)&lt;br /&gt;
 &lt;br /&gt;
 Amnis Umbra    [[Kardis]]     (sorrow)    [[Adendra]]    (faith)&lt;br /&gt;
                [[Shivvan]]    (sin)       [[Sh&#039;Vath]]    (purity)&lt;br /&gt;
                [[Ghordohl]]   (wealth)    [[Keltas]]     (poor)&lt;br /&gt;
 &lt;br /&gt;
 Vis Liberata   [[Kalerd]]     (summer)    [[Tirebaen]]   (winter)&lt;br /&gt;
                [[Cawyn]]      (storms)    [[Sil-Galith]] (mountains)&lt;br /&gt;
                [[Masefi]]     (wind)      [[Grishnakh]]  (orcs)&lt;br /&gt;
 &lt;br /&gt;
    -------------------   COMMAND USAGE   -------------------&lt;br /&gt;
 &lt;br /&gt;
            Deities (target)    Example: deities Mak&#039;kor&lt;br /&gt;
 &lt;br /&gt;
            Help (target)       Example: help Mak&#039;kor&lt;br /&gt;
 &lt;br /&gt;
    ---------------------   HELP FILES   --------------------&lt;br /&gt;
 &#039;ARCANA EVIAE&#039;, &#039;AMNIS UMBRA&#039;, &#039;VIS LIBERATA&#039;, DEVOTE, SUPPLICATE&lt;br /&gt;
                     FAVOR_LEVELS, PANTHEONS&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Vis_Liberata&amp;diff=4225</id>
		<title>Vis Liberata</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Vis_Liberata&amp;diff=4225"/>
		<updated>2005-11-21T08:19:06Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      -----            VIS LIBERATA            -----&lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;And from the skies above, the dim sound of thunder could be&lt;br /&gt;
 heard breaking the infinite silence that was. From the depths&lt;br /&gt;
 of darkness, a small flicker of light appeared and began to&lt;br /&gt;
 fill all around. As these miraculous forces did their work on&lt;br /&gt;
 transforming silence to sound, darkness to light; a consciousness&lt;br /&gt;
 was forming. Beings of all types began to open their eyes and&lt;br /&gt;
 see before them a world to be populated, formed and ruled over.&lt;br /&gt;
 The Realms was divided into parts, each given to a different being.&lt;br /&gt;
    &lt;br /&gt;
 These beings set up kingdoms, and as the mortals below them became &lt;br /&gt;
 aware of their presence, the gods became more and more demanding of &lt;br /&gt;
 their followers. Wars broke out, each side vying to bring their&lt;br /&gt;
 deity the greatest honor and praise. The gods took great pleasures&lt;br /&gt;
 in these wars, and began to fight amongst themselves. The earth&lt;br /&gt;
 shook, the skies flashed with thunder, and the waters boiled as the&lt;br /&gt;
 gods of Vis Liberata let loose their powers.&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
             |[[Z&#039;hyal]]|[[Gre&#039;Vos]]|[[Kalerd]]|[[Tirebaen]]|[[Cawyn]]|&lt;br /&gt;
                 |[[Sil-Galith]]|[[Masefi]]|[[Grishnakh]]|&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Amnis_Umbra&amp;diff=4224</id>
		<title>Amnis Umbra</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Amnis_Umbra&amp;diff=4224"/>
		<updated>2005-11-21T08:17:44Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
             -----            AMNIS UMBRA            -----&lt;br /&gt;
 &lt;br /&gt;
 From the beginning of known time, a struggle between the forces of chaos &lt;br /&gt;
 and order has been taking place in the heavens. Beings arose out of this &lt;br /&gt;
 struggle, formed by each side&#039;s hatred of the other. For eons they did&lt;br /&gt;
 remain unconscious, unknowing, unseeing. Gradually, they became&lt;br /&gt;
 aware of their surroundings. Gradually, they saw possibilities in the &lt;br /&gt;
 struggle which was taking place around them. The first stood on its newborn&lt;br /&gt;
 legs and formed the land, sea and mountains that would become its asylum.&lt;br /&gt;
 Another stood on its shaky legs and formed the creatures that would be its&lt;br /&gt;
 playthings. And still another joined in, and formed emotions that would&lt;br /&gt;
 fill all creatures. More created towns and more creatures, and when all&lt;br /&gt;
 was settled, they gazed down upon their creation, the Realms.&lt;br /&gt;
  &lt;br /&gt;
 As the scenario played out around them, they became aware of the stronger&lt;br /&gt;
 force, the warring beings that had made them and allowed them to create.&lt;br /&gt;
 These beings began to divide amongst themselves as well, choosing extreme&lt;br /&gt;
 opposites and championing their causes. The mortals below them saw this,&lt;br /&gt;
 with great fear and trepidation. After many years of being plagued by the&lt;br /&gt;
 gods wars, one started to secretly spread the word of a way to be released&lt;br /&gt;
 from this disorder. One must let go of the bounds of the mortal world,&lt;br /&gt;
 not hold wealth, fortune, not participate in wars and causes and above &lt;br /&gt;
 all, not create a reason to be reborn. Then one would be free to rise &lt;br /&gt;
 above and beyond this realm of being. This is the faith of Amnis Umbra.&lt;br /&gt;
  &lt;br /&gt;
 |[[Bron&#039;trel]]|[[LaChte]]|[[Kardis]]|[[Adendra]]|[[Shivvan]]|[[Sh&#039;Vath]]|&lt;br /&gt;
              |[[Ghordohl]]|[[Keltas]]|&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Arcana_Eviae&amp;diff=4223</id>
		<title>Arcana Eviae</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Arcana_Eviae&amp;diff=4223"/>
		<updated>2005-11-21T08:15:46Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
        -----            ARCANA EVIAE            -----&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;From the whirling chaos that was, a great being arose to shape it&lt;br /&gt;
 and make it its own. From the coils of its serpent body, it shaped&lt;br /&gt;
 the hills and valleys that formed the Realms. From deep within its&lt;br /&gt;
 belly came forth life, in the forms of creatures of all sizes and&lt;br /&gt;
 shape. From the venom that dripped from its fangs came the rivers,&lt;br /&gt;
 and oceans. From the heat of its gaze came molten lava to form the&lt;br /&gt;
 mountains and rocks.&lt;br /&gt;
 &lt;br /&gt;
 After the serpent had given its life to create this world, it lay&lt;br /&gt;
 dying slowly among the rolling hills. Its 7,000 coils heaved as it&lt;br /&gt;
 drew its last breath. As life left it, some of the rainbow scales of&lt;br /&gt;
 the dead body fell to ground, but instead of turning to ash as the&lt;br /&gt;
 rest of the body did, these grew. Colors formed as these beings rose&lt;br /&gt;
 from the earth and took a place in the heavens above. The world was&lt;br /&gt;
 divided amongst them, each ruling over its own creation. They looked&lt;br /&gt;
 down upon the world below, amused as they watched the many creations&lt;br /&gt;
 of the serpent play out. They waged their wars using these creations&lt;br /&gt;
 as puppets to carry out both good and evil, love and hate - chaos and&lt;br /&gt;
 order. These are the Gods of Arcana Eviae.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
                           |[[Estathius]]|&lt;br /&gt;
        |[[Vl&#039;aresch]]|[[A&#039;enari]]|[[Mak&#039;kor]]|[[Bael]]|[[Sarane]]|[[Wirawyth]]|&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Deity&amp;diff=4222</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Deity&amp;diff=4222"/>
		<updated>2005-11-21T08:12:30Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
    ------------------   PRIMARY DEITIES   ------------------&lt;br /&gt;
 &lt;br /&gt;
 [[Arcana Eviae]]   [[A&#039;enari]]    (Good)      [[Vl&#039;aresch]]  (Evil)&lt;br /&gt;
 [[Amnis Umbra]]    [[Bron&#039;trel]]  (Order)     [[LaChte]]     (Chaos)&lt;br /&gt;
 [[Vis Liberata]]   [[Z&#039;hyal]]     (sun)       [[Gre&#039;Vos]]    (moon)&lt;br /&gt;
 &lt;br /&gt;
    -----------------   SECONDARY DEITIES   -----------------&lt;br /&gt;
 &lt;br /&gt;
 Arcana Eviae   [[Mak&#039;kor]]    (demons)    [[Bael]]       (death)&lt;br /&gt;
                [[Sarane]]     (feminism)  [[Wirawyth]]   (battle)&lt;br /&gt;
                [[Estathius]]  (neutrality)&lt;br /&gt;
 &lt;br /&gt;
 Amnis Umbra    [[Kardis]]     (sorrow)    [[Adendra]]    (faith)&lt;br /&gt;
                [[Shivvan]]    (sin)       [[Sh&#039;Vath]]    (purity)&lt;br /&gt;
                [[Ghordohl]]   (wealth)    [[Keltas]]     (poor)&lt;br /&gt;
 &lt;br /&gt;
 Vis Liberata   Kalerd     (summer)    [[Tirebaen]]   (winter)&lt;br /&gt;
                [[Cawyn]]      (storms)    [[Sil-Galith]] (mountains)&lt;br /&gt;
                [[Masefi]]     (wind)      [[Grishnakh]]  (orcs)&lt;br /&gt;
 &lt;br /&gt;
    -------------------   COMMAND USAGE   -------------------&lt;br /&gt;
 &lt;br /&gt;
            Deities (target)    Example: deities Mak&#039;kor&lt;br /&gt;
 &lt;br /&gt;
            Help (target)       Example: help Mak&#039;kor&lt;br /&gt;
 &lt;br /&gt;
    ---------------------   HELP FILES   --------------------&lt;br /&gt;
 &#039;ARCANA EVIAE&#039;, &#039;AMNIS UMBRA&#039;, &#039;VIS LIBERATA&#039;, DEVOTE, SUPPLICATE&lt;br /&gt;
                     FAVOR_LEVELS, PANTHEONS&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Aberrant&amp;diff=4221</id>
		<title>Category:Aberrant</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Aberrant&amp;diff=4221"/>
		<updated>2005-11-21T07:54:30Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[:Category:Classes|classes]] in the &#039;&#039;aberrant&#039;&#039; [[:Category:Genres|genre]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Sorcerer&amp;diff=4220</id>
		<title>Category:Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Sorcerer&amp;diff=4220"/>
		<updated>2005-11-21T07:52:51Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[:Category:Classes|classes]] in the &#039;&#039;sorcerer&#039;&#039; [[:Category:Genres|genre]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Divinity&amp;diff=4219</id>
		<title>Category:Divinity</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Divinity&amp;diff=4219"/>
		<updated>2005-11-21T07:52:06Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[:Category:Classes|classes]] in the &#039;&#039;divinity&#039;&#039; [[:Category:Genres|genre]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Rogue&amp;diff=4218</id>
		<title>Category:Rogue</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Rogue&amp;diff=4218"/>
		<updated>2005-11-21T07:51:28Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[:Category:Classes|classes]] in the &#039;&#039;rogue&#039;&#039; [[:Category:Genres|genre]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Fighter&amp;diff=4217</id>
		<title>Category:Fighter</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Fighter&amp;diff=4217"/>
		<updated>2005-11-21T07:50:58Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[:Category:Classes|classes]] in the &#039;&#039;fighter&#039;&#039; [[:Category:Genres|genre]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Sorcerer&amp;diff=4216</id>
		<title>Category:Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Sorcerer&amp;diff=4216"/>
		<updated>2005-11-21T07:48:41Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[:Category:Classes]] in the &#039;&#039;sorcerer&#039;&#039; [[:Category:Genres|genre]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Genres&amp;diff=4215</id>
		<title>Category:Genres</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Genres&amp;diff=4215"/>
		<updated>2005-11-21T07:46:34Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each character is a member of a [[:Category:Classes|class]]; each class is in turn a member of a genre. A character&#039;s genre affects:&lt;br /&gt;
* Which [[:Category:Deities|deities]] will accept the character.&lt;br /&gt;
* Which [[:Category:Items|items]] the character may use.&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Sorcerer&amp;diff=4214</id>
		<title>Category:Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Sorcerer&amp;diff=4214"/>
		<updated>2005-11-21T07:28:13Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all the [[Class|classes]] in the sorcerer [[Genre|genre]].&lt;br /&gt;
[[Category:Genres]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Warrior&amp;diff=4213</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Warrior&amp;diff=4213"/>
		<updated>2005-11-21T07:23:13Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
              Defend yourself when you cannot defeat the enemy,&lt;br /&gt;
                      and attack the enemy when you can.&lt;br /&gt;
                    One defends when his strength is inadequate;&lt;br /&gt;
                          he attacks when it is abundant.&lt;br /&gt;
                Those who are skilled in defense hide themselves&lt;br /&gt;
                         as under the nine-fold earth;&lt;br /&gt;
                          Those in attack flash forth&lt;br /&gt;
                     as from above the nine-fold heavens.&lt;br /&gt;
                Thus, they are capable both of protecting themselves &lt;br /&gt;
                        And of gaining a complete victory.&lt;br /&gt;
                                                Sun Tzu, The Art of War&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Warriors are the epitome of fighters, able to use all weaponry and armor&lt;br /&gt;
 in the exercise of their most lethal of combat skills. A Warrior must be&lt;br /&gt;
 strong in body to survive his dangerous lifestyle, and though he has no&lt;br /&gt;
 magic and limited skills, he is nevertheless a formidable force with which&lt;br /&gt;
 to be reckoned. Warriors learn no magic and have no use for mana.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Warriors spend countless hours in training. Their strength is their&lt;br /&gt;
 greatest ally. However, strength is useless without the ability to avoid&lt;br /&gt;
 your foe. Agility and dexterity are of secondary importance to the Warrior.&lt;br /&gt;
 Warriors scoff at learning and are frequently lacking in intelligence.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The art of combat comes natural to nearly every race. As such, Humans,&lt;br /&gt;
 Elves, Dwarves, Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves,&lt;br /&gt;
 Sea-Elves, Drow, and Gith may become warriors.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Deficient [[statistic]]: [[Intelligence]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Blasting Weapon|Blasting]], [[:Category:Crushing Weapon|Crushing]], [[:Category:Hitting Weapon|Hitting]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Thief&amp;diff=4212</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Thief&amp;diff=4212"/>
		<updated>2005-11-21T07:22:49Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
            The sun&#039;s a Thief, and with his great attraction&lt;br /&gt;
              Robs the vast sea; the moon&#039;s an arrant Thief&lt;br /&gt;
               And her pale fire she snatches from the sun;&lt;br /&gt;
             The sea&#039;s a Thief, whose liquid surge resolves&lt;br /&gt;
             The moon into salt tears; the earth&#039;s a Thief&lt;br /&gt;
             That feeds and breeds by a composure stolen&lt;br /&gt;
              From general excrement: each thing&#039;s a Thief.&lt;br /&gt;
        William Shakespeare, Timon of Athens, Act IV, Scene Three&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The nomenclature of &#039;Thief&#039; is often misleading. Those who follow this&lt;br /&gt;
 path are not mere pickpockets and burglars. For every bandit and swindler,&lt;br /&gt;
 there is also an assassin, a spy, or the occasional rogue who uses his&lt;br /&gt;
 skills for selfless motives. Despite these varied roles, all Thieves have&lt;br /&gt;
 common abilities. They are extremely effective combatants, possessing&lt;br /&gt;
 devastating attacks as well as excellent evasive maneuvers. Thieves are&lt;br /&gt;
 masters of stealth. When used in tandem with their ability to pry locks, a&lt;br /&gt;
 Thief can enter most any location undetected. The focused combat skills&lt;br /&gt;
 and stealth common to all Thieves makes them some of the most functional&lt;br /&gt;
 and feared characters prowling the Realms.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The life of a Thief is dependent on dexterity. Whether it be avoiding a&lt;br /&gt;
 foe, circling behind for the perfect backstab or carefully removing a trap,&lt;br /&gt;
 Thieves live by their agility. However, for those rare times when agility&lt;br /&gt;
 is not enough, many Thieves must live on their charm and ability to smooth&lt;br /&gt;
 talk the unwitting. For any Thief unlucky enough to be caught, charisma is&lt;br /&gt;
 an endowment that is sorely needed. Though thieves can lead lives of&lt;br /&gt;
 daring and adventure, it also requires someone who is not wise enough to&lt;br /&gt;
 realize how great the risk to their life and health being a Thief truly is.&lt;br /&gt;
 To say those who become Thieves are deficient in wisdom would be the most&lt;br /&gt;
 polite way to broach the matter.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The skills of thievery can be mastered by Humans, Elves, Dwarves,&lt;br /&gt;
 Halflings, Pixies, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith,&lt;br /&gt;
 Drow, Sea-elves, and Gnomes.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Charisma]]&lt;br /&gt;
* Deficient [[statistic]]: [[Wisdom]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Pixie]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-Elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Cawyn]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Least favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Fathomer&amp;diff=4211</id>
		<title>Fathomer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Fathomer&amp;diff=4211"/>
		<updated>2005-11-21T07:22:02Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
      I must go down to the seas again, to the lonely sea and the sky,&lt;br /&gt;
          And all I ask is a tall ship and a star to steer her by,&lt;br /&gt;
   And the wheel&#039;s kick and the wind&#039;s song and the white sail&#039;s shaking,&lt;br /&gt;
        And the gray mist on the sea&#039;s face and a gray dawn breaking.&lt;br /&gt;
 &lt;br /&gt;
     I must go down to the seas again, for the call of the running tide&lt;br /&gt;
         Is a wild call and a clear call that may not be denied.&lt;br /&gt;
                                        John Masefield, Sea Fever&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Conquerors of many seas and ships, Fathomers are adepts at both&lt;br /&gt;
 battle tactics and the realm of storms. Having spent so much time at sea,&lt;br /&gt;
 they tend to lead solitary lives. Through the many raids they lead and&lt;br /&gt;
 take part in, Fathomers quickly learn the art of war. The nature of this&lt;br /&gt;
 pirateous descent keeps them mostly on the defensive. However, as the&lt;br /&gt;
 Fathomer grows in age and experience, they become adepts with&lt;br /&gt;
 the elements of water. While they also have a limited ability to&lt;br /&gt;
 manipulate air, it becomes twofold when coupled with their reign over the&lt;br /&gt;
 oceans and seas. Stealthy yet bright, Fathomers not only evade most&lt;br /&gt;
 attackers, but are also quick to assail from shadows or feign their&lt;br /&gt;
 movements. Having spent so much time at sea to advance in their arts,&lt;br /&gt;
 Fathomers are limited to medium sized races with sturdy frames.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Forced to contend with rough seas and thin yardarms, Fathomers are often&lt;br /&gt;
 well balanced and nimble. Dexterity is the foremost requisite of those who&lt;br /&gt;
 ply the seas. However, the Fathomer is not as base as his scurvy pirate&lt;br /&gt;
 forbearers. The Fathomer is adept at manipulating the water and wind. In&lt;br /&gt;
 order to maintain their repertoire of spells, a Fathomer must possess a&lt;br /&gt;
 keen intellect and be sure to never neglect his intelligence. Due to poor&lt;br /&gt;
 conditions and the hardships of a life at sea, Fathomers are often in ill&lt;br /&gt;
 health and lack in constitution.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The seas teach their song to Humans, Half-Elves, and Sea-Elves.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: [[Constitution]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Half-Elf]], [[Sea-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Druid&amp;diff=4210</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Druid&amp;diff=4210"/>
		<updated>2005-11-21T07:21:46Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                   &amp;quot;I believe in the way of an older law&lt;br /&gt;
                 When we used to dance to a different drum&lt;br /&gt;
                        And we are changing our ways&lt;br /&gt;
                     Yes we are taking on different roads&lt;br /&gt;
                Tell me about the forest you once called home.&amp;quot;&lt;br /&gt;
                     Dead Can Dance, &amp;quot;Tell Me About The Forest&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The Druid is a lover and protector of the natural land. Be it the forests&lt;br /&gt;
 full of centaurs and deer, the streams full of fish, or the bug-infested&lt;br /&gt;
 swamps, a Druid always strives to protect and preserve nature. Wielding&lt;br /&gt;
 spells drawn from the might of nature, druids are vigilant and dutiful.&lt;br /&gt;
 A Druid possesses spells capable of both healing and harming. They can&lt;br /&gt;
 soothe the pain of combat and provide sustenance for the weary. In times&lt;br /&gt;
 of combat they can quake the land and split the sky. The Shattering of&lt;br /&gt;
 the Realms, while devastating, has brought the druids more in tune with&lt;br /&gt;
 the world surrounding them. Their mastery of elemental skills has been&lt;br /&gt;
 greatly enhanced beyond their capacity in previous years. While not&lt;br /&gt;
 exponentially more powerful, the druids are certainly more diverse and&lt;br /&gt;
 stand ready to guard their shattered world.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A Druid is blessed with wisdom to aid in wilderness survival. Survival&lt;br /&gt;
 does not owe solely to wits. A Druid must be strong in body as well as&lt;br /&gt;
 mind. Dwelling in the bowels of nature has made the Druid exceptionally&lt;br /&gt;
 hardy. They possess extraordinary constitution. However, their time spent&lt;br /&gt;
 in the woods among the creatures has done little for their social graces.&lt;br /&gt;
 Druids tend to be gruff, blunt and occasionally odoriferous. Charisma&lt;br /&gt;
 is not their strong point.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Nature teaches her lessons to Humans, Elves, Dwarves, Pixies, Half-Elves,&lt;br /&gt;
 Sea-Elves and Gnomes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Secondary [[statistic]]: [[Constitution]]&lt;br /&gt;
* Deficient [[statistic]]: [[Charisma]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Pixie]], [[Half-Elf]], [[Sea-Elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Shaman]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Cleric&amp;diff=4209</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Cleric&amp;diff=4209"/>
		<updated>2005-11-21T07:21:27Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                             &amp;quot;What in me is dark&lt;br /&gt;
                     Illumine, what is low raise and support&lt;br /&gt;
                    That to the height of this great argument&lt;br /&gt;
                        I may assert eternal Providence,&lt;br /&gt;
                      And justify the ways of God to Men.&amp;quot; &lt;br /&gt;
                                         John Milton, Paradise Lost&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Fanatical in their devotion to the Gods, Clerics draw their powers from&lt;br /&gt;
 the blessings of divinities. Their prayers attain the favor of Deities who&lt;br /&gt;
 grant them mystical might. While the Cleric is possessed of some martial&lt;br /&gt;
 prowess, their primary strength is divine magic. Most Clerics share in&lt;br /&gt;
 common abilities. However, unique abilities are accessible only by&lt;br /&gt;
 pontiffs of certain deities and alignments. No matter what heavenly power&lt;br /&gt;
 they praise, the most essential asset of any Cleric is wisdom.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Wisdom without intelligence is useless, so most Clerics hone their wit&lt;br /&gt;
 almost as sharply as they hone their wisdom. Such intense study leaves&lt;br /&gt;
 little time for recreation and Clerics are often quite lacking in&lt;br /&gt;
 dexterity.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Religious devotion and clerical study is possible for Humans, Elves,&lt;br /&gt;
 Dwarves, Pixies, Half-Elves, Gith, Drow, Sea-Elves, and Gnomes.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: [[Dexterity]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Pixie]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-Elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Divinity]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Augurer&amp;diff=4208</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Augurer&amp;diff=4208"/>
		<updated>2005-11-21T07:20:57Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                     At any hour of the day or night,&lt;br /&gt;
             I have been anxious to improve the nick of time,&lt;br /&gt;
                       and notch it on my stick too;&lt;br /&gt;
                to stand on the meeting of two eternities,&lt;br /&gt;
                           the past and future,&lt;br /&gt;
                   which is precisely the present moment.&lt;br /&gt;
                                  Henry David Thoreau, &amp;quot;Economy&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The art of Augury has been pursued for countless years. Before written&lt;br /&gt;
 language, there were prophets and soothsayers as well as those who divined&lt;br /&gt;
 the future with entrails and bones. The Augurer is the result of the&lt;br /&gt;
 evolution of these individuals with heightened sight, a society of beings&lt;br /&gt;
 with the ability to see beyond the material world into other planes of&lt;br /&gt;
 existence and sometimes into the future. Augurers are driven to creative&lt;br /&gt;
 diversions, enjoying and excelling in art, and theater and music of all&lt;br /&gt;
 types. In battle, the Augurer uses a combination of strong fighting&lt;br /&gt;
 technique and exceptional magical ability. For this reason, an Augurer&lt;br /&gt;
 must always be well rounded, depending on mental and physical prowess to&lt;br /&gt;
 vanquish its foes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Augurers require great wisdom to dictate their actions because of their&lt;br /&gt;
 uncanny knowledge of the future. Foreknowledge of the future also grants&lt;br /&gt;
 the Augurer unusual luck, using their sight to give them an edge in all&lt;br /&gt;
 things. An Augurer must be adept in the art of meditation, depending on it&lt;br /&gt;
 to alleviate mental exhaustion of prolonged spell casting. The hours spent&lt;br /&gt;
 in the study of meditation and mental focus have resulted in the Augurer&lt;br /&gt;
 becoming less limber and dexterous.&lt;br /&gt;
     &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Learning the ways of the Augurer may be attempted by races with&lt;br /&gt;
 preternatural sight in the material world that may be extended to other&lt;br /&gt;
 planes. These races include Humans, Elves, Dwarves, Half-Trolls, Gith,&lt;br /&gt;
 Drow, Sea-Elves, and Gnomes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Secondary [[statistic]]: [[Luck]]&lt;br /&gt;
* Deficient [[statistic]]: [[Dexterity]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Half-Troll]], [[Gith]], [[Drow]], [[Sea-Elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Least favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Clawing Weapon|Clawing]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Mage&amp;diff=4207</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Mage&amp;diff=4207"/>
		<updated>2005-11-21T07:20:35Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
   &amp;quot;All things are divided into the twin forces of Order and Chaos,&lt;br /&gt;
                      Forever contending for dominance.&lt;br /&gt;
             Life is something that occurs in the interface; &lt;br /&gt;
                Not in the writhing discord of utter Chaos,&lt;br /&gt;
               Nor in the flatline perfection of Pure Order,&lt;br /&gt;
                        But somewhere between.&amp;quot;&lt;br /&gt;
                   &amp;quot; ... It is the Basis of Magic; &lt;br /&gt;
               The imposition of Order on formless Chaos,&lt;br /&gt;
       The release of joyous Chaos into the gray monotony of Order ..&lt;br /&gt;
                         This is the true Magic.&lt;br /&gt;
                          All else is Shadow.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
                               Neil Gaiman, &amp;quot;The Books of Magic&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Able to weave and shape the ethereal magic of the Realms, Mages&lt;br /&gt;
 possess diverse powers of combat, protection, and transportation. The&lt;br /&gt;
 Mage&#039;s arsenal is crucial to survival. Young Magi learn that their&lt;br /&gt;
 magical prowess is frequently insufficient to guard them from harm.&lt;br /&gt;
 However, as their experience grows and knowledge increases, the Mage&lt;br /&gt;
 evolves into someone capable of wielding awesome powers of devastation.&lt;br /&gt;
 Magi are able to adhere to specialized fields of study known as&lt;br /&gt;
 &#039;paths.&#039; They are also renowned for their skills in scribing scrolls&lt;br /&gt;
 and brewing potions to aid those unskilled in magic.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Relying heavily upon their mental acumen, a Mage must always maintain&lt;br /&gt;
 their intelligence. Mages who grow sloth and dullard have far more&lt;br /&gt;
 difficulty in the casting of spells. The spells they do cast are far less&lt;br /&gt;
 potent than those of a Mage who has not let his mind deteriorate. Coupled&lt;br /&gt;
 with intelligence is a Mage&#039;s need for wisdom. Without the judicious&lt;br /&gt;
 application of intelligence, magic is a dangerous ally. Ultimately, so much&lt;br /&gt;
 time exerted in study results in Mages becoming slightly less physically&lt;br /&gt;
 capable than other classes. Mages tend to be weaker than most classes and&lt;br /&gt;
 deficient in strength.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The art of Magick may be pursued by Humans, Elves, Pixies, Half-Elves, Drow,&lt;br /&gt;
 Gith, Sea-Elves, and Gnomes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Secondary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Deficient [[statistic]]: [[Strength]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Pixie]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-Elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Hitting Weapon|Hitting]], [[:Category:Sucking Weapon|Sucking]], [[:Category:Blasting Weapon|Blasting]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Race&amp;diff=4206</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Race&amp;diff=4206"/>
		<updated>2005-11-21T07:19:11Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help file ==&lt;br /&gt;
 [[Human]]....... The center of the race spectrum.  Normal wits and strength. &lt;br /&gt;
 [[Dwarf]]....... Short, strong, tough, and hairy.  They are terrific workers.&lt;br /&gt;
 [[Elf]]......... Tall, lithe, and dexterous.  They possess a magical nature.&lt;br /&gt;
 [[Halfling]].... Short, chubby, and furry, yet surprisingly mischievous.&lt;br /&gt;
 [[Pixie]]....... Small of size, this race of flying creatures is very smart.&lt;br /&gt;
 [[Half-Elf]].... Part Human, part Elf, possesses some advantages of both.&lt;br /&gt;
 [[Half-Ogre]]... Humongous and immensely strong, Half-Ogres smash good!&lt;br /&gt;
 [[Half-Orc]].... Large, squat and smelly; make exceptionally deadly fighters.&lt;br /&gt;
 [[Half-Troll]].. Strong, belligerent beings of exceptional resilience.&lt;br /&gt;
 [[Gith]]........ Strong and thin they can see invisible dangers.&lt;br /&gt;
 [[Sea-Elf]]..... Aquatic cousins of the Elves, they can breathe underwater.&lt;br /&gt;
 [[Drow]]........ Evil, smart, subterranean Elves of considerable magic.&lt;br /&gt;
 [[Lizardmen]]... Strong, pack-hunting, swamp-dwelling reptillian creatures.&lt;br /&gt;
 [[Gnome]]....... Short, stocky, magically-strong cousins of the Dwarves.&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Statistic&amp;diff=4205</id>
		<title>Category:Statistic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Statistic&amp;diff=4205"/>
		<updated>2005-11-21T07:12:56Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other meanings of &#039;&#039;&#039;Statistic&#039;&#039;&#039;, see [[Statistic (disambiguation)]].&#039;&#039;&lt;br /&gt;
This is a list of articles in the category Statistic.&lt;br /&gt;
{{cleanup}}&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Category:Statistic&amp;diff=4204</id>
		<title>Category:Statistic</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Category:Statistic&amp;diff=4204"/>
		<updated>2005-11-21T07:04:50Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other meanings of &#039;&#039;&#039;Statistic&#039;&#039;&#039;, see [[Statistic (disambiguation)]].&#039;&#039;&lt;br /&gt;
This is a list of articles in the category Statistic.&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Luck&amp;diff=4203</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Luck&amp;diff=4203"/>
		<updated>2005-11-21T06:54:51Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Luck, LCK in your &#039;score&#039;, represents your character&#039;s tendency to&lt;br /&gt;
 succeed or prosper through chance or good fortune. As in life, the&lt;br /&gt;
 exact extent of this factor remains and will always remain shrouded in&lt;br /&gt;
 uncertainty.&lt;br /&gt;
 &lt;br /&gt;
 Also as in life, however, it can be said that luck&#039;s influence on a&lt;br /&gt;
 character is pervasive. Though it affects some aspects of life here&lt;br /&gt;
 in a very direct manner, it can affect nearly every aspect to at least&lt;br /&gt;
 a degree.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 No class receives luck as a prime attribute.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Luck is the secondary attribute of the Augurer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Charisma&amp;diff=4202</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Charisma&amp;diff=4202"/>
		<updated>2005-11-21T06:54:19Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Charisma, CHA in your &#039;score&#039;, represents your  character&#039;s physical&lt;br /&gt;
 beauty and charm.&lt;br /&gt;
 &lt;br /&gt;
 A character&#039;s ability to lead, reflection upon others, and general&lt;br /&gt;
 persuasiveness are all measured by charisma.&lt;br /&gt;
 &lt;br /&gt;
 Among other things, charisma affects:&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; Prices charged to a character by shopkeepers&lt;br /&gt;
   &amp;gt; Appearance of a character to other mobiles and players&lt;br /&gt;
 &lt;br /&gt;
 No class receives charisma as a prime attribute.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Charisma is the secondary attribute of the Theif.&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Constitution&amp;diff=4201</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Constitution&amp;diff=4201"/>
		<updated>2005-11-21T06:53:41Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Constitution, CON in your &#039;score&#039;, represents your character&#039;s&lt;br /&gt;
 physical stamina.&lt;br /&gt;
 &lt;br /&gt;
 Constitution determines a character&#039;s resistance to injury and&lt;br /&gt;
 disease. It also affects longevity by granting a hit point bonus for&lt;br /&gt;
 maximized constitution.&lt;br /&gt;
 &lt;br /&gt;
 Among other things, constitution affects:&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; The number of hitpoints a character receives each time it levels&lt;br /&gt;
   &amp;gt; The number of hitpoints recovered or regenerated at each tick if&lt;br /&gt;
     resting or sleeping&lt;br /&gt;
   &amp;gt; The number of additional moves a character receives each time it&lt;br /&gt;
     levels&lt;br /&gt;
   &amp;gt; Improvement or worsening of a character&#039;s mental state, thus&lt;br /&gt;
     affecting general endurance&lt;br /&gt;
   &amp;gt; The saving throws versus poison and death&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 No class receives constitution as a prime attribute.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Constitution is the secondary attribute of the Druid and Barbarian&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Dexterity&amp;diff=4200</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Dexterity&amp;diff=4200"/>
		<updated>2005-11-21T06:53:11Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Dexterity, DEX in your &#039;score&#039;, represents your character&#039;s agility&lt;br /&gt;
 and physical skill.&lt;br /&gt;
 &lt;br /&gt;
 Dexterity is very important for quaffing potions and eating pills&lt;br /&gt;
 during combat. High dexterity will allow  a character to quaff or eat&lt;br /&gt;
 without dropping many potions or pills during the heat of battle.&lt;br /&gt;
 Poor dexterity will causes a character to accidentally drop vials or&lt;br /&gt;
 trample pills before they can be consumed.&lt;br /&gt;
 &lt;br /&gt;
 Among other things, dexterity affects:&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; The maximum number of items a character can carry at once in&lt;br /&gt;
     their inventory - with each additional point of dexterity,&lt;br /&gt;
     additional items may be carried&lt;br /&gt;
   &amp;gt; Each additional point of dexterity lowers, or improves, a&lt;br /&gt;
     character&#039;s natural armor class&lt;br /&gt;
   &amp;gt; The number of new moves received each time a character levels as&lt;br /&gt;
     well as the number of moves a character regenerates at each tick&lt;br /&gt;
     when resting to refresh or regain movement points&lt;br /&gt;
   &amp;gt; Success chances with bash, stun and gouge, and helps determine&lt;br /&gt;
     whether a Thief will be able to poison a weapon or tumble&lt;br /&gt;
     effectively&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Dexterity is the prime attribute of the Thief, Vampire, Fathomer, and&lt;br /&gt;
 Bladesinger.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Dexterity is the secondary attribute of the Warrior and Nephandi&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Wisdom&amp;diff=4199</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Wisdom&amp;diff=4199"/>
		<updated>2005-11-21T06:52:30Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Wisdom, WIS in your &#039;score&#039;, represents your character&#039;s wisdom and&lt;br /&gt;
 ability to incorporate learning.&lt;br /&gt;
 &lt;br /&gt;
 Wisdom reflects a character&#039;s willpower, insight, and intuition. A&lt;br /&gt;
 character is much more aware of his surroundings with higher wisdom.&lt;br /&gt;
 &lt;br /&gt;
 Among other things, wisdom affects:&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; The number of practices a character gains each time it levels&lt;br /&gt;
   &amp;gt; The mana a character gains each time it levels, though&lt;br /&gt;
     intelligence affects this much more heavily&lt;br /&gt;
   &amp;gt; The ability to remove a trap or poison a weapon&lt;br /&gt;
   &amp;gt; The saving throws versus wands, spells, and staves&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Wisdom is the prime attribute of the Druid, Cleric, and Augurer.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Wisdom is the secondary attribute of the Mage, Ranger, and&lt;br /&gt;
 Paladin&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Intelligence&amp;diff=4198</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Intelligence&amp;diff=4198"/>
		<updated>2005-11-21T06:51:44Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Intelligence, INT in your &#039;score&#039;, represents your character&#039;s mental&lt;br /&gt;
 capacity.&lt;br /&gt;
 &lt;br /&gt;
 Intelligence is an important factor in learning between combatants. If&lt;br /&gt;
 a character fights a creature several times, the more intelligent of&lt;br /&gt;
 the two opponents will gain an advantage over time.&lt;br /&gt;
 &lt;br /&gt;
 Among other things, intelligence affects:&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; Heavily influences the amount of mana a character gains at level&lt;br /&gt;
   &amp;gt; Affects the amount of mana regenerated or recovered at each tick&lt;br /&gt;
     if a character is resting or sleeping&lt;br /&gt;
   &amp;gt; The rate at which a character learns a new skill or spell&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Intelligence is the prime attribute of the Mage and Nephandi.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Intelligence is the secondary attribute of the Cleric, Vampire,&lt;br /&gt;
 and Fathomer&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Strength&amp;diff=4197</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Strength&amp;diff=4197"/>
		<updated>2005-11-21T06:51:01Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
 Strength, STR in your &#039;score&#039;, represents your character&#039;s physical&lt;br /&gt;
 power.&lt;br /&gt;
 &lt;br /&gt;
 The most common concern with strength deals with how much your&lt;br /&gt;
 character can carry. For each additional point of strength, you gain&lt;br /&gt;
 an additional amount of maximum carryable weight. Any character with&lt;br /&gt;
 20 strength can carry 500 kgs. Any character with 25 strength can&lt;br /&gt;
 carry 999 kgs.&lt;br /&gt;
 &lt;br /&gt;
 Among other things, strength affects:&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; Damage roll and hitroll - for each additional point of strength,&lt;br /&gt;
     each of these will increase&lt;br /&gt;
   &amp;gt; Chances of success for bash, stun, bashdoor, shove and drag, and&lt;br /&gt;
     the ability to dual-wield heavier weapons&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Strength is the prime attribute of the Warrior, Ranger, Paladin and&lt;br /&gt;
 Barbarian.&lt;br /&gt;
 &lt;br /&gt;
 Strength is the secondary attribute of the Bladesinger&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistic]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Tower_of_Knowledge&amp;diff=4196</id>
		<title>The Tower of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Tower_of_Knowledge&amp;diff=4196"/>
		<updated>2005-11-19T13:40:18Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: Notes: New barbarians go to Bodvar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Directions ==&lt;br /&gt;
&lt;br /&gt;
At the starting prompt &amp;lt;code&amp;gt;By what name are you known (or &amp;quot;new&amp;quot; to create a new character):&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; and follow the prompts. The game begins in the room marked in blue.&lt;br /&gt;
&lt;br /&gt;
Mortals cannot return to this area once they have entered [[The Halls of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
== Area Information ==&lt;br /&gt;
&lt;br /&gt;
* Author: [[Raltaris]]&lt;br /&gt;
* Credits:&lt;br /&gt;
* Level Range: 0 - 65&lt;br /&gt;
* [[Repopulation|Repop]] Message: &amp;lt;code&amp;gt;The voices of those who went before you come flooding back...&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Astral walk|Astral]]/[[Portal]] Point: None.&lt;br /&gt;
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
 Once, many ages past, great scholars and the most powerful of&lt;br /&gt;
 magicians graced the corridors of this magnificent tower.&lt;br /&gt;
 During The Shattering they, nor any of the Gods at the time,&lt;br /&gt;
 could protect the innocents from the great evils which&lt;br /&gt;
 terrorized and decimated the Realms. All who inhabited the&lt;br /&gt;
 tower were killed, but before their souls departed these lands&lt;br /&gt;
 the Gods ripped the structure from its very foundations and&lt;br /&gt;
 placed it in the safety of an Immortal realm. Here, the&lt;br /&gt;
 spirits of those who inhabited the tower remain teaching new&lt;br /&gt;
 adventurers for all eternity. It is also rumored that within&lt;br /&gt;
 this realm is the location of the headquarters of the renowned&lt;br /&gt;
 Newbie Council.&lt;br /&gt;
&lt;br /&gt;
== Area Notes ==&lt;br /&gt;
&lt;br /&gt;
* There are helpful signs in most of the mob rooms.&lt;br /&gt;
* There are no [[Aggressive mob|aggressive]] mobs.&lt;br /&gt;
* The [[geo]] command is not available in this area. This area does not appear to be in any geo.&lt;br /&gt;
* New [[Barbarian|barbarians]] are transported to Bodvar in [[The Peaks of Tar&#039;pa Cithm]] instead of room &amp;quot;H&amp;quot; on the map.&lt;br /&gt;
&lt;br /&gt;
== Area Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thetowerofknowledge.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Warrior&amp;diff=4194</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Warrior&amp;diff=4194"/>
		<updated>2005-11-19T12:58:37Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
              Defend yourself when you cannot defeat the enemy,&lt;br /&gt;
                      and attack the enemy when you can.&lt;br /&gt;
                    One defends when his strength is inadequate;&lt;br /&gt;
                          he attacks when it is abundant.&lt;br /&gt;
                Those who are skilled in defense hide themselves&lt;br /&gt;
                         as under the nine-fold earth;&lt;br /&gt;
                          Those in attack flash forth&lt;br /&gt;
                     as from above the nine-fold heavens.&lt;br /&gt;
                Thus, they are capable both of protecting themselves &lt;br /&gt;
                        And of gaining a complete victory.&lt;br /&gt;
                                                Sun Tzu, The Art of War&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Warriors are the epitome of fighters, able to use all weaponry and armor&lt;br /&gt;
 in the exercise of their most lethal of combat skills. A Warrior must be&lt;br /&gt;
 strong in body to survive his dangerous lifestyle, and though he has no&lt;br /&gt;
 magic and limited skills, he is nevertheless a formidable force with which&lt;br /&gt;
 to be reckoned. Warriors learn no magic and have no use for mana.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Warriors spend countless hours in training. Their strength is their&lt;br /&gt;
 greatest ally. However, strength is useless without the ability to avoid&lt;br /&gt;
 your foe. Agility and dexterity are of secondary importance to the Warrior.&lt;br /&gt;
 Warriors scoff at learning and are frequently lacking in intelligence.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The art of combat comes natural to nearly every race. As such, Humans,&lt;br /&gt;
 Elves, Dwarves, Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves,&lt;br /&gt;
 Sea-Elves, Drow, and Gith may become warriors.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Deficient [[statistic]]: [[Intelligence]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Blasting Weapon|Blasting]], [[:Category:Crushing Weapon|Crushing]], [[:Category:Hitting Weapon|Hitting]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Vampire&amp;diff=4193</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Vampire&amp;diff=4193"/>
		<updated>2005-11-19T12:57:35Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                       No one holds command over me.&lt;br /&gt;
                                 No man.&lt;br /&gt;
                                 No God.&lt;br /&gt;
                                No Prince.&lt;br /&gt;
            What is a claim of age for ones who are immortal?&lt;br /&gt;
            What is a claim of power for ones who defy death?&lt;br /&gt;
                       Call your damnable hunt.&lt;br /&gt;
            We shall see who I drag screaming to Hell with me.&lt;br /&gt;
                             Gunter Dorn, Das Ungeheuer Darin&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Vampirism, in most legend, is a curse bestowed upon one individual by&lt;br /&gt;
 another already damned to exist as a Vampire. Vampirism in the Realms&lt;br /&gt;
 appears to be a curse of creation, for all those who subsist on blood are&lt;br /&gt;
 born to their existence. Fed and nurtured with blood, the Vampire learns&lt;br /&gt;
 early in unlife the ways of the predator. While a Vampire may drink from&lt;br /&gt;
 blood on the ground, such cool and congealed sustenance does not compare&lt;br /&gt;
 to warm and rich life stolen from the veins of a victim and stored within&lt;br /&gt;
 the Vampire. It is measured in blood points (bp). These blood points may&lt;br /&gt;
 be expended in the casting of spells or the use of vampiric abilities. A&lt;br /&gt;
 severely wounded Vampire will also intuitively draw on the power of the&lt;br /&gt;
 blood to heal themselves during battle. A Vampire will also&lt;br /&gt;
 instantaneously expend blood to remain functional during the daylight&lt;br /&gt;
 hours. No such expenditure is needed in the evening hours. During the&lt;br /&gt;
 twilight, a Vampire also gains a bonus to their armor class and the&lt;br /&gt;
 ability to transport themselves through mist once they are sufficiently&lt;br /&gt;
 skilled.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Fueled by the powers of their blood and the might of their inner Beast, a&lt;br /&gt;
 Vampire is amazingly quick and agile. Dexterity is their prime trait.&lt;br /&gt;
 However, their immortality affords them the ability to improve their&lt;br /&gt;
 mental attributes over time. This natural intelligence is a useful secondary&lt;br /&gt;
 attribute for the Vampire. Unlike other classes, the power of the blood&lt;br /&gt;
 enhances every attribute a Vampire possesses. A Vampire is deficient in&lt;br /&gt;
 neither mind nor body. Vampires are unduly affected by holy power, but&lt;br /&gt;
 resistant to unholy powers.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The curse of eternal life may be levied on Humans, Elves, Dwarves,&lt;br /&gt;
 Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith, and Drow.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: None&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]].&lt;br /&gt;
* Favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Blasting Weapon|Blasting]], [[:Category:Clawing Weapon|Clawing]], [[:Category:Hitting Weapon|Hitting]], [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Aberrant]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Thief&amp;diff=4192</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Thief&amp;diff=4192"/>
		<updated>2005-11-19T12:56:12Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
            The sun&#039;s a Thief, and with his great attraction&lt;br /&gt;
              Robs the vast sea; the moon&#039;s an arrant Thief&lt;br /&gt;
               And her pale fire she snatches from the sun;&lt;br /&gt;
             The sea&#039;s a Thief, whose liquid surge resolves&lt;br /&gt;
             The moon into salt tears; the earth&#039;s a Thief&lt;br /&gt;
             That feeds and breeds by a composure stolen&lt;br /&gt;
              From general excrement: each thing&#039;s a Thief.&lt;br /&gt;
        William Shakespeare, Timon of Athens, Act IV, Scene Three&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The nomenclature of &#039;Thief&#039; is often misleading. Those who follow this&lt;br /&gt;
 path are not mere pickpockets and burglars. For every bandit and swindler,&lt;br /&gt;
 there is also an assassin, a spy, or the occasional rogue who uses his&lt;br /&gt;
 skills for selfless motives. Despite these varied roles, all Thieves have&lt;br /&gt;
 common abilities. They are extremely effective combatants, possessing&lt;br /&gt;
 devastating attacks as well as excellent evasive maneuvers. Thieves are&lt;br /&gt;
 masters of stealth. When used in tandem with their ability to pry locks, a&lt;br /&gt;
 Thief can enter most any location undetected. The focused combat skills&lt;br /&gt;
 and stealth common to all Thieves makes them some of the most functional&lt;br /&gt;
 and feared characters prowling the Realms.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The life of a Thief is dependent on dexterity. Whether it be avoiding a&lt;br /&gt;
 foe, circling behind for the perfect backstab or carefully removing a trap,&lt;br /&gt;
 Thieves live by their agility. However, for those rare times when agility&lt;br /&gt;
 is not enough, many Thieves must live on their charm and ability to smooth&lt;br /&gt;
 talk the unwitting. For any Thief unlucky enough to be caught, charisma is&lt;br /&gt;
 an endowment that is sorely needed. Though thieves can lead lives of&lt;br /&gt;
 daring and adventure, it also requires someone who is not wise enough to&lt;br /&gt;
 realize how great the risk to their life and health being a Thief truly is.&lt;br /&gt;
 To say those who become Thieves are deficient in wisdom would be the most&lt;br /&gt;
 polite way to broach the matter.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The skills of thievery can be mastered by Humans, Elves, Dwarves,&lt;br /&gt;
 Halflings, Pixies, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith,&lt;br /&gt;
 Drow, Sea-elves, and Gnomes.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Charisma]]&lt;br /&gt;
* Deficient [[statistic]]: [[Wisdom]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Pixie]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Cawyn]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Least favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ranger&amp;diff=4191</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ranger&amp;diff=4191"/>
		<updated>2005-11-19T12:55:37Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
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 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
             &amp;quot;I wander o&#039;er green hills through dreamy valleys&lt;br /&gt;
                  And find a peace no other land could know&lt;br /&gt;
                  I hear the birds make music fit for angels&lt;br /&gt;
                   And watch the rivers laugh as they flow.&amp;quot;&lt;br /&gt;
                           Richard Farrelly, &amp;quot;Isle of Innisfree&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A Ranger is an outdoorsman and adventuresome spirit in a time of troubles.&lt;br /&gt;
 A self-sufficient person, the Ranger is adaptable and can survive in&lt;br /&gt;
 almost any locale. Skilled with weapons and able to utilize some of the&lt;br /&gt;
 finest armor available, a Ranger is physically skilled enough to take on&lt;br /&gt;
 most any foe. However, for especially hardy opponents, a Ranger also can&lt;br /&gt;
 cast many useful spells to both hinder his opponent and aid himself. From&lt;br /&gt;
 minor curative magicks to blinding his enemy, the Ranger is one of the&lt;br /&gt;
 classes most adept at surviving on its own.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A Ranger typically travels light, but he has attained a strength equal to&lt;br /&gt;
 any Warrior if he should be required to carry more. Years spent surviving&lt;br /&gt;
 in the wilderness easily equal the strength training of a Warrior. A&lt;br /&gt;
 Ranger is served not only by his physical strength, but also his wisdom&lt;br /&gt;
 and knowledge of nature. Their solitary nature leaves little time for&lt;br /&gt;
 social skills among Rangers, and they are often seriously lacking in&lt;br /&gt;
 charisma.&lt;br /&gt;
     &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The way of the woods may be learned by Humans, Elves, Dwarves, Halflings,&lt;br /&gt;
 Pixies, and Half-Elves.&lt;br /&gt;
     &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Deficient [[statistic]]: [[Charisma]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Pixie]], [[Half-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Clawing Weapon|Clawing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Paladin&amp;diff=4188</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Paladin&amp;diff=4188"/>
		<updated>2005-11-19T12:53:12Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &amp;quot;You are the most excellent of men and your lips have been anointed with&lt;br /&gt;
 grace, since God has blessed you forever. Gird your sword upon your side,&lt;br /&gt;
 O mighty one; clothe yourself with splendor and majesty.&lt;br /&gt;
 &lt;br /&gt;
 In your majesty ride forth victoriously in behalf of truth, humility and&lt;br /&gt;
 righteousness; let your right hand display awesome deeds. &lt;br /&gt;
 &lt;br /&gt;
 Let your sharp arrows pierce the hearts of the king&#039;s enemies; let the&lt;br /&gt;
 nations fall beneath your feet...&lt;br /&gt;
 &lt;br /&gt;
 You love righteousness and hate wickedness; therefore God, your God, has &lt;br /&gt;
 set you above your companions by anointing you with the oil of joy...&lt;br /&gt;
 &lt;br /&gt;
 I will perpetuate your memory through all generations; therefore the&lt;br /&gt;
 nations will praise you for ever and ever...&amp;quot;&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Paladins are Warrior-trained priests who draw their power from acts of&lt;br /&gt;
 righteousness and strict adherence to the Code of The Temple of Solomon.&lt;br /&gt;
 Their strength in battle, combined with the ability to perform limited&lt;br /&gt;
 miracles is offset by the difficulty they experience in perfecting their&lt;br /&gt;
 craft and the penalties they suffer when they stray from the path of&lt;br /&gt;
 righteousness.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Paladins are the soldiers of the Divine. Their faith is the equal of a&lt;br /&gt;
 Cleric, yet their training is more dependent on physical skill, hence an&lt;br /&gt;
 accelerated strength. This training coupled with blessings from the Divine&lt;br /&gt;
 makes them a powerful force in His name. A Paladin cherishes wisdom as&lt;br /&gt;
 well as his strength. Single-minded devotion to the Divine, while&lt;br /&gt;
 justified in the estimation of the Paladin, leaves little mind for&lt;br /&gt;
 independent thought. Intelligence is not a prize highly sought by the&lt;br /&gt;
 Paladins.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The rigid strictures of the Paladin allow only Humans, Elves, and Half-&lt;br /&gt;
 Elves.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Deficient [[statistic]]: [[Intelligence]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Half-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Wirawyth]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Nephandi&amp;diff=4187</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Nephandi&amp;diff=4187"/>
		<updated>2005-11-19T12:51:15Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
           &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
           &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                            &amp;quot;You owe me your living,&lt;br /&gt;
                             Strew my path with furs,&lt;br /&gt;
                  That I may tread barefoot through your soul,&lt;br /&gt;
                  Carve a throne of black obsidian in your heart&lt;br /&gt;
                 That I might be seated in the midst of your desires.&lt;br /&gt;
                  I will take your gold rings, your silver chains&lt;br /&gt;
                            Your crowns, your crosses.&lt;br /&gt;
                               ...Your Soul.&lt;br /&gt;
                    The pain and damnation shall consume you,&lt;br /&gt;
                             &#039;fore I take your soul..&lt;br /&gt;
                of course, I can offer your reprieve, for a price. &lt;br /&gt;
          Swim with the firstborn, embrace the dark. Enter the madness.&amp;quot;&lt;br /&gt;
          &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
          &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Clerics draw their powers from gods both devout, indifferent, and malign.&lt;br /&gt;
 Magi draw their power from the ethereal bonds between all life and matter.&lt;br /&gt;
 The Nephandi draw their powers from the Void that lies within the heart of&lt;br /&gt;
 men. They serve Infernal masters who condemn this world to ruin and waste.&lt;br /&gt;
 The Darkness of the Void swirled before the sun burned bright and will&lt;br /&gt;
 continue to swirl once the Sun is extinguished. The demons and the devils&lt;br /&gt;
 of the Void thirst for the end of Light. Their servants, the Nephandi,&lt;br /&gt;
 seek to hasten the End Times through the spread of depravity, temptation&lt;br /&gt;
 and corruption. Nephandi, who forsake their Infernal Master, renounce the&lt;br /&gt;
 source of their power. They possess only the base skill of a hedge&lt;br /&gt;
 magician and are too poorly skilled to defend themselves solely with the&lt;br /&gt;
 martial arts. Few Nephandi renounce the Path of Screams and maintain their&lt;br /&gt;
 evil alignment through the slaughter and corruption of innocence.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The Nephandi relies mainly on wits and intelligence to deal with the&lt;br /&gt;
 Infernal. Failing this, the Nephandi must be prepared to deal in deceit or&lt;br /&gt;
 flee, hence a propensity to be dexterous. Forsaking the powers of the Gods&lt;br /&gt;
 and receiving little unsolicited aid from their Masters, Nephandi tend to&lt;br /&gt;
 be unlucky.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Nephandi are debauched members of the Human, Pixie, Gith, and Drow race.&lt;br /&gt;
        &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The Nephandi were introduced to the Realms through Jade. Through a twisted&lt;br /&gt;
 pact with an unknown Power, their abilities have been altered and magnified.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Secondary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Deficient [[statistic]]: [[Luck]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Pixie]], [[Gith]], [[Drow]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bael]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Mak&#039;kor]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Mage&amp;diff=4186</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Mage&amp;diff=4186"/>
		<updated>2005-11-19T12:49:49Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
   &amp;quot;All things are divided into the twin forces of Order and Chaos,&lt;br /&gt;
                      Forever contending for dominance.&lt;br /&gt;
             Life is something that occurs in the interface; &lt;br /&gt;
                Not in the writhing discord of utter Chaos,&lt;br /&gt;
               Nor in the flatline perfection of Pure Order,&lt;br /&gt;
                        But somewhere between.&amp;quot;&lt;br /&gt;
                   &amp;quot; ... It is the Basis of Magic; &lt;br /&gt;
               The imposition of Order on formless Chaos,&lt;br /&gt;
       The release of joyous Chaos into the gray monotony of Order ..&lt;br /&gt;
                         This is the true Magic.&lt;br /&gt;
                          All else is Shadow.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
                               Neil Gaiman, &amp;quot;The Books of Magic&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Able to weave and shape the ethereal magic of the Realms, Mages&lt;br /&gt;
 possess diverse powers of combat, protection, and transportation. The&lt;br /&gt;
 Mage&#039;s arsenal is crucial to survival. Young Magi learn that their&lt;br /&gt;
 magical prowess is frequently insufficient to guard them from harm.&lt;br /&gt;
 However, as their experience grows and knowledge increases, the Mage&lt;br /&gt;
 evolves into someone capable of wielding awesome powers of devastation.&lt;br /&gt;
 Magi are able to adhere to specialized fields of study known as&lt;br /&gt;
 &#039;paths.&#039; They are also renowned for their skills in scribing scrolls&lt;br /&gt;
 and brewing potions to aid those unskilled in magic.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Relying heavily upon their mental acumen, a Mage must always maintain&lt;br /&gt;
 their intelligence. Mages who grow sloth and dullard have far more&lt;br /&gt;
 difficulty in the casting of spells. The spells they do cast are far less&lt;br /&gt;
 potent than those of a Mage who has not let his mind deteriorate. Coupled&lt;br /&gt;
 with intelligence is a Mage&#039;s need for wisdom. Without the judicious&lt;br /&gt;
 application of intelligence, magic is a dangerous ally. Ultimately, so much&lt;br /&gt;
 time exerted in study results in Mages becoming slightly less physically&lt;br /&gt;
 capable than other classes. Mages tend to be weaker than most classes and&lt;br /&gt;
 deficient in strength.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The art of Magick may be pursued by Humans, Elves, Pixies, Half-Elves, Drow,&lt;br /&gt;
 Gith, Sea-Elves, and Gnomes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Secondary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Deficient [[statistic]]: [[Strength]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Pixie]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Hitting Weapon|Hitting]], [[:Category:Sucking Weapon|Sucking]], [[:Category:Blasting Weapon|Blasting]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Fathomer&amp;diff=4184</id>
		<title>Fathomer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Fathomer&amp;diff=4184"/>
		<updated>2005-11-19T12:48:29Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
      I must go down to the seas again, to the lonely sea and the sky,&lt;br /&gt;
          And all I ask is a tall ship and a star to steer her by,&lt;br /&gt;
   And the wheel&#039;s kick and the wind&#039;s song and the white sail&#039;s shaking,&lt;br /&gt;
        And the gray mist on the sea&#039;s face and a gray dawn breaking.&lt;br /&gt;
 &lt;br /&gt;
     I must go down to the seas again, for the call of the running tide&lt;br /&gt;
         Is a wild call and a clear call that may not be denied.&lt;br /&gt;
                                        John Masefield, Sea Fever&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Conquerors of many seas and ships, Fathomers are adepts at both&lt;br /&gt;
 battle tactics and the realm of storms. Having spent so much time at sea,&lt;br /&gt;
 they tend to lead solitary lives. Through the many raids they lead and&lt;br /&gt;
 take part in, Fathomers quickly learn the art of war. The nature of this&lt;br /&gt;
 pirateous descent keeps them mostly on the defensive. However, as the&lt;br /&gt;
 Fathomer grows in age and experience, they become adepts with&lt;br /&gt;
 the elements of water. While they also have a limited ability to&lt;br /&gt;
 manipulate air, it becomes twofold when coupled with their reign over the&lt;br /&gt;
 oceans and seas. Stealthy yet bright, Fathomers not only evade most&lt;br /&gt;
 attackers, but are also quick to assail from shadows or feign their&lt;br /&gt;
 movements. Having spent so much time at sea to advance in their arts,&lt;br /&gt;
 Fathomers are limited to medium sized races with sturdy frames.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Forced to contend with rough seas and thin yardarms, Fathomers are often&lt;br /&gt;
 well balanced and nimble. Dexterity is the foremost requisite of those who&lt;br /&gt;
 ply the seas. However, the Fathomer is not as base as his scurvy pirate&lt;br /&gt;
 forbearers. The Fathomer is adept at manipulating the water and wind. In&lt;br /&gt;
 order to maintain their repertoire of spells, a Fathomer must possess a&lt;br /&gt;
 keen intellect and be sure to never neglect his intelligence. Due to poor&lt;br /&gt;
 conditions and the hardships of a life at sea, Fathomers are often in ill&lt;br /&gt;
 health and lack in constitution.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The seas teach their song to Humans, Half-Elves, and Sea-Elves.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: [[Constitution]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Half-Elf]], [[Sea-elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Druid&amp;diff=4183</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Druid&amp;diff=4183"/>
		<updated>2005-11-19T12:47:14Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                   &amp;quot;I believe in the way of an older law&lt;br /&gt;
                 When we used to dance to a different drum&lt;br /&gt;
                        And we are changing our ways&lt;br /&gt;
                     Yes we are taking on different roads&lt;br /&gt;
                Tell me about the forest you once called home.&amp;quot;&lt;br /&gt;
                     Dead Can Dance, &amp;quot;Tell Me About The Forest&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The Druid is a lover and protector of the natural land. Be it the forests&lt;br /&gt;
 full of centaurs and deer, the streams full of fish, or the bug-infested&lt;br /&gt;
 swamps, a Druid always strives to protect and preserve nature. Wielding&lt;br /&gt;
 spells drawn from the might of nature, druids are vigilant and dutiful.&lt;br /&gt;
 A Druid possesses spells capable of both healing and harming. They can&lt;br /&gt;
 soothe the pain of combat and provide sustenance for the weary. In times&lt;br /&gt;
 of combat they can quake the land and split the sky. The Shattering of&lt;br /&gt;
 the Realms, while devastating, has brought the druids more in tune with&lt;br /&gt;
 the world surrounding them. Their mastery of elemental skills has been&lt;br /&gt;
 greatly enhanced beyond their capacity in previous years. While not&lt;br /&gt;
 exponentially more powerful, the druids are certainly more diverse and&lt;br /&gt;
 stand ready to guard their shattered world.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A Druid is blessed with wisdom to aid in wilderness survival. Survival&lt;br /&gt;
 does not owe solely to wits. A Druid must be strong in body as well as&lt;br /&gt;
 mind. Dwelling in the bowels of nature has made the Druid exceptionally&lt;br /&gt;
 hardy. They possess extraordinary constitution. However, their time spent&lt;br /&gt;
 in the woods among the creatures has done little for their social graces.&lt;br /&gt;
 Druids tend to be gruff, blunt and occasionally odoriferous. Charisma&lt;br /&gt;
 is not their strong point.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Nature teaches her lessons to Humans, Elves, Dwarves, Pixies, Half-Elves,&lt;br /&gt;
 Sea-Elves and Gnomes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Secondary [[statistic]]: [[Constitution]]&lt;br /&gt;
* Deficient [[statistic]]: [[Charisma]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Pixie]], [[Half-Elf]], [[Sea-elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Shaman]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Cleric&amp;diff=4182</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Cleric&amp;diff=4182"/>
		<updated>2005-11-19T12:44:59Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                             &amp;quot;What in me is dark&lt;br /&gt;
                     Illumine, what is low raise and support&lt;br /&gt;
                    That to the height of this great argument&lt;br /&gt;
                        I may assert eternal Providence,&lt;br /&gt;
                      And justify the ways of God to Men.&amp;quot; &lt;br /&gt;
                                         John Milton, Paradise Lost&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Fanatical in their devotion to the Gods, Clerics draw their powers from&lt;br /&gt;
 the blessings of divinities. Their prayers attain the favor of Deities who&lt;br /&gt;
 grant them mystical might. While the Cleric is possessed of some martial&lt;br /&gt;
 prowess, their primary strength is divine magic. Most Clerics share in&lt;br /&gt;
 common abilities. However, unique abilities are accessible only by&lt;br /&gt;
 pontiffs of certain deities and alignments. No matter what heavenly power&lt;br /&gt;
 they praise, the most essential asset of any Cleric is wisdom.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Wisdom without intelligence is useless, so most Clerics hone their wit&lt;br /&gt;
 almost as sharply as they hone their wisdom. Such intense study leaves&lt;br /&gt;
 little time for recreation and Clerics are often quite lacking in&lt;br /&gt;
 dexterity.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Religious devotion and clerical study is possible for Humans, Elves,&lt;br /&gt;
 Dwarves, Pixies, Half-Elves, Gith, Drow, Sea-Elves, and Gnomes.&lt;br /&gt;
         &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Secondary [[statistic]]: [[Intelligence]]&lt;br /&gt;
* Deficient [[statistic]]: [[Dexterity]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Pixie]], [[Half-Elf]], [[Gith]], [[Drow]], [[Sea-elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[Adendra]], [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh&#039;Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].&lt;br /&gt;
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Divinity]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Bladesinger&amp;diff=4181</id>
		<title>Bladesinger</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Bladesinger&amp;diff=4181"/>
		<updated>2005-11-19T12:44:08Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                          Live by the sword,&lt;br /&gt;
                           Die by the sword.&lt;br /&gt;
                                       Anonymous&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Bladesingers are the result of years of training and dedication in the art&lt;br /&gt;
 of swordplay. Bladesingers rely on edged weapons for combat, eschewing&lt;br /&gt;
 other weapons as inferior. Fanatical devotion to this form of combat&lt;br /&gt;
 creates a magical bond between blademaster and weapon. The Bladesinger may&lt;br /&gt;
 infuse his weapon with powers beyond the ken of normal warriors. In order&lt;br /&gt;
 to keep their disciplines honed, Bladesingers only follow the deadly path.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The swordplay training of Bladesingers develops their dexterity to&lt;br /&gt;
 unimaginable levels. However, a strong blade in a weak hand is useless. As&lt;br /&gt;
 such, the Bladesinger&#039;s physical regimen also requires exceptional&lt;br /&gt;
 strength. The strict discipline and training of a Bladesinger leaves no&lt;br /&gt;
 room for chance. They do not believe in luck.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A majority of the races are able to train as Bladesingers. Humans, Elves,&lt;br /&gt;
 Dwarves, Half-Ogres, Half-Trolls, Half-Orcs, Half-Elves, Gith, and Drow&lt;br /&gt;
 may all choose to become Bladesingers.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Dexterity]]&lt;br /&gt;
* Secondary [[statistic]]: [[Strength]]&lt;br /&gt;
* Deficient [[statistic]]: None&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]], [[Gith]], [[Drow]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]], [[:Category:Stabbing Weapon|Stabbing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Clawing Weapon|Clawing]], [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Barbarian&amp;diff=4180</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Barbarian&amp;diff=4180"/>
		<updated>2005-11-19T12:41:23Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                The question is not whether we will die,&lt;br /&gt;
                         but how we will live.&lt;br /&gt;
                                                   Joan Borysenko&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 A beast who is idle will not long survive.  A beast that takes more&lt;br /&gt;
 than it needs to live will soon find it has wasted what it needed to&lt;br /&gt;
 survive.  The barbarians, who live as the beast does, know this as fact.&lt;br /&gt;
 They fail to comprehend how the towndwellers, with their bizarre&lt;br /&gt;
 magics and supposed book-wisdom, can not understand.  To the barbarians,&lt;br /&gt;
 the decadence and selfishness of the towndwellers seems foolish.  A life&lt;br /&gt;
 where the best interest of the individual surpasses the survival of the&lt;br /&gt;
 tribe is unthinkable.  Though towndwellers would consider the barbarian&lt;br /&gt;
 life uncivilized and crude, it is a simpler way of life based on&lt;br /&gt;
 tradition, honor and duty to the spirits.  The strength, courage and&lt;br /&gt;
 hardiness of the barbarian is honored only when it serves these beliefs.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Barbarians live in a daily struggle for survival.  Strength is their&lt;br /&gt;
 foremost requirement, but constitution to endure long hunts and harsh&lt;br /&gt;
 living is a close second.  Barbarians do not waste their time on idle&lt;br /&gt;
 pursuits like study and are deficient in intelligence as a result.  As&lt;br /&gt;
 such they are unable to read or recite scrolls.  Their superstitions&lt;br /&gt;
 concerning magicks render them highly susceptible to spellcasters and&lt;br /&gt;
 unable to use magic items.&lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The hardiness required for the barbarian life allows Humans, Half-Elves&lt;br /&gt;
 Half-Orcs, Half-Trolls, Half-Ogres and Dwarves to follow this lifestyle. &lt;br /&gt;
       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Strength]]&lt;br /&gt;
* Secondary [[statistic]]: [[Constitution]]&lt;br /&gt;
* Deficient [[statistic]]: [[Intelligence]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Dwarf]], [[Half-Ogre]], [[Half-Orc]], [[Half-Troll]], [[Half-Elf]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]], [[:Category:Slashing Weapon|Slashing]], [[:Category:Slicing Weapon|Slicing]].&lt;br /&gt;
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Fighter]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Augurer&amp;diff=4179</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Augurer&amp;diff=4179"/>
		<updated>2005-11-19T12:38:37Z</updated>

		<summary type="html">&lt;p&gt;Aelvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help File ==&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
                     At any hour of the day or night,&lt;br /&gt;
             I have been anxious to improve the nick of time,&lt;br /&gt;
                       and notch it on my stick too;&lt;br /&gt;
                to stand on the meeting of two eternities,&lt;br /&gt;
                           the past and future,&lt;br /&gt;
                   which is precisely the present moment.&lt;br /&gt;
                                  Henry David Thoreau, &amp;quot;Economy&amp;quot;&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 The art of Augury has been pursued for countless years. Before written&lt;br /&gt;
 language, there were prophets and soothsayers as well as those who divined&lt;br /&gt;
 the future with entrails and bones. The Augurer is the result of the&lt;br /&gt;
 evolution of these individuals with heightened sight, a society of beings&lt;br /&gt;
 with the ability to see beyond the material world into other planes of&lt;br /&gt;
 existence and sometimes into the future. Augurers are driven to creative&lt;br /&gt;
 diversions, enjoying and excelling in art, and theater and music of all&lt;br /&gt;
 types. In battle, the Augurer uses a combination of strong fighting&lt;br /&gt;
 technique and exceptional magical ability. For this reason, an Augurer&lt;br /&gt;
 must always be well rounded, depending on mental and physical prowess to&lt;br /&gt;
 vanquish its foes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Augurers require great wisdom to dictate their actions because of their&lt;br /&gt;
 uncanny knowledge of the future. Foreknowledge of the future also grants&lt;br /&gt;
 the Augurer unusual luck, using their sight to give them an edge in all&lt;br /&gt;
 things. An Augurer must be adept in the art of meditation, depending on it&lt;br /&gt;
 to alleviate mental exhaustion of prolonged spell casting. The hours spent&lt;br /&gt;
 in the study of meditation and mental focus have resulted in the Augurer&lt;br /&gt;
 becoming less limber and dexterous.&lt;br /&gt;
     &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
 Learning the ways of the Augurer may be attempted by races with&lt;br /&gt;
 preternatural sight in the material world that may be extended to other&lt;br /&gt;
 planes. These races include Humans, Elves, Dwarves, Half-Trolls, Gith,&lt;br /&gt;
 Drow, Sea-Elves, and Gnomes.&lt;br /&gt;
      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Primary [[statistic]]: [[Wisdom]]&lt;br /&gt;
* Secondary [[statistic]]: [[Luck]]&lt;br /&gt;
* Deficient [[statistic]]: [[Dexterity]]&lt;br /&gt;
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Half-Troll]], [[Gith]], [[Drow]], [[Sea-elf]], [[Gnome]].&lt;br /&gt;
* [[Deity|Deities]] allowed: [[A&#039;enari]], [[Bron&#039;trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre&#039;Vos]], [[Grishnakh]], [[Kalerd]], [[Kardis]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sil-Galith]], [[Tirebaen]], [[Vl&#039;aresch]], [[Z&#039;hyal]].&lt;br /&gt;
* Favored weapons: [[:Category:Whipping Weapon|Whipping]].&lt;br /&gt;
* Least favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Clawing Weapon|Clawing]].&lt;br /&gt;
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]] [[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>Aelvin</name></author>
	</entry>
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